Ari_Sogin_Design_Portfolio_2016

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_________2011-2016 design portfolio Ari Sogin


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Table of Contents

01

02

04

10

Concordia Lighthouse 2016

Spine 2015

03

04

16

22

Xenakis 2011

Interstellar 001 2014


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05

06

26

34

Monolith 2016

178 Suffolk Street 2016

07

08

44

48

Tangents 2015-2016

7.1 Camouflage the Wandering 7.2 Endgame 7.3 B8 Strategy Engine

Architecture Visualization 2012-2016


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01 Team : Ari Sogin, Alex Arrowood Year: 2015 Matter Better Concordia Lighthouse Competition. Award: Top 50 Entries

Condordia Lighthouse This design of a lighthouse, as a memorial, is not unique in its purpose, but it is a unique opportunity to shape and alter the classic iconography of a typical lighthouse. In our teams’ iteration of this project, we decided to design a structure in the most efficient and brutally honest means, leaving all of the mechanical connections bare and revealing the superstructure. In typical lighthouses, the attendant either lives inside the lighthouse or in separate living quarters nearby. Here, the attendant’s house protrudes from the tower, since a lighthouse built in the most efficient way would have no interior space to host a residence. To rectify this, the operator’s residence wraps around, and extrudes towards sea. The lighthouse is also lifted six meters from the ground, which presents the residence as a massive observation deck that looks out onto Punta Gabbianara. The tower element is simple in concept and structure, comprised of three massive steel columns which taper inward as they rise (an iconographic nod to the classic lighthouse) terminating at 67 meters, at the top platform, main light, and rotation mechanism. A perforated panel façade on the tower alludes to the iconic stripes on a typical lighthouse structure. The tower plays with the idea of transparent and opaque. From certain vantage points the tower will almost disappear, while in other views, it remains solid and iconic. This lighthouse is dedicated to the 2012 Costa Concordia cruise ship disaster. A series of lights on the tower. There are 96 lights in total comprised of 48 rods with illumination at both ends. These lights represent the number of people injured and killed in the disaster.

drawing: Lighthouse site orientation


plan:

Scale 1’ = 1/32”

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6 drawing: Axonometric drawing of the Concordia Lighthouse


image:

Exterior rendering of the Concordia Lighthouse

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8 drawing:

image:

Elevations of the lighthouse

The top light element of the lighthouse.


9 image: Interior rendering of the living area.


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02 Team : Ari Sogin, Jessica Lester Model: Amanda Wallace Year: 2015 Beaux Arts Ball Fashion Show

Spine This collaborative project was for the 2015 Beaux Arts Ball Fashion Show in Lexington Kentucky. Ari Sogin and Jessica Lester wanted to design a striking and dynamic piece utilizing high-tech fabrication techniques learned in architecture school. Ari designed and fabricated the 3D printed components, along with threading the components on the steel cable system. Jessica was the fashion consultant and brought her sewing expertise and fashion prowess to the project. I believe that it is essential for design professionals collaborate beyond their individual discipline. Innovative ideas and solutions emerge from people with differing design educations. The outcome is an adaptive, unique piece that bridges Fashion and Architecture. The model was able to undulate her body, allowing the spine to contract and expand with the movement.

image: image documenting the vertebrae during the painting process.


image: Completed Spine, Model Amanda Wallace.

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12 image:

drawing:

Process image taken while assembling 3D vertebrae

Three differing scales of vertebrae


13 image:

drawing:

Process image taken while 3D printer is in production

Assembling pattern for the spine model.


14 image:

Spine adapts to the models back as she moves her body.

image:

Spine rests to the natural contoure of the models back.


image: Completed Spine, Model Amanda Wallace.

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03 Role: Designer Year: 2011 Professor: Brock Hinze

Xenakis This studio project, from fall 2011, focused on the analyzation of music. Composers such as Bach, Mozart, Chopin, Glass, and Xenakis were assigned. Students were given systems of points, lines, ribbon, and planes to represent our analyses with a spatial artifact. I was assigned 20th century Greek/French composer Iannis Xenakis. His music is very complex, based on mathematic equations, and is sometimes classified as chaotic and intense. The analysis commenced with analog hand drawings of the systems. Subsequently, drawings were translated into a physical model with dimensions of 24”Hx 24”W x 6”D. One of the goals of the model was to use as few mechanical fasteners as possible, with the rest of the model assembled by using interlocking joints. The materials used were poplar, basswood, red oak, Plexiglas, and two steel bolts. After model completion, the project was documented by doing a hand drawn axonometric parts illustration at 1/8”scale.

image: Detail image from the Xenakis models showing the detailed components of the multiple systems.


axonometric: Hand drawn axonometric assembly document

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18 drawings:

lines:

planes:

points:

ribbons:


19 image:

Collage used as camouflage and image mapping for the do distort the perception of the spacial conditions


20 image: Detail image from the Xenakis models showing the ribbon system interacting with the points and lines systems


21 image:

Overall completed Xenakis model. Demensions 24�x24�


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04 Role: Designer Year: Spring 2014 Professor: David Biagi

Interstellar 001 The project, cosponsored by Hospice of the Bluegrass, was to provide a portable unit for patients in palliative care whose homes might be unable to support the needs of hospice care. These units, a sort of tiny house for the ill, could be transported by truck. In addition to medical support, I focused on the concept that the unit was a poignant and spiritual place by bringing in natural light and large open space for family, friends, and caregivers. It was also important to provide horizontal surfaces and storage space for the patient’s cherished items. Since patient age range can vary from children to the elderly, I patterned a map of the stars on the ceiling and the facade to immerse the patient in an experience. The ceiling mapping provides the lighting for the interior and the facade mapping, being a perforated panel, provides solar shading. This allows the patient, family, and friends to do as Marcus Aurelius, the Roman Emperor, said, “Dwell on the beauty of life. Watch the stars, and see yourself running with them.�

image: Rendering of the exterior with facade panels closed


diagrams: d.001: Pods are intended to be deployed in national parks across the United States d.002: Pod assembly components and spacial break down.

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24 plan:


images:

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05 Role: Designer Year: 2016 Professor: Martin Summers

Monolith Monolith uses collage to camouflage and distort spatial relationships of geometry. Using the systems of object, surface, grid, and image mapping, the project also explores the relationship between image and graphics which can distort how space is perceived. The geometric systems started with a prescribed order of operations to perform. The object was the primary operative component. The object had to remain the same, but could be scaled to different sizes. The surface component, which was the secondary operative element, is bound together with highly localized conditions and new resulting relationship. The resulting product creates a complex system that is difficult to document in traditional means of architectural representation.

image:

Rendered Isometric


27 image:

Collage used as camouflage and image mapping for the do distort the perception of the spacial conditions


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axonometric: ax.001: Combined Geometry ax.002: Object Geometry ax.003: Surface Geometry

image: Rendering of top surface geometry interaction with collage mapping.


sections:

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sx.001

sx.002

sx.003

sx.004

sx.005

sx.006

sx.007

sx.008

sx.009

sx.010

sx.011

sx.012


30 plans: pl.005

pl.004

pl.003

pl.002

pl.001


elevations:

ev.001

ev.003

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ev.002

ev.004


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renders:


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06 Role: Project Manager / Designer Year: 2016 Architecture in Formation : Matthew Bremer

178 Suffolk St. In the Spring of 2016, the award-winning New York-based architecture firm, Architecture in Formation, was approached to do a second-floor loft renovation on the Lower Eastside in Manhattan. The client was a young filmmaker looking for a modern, clean residence with unique touches. The design focused on creating a highly custom, and cleanly detailed project that would accommodate a young bachelor in New York City. The client also owned a large collection of photographs and artwork. The entire project was realized in 7 months (3 months for design and permits, 4 months for construction.) My role was as project manager and designer. I oversaw all aspects of this project: executed and issued all design and construction documents, details, sketches, renders, orders, and requests from the client. I was also the liaison between the client and the contractor. I worked closely with Principle Architect Matt Bremer to deliver this project within the prescribed schedule. I was given tremendous responsibility and freedom in the design of this project.

image: Interior rendering of the living area with fire place


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pl.001

plans:

image:

pl.001: Demolition

Images documenting Demolition.


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plans: pl.002: Construction pl.003: Lighting

pl.002

pl.003


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image: Rendering of living area.


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drawings:


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image: pl.001: Construction pl.002: Lighting


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image: Photo of kitchen after completion of construction


image: Photo of dining area after completion of construction

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42 image:

image:

Study/Worksapce

Partition between study and master bedroom


43 image:

image:

Partition between study and master bedroom

Master Bedroom


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07 Tangents The next few mini projects are explorations or out takes from projects. Some of these are just a creative release, others are tests in graphics and asthetics, but all use my training learned from architecture school.

image:

Exploration of an atrium diagram for the Guggenhiem Helsinki art museum competition.


45 Camouflage the Wandering This seires of collages where completed during my time while living in New York City. The process was taking photos while on my commute on the subway, collaging them together using only iPhone apps. I contiuned to produce more of these image as a little creative release.

07.1


46 Endgame

07.2

Endgame explores the 1957 Chess match between Bobby Fisher and Donald Byrne. This game is classified as the Game of the Century. This drawing represents the progression of the game in layered sequence. It documents the move-by-move piece positions and captures. The drawing was built in Rhino and finished in Adobe Illustrator. The project was printed on a 24�x24�archival canvas.


47 B8 Strategy Engine B8 Strategy Engine continues the exploration of chess and architecture, imagining if pieces became spatial structures at an enormous scale. The result is an animation and the image presented here is a motion still from that animation. The goal is to continue to develop the entire set and eventually fabricate a few of them.

07.3


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49 Architecture Visualization Throughout my undergradutate and early professional career I developed a passion for architectural visualization. I constantly focused on improving the quality of the images produced. I have learned different workflows for production. In some cases, a rendering may be the only lasting image of an architectural project. Good architectural visualization isn’t about a building. It is about storytelling and feeling. It is about eliciting a response.


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