PORTFOLIO ARINA AGIEIEVA
CURRICULUM VITAE
PROFESSIONAL
EXIBITITIONS
EDUCATION
address
Arina Agieieva Chemin de La Fleuriste 18, 1216 Cointrin, Switzerland
email: ageeva.arina@gmail.com website: www.zaarchitects.com phone: +41 76 6432248
birthday: 17. November 1987 nationality: Ukrainian visa: German student visa
2012 - 2014
2014
Group 8 internship 6 months Geneva, Switzerland
2009-2013
ZAarchitects own practice
1-st semester
2010-2011
Inter TV chanel Kiev, Ukraine 3d designer
2-nd semester
2009-2010
Drosdov&Partners internship 8 months Kharkiv, Ukraine
LANGUAGES English - fluent German - A2 French -A2 Russian- native Ukrainian - fluent
Off grid city prof. Joris Fach (dipl. arch. AA and Harvard GSD) interactive DIA prof. Neil Leach MA (Cantab.), Dip. Arch. (Cantab.), PhD (Nottingham)
3-rd semester
Material performance prof. Krassimir Krastev
2010-2011
Specialist's degree (2 years) General Architecture, KSTUCA, Kharkiv, Ukraine
2005-2010
Bachelor's degree (4.5 years), General Architecture, KSTUCA, Kharkiv, Ukraine
SOFTWARE Autocad, Archicad, Rhinoceros, Grasshopper, Proseccing (beginer), V-Ray, 3ds MAX, Autodesk Ecotect Analysis, Autodesk Vasari, adobe creative suite (Photoshop, Illustrator, Indesign, Adobe After Effect, etc.)
3 semesters of Master's program, DIA Hochschule Anhalt, Dessau, Germany
project “HEART”
MoMa, New York Cut ’n’ Paste, 07. 2013 –11. 2013
project “Mars colonization” Fuga gallery, Budapest 04.2013 - 05.2013 performance-driven architecture
COMPETITIONS 2011
florence-expo 2-nd place Florence, Italy
2011-2013
Jovoto, Berlin, Germany : 1-st place and jury award Marriott Restaurant Transformer 1-st place "Marriott Blank Canvas" 2-nd place Tablet hotel contest
2011
2011
1-st place at the international festival in St. Petersburg, Russia, the best film on design inter’year avard 2011 (Ukrainian National Competition) Kiev, Ukraine
PNA
employer: group 8 type: urban study date: winter 2014 location: Geneva, Switzerland team: Tarramo Broennimann, Arina Agieieva, Damien Guerra personal role in team: project architect
urban conceptional scheme of Geneva
Ville compacte
Arve
Pointe Nord B.Bâtie
Etoile
Pèrimétre PAV
Bachet
conceptional approach 3
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scheme of public spaces
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1 PARC DES BASTIONS
2 PLAINE DE PLAINPALAIS
3 CIMETIERE DES ROIS
type espace vert majeur surface 65’000 m2 usage détente, loisirs, université acteurs grand public, étudiants, touristes
type espace polyvalent mixte surface 80’000 m2 usage loisirs, marchés, cirque, fête foraine acteurs grand public, touristes
type espace vert, cimetière surface 28’000 m2 usage détente, monument acteurs grand public
4 PARC GOURGAS
5 PARC ERNEST ANSERMET
6 BOIS DE LA BATIE
type espace vert local surface 6’000 m2 usage détente, place de jeux acteurs habitants du quartier
type espace vert local surface 10’000 m2 usage détente, université acteurs habitant du quartier, étudiants
type espace vert majeur, bois, zoo surface 180’000 m2 usage détente, sport, promenade acteurs grand public, touristes
existing axonometric
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empreinte au sol 1’370 m2 hauteur 28 m niveaux 8 usage bureaux
empreinte au sol 618 m2 hauteur 12 m niveaux 2 usage théâtre
empreinte au sol 553 m2 hauteur 55,5 m niveaux 16 usage bureaux
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empreinte au sol 2’868 m2 hauteur 26,5 m niveaux 8 usage hôtel de police
empreinte au sol 2127 m2 hauteur 18.5 m niveaux 6 usage hangar
6 empreinte au sol 1’650 m2 hauteur 20 m niveaux 6 usage atelier / labos
CONTEXT PAV is the territory for development to enable accommodate large areas of housing, public activities and strengthen the centrality of agglomeration heart of Grand Geneva. North Point is a part of city along the Arve river. The plot is approximately 23 ha. It is devoted to a mixed use : housing , justice and university . At the moment this area is occupied by the police station, industrial activities and culture. This place is emerging as a hub of major facilities ( high schools , administration) characterized by a confrontation between the city and great scenery . CLUSTER OF SCIENCE The University of Geneva and Geneva HES-SO have a common interest to create a one cluster for science and addiction. Future building should work together with existing high school which located on the other side of the river. New science cluster should provide 50 000 sq m. This program is the most important on this plot. GOALS Conduct studies of feasibility and strategy in order to verify ability of plot �North Point� to be available to accommodate the program of extension sciences cluster around 50,000 m2. And including into account other needs: justice 67 000m2 , police or potential police extension and housing . Our task was to make deep analysis of the area and create 5 options of the development of the site. NORTH POINT science . North Point could even receive a second major program public space. Height of the building is limited by economical reasons. Very high building for major programs are unrealistic from the point of safety, economy, and the organization of space: tower 140m for Justice is probably not viable. 50 m is more likely average buildings height. Height upper than 80 m can be acceptable only after deep analyzing of the program in a particular case. Soil quality is favorable to high buildings .
conceptional approach
PHYSICAL CONSTRAINTS Nuisance of the noise is very important and will generate strong constraints in the planning of buildings and construction of the facades Urban and landscape integration is a major theme for this site. It carries risks (political ) . The integration of equipment programs in cantonal the power of sports and cultural facilities of the board Arve is an asset ( sports centers Vernets Queue d'Arve , Theatre du Loup and Galpon , ) and the draft VVA ( green way agglomeration ) along the Arve is the unifying link.
parvis
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programmatic axonometric
programmatic axonometric
axonometric of public space
photomontage
axonometric of public space
photomontage
programmatic axonometric
programmatic axonometric
axonometric of public space
photomontage
axonometric of public space
photomontage
VOOMY
own practice ZAarchitects type: IT park date: summer 2012 location: Kharkiv, Ukraine team: Dmitry Zhuikov, Arina Agieieva, Yuri Bendasov personal role in team: snr. architect publications:
rendering
photo
building before reconstruction
ミ置siness incubator is a place for yuppies, multi-component environment which creates favorable conditions for the creation and development of the new ideas. Design backbone is provocation of communication between people, casual acquaintances, experience sharing, receiving of new knowledge and social events of all kinds. Diversity of new tasks have predetermined total redesign of the internal spaces, replacement of the old facades and addition of new volumes. New functional arrangement is following: basement, 1-st, 2-nd and 3-rd floors of the main building contain mainly public, representative and retail functions. At the 4-th and 5-th floors there is heart of the whole facility - coworking zone for IT-specialists and small it-enterprises are located. Floors from 6-th to 8-th assigned to let. At neighbouring building there are facilities for leisure and sport activities. The territory around buildings must became an attractive vibrant space for visitors. Despite its location on the busy strain street, behind the main front there are swimming pool, pedistrian fountain, outdor cinema, playgrounds, volley-ball located. Space in between two buildings considered as a main promenade, which interconnects two buildings and street . As for the facades, main and both side facades of the main building are replaced with the new large-perforated skin. Pattern formed by roundish windows at the evening is able to act as a kind of the low-resolution LED screen, and place running advertising text, or even primitive video games. Back southern facade has large long windows fitted with horizontal photovolatic external blinds.
plan of ground floor
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master plan
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HEART
own practice ZAarchitects type: competition, 2-end place date: spring 2012 location: New York, USA team: Arina Agieieva personal role in team: architect exibition: MoMa, Cut ’n’ Paste, New York July, 2013–December, 2014 publications:
CONCEPT
ORGANIZATION
MIXING&ACQUAINTANCE
In order to achieve main task of the competition we’ve developed a few new principles of hotel organization. -Instead of separating visitors from the environment we are intending to embed their lives in local city life. For this reason there is no hotel building itself, instead it we propose hotel rooms placed in existing buildings (offices, residential) connected with web of hung pathways. -To inhale life in this place we are creating a new type of space – half street/half building, it is a vibrant suspended volume enclosing a number of public activities which will attract and serve not only locals and hotel visitors, but also other curious tourists and city inhabitants. It will inspire vivid public life around the hotel. It is a heart of the district.
Hotel doesn’t have its private services. All facilities (laundries, restaurants, hairdressers, gyms, etc.) are used by hotel visitors and locals mutually. There are a range of entities already on the street – as theatre, gym, trattoria,etc., which will be used along with new, located inside heart, as part of the hotel services the hotel services. Hotel visitors are provided with “all inclusive” card, which allow to use all aforesaid functions for free.
All communications and people streams conduct through the heart. In which visitors can get via moving ramps and elevators right from the street. Heart itself contains: playground, shop, exhibition space, café, bar, hotel reception, lounge zone, small cinema, library, conference hall. From the inside this volume gives a lot of interesting viewpoints that allows to peek on someones window, or observe the scenery of the street traffic, cityscape and so on. Main function of the heart is to draw folks in and mix, acquaint them inside its tight spaces, while they busy with varied activities.
HABITATION
CONCLUSION
From the heart levels visitors are able to get to the pathways hunged to the existing building facades, which lead to hotel rooms scattered on the old buildings. Neighbouring office workers and tenants can inlay doors to these balcony-ways and use them and all given public facilities as well.
Thus, visitors are brought very close to the natives, yet without losing the comfort. Besides, new public hub going to improve quality of life in this local city area, attracting more habitats, tourists and eventually – money.
From the rooms mounted, for instance in the office block, it is possible to take a glance on the everyday life of it workers through the small circular windows in the partition. It is also possible to make a door and way out of the room through existing building.
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inner spaces of existing buildings occupied by hotel rooms
hunged pathways
the right facade
23 street, 100-130
elevator
elevator
hunged pathways
elevator
3D URBANISM
school: DIA Hochschule Anhalt type: academic project date: 09.2013-02.2014 location: Dallas, USA team: Arina Agieieva, Dmitry Zhuikov adviser: Krassimir Krastev
scheme of accessability to the vital functions 1. AIMS We intend to create is suburbia compressed and multiplied to such extend that it forms compact dense pedestrian neighborhood. Mix of advantages of the suburbia and traditional compact block development. Suburbia represented by singlefamily or duplex houses, and compact city by the network of the comfortable pedestrian streets with a variety of services accessible within 10-minutes walk. and squares with natural ventilation, which is valuable in extremely hot Dallas' summer. Hot and cold climate zones will be formed in urban scale, making city comfortable during all year around.
2. GENERAL SCOPE As a thesis topic we decided to choose North American cities as a poor example of urban development and sustainable thinking. Distinctive feature of American cities is expansion of metropolitan areas accompanied by growth of land consumption with low-dense development. This process has a name Sprawl development. With growing size of the cities distances increase and dense becomes lower and lower .Life style of the communities become more and more car oriented. In the same time we can observe growth of other massive infrastructures such as golf course driver of the Sprawl is prices. The more remote location of the house, the cheaper It cost. Although, all infrastructure – highways, roads, parkings, pipelines and at the expense of government. Cost of the car and its maintenance, that family obliged to have are also not considered as price of the house. All these are hidden cost of Sprawl.
3. SPRAWL HISTORY / OIL THINKING But why is this happens? Let’s see to the history of this phenomenon. There are several reasons which cause this type of North American life style. Architectural thinking in North America was related to urbanization and growth . For example F. Whright sees the feasibility of decentralization as a resting on two technological describes position of a community center: «The civic center would always be an attractive automobile objective- perhaps situated just of some major height ways in increasing landscape –noble and inspiring». In his theory cars become integral part of the house. But he context and are an expression of an American attitude towards the life. The dreams of suburban life came truth with a start of a Ford car mass production at highway program started in 1916.
functional analysis of Dallas downtown American cities in the middle of the last century became extremely unfriendly. A lot of industry concentrated inside the cities. Cities became dirty and dangerous. Mainly poor people (workers) lived there. After Second World War soldiers came back and wanted to have their own piece of land, their home. It forms American dream - to live on suburbia between beautiful nature, have own house, own piece of land. And in that time were good economical conditions to make this dream come true. Home buying subsidies provided by the G.I. Bill allowed many couples to have their own home. Accessible cars and Interstate Highway System program started at 1955 provide transportation for the future development. The post-war baby boom intensify necessity of increasing housing development. Growing economy could cover this demands and desires. With growing energy resources consumption American society can allow growing of the distances. Lars Lerup reveals problem of the transformation of urban culture. Specifically, the shift from the city life being based on stability of buildings to being based on the movement of traffic. What is the impact that we receive now? Average distance from the house to public schools is 8 km, to the office 17 km, to supermarket 3 km. Absence of regular, developed system of public transport aggravates situation. Americans lose over 64 billion Dollars a day by being stuck in traffic. Average living space in North America is the largest in the world. Big size of the house assumes owner to spend more time at home, but in fact people waste time in traffic while they commute to work and back. Irrational consumption of energy sources, natural resources and land cause dramatic impact on the ecology. As a consequence it changes people’s life style and deterioration of the health.
4. NEW SUSTAINABLE THINKING Nowadays approach to the urbanism in North America dramatically changes. Cities design guidelines are oriented towards vibrant, pedestrian neighborhoods with well developed plinth. Plinth is a first level of the street filled with shops cafes and small services, which should be attractive and diverse. There are a few movements which reveal new approach in the urbanism. New Urbanism is one of them. New Urbanism aims to stop sprawl development via creating more traditional dense block neighborhoods with pedestrian streets. In the same time there are increasing amount of citizen movements and public initiatives which aim to demolish highways inside of the cities in order to improve cities environment. Design of the sustainable neighborhood depends of several crucial factors. Among them is design according to the local climate conditions, using local materials, decreasing embodied energy, reduction of the distances for pedestrians, creating pedestrians and bicycle roads, accessibility of public transport, reusing and revitalization of existing structures, creating vibrant plinth.
loop�, a reference to the freeway system that forms a complete loop around the historic Central Business District. Downtown Dallas suffers from a lack of strong
model of suprastructure
6. DALLAS CITY Dallas city center is one of the extreme examples of the existing conditions in North America region. The city of Dallas has a humid, hot climate, which makes summer not very pleasant for walking. In this city plenty of energy is consumed for ventilation and air-condition, because buildings was designed without consideration of local climate issues. Car-dependence in Dallas achieved utmost point. Huge fields of parking places located around and inside the Down Town. Many buildings and streets have been designed to prioritize separation of pedestrian and vehicular traffic, making sidewalks seemingly irrelevant, and, in some cases, nonexistent. The underground tunnel system linking office buildings, hotels and other destinations is often a sterile, unexciting environment that draws life from streets to above. Downtown Dallas traditionally have been defined as the area “inside the loop”, a reference to the freeway system that forms a complete loop around the historic Central Business District. Downtown Dallas suffers from a lack of strong contemporary regional identity. The freeway isolates Dallas districts and creates plenty amount of emptiness surrounding «loop roads». Dallas urban design guidelines advise to create pedestrians passage, improve public transportation, using passive climate strategy , improve street appearance by creating vibrant plinth.
7. DESIGN APPROACH. 7.0. General description As existing examples of this 3dimensionallity in urban planning it is worth to mention Lausanne city, Habitat 67, Barbican Center, Cowloon and Torre David. All of them have their own pros and cons, but evident advantages are higher density and spatial diversity. While fixing blunder of modernism, current solution for highways inside the cities is simply their dismantling. Although, it is huge storage of embodied energy, and prospective base for development of the new neighborhoods. We preserve this infrastructure for further colonization by the new development. What is next? Around HWY 345 there are plenty of vacant plots. The proposed solution is to accompany HWY 345 with new redundant spatial structure that also ought to be colonized by dwelling. We call this model Suprastructure. Idea of the Suprastructure is that it will fuse all city elements (roads, buildings and engineering infrastructure) into one structure. Thereby, it will be effective economically to build it. The beauty of colonization is emerging diversity. Important, that housing units in this system will be townhouses for one or two families. Thus, new apartments will preserve comfort features of habitual suburban house, while density of the neighborhoods will increase considerably.
vind access comparison
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7.1. URBAN PROPAGATION Modern digital technologies give new opportunities for masterplanning, making it more precise, flexible. To a certain extend it is possible to eliminate averaged data that is used in the urban design for assumed growth capability. The ways of the growth itself as well possible to turn from a product of subjective assumption to the fact-based emergent product. Our interest is to map existing patterns using voluntarily shared information. It can be cell phone signals, operation with credit cards, appeals to Facebook etc. Recent initiatives like Smartcitizen, Citizencensor allow not only locate one's position but to receive systematized data about air pollution, temperature, noise, etc. Then, we want to use mapped data as important form-factor for new streets orientation, density of the development, functional infilling and so on. Using this data it is possible to make urban simulation and predict emergence of density fields. Based on latter it is possible to locate precisely public places, plinth streets, offices, dwelling. Moreover we intend to create more or less automated algorithm that will change masterplan according to changes in the incoming data. In other words, we have a masterplan for the whole plot, its realization divided on the several sequent steps. If activity of the people shifted, system will reconfigure itself, and configuration for the next step may be different from the initially assumed.
7.2. SUPRASTRUCTURE Concerning Suprastructure, after researching and several experiments we opt to deal with double-curved thin-shell, free-form vaults. Historical progenitor of this technique is Catalan vault. It is traditional brick construction for Mediterrainia and Spain that were dramatically improved in the first half of 20th century. Works of Rafael Guastavino, Elladio Dieste and Antonio Gaudi with this approach were driven by the main advantage of the Catalan vaults – low price and structural reliability. Such vault is created without formworks and expensive mechanics. Performance of ready-made vault is equal to that made of reinforced concrete. For it is a thin-shell structure consumption of the material and embodied energy are minimal. In ‘50s gradually Catalan vault was replaced by reinforced concrete. The challenge of our case is that we want to create spatial multileveled freeform nest of catenary vaults that will serve as a Suprastructure. All known examples are single-level, either in X-Y or in X/Y-Z plane. We have done series of both digital and physical form-finding experiments to justify feasibility of this idea. Important limitation is angle of the surface that must not exceed 15% in order to allow pedestrian movement without troubles. Thus, we can achieve 3-Dmentional easily walkable tissue. Concerning material there are two options in general: 3D-printed/casted solid or tiled.
7.3. Colonization As it was mentioned before, Suprastructure and HWY 345 blended together is a structural skeleton that ought to be colonized. It also has sewage, electric and other networks build-in. Colonization units
solar access comparison
3d model of suprastructure
3d model of suprastructure
MARS COLONIZATION
school: DIA Hochschule Anhalt type: academic project date: 09.2012-02.2013 location: Mars team: Arina Agieieva, Dmitry Zhuikov adviser: Krassimir Krastev exibition: performance-driven architecture, Fuga gallery, Budapest 04.2013 publications:
scheme of the process of mars colonization
MARS COLONISATION The purpose of the project is in research of the possibility to build permanent settlements on Mars, using robotics and local materials, thus reduce the price and risks. At the moment there are several crucial restrictions, first of all unreliability, high cost and size limitation of cargoes that can be delivered there. Further, building works that can be performed on the Mars are highly restricted due to severe conditions. Idea of this project is to split construction works on two general steps: First creation of overall big shell that will be equipped with residential, technical and other units, which is the second.
First part is to be done by the robots using only local materials. Martian surface is primarily composed of the basalt - igneous rock formed from the rapid cooling of basaltic lava. During the cooling it forms topology of the tightly packed hexagonal in section columns. Idea to use the digging robots that can hew cave system, using benefits of this topology is inspired by the Fingal's Cave. This solution allows to avoid supply from the Earth, only robots are needed. After cave is done, astronaut mission is sent to the Mars. Using ready-assembled compact facilities they must arrange water and oxygen supply from the soil glacier and mount basalt processing plant. Robot supply plant with the crushed rock, output basalt wool, with which the same robots insulate the walls of the cave, and basalt roving, from which another weaving robots can make the spatial spider-like web that will be used as spaces and constructions to hold the domestic and technical facilities. According to NASA, some martian soil appropriate for growing certain agricultures. When construction is finished and contour of the cave is enclosed it is possible to arrange agricultural processes and supply base with food. Colonisation stages: 1. Rocket with digging robots and solar power supply units are sent to the Mars 2. Robots drop-off on the surface 3. Robots analyze basalt columns on strength value, then each chooses a weakest pillar that equidistant from the others - it is a start position 4. Robots drill basalt, moving down and increasing diameter of withdrawn rock with each step, until it reaches strong pillars that remain as columns 5. Crushed rock set aside to form network of the ramps, in order to protect skylight holes from the wind and dust 6. After caves are ready human expedition travel to Mars 7. Astronauts finish the construction and arrange technical facilities as water, oxygen, basalt processing line, etc. 8. Using generated basalt roving, robots weave spatial spider-like web, that will be used as spaces and construction to hold domestic and technical facilit
OFF GRID RESTAURANT
school: DIA Hochschule Anhalt type: academic project date: 09.2012-02.2013 location: Frankfurt am Main, Germany team: Arina Agieieva adviser: Joris Fach competition: shortlisted project publication:
photo of the model
Suggested design claims to brake increasing gap between productions facilities and consumers of its products. Program aim is to elaborate new deploy of industrial, public, leisure, commercial and agricultural functions as a new sustainable approach to urban planning. Philosophy of exposed energy and food production considered as a beautiful, rather than utilitarian gives a chance to bring these functions into city again. Melted with common city facilities they give a new value to the environment. Project site is Ost district, in Frankfurt am Main. It is former industrial area, where new commercial functions promptly squeeze out old industrial facilities. There are vast underused areas, and evident shortage of leisure facilities.
Project solution is to establish self-sufficient restaurant, which can supply itself with food cultivated in the adjacent agricultural urban park and with energy. For source of energy is used pyrolysis gasification powerplant with cogeneration microturbine on the willow wood. It is environmentally clean, although consumes significant amount of firewood. To achieve required 111 382 kW/h there is 8.7 ha of willow field needed. Solution is a chain of the willow parks in the abandoned areas of Franfurt Ost. It will serve for area gentrification, Green Belt connection, and powerplant feeding. Each park interconnected to urban tissue and has its own unique feature, as basketball field, pedestrian fountain, etc. Peculiar feature of parks will be constant changes of the trees, as a result of 4-year growing cycle.
photo of the model
Greenhouse restaurant located on the nothern bank of the North Channel closer to public facilities, powerplant confronts restaurant on the south bank, which is an industrial area. Its both connected with pedestrian bridge. Greenhouse-restaurant The restaurant has 50 seats. Menu based on the traditional German cuisine, with exception of the meat products (To avoid complicated processes). Part of the provision must be fresh all year round, that caused appearance of a greenhouse. Size of the greenhouse is much bigger than restaurant, therefore latter is placed insise the greenhouse to save on heating and to place visitors into the weightless environment full of plants and sun light.
Greenhouse is opened to the south and closed to the north and north-west. Terraced floor inside forms a southern slope, integrated with identical park terraces through the transparent eastern wall. Through terraces with growing plants winds curved path - restaurant's guest area. Under the terraces on the ground floor there are kitchen and technical facilities. The outer greenhouse shell is a system of the windows controlled with climatecontrol system.
3d section
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amount of land for production food for the restaurant (sq m)
empty spaces
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restaurants and cafe
INTERACTIVE CLOUD
school: DIA Hochschule Anhalt type: academic project date: 04.2013-07.2013 team: Arina Agieieva, Anton Zasypkin, Dmitry Zhuikov adviser: Neil Leach, Alex Kalachev, Karim Soliman publication:
INTERACTIVE CLOUD
Cloud is interactive installation which responds to the music in real time. Movement of each body part caused by the different frequency. If music became very loud cloud will shake and shiver. During the night time interactive application is projected on the body, that is also responds to the noise. The body shape assembled with only one long piece of spring steel wire and special joints. 9 electric motors, arduino and processing are used to make structure move.
REACTION ON THE SOUNDS C1
piano
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experiments with arduino functional scheme
movement of wires cause global behavior
motors are activeted wires movment
micro controller processing signals
microphone in the computer receives sound signals
INTERACTIVE APPLICATION Interactive application, which was created using scripting in processing, responds on the sounds and reflect music with different behavior of points and connections.
JOINTS AND MATERIAL BEHAVIOR Why? and How? These are the most important questions in this project. Main goal is to visualise music by behavior of the matherials which create global interactive process. In this approach we look for the system of the elements which can create global behavior. With small input we want to receive maximum output, global inpact. Interactive aggregation should react on the music and move differently. Each of the element coresponds to the certain music frequence.
MEMORY WIRE EXPERIMENTS We have to activate structure. And we loked for the mechanism, which could do this. Experiments with memory wire have showed that memory wire could not cause significant impact on the structure. And can visualise only slow calm music.
REACTION ON THE SOUNDS C1
piano
voice
hand clap
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experiments with connecting additional structure to the origami
music off
study of origami
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wire and fabric experiments
CHERNOBYL school: KSTUCA, Kharkov, Ukraine type: academic project date: 09.2010-07.2011 location: Chernobyl, Ukraine adviser: Konstantin Bondarenko conference: CANnection 2012, Kiev Ukraine; florence-expo 2012, Florence, Italy publications:
INTRODUCTION The majority of people have an extremely negative idea about the exclusion zone around Chernobyl nuclear power plant, though quite a big part of this territory does not pose any radioactive hazard. Paradoxically, the absence of human activity created favorable conditions for animals and plants. For example, two Przewalski’s horses (which are in the red list of endangered species), after they had been places in the zone, bred actively and now they are 40. At the moment the territory is practically uninhabited, with the exception of few scientists, people who refused to leave their homes (their average age is around 60), and tourists. Our design proposal focuses on the Ukrainian part of the exclusion zone and addresses such issues as the socialization of the territory, development of infrastructure elements that facilitate tourism and scientific activity, development of industry, environment protection, and as a consequence – attraction of investment. In this project, the paramount attention is devoted to tourist infrastructure. We suggest the following types of tourism: extreme, industrial, ecological, game tourism and photo-safari.
floor plan 0.000
floor plan 4.000
floor plan 6.700
section 1-1
MODULAR STATIONS. Stations can change in form and size in the process of construction, as their structural elements are interchangeable. The platform is situated on the second level. Entering the station trains are washed and dried in the decontamination zone. The space between the platforms accommodates vertical communications and interactive touch-boxes for booking guided tours. On the 1st level there are emergency shower cabins and a decontamination zone where visitors discard polluted clothes are receive clean ones. The 3rd level houses entertainment and catering facilities. The 4th level can serve as an office, whereas the 5th level is added if there is a need for residential units. Thus, a typical modular station is a multi-level entity that meets various functional and economic requirements and can be a starting point for further economic and urban development. MODULAR HOUSING Residential units (isolated or in small groups) are scattered around the area with the exception of the contaminated zone. A three-part unit is made of hexagonal modules (the principle of honeycomb). The units consist of 4 cells, equipped with a kitchen and bathroom, accommodating 4 people each. The upper 5th cell is common space. The hall serves as a buffer decontamination zone. OBSERVETION TOWERS Observation towers are located throughout the zone. Hexagonal in footprint, they have a staircase and lift in the core. While going up the stairs visitors can observe the surrounding. The towers have posts for distributing means of personal hygiene and small shelters in the basement in case of radioactive hazard. CONCLUSION: The aim of the project is to attract public attention to the phenomenon Chernobyl exclusion zone. The designed objects are located outside the area of radioactive contamination. The proposed solutions will transform the abandoned territory which is now financed at the expense of the taxpayers into a prosperous tourist destination which is beneficial for the society and profitable for the state.
MEMORY MUSEUM
own practice ZAarchitects type: cemetery date: summer 2012 location: Singapoore team: Arina Agieieva, Dmitry Zhuikov personal role in team: architect
Current conditions Burial procedures with no doubt are among most stable social and ecological layers, somewhere between religion and nature, thus it is difficult for people to accept changes in this pattern. Indeed, comparing with progress in other stratums of human life our funeral culture almost doesn’t change for the last 1000 years or even more. Of course growing popularity of cremation helps somehow, but it only helps to adjust everlasting tradition to modern conditions. But what about these traditions itself? Dust or bones end out their life in columbarium or cemetery of any kind. And besides cemeteries that become historical tourist attractions (as Highgate or Pere-Lachaise) they share following drawbacks: 1. Cemetery/ columbarium takes too much space, in world of megalopolisation it pushes graveyard to the city outskirts, it is lead to second feature. 2. Location which can be not easy to visit. 3. If graveyard is nevertheless located somewhere in the city, it is closed territory that can’t be easily visited by the townsmen, thus it is loose of valuable municipal area. 4. Graveyard/ columbarium is monofunctional, devoted only to the people that came to visit their relative’s grave. Considering that in 10 years after death such visits are hardly more often than twice per year, it is extremely underused area. 5. Grave itself with picture/text/sculpture doesn’t help to memorize or recognize the person. 6. Buried body contaminates soil. Goals Considering above mentioned, our project solutions are focused on three purposes: 1. Improvement of the memory. Using both, material and nonmaterial we want to make cloud of content around each person that pass away. 2. Compaction. Why do we have to keep dust and bones, if one single hair contains all genetic information, while one memory card can store all media data about numerous people?
3. And most important - Socialization. We don’t need empty cemeteries anymore. Just imagine how interesting can be experience and life story of any single man, so why not to share it with those who alive? In our new concept cemetery is not a cemetery, but vibrant public domain. It is not a place of silence, it is place of dialogue.
We propose not new kind of funeral architecture, but the new funeral culture. In this culture memory keeping and dead body are separated. After traditional funeral rites, it is proposed to take DNA-example (e.g. - hair, nail, etc.) and some valuable personal thing (e.g. – ring, medal, watch etc.). Corpse is than directed to be cremated and dispersed out of the city. DNA-capsule will be stored in the museum together with personal thing. On the surface of the capsule there is a 2D-code. Anyone with smartphone can read this code and get access to media content about deceased - which is non-material memory while valuable thing exhibited nearby and presence of DNAinstance in the capsule must give feeling of materiality and information for the further generation. As a location Singapore was selected. It is a city-state located on the very compact territory with one of the highest density of population in the world and have only one cemetery still in use. This place indeed requires the new solutions. Project site is located in the downtown, near the Clark Quay and Riverside Point. Plot area – 0.95 ha. Complex contain park, under the park hills there are an underground parking for visitors, cafe and funeral center which house funeral services for all confessions in Singapore. First museum tower is located on the north- east side of the plot. One tower accommodate 495 100 DNA capsules, together with personal belongings. It is proposed to build four towers during next 80 years, it will cover all needs of Singapore in burials for this period. Eventually museum will hold 1 980 400 capsules and exhibits, which makes it real treasury. If this area was used for traditional graveyard, it could hold only 5000 graves‌ Tower Core of the tower is atrium, which can be used for a variety of events and installations. Around atrium twine two helicoidal pedestrian ramps, one inside another one. On the top ramps are weaved and way up turns to way down. Walking direction can be switched also on flat areas, which connect ramps twice per one turnover. In between these two ramps located parapet-storage for the DNA-capsules.
Above, between parapet and ceiling there is a showcase with exhibits. Each religious community has their own area for capsules storing and these areas are equispaced. On the ramps there are numerous observation balconies directed outside to the city and inside to the atrium. In the underground there is mediatheque, where visitors can look for media on the workstations, take a rest, cup of coffee, etc. Structural framework consists of two distorted hexagrid hyperboloids made of steel that clench helicoidal ramps inside and outside. Tower is transparent - no walls, no windows. From south side it is equipped with photovoltaic panels, which have to cover mediatheque needs in energy. Funeral center Main design task of the funeral center is issue of its segregation from the rest of the complex, with purpose to separate people that come there heartbroken for funeral rites, from people who came just to visit museum and park. Underground floor house all service facilities (mortuary, make-up room, etc.). Dead bodies delivered directly here with hearse via underground entry. After preparation, body is lifted up with elevator to one of the ceremonial chapel, on the ground floor. All chapels oriented to the center’s atrium, which is not accessible or visible from outside. After ceremony dead body is delivered back to the hearse, which brings it to the cremation plot outside the city. Funeral center also offers a lobby, rooms for relaxation and office premises. Park Beside usual park functions it also offers cafe, ponds, and some exclusive funeral chambers. Relief of the park forms amphitheatres and benches to seat on and observe river, city scenery and so on. Ponds also used for floating DNA-capsules and floating candles performances. Ponds is also place for prospective towers.
SERVICE STATION
own practice ZAarchitects type: service station, TOTAL date: summer 2013 location: Berlin, Germany team: Arina Agieieva, Dmitry Zhuikov personal role in team: architect competition: 3-rd place
explosion diagram rainwater collection suporting tubes modular algae panels
rainwater sewage
bioreactor
canopy surface
supporting construction
algae energy protein residue sun energy
oil extraction
algae (renewable resource)
biodiesel production glycerin products
wending
renewable fuel CO2
Existing technology
w.c. bicycle rent
car wash
w.c.
shop cafe free zone water electric charge
biofuel O2
petrol magazine
air fuel prices
wending cinema
tourist infopoint
fuel prices
wending algae processing room
Distinctive architectural image makes servise station unique. Maximal usage of renewable energy source, canopy design allow to reflect daylight into the interior, so we will use only sun light during the day. Interior of the service station is response to the nature. We've used natural materials and elements: wood, natural grass, glass. We assert public domain, which serves to car drivers, to the city, to the pedestrians. It will gather life and activities around, it will improve global perception of Total company. New services which service station offer: Bicycle rent; free Wi-Fi ; public amphitheatre with big screen for movies, ad; tourist info point; bicycle service point; biofuel production; electricity charging; app for smartphones to pay without going out of your car; Total magazine (Analog of jet magazine. While waiting for service to be done, client able to read some news, news of the company and buy some goods from the catalog). Common services: car washing, petroleum services, vending, shop, cafe, air and water supply.
Design is natural green and cozy. We avoid sharp shapes and gaudy colors. All shapes and lines are smooth, melting. Colors are soft and natural tints of green, ivory, beige. In Total station we want to surround client with atmosphere of a small cozy park with loan and canopy, rather than with technical aesthetic. We are using natural recycable and recoverable materials like wood, glass, metal, and stone. Conscious approach to ecology in materials will attract more clients for Total company.
We pay attention to the following features: 1. Sustainablity, energy production, rain water recycling. Key element is canopy covered with algae panels. 2. Public domain. We want to improve public understanding of fuel station. To do so we want to shift from pure commercial approach in services and architecture to more generous attitude. We want also to give some benefit to the city, to the pedestrians, and people going appreciate this. 3. Functional and attractive architectural materialization. Light-weight smart structure, natural materials, transparent surfaces, natural light.
ECO PARK
school: KSTUCA, Kharkov, Ukraine type: academic project date: 09.2009-02.2010 location: Sedovo, Ukraine adviser: Konstantin Bondarenko conference: CANnection 2010, Kiev Ukraine; publication:
The suggested park is primarily designed as an exhibition space, where nature is the main showpiece. Visitors can look at it from different angles without touching it. Like any other exhibition space it should form a continuous loop so that visitors do not have to “go back”, but have the possibility to admire exhibits from ever new perspective. The spit is the territory of wild nature and enjoys the abundance of sun, wind and water. Thus, while staying in this place, one can be exposed to every possible natural element: earth, water, fire, and wind. The spit turns out to be a point where all these elements come together in the constant state of action and counteraction The onlooker watches the nature in two different aspects:
- Micro (the landscape is considered as a whole) - Macro (details come to the foreground) Visitors enter the park through the public building which houses retail, entertainment, service and accommodation facilities. In front of it there is a parking lot. The public center comprises the following features:
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retail spaces for rent café office spa museum hotel rooms
Walking through the portal, one gets into the open courtyard which serves as a venue for various events and public activities, such as the “show” of elements with the installation of fire, water, wind and earth. Here is the starting point of the fascinating journey through the park, which can be done on foot or by bike. The path is formed by a direct line in contrast to the curving coastline. The line is 1 km long and is equipped with service points (WC, vending machines selling water) and sunshades. Walking along the direct line “there” one can experience nature from the macro perspective, while on the way “back” one can admire the nature from the micro perspective. The way back is organized via a ramp going 3 m down. It’s a winding path through the reed thicket and a variety of beaches where seagulls have their nesting places. Thus, visitors can have a look at the spit from different sides. Having come to the initial point, visitors can undertake another exciting journey through trenches and pits that abound in various species of plants andanimals.
COWORKING TABLE
own practice ZAarchitects type: object design date: winter 2013 team: Arina Agieieva, Dmitry Zhuikov personal role in team: designer competition: 7-rd place publication:
digital fabrication
MARRIOTT RESTAURANT own practice ZAarchitects type: interior design date: winter 2011 team: Arina Agieieva, Dmitry Zhuikov personal role in team: snr. architect competition: 1-st place publication:
COWORKING OFFICE own practice ZAarchitects type: interior design date: summer 2013 location: Bogota, Colombia competition: 4-st place
restaurant chameleon
plan for dinner time
plan for breakfast time
interior of the restaurant chameleon Chameleon is a design of a dynamic interior which adapts to changing environment and can serve various purposes. The interior of the restaurant adapts to changing environment int he same way as the chameleon changes its color depending on its mood. The created space of the restaurant constantly resorts to mimicry and adaptation. Certain systems are subject to change: 1. spatial system (volumes, lines, objects) 2. lighting (natural light, artificial light, shadows) 3. atmosphere (fire, water, scents, plants) 4. materials (color, texture, patterns) 5. sounds (music, other sounds) 6. virtual system (digital menu, video, automatic control) Each of these systems changes in order to alter the overall atmosphere for breakfast, lunch, dinner or special occasions, such as private dinner, banquet, business meeting or conference. The whole restaurant undergoes gradual transformation – a small part is only transformed at a time. The project features the use of modular furniture that takes various forms (chairs connected to each other with magnet) for different purposes, partitions that fold in a variety of ways, extendable pergolas that can change their size and shape, collapsible chairs, lanterns with lifting mechanisms. All these features will bring about desired transformations and changes in atmosphere. Besides, various elements of dÊcor will change as well to the same end. Thus, there will be moveable fountains in the morning, flower pots on wheels in the afternoon, and dry fuel fireplaces and candles in the evening. The main idea behind the choice of dÊcor elements is to create a home-like interior. People always long for homely atmosphere while staying in a hotel. Therefore, the images and patterns are chosen in such a way so as to evoke sweet associations with home.
interior of the coworking center in bogota Time of borring offices going to end. People spend more and more time in the offices and thus need to have home atmosphere there. We propose design that based on coziness, freedom and game. We were inspired by small historical towns atmosphere. How in such towns people can quickly communicate with each other, and have a lot of random meetings and acquaintances. And we want to give this kind of feeling to the people who going to work here. Our second inspiration was variety of colombian patterns and bright colors. We mix them with origami logic, that is used for dynamic partitions and another structures. Design of coworking floor will help people to form teams very fast. Flexible working stations and systems of curtains will serve as mechanism for space changing for creative working places.
coworking center in bogota
HILL BOXES
own practice ZAarchitects type: interior design date: winter 2011 location: NY, USA team: Arina Agieieva, Dmitry Zhuikov personal role in team: designer
MOD APPARTMENT
own practice ZAarchitects type: interior design date: 2012 location: Kyev, Ukraine team: Arina Agieieva, Dmitry Zhuikov personal role in team: designer stage: under construction
Hill boxes
digital fabrication
Project description and objectives: This project was created for a contest "Life Edited" organized by Jovoto and Tree Hugger. The aim of the project - to create a fully functional apartment for one person, on a compact space - 39m2. Redeveloped area is located in an old multifamily apartment building in New York. Requirements to the design in brief: -a sit-down dinner for 12 -a comfortable lounging option for 8 people -space for two guests with some visual and ideally auditory privacy -a home office -a work area with space for a rolling tool chest -a hideable Kitchen -a bike storage -space for flat robot servants -Lockable Storage, to have ability give apartment is sublet. The design should be flexible and sustainable.
Design solution: Apartment space is divided into 6 areas: 1.Hall, 2.Kitchen, 3.Living room, 4.Home office, 5.Bathroom, 6.Bedroom The key design element is the two-level volume: in the lower level it combines a wardrobe, closet, bathroom and a built-in kitchen, and in the upper level it represents bedroom space. This volume also forms the kitchen, bathroom and home office space, separating them from the living room. In the living room we have a system of multi-purpose boxes which can be used as storage, stools or coffee tables. The system of boxes allows you to modify the space for different needs: a lounge, a dining table (for 12 people), two beds, or an open space for a dance party or other activity. On the outside wall of the building, overlooking the street, there is a low-wind turbine. Environmentallyfriendly and working even in light wind, the turbinedelivers a portion of the apartment's energy needs.
Mod appartment
Design solution: This project in the new house is a result of successfull collaboration of the client and architects. Public space of apartment considered as "organic whole" and only divided on zones with different functions using volume of furniture. As a complementary idea was selected the British MOD movement from the 60s. To emphasize the free space architects choose one single floor material. Ceiling retained as concrete, sanded and covered with transparent dope. The main decorative element is a single lighting system in the crude metal pipes, painted in bright colors, which indicate different functional zones.
STEAK OF THE ART
own practice ZAarchitects type: restaurant date: spring 2013 location: Bristol, GB team: Arina Agieieva, Dmitry Zhuikov personal role in team: designer
digital fabrication