SELECTED WORKS ARSENIOS ZACHARIADIS
CONTENTS
ARCHITECTURAL DESIGN RESTORATION OF ST. DENIS MONASTERY Type: Under construction project Team: Smaro Theodoridou (architect) Arsenios Zachariadis (architect) Evangelos Zachariadis (civil engineer) Dimitris Angelou (civil engineer) Ioannis Velianis (mechanical engineer) Giorgos Sourlas (civil engineer) Host: St. Denis Monastery Year: 2012- ( under construction)
STUDIOS
DOMINO Type: Diploma project Team: George Hussen Arsenios Zachariadis Host: AUTh, Greece Year: 2015
EMPHITEFSIS Type: Academic Studio Team: Arsenios Zachariadis Host: AUTh, Greece Year: 2014
THE STREAM IN THE CITY Type: Academic Studio Team: Vallie Alamanou Arsenios Zachariadis Host: AUTh, Greece Year: 2012
SELFinSKIN Type: Academic Studio Team:Arsenios Zachariadis Vallie Alamanou Host: AUTh, Greece Year: 2012
COMPETITIONS
WORKSHOPS
WHEN ASKING THE CITY
FOLDED FORCE Type: AAVS Workshop Directior: Alexandros Kallegias TutoringTeam: Yue Shi, Elina Pattichi Eirini Vouliouri Arsenios Zachariadis Alexandros Tsolakis Sylvia Georgiades Host: Architectural Association AUTh, Greece Year: 2015
Type: Competition Team: Anastasios Tellios Despina Zavraka Stratis Georgiou George Hussen Arsenios Zachariadis Host: Municipality of Thessaloniki Year: 2014
COCOON Type: Competition Team: Arsenios Zachariadis Host: SNFCC Year: 2013
RESTORATION O MONASTERY M. OLYMPUS
THE OLD MONASTERY
THE
OF ST. DENIS
E NEW MONASTERY
before the disaster
The monastery was founded in the 16 ° century . by St. Dionysius and was dedicated to the Holy Trinity . In 1943 , the premises of the monastery almost completely destroyed by German occupying forces , who made a reprisal under the pretext that the Brotherhood participated in the partisan struggle against the occupying forces.
today
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RESTORATION OF ST.DENIS MONASTERY
proposal | Area B
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Area B
Area D
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RESTORATION OF ST.DENIS MONASTERY
2nd FLOORS PLAN
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1ST FLOOR PLAN
Area B
Area D
GROUND FLOOR PLAN
Area B
Area D
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RESTORATION OF ST.DENIS MONASTERY
Restored Area D domes detail
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DOMINO
...Overlooking the port and the city bay, the parking welcomes driving passengers upon entering the city. Driving in the interior the passenger sees aspects of city life being revealed on the inside. Still views are framed from thebuilding’s openings, while continous city panoramas reveal themselves upon entering the spiral route to the ground. Moving on the edge of the building, the passenger is exposed to the density of urban life as he reconnencts with the city’s transportnetwork. As the spiral movement unfolds itself to the interior, the life of the building meets the city, reproducing urban densities on the inside. The dynamics of the movement destabilizes the building structure providing the ground for a play between building’s elements and car routes, between closure and openess...
THE MECHANISM | A DOUBLE DESIGNING PROCESS On the one hand, there is a top down transfiguration of the existing form so as to overcome the rigidity of a domino structure. In search of a new building typology, rudimentary city elements such as buildings, streets, squares enmesh in a building-like form, which enables distinct atmospheres to be embodied within a variegated building system.
1.200 physical model | connecting the existing floorplans
investigation in a possible car path in the building
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DOMINO
scene from BLADE RUNNER (1982)
On the other, there is a simultaneous bottom up approach where film scenes and close-up models are used as a tool for thVe investigation of these atmospheres. Through continuous variation different qualities take form, as the new system meets the existing building infrastructure and forms built segments which are then integrated in a new narrative.
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spatial investigation
section research
structural network
SPACIAL EXPERIMENTATIONS | TRANSFORMING DATA INTO 3D MODELS
3D MODELS | combination of car streets in multiple floorplans with housing complexes in macroscale | developing the final plans
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DOMINO
experimentations in the vertical axis of the building
EXPERIMENTATIONS ON the main route
a route inside out creates an internal panorama to the Domino’s everyday life
final ROUTE CONNECTED WITH THE EXISTING FLOORS _creating a new trasmitted system
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USES DIAGRAM public open spaces housing public uses
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DOMINO
4TH FLOOR’S PLAN
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DOMINO
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DOMINO
1:75 MODEL PHOTOS ( MIXED TECHNICS | NYLON 3DPRINTING, LASER CUT)
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EMPHITEFSIS
...As the human moves in the environment the armor collects information about “friends” and “enemies” of the human, so the fibers extend the length and they try to connect with the fibers of the “friends” armor or they create a protection cocoon around the human when an “enemy” approaches...
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INSPIRATION
butterfly’s wing | detail
Butterfly is an deeply complex creature both in the way it takes birth and in its structure. As a mutation mechanism, butterfly takes birth through a multi layered process. Each stage of tranformation is completely different from the next one but there is a strong connectivity between them. At the final stage butterfly is a complete living creature. As a case study the butterfly was decomposed at its structural parts in order to analyse them seperately.
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EMPHITEFSIS
creating the system | craters and fibers in 3d models
THE MECHANISM The project is inspired by the structure of a butterfy’s wing in microscale. The wings are consisted from a semi- transparent membrane with microcraters. The rest of the membrnae is covered by feather-like units. Each unit of the wing is consisted from a double multilayered flap. The different layers are microcrystals which distort the light and cause the wonderful colourful wings. Transforming the geometry of the crater and the flap in a cone and a fiber a system of changing craters and fibers is created.
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STAGES OF TRANSFORMATION
STAGE 1 UNDERLYING SKIN a skin-like suit is applied on human body as a basic layer that keeps the system connected
STAGE 2 CRATERS a system of differientated craters-inputs grow over the skin, creating a responsive topography
STAGE 3 FIBERS a fiber fur grows, depending on the craters variation, having a strong interaction with the environmtent
STAGE 4 FIBERS EXTENSION further extension of the fibers is caused by intensive environmental changes 28
EMPHITEFSIS
THE FINAL ARMOR This system is applied on the human body as an armor inspired by the close similarity between the structure of an armor and the butterfly wing. This armor is separated in 4 parts. The underground is a uniform on which the crater appear depended on the percentence of the light on the body. When the craters are in complete developement a population of light- sensitive fibers grows. The last part of the armour is the final extension of the fibers.
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1:1 physical model | detail
1:1 EMPHITEFSIS PROTOTYPE The prototype is only one part of the whole armor. It is made of leather, which forms the underlying uniform, 3D printed craters’ skin and fiber. As the craters’ skin spreads all over the body, the underlying skin must be so gentle in order to blur the limits between the human skin and the artificial armor skin. For that purpose I used goat’s semi-transparent leather, which is normally used for the construction of traditional musical instruments. Blurring the handmade craftmanship of cutting, forming and finishing up the leather with high tec technology, 3d printing is used for the construction of the extremelly refined and complex geometry of the craters’ skin. The final project is an interesting combination of handmade work with readymade parts based on the investigation of the spacial potentiality of a butterfly’s wing.
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EMPHITEFSIS
1:1 PHYSICAL MODEL
(3D print in Nylon, handmade painting and polishing))
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STREAM IN THE CITY
diagrams | a. natura
b. flows c. stops
The study area is located at eastern Thessaloniki and it is a part of one of the important streams deriving from the Sheik-Sou forest and crosses the city overground. The stream is in strong relation to an old factory that is now occupied, and it is actually a green slot in an generally high urban network. The dense vegetation creates an audiovisual filter to the area and the adjacent streets. Therefore it is an important part of the local area, playing a key-role for both the residents and the neighbourhood. It is also contains a wider role regarding the use of the old factory as a museum of modern art. The general synthetic element is the connection of all the stream sides and create an unified terrain of multiple activities. Taking in advantage the basic data which are the high relief ground, the water, and the human movement, the design deals with a system of artificial sculpting in order to create a new territory hosting multiple qualities, instead of placing design element on the existing ground. The final design is a ostensibly homogenized landscape which in actual fact creates many different microenvironments.
diagram showing different activity areas
MASTERPLAN
residential area
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STREAM IN THE CITY
old abandoned factory
residential area
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STREAM IN THE CITY
hedge plants
gravels
concrete floor
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SELFinSKIN
INSPIRATION The project confronts the problem of self-sufficient habitat in the future. The problem of over-built cities and the lack of free space, in addition to the growing poverty worldwide lead to a new kind of ‘clever’ co-habitation. Information technology and new kinds of organic materials help design to this direction. The proposal is a small housing estate at the eastern suburbs of Thessaloniki, Greece. The proposal wants to take advantage of the space and the size of the untapped areas to propose a new form of habitation and cohabitation among residents. The proposal is inspired by the continuous movement of people in the area, the flows and the mark of the daily routes. The space transforms, escapes from the strict, parallelepiped, adjusted limit and results in a malleable mass, a journey in order to experience space. The possibility of constant moving and adaptation to new circumstances is not only an effect but also a starting point of the system’s development, leading to an organic, changeable, flexible form.
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SELFinSKIN
THE MECHANISM We reserve parallelepipeds with dimensions 5x15x5. They connect in order to form chain, and extend both in length and in height[creating space on many levels]. These arrays are placed near the built part of the area sometimes embracing already existing buildings, and free unstructured parts of the region Starting from the inside of the parallelepipeds. Fluid spaces are formed that transform along the wayfrom areas of habitation to areas of co-habitation, common areas, public areas of experience and communication spaces. The space transforms, escapes from the strict, parallelepiped, adjusted limit and results in a malleable mass, a course in order to experience space. The site works with parameters specified by eachuser-resident. a. The space is constantly changing its volume depending on the flow and density of the movement and stops of residents b. In places there is erosion and quenching of the hybrid motion-path into the existing environment. At the same time, density may appear to other spaces either in the fluid mass, or in existing buildings c. Local change of form is influenced by the mood of users
investigations in materiality
section of the final proposal
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WHEN ASKIN
NG THE CITY
MASTERPLAN
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WHEN ASKING THE CITY
The project ‘when asking the city’ sets off capturing an experiential relationship between the urban history of the Eleftherias square, evolving over time through a procedure of scars ‘seeding’ the contemporary urban field, providing for: a. extension of existing square fabric, to meet surrounding streets, expanding designed area of the square to boundaries of buildings. This leads to a significant increase of urban surface. b. pedestrianisation of adjacent streets, for better access to and from pedestrian district of Ladadika, reinforcing existing pedestrian network of nearby streets. THE MECHANISM
The ‘palimpsiston’ | flows, people and history create the machanism
Through extensive research on history of urban transformations in the area, the composition procedure is developed in three stages: a. an urban heuristic mechanism resulting to key surface manipulations, b. a new topography of urban flows, c. the seeding of human points and signs. The urban heuristic mechanism develops as a conceptual integration of historical data and representation of coded signs and urban concentrations. The new topography compresses traces of movement and action on the square, by different people, at different times. A projection of exaggerated sculptural surfaces settles on urban incisions descriptive of imaginary space that forms a system of contours, not referring to a geographical but a historical, human and cultural terrain. The proposal aims at the reorganization of open public space and performance of a new urban square, consisting of four distinct functional areas. An ‘urban node’ accommodating the ticket office and cultural info points, a ‘linear surface split’, designed as a sloping path leading to a gentle niche below ground level creating tracing historic references, running parallel to the ancient defensive city wall. Finally, the scheme proposes a ‘gazebo of memory’ emerging from the urban square surface points and a ‘pier to the sea’ negotiating a new threshold between city and water.
the different layers of the proposal
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MASTERPLAN
SECTION a-a
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WHEN ASKING THE CITY
night view
THE GAZEBO
construction methodology
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section C-C
diagrams | the variation in flora in different seasons
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WHEN ASKING THE CITY
wood
local stones
stones
cultural refences
concrete floors
lights water fountain
bench GAZEBO
sun protection
water recycle
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COCOON The project is a small pavillion next to the SNFCC, Athens in order to be used as a hot spot of the upcoming construction. It was asked to design a light, permanent structure, where different activities would take place, so the pavilion should be tranformed in order to correspond efficiently to all these different activities. As well the platform where the pavilion is placed is a very significant point of view, shared between the structure and the marine. The inspiration of the concept grew up as I was googling the lemma “ cocoon�. The aim was to design a structure that would be alive, and reactive to what is taking place inside and outside.
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COCOON
MULTI-LAYERED STRUCTURE: The outside layer is a teflon membrane. This membrane is consided by 2 different types of Teflon. The first type is completely transparent while the second type is semi transparent. The combination of the two types in one menmbrane is designed to achive well-shadowed inside spaces. In the design process was also considered the possibility of viewing the stucture. Teflon is also hydrofobic and provides good conditions of living under it. The second layer of the building is the main structure. It is made of wooden slices designed at the computer and then cut at the CNC. This sturcture is chosen because its easy constructed, clean and automated. Then the wooden pieces are assemblied at the final place. The pices are fixed together using metal components. Final the Teflon membrane covers the structure. The third layer is inside the structure made out of metal ribs and semitransparent cloth that ensures sufficient light inside the pavilion. This layer forms two cocoons for the two different types of spaces, one for the exhibition and the events and one for the WC and the storeroom. The first cocoon is design in a way that can change depending on the different activities in the pavillion. So some of the cloth ribbons can open in order to providy a nice view to the construction, while they are closed when a lecture takes place. Also, some of the cloth ribbons are printed with information, renders and texts about the upcoming Center. The gap between the main stucture and the clothing is useful for balancing the outside temperature and the sunlight, especially in the summer. The concept aims to provide good condition of living inside using the form and the properties of the structure itself without expensive external machines that are too complicated for such a construction. In the section the whole structure seems to be like a skin and each layer of it is for a specific use in order to provide the overall atmosphere.
TEFLON cover
WOODEN STRUCTURE
FABRIC COCOONs
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PERMANENT CONFERENCE
WAREHOUSE
b.
a.
EXHIBITION
3D SECTION | 3-layed structure 50
COCOON
view a.
view b.
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EOS
Eos is the final working prototype of the Architectural Association (AA) Greece Visiting School, which took place in the Aristotle University of Thessaloniki, School of Architecture in Greece during 30 October-09 November 2015. Eos is the end-result deriving from a series of digital simulations and analogue material explorations via design programming technique. The 1-to-1 scale structure acts as a hub of information, capable of communicating with human users through interaction. As the city of Thessaloniki is characterized by specific environmental and urban conditions, the prototype is set to express these properties as an interactive architectural prototype. The structure remains flexible in order to adapt to the ever-changing urban properties providing people with news on the city’s life. The prototype is realized with soft and hard elements. While constructed in a rigid yet fluid-like form, the structure keeps its’ active character with the integration of electronics as well as advanced bespoke design features. The use of the open-source platform Arduino together with the sophisticated forms designed in Maya and Rhino Grasshopper result in a structure reactive to external stimuli. The prototype’s form emerges from a set of design explorations that follow the basic principles of pattern formations in nature. Such ruled formations involve applying attractive forces, repulsive forces, spiral forces, subdivision techniques and recursive techniques in the design. 52
FOLDED FORCE | EOS
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FOLDED FORCE | EOS
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