Arpi mangasaryan portfolio compressed (11)

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cu rricu l um v ita e

personal information born: 1993, Armenia

education

2015-2017: Dessau International Architecture School/ Dessau/ Germany_ masters degree in architecture and design 2010-2014: National University of architecture and construction of armenia/Yerevan/Armenia_ bachelors degree in arch. and design 2012-2014 “gic ev guyn” art studio/Yerevan/ Armenia 2006-2010: “abovyan“ art school/abovyan/armenia

languages

armenian (native) english (fluent) russian (fluent) german (B1)

publications 2017: 2017: 2017: 2017: 2016:

Layout Zein: [NatureMort] / Yerevan , Armenia AD / 3D Printed Body Architecture Digital fabrication / From Micro to Macro_Cad Logic 2016-1017 (DIA series 2017) Critical regionalism (DIA series 2017) After Geometry III (DIA series 2016)

awards and nominations 2017: Robert Oxman award: nomination (project name: through the netherworld) 2016: Lars Lerup Award: third place(project name_ ghost in a shell) 2014: Ecole National Superieur d’architecture de Clermont Ferrand_18th Franco Armenian Workshop: grand prix (group work with Eva Chassefere and Diallo Mamadou-Dioulde)

work experience

01.10.2017_ 25.01.2018: dessau international architecture school , Dessau, Germany / position: academic assistant 28.09.2017_ 28.02.2018: “Bundschuh Architekten” , Berlin, Germany / position: freelance architect 01.07.2013_ 11.07.2013: “Mutafyan Architects” , Yerevan, Armenia / position: Intern (bachelor course compulsory internship)

computer skills

AutoCAD, Archicad, Rhino, Grasshopper, Zbrush, Quixel,Photoshop, Illustrator, Premiere, Lightroom, Blender, Autodesk flow, Netfeb, Indesigne



tab le o f co n tent s

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galaktika / part 1

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galaktika / part 2

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the nest

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ghost in a shell

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through the netherworld / the problem of the real

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photo gallery

bachelor thesis: housing

bachelor thesis: research and engineering complex

first semester masters project

second semester masters project

master thesis

s ma ll de s ig n s pe c u la t io n s



galaktika The general concept: master planning and urban development Being located on the site of a former (now abandoned) research center the project is an attempt to rehabilitate and expand once vital research complex. Context wise, a dominant horizontal composition has had a strong influence on the design throughout all the project stages. The idea of a free-flowing line has been carried through all the parts of the design: from the master plan to facade solutions. 2014 type/ academic, teamwork team members/ Arpi Mangasaryan ,Gevorg Yghikyan, supervisor / Prof. Misak Khostikyan

site // Garni, Armenia



engineering and education overall compositional logic and the atmosphere



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3 1. educational center 2. library

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3. laboratories 4. engineering facilities 5. communication infrastructure

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north facade / engineering and educational units

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1. library 2. work space for engineering 3. technical room 4. inner garden 5. laboratories 6. educational center 7. external communication hall 8. external communication hall 9. enclosed inner garden


and whatever dumshit i have to tell a written here, if u wondering what does this all mean not a shit. and whatever dumshit i have to tell a written here, if e ba l l ilw v s i hst .t u otbh a e llet the physic u llet em tel llew naem virtual

ot evah i tihs lla siht seod ta

In dialectics with the digital e b l l irepresentational w s i h t t u o b a ltechniques, l e t o t e v a hit i t i h s was important to have the sensibilities that the physical model provides in order to be able to accurately speculate on the specificities of the context. The design concept is based on the idea of finding a mid-position in the human_natural spectrum, where the absolute dominant role of the natural landscape is fully accoladed and the design does not step into formal resistance with the context by a production of complex geometry or an imitation of natural morphology, tectonics or scale. On the contrary, by utilizing the abstraction as a tool, the object of architecture distances and almost alienates itself from an idea of ‘’imitating the nature’’ thus questioning the nostalgia towards being a part of it.


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- first floor plan -

galaktika:/housing unit The abstraction of the linear compositional logic translated from the context the context itself is utilized not only on the level of master planning but also in the character of each housing unit.

- second floor plan -

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t he h o u sing unit: /f acade d eta i- lf a c a d e c l o s e u p 1 in contrast to the clean and abstract atmosphere that the concrete creates, the first level suggests a more tactile experience of the space.


galaktika :/ the public space A certain linearity of the space in combination with the transparent interruptions in form glass passages creates a communal space which manages to stay free and open at the same time avoiding the discomfort of an infinite perspective and lack of enclosure thus making the social space more intimate.


galaktika:/the linearity of the space the free-flowing public space is the main accent of the project. However, to avoid the infinite perspective effect, the space is occasionally interrupted by shifting the repeating housing unit by one step

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‘‘ ALL PROJECTS ARE DIFFICULT LOVES (CALVINO)

the nest

visualisation of the impact of accelerated migration

The Nest: as the most primitive gesture of “home” is meant to house the body and the imagination of the most vulnerable human beings. A space that becomes a toy allows a different experience with every single interaction. Maintaining the qualities of a “cloud”, it is a living “thing”:transparent, ambiguous and capable of endless metamorphoses. 2016 Studio After Geometry Individual academic work supervisor / Prof. Attilio Terragni

site // Hungary - Romenia border


‘‘ FIRST THE MOST IMPORTANT: THE QUESTION...WH ERE TO START (A. Terrragni) from 2D to nD: the uncontrolled complexity as a departure point


the point of departure the problem of the author

The project started from the speculations on the idea of physical environment vs virtual or conceptual creative level. The first stage of the creative process questions the crisis of the author as a decision-making agent. By striping, the Creator from the absolute power to make a managerial decision on every design stage, the project and the product are left in a self-forming chaos of infinite external factors. This way the author becomes an instigator and the initial catalyst and an observer . The game of trial and error continues until the desired level of complexity is reached.


sheltering humanity Above all the project addresses the problem of “sheltering humanity” in the context of migration: “The Nest” is not an attempt to decorate the space with “uplifting humanitarian ideology” or erect a monument to “high morality”. In this regard, it is rather a place that didn’t discover it`s [self] yet, just as any child or any human being for that matter. The space reflects the in-between state of a person that finds oneself in such a violent transition. It is rather a playground than a shelter, meant to safeguard the fragile state of the youngest generation. the structure itself is capable of growing as a colony grows and shrinking as the people gradually leave to the next location


the space as a toy ‘ ‘ s t o p m a k i n g t h o s e b i g t h i n g s . . . ’ ’ ( A . Te r a g g n i )



GHOST IN A SHELL

A speculation on movement, the body and the skin in architecture. In the dialogue with the artwork of Tonny Crage , the objective of the project is to create two separate exhibition spaces. The project refers to the problem of “the static” vs. “the dynamic“ in architecture. The first pavilion is a translation of the archetype of the ‘‘ornament”. By balancing on the fringe of the Subject and the object in architecture, the project explores the boundaries of an interactive environment. 2017 Studio Helter Individual academic work supervisor / Prof. Eric Helter

site // Wuppertal, Germany




the object and the skin the volume as a symptom of what is ‘‘underneath’’


GHOST IN A SHELL A speculation on movement, the body and the skin in architecture. The second pavilion of the twopart project speculates on the movement within the surface. The manifestation of the material itself is the leading concept. The ‘‘smart skin’’ acts as a mediator between inside and the outside allowing to interact with the space on the material level. In such a scenario a skin becomes not only a phisical manifestation of a form. 2017 Studio Helter Individual academic work supervisor / Prof. Eric Helter

site // Wuppertal, Germany

volume and detail The duality of the volume and the detail, the wall and the window are all contained within the material properties of the skin.


volume and detail The duality of the volume and the detail, the wall and the window are all contained within the material properties of the skin.


through the netherworld the problem of the real 2016/17 Studio Social Master Thesis 1st. supervisor // Roger Bundschuh 2nd. supervisor // Attilio Terragni


‘’The netherworld’’ is a transition space where one finds oneself doing nothing else but ‘’going through’’.The project attempts to depict the experience of the meeting with ‘’the real’’. By using the image as a tool, space exists only inside the image, only inside the surface of the paper and only while being ‘’ looked at ’’. Otherwise, the space is ‘’simply not there’’. In addition, the project addresses the specificities and challenges of the digital age and The digital as a media for production and design but most importantly the role of the image in architecture. The dialectics of the virtual and the real are inscribed in every stage of the design process and consequently in the final product. By existing simultaneously in both imaginary virtual and material realms the image manages to stay ‘’ inbetween.


‘‘layered’’ space layering as a designe strategie the key aspect in the design process is the idea of layering. With this method the formal complexity and the space itself is created by the number and the content of each layer. This way the space never becomes a finished, [perfected] object and is much more fluid and open to change. Simply because at any pint another layer can be added. In this regard any space becomes an ‚‚ inbetween space‘‚ . that which is instrumental for constructing one‘s own realities is ignored.


[ from a point to a pount of view ] interior: episode

the fortress finding the way out

In current society, one is almost completely denied a way out from one‘s common “fantasy land”. Too often the illusions that one constructs on many levels become a prison. The bastardized reality becomes one‘s home, one‘s fortress. Everything beyond the thick walls of the shared delusion becomes unnecessary and the complexity of the “world beyond” is neglected. Here, “Inside” one is foolishly happy. Here the world is reduced to the story of one man. While constructing illusions is natural, the absence of the clash with the real is, “highly problematic”. Without the meeting with the real the virtual and the symbolic dominate over one‘s experience of life. More importantly, the structure behind „the real“ and that which is instrumental for constructing one‘s own realities is ignored.

[ in motion ] interior


‘‘ THE MAP VS. THE OBJECT ”

the cube designing the void

The Cube is a simple exercise on analysing and understanding the properties and the specificities of basic geometries. The main focus of the project is the static nature of a chosen geometry and the movement as a design tool. Through the generative speculation, the exercise explores the boundaries of the two-dimensional space in relation with the illusion of the three-dimensionality of the digital space. In addition, it is a speculation on the topic of the ‘‘mass and void’’, the object vs the topography, the efficacy of the vote vs its abstract representation. 2017 Elective / The Cube Individual academic work supervisor / Attilio Terragni


the cube from 2D to 3D

By using the mapping of movement as a basis for ‘‘making the void’’, the time is introduced as a fourth dimension to the design process on the procedural level, therefore the time is not only a result of a subjective presence but an intrinsic part of the system. The object manages to stay in between the material and the immaterial, 2D and 3D, static and dynamic, thus preserving a unique ambiguity. 2017 Elective / The Cube Individual academic work supervisor / Attilio Terragni


[naturMort] the challenges of the digital fabrication and the digital design(jewellery design) [natureMort] is a speculation on the subject of materiality, scale, tectonics and texture in digital design. the project explores the boundaries of generative design by insinuating a translation of the physical object into a cloud of data. Namely, the previously scanned human body is used as a starting point for the design process. The act of such a translation acts as an origin for the object of the design in the Digital vacuum. 2017 Subject / CAD LOGIC Individual academic work supervisor / Karim Soliman



10 tea houses In the context of increasingly digital design and design fabrication, the problem of the detail is one of the subjects in need of reformulation. The topic of the part and the whole in the context of the project is explored by going back to the conventional creative process. By thinking through the material the architectural space is treated as a sculptural object. The relationships between every detail, every part are defined through a “making process� rather than preformulated design strategy.

2016 Subject / Elective Individual academic work supervisor / Prof. Carl Constantin Weber, Prof. Dr. Jasper Cepl



how many hedgehogs does it take to screw in a light bulb? or How I stopped being a dragon.

...the objective of the competition was to write a fictional story, a fairy tail in form of a written narrative and tell the story through images. In one way or another, it is a search for ‘‘what is there to come’’ in architecture while the world hurries to move along. 2018 Competition / storytelling architecture Individual work







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