Object Stories Presentation

Page 1

Integrated Product Design Workshop

OBJECT STORIES: COMMUNICATING DESIGN


01

7 Ways Writing Is Like Design

Reading Design

03

02

Writing About Everyday Objects

Design Your Object Stories

04


“ “… how writing can communicate design – how it can shed light on the process, the intent, the expression, on how it is so essential and applicable to our most significant human activities (even and especially including the most mundane objects and experiences), how it can shine a light on and clarify the universe of connections and ideas that make design special and valuable — or not.”

Paolo antonelli in the foreword to ‘By Design’ by Ralph Caplan


Caroline Tiger I’ve been thinking and writing about design for more than a decade as a journalist, and shaping the way others think about and look at design through my work as a content strategist, B2B marketer, ghostwriter, editor, educator, and curator. I’m currently the senior content strategist at Bresslergroup, a researchdriven product innovation lab in Philadelphia. Their strategists, researchers, designers, and engineers have a lot to say, and I help them say it.


01

7 Ways Writing Is Like Design


1 tension

2 research

3 clarity

The tension between maintaining your

Research is required.

The clearest points of view are the most

voice while writing to

successful. Clearly

a particular audience. The struggle between

communicated means clearly received - no

a designer’s POV and a

getting stuck on

client’s.

meaning; no need for user manuals.


4 both require making a lot of choices.

Writing product

Product of design

Subject matter

Form factor

Tension

Visual brand language

Scene-setting

Multisensory elements

Word choice

Digital and physical user interface

Choice of quotations and dialogue

Interaction (simple or complex?)

Lede and ending

Content (on UI)

Structure

Materials and color

Pacing

Use of technology Onboarding experience


5 both go through a lot of iterations.


6 both come in many forms.

Writing product

Product of design

Dead tree

Hardware

Tweets

Software

Big screen

Design of environment

Small screen

Architecture

Tattoo

Augmented reality

TED talk

Virtual reality

Song

Gestural

Picture book

System Service


Surface Magazine

Core77

IDEO on Medium

ACM Interactions Magazine

Instagram

Twitter


COMPLICATION

1st development

7 both have the user’s journey in mind.

2nd development Writers outline, plot, and structure a narrative arc.

3rd development

resolution source: Writing for Story, Jon Franklin


COMPLICATION Waiting frustrates users.

1st development Computers communicate badly.

both have the user’s journey in mind.

2nd development Computer-human interaction field pushes user-friendliness.

“Who Made That Progress Bar?”

3rd development The majority of people like progress bars.

resolution Progress bars reassure users.

3/7/2014, New York Times


Designers outline, plot, and structure a narrative arc.


02

Writing About Everyday Objects


Pizza Saver

Broken Umbrella

Brannock Device

Snake Mint Can


Digging for gold: Backstory / origins The person (designer) and people (makers? muses? critics?) behind the object Historic and cultural context Details about form and aesthetics/look and feel About process of manufacture and materials, About its intended function About the way users interact with it


snake mint can


03

Reading Design


new york times readings

H o w d o t h e w r i t e r s ...

Look at:

“shed light on the process, the intent, the expression, on how it is so essential and

Subject matter

applicable to our most significant human

Scene-setting

activities (even and especially including the most

Word choice

mundane objects and experiences), into how it

Choice of quotations and dialogue

can shine a light on and clarify the universe of

Lede and ending

connections and ideas that make design special

Structure

and valuable — or not.”?

Sources of tension

Pacing


L o o k at: Form factor Visual brand language Multisensory elements Digital and physical user interface Interaction (simple or complex?) Materials and color Use of technology End-to-end experience


Significant object readings

H o w d o t h e w r i t e r s ...

Look at:

“shed light on the process, the intent, the expression, on how it is so essential and

Subject matter

applicable to our most significant human

Scene-setting

activities (even and especially including the most

Word choice

mundane objects and experiences), into how it

Choice of quotations and dialogue

can shine a light on and clarify the universe of

Lede and ending

connections and ideas that make design special

Structure

and valuable — or not.”?

Sources of tension

Pacing


@alice.rawsthorn

*

How are their perspectives different? How is this communicated in the images and in the writing?

@mmuseumm


04

Design Your Object Stories


Object story #1

No Research Exercise Write 300 words about your object, focusing on its personal significance.

Write about look and feel – try to engage the readers’ senses. Talk about the objects heft, smell, sound. Include what you know about how it might have been manufactured and its materials and origins – but only if these fit in with the personal story you’re telling.


Object story #2

15 Minutes of Research Do 15 minutes of Web research, then write 300 words about your object.

Exercise a more distant, journalistic point-ofview. Take it beyond the personal – what’s at stake here? Why is it significant? What about it will have a lasting impact? How do people interact with it – has that evolved? What does it say about its time/ culture and about the people who use it? About humankind?


Object story #3

Instagram Take a photo, pick a filter, and post your object with a caption that will make your followers see it in a new light. Include at least 3 hashtags. Tag @PennIPD and @PennDesign


Thank you www.carolinetiger.com Instagram: @carolinetiger


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