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Our lineup of games for a New Year’s Day marathon

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Portable Gaming

Portable Gaming

Where’s their noses?

Betty wonders what is happening with Meg's old Bratz nightgown

The games we were ready to play all day Jan. 1, 2008

Madeline Vega

Subliminal Plant - Ultimate Alliance might be Luis’ favorite PS2 game. We leave this stack where they can see it and maybe decide to play.

Madeline Strum Photography

THE NEXT TETRIS

developed and published by Blue Planet Software Head to head challenges involve being the fi rst to fi ll strange gaps in only two rows. Playing against Betty, Madeline’s time was even more limited by Betty’s ability to stack shapes to the top quickly and end the round. What’s new about Next Tetris is that shape break apart or combine based how each piece is colored. They are not all solid colors in Next Tetris. —MV

DISNEY PIXAR CARS

developed and published by THQ Once we had the code to unlock everything—all the characters, all the skins, all the locations—this game became a lot more fun. Compared to the stunts that would follow in Infi nity, this story mode was simple and the racing straight forward. —MV

BRATZ: ROCK ANGELZ

developed Blitz Games, published by THQ

In 2005, Luis needed to beat the game as quickly as possible to get the group of friends to London for Megan. “It was very vapid. There was a Simon Cowel sort of guy who judged you.” I thought in both versions we owned The Bratz go on missions that become pages in their fashion magazine. Luis says he liked the one with magazine challenges more. Bratz: Forever Diamondz might have had the better options for makeup and clothing changes. —MV

CRAZY TAXI

developed Stephen Frost, published by Sega

It was kind of hard to be good at Crazy Taxi, but it was easy to have fun. You drive up and down hills around San Francisco, try to follow the cues for where your passenger wants to go, and maybe go underground and break all the rules if you’re Kal. —MV

THE INCREDIBLES

developed Heavy Iron Studios, published by THQ

Maybe the first of several Incredibles video games we have and kind of the least memorable to Madeline because it probably follows the movie plot closely. Lego and Infinity versions are harder because you have no idea what it is the developer wants you to do. Luis says this movie version of Incredibles was a good game. —MV

Showing off our marathon skills

Luis Vega

Disney Princess allowed for two players

DISNEY PRINCESS: ENCHANTED JOURNEY

developed Papaya Studio, published by Disney Interactive Long before Sofi a The First, Disney released a video game where a new girl befriends the princesses who existed in 2007. Multiple players can go on adventures and explore the princesses worlds. We spent our video game marathon beating this game. —MV

We have this stack of PS1 games because we still have the PS1. The PS5 won’t be that backward compatible, so... Luis’ first PlayStation had a chip that allowed him to copy games back when Blockbuster rented games

Madeline Strum Photography

Madeline played more Sega Genesis games than PS1, so this stack doesn’t really mean much to her. The only PS1 game she even remembers is XGames, which is not here. Luis swears Animaniacs is fun, but that and the Elmo discs never get used

Our old laundromat had Pac-Man and a racing game, but the boys never had quarters

Madeline Vega

Boom was going to make sure he had a view anyway

Madeline Vega

A LIMITED VIDEO GAME GLOSSARY button masher

Players who disregard specifi c combinations and press everything

third person

Gameplay view shows all characters from a distance

first person shooter

Gameplay is viewed from the character’s point of view so player’s feel more like they are actually in the fi ght

co-op

Multiple players cooperate to complete objectives, working together to win

side mission

Not your main objective but could lead to experience or bonus material

side scroller

Two dimensional design that moves left to right as the game advances

easter eggs

Undocumented objects or features within a game i.e. secret rooms or objects

grind

Performing repetitive simple tasks in order to proceed, gain XP or level up in the game

respawn

Regenerating after being killed in the game

Rest in peace Mr. Trebek

Madeline Strum Photography

YOU KNOW IT’S OLD

I don’t think my kids have ever seen Alex Trebek with a mustache. He shaved it off in 2001. He regrew it in 2014 and then fans voted for him to shave it off again.

WII SPORTS RESORT

developed and published by Nintendo We played a lot of bowling at other people’s houses, but archery and fl ying were Kal’s favorites when he picked up a copy from his cousins. It never became as competitive in Casa Vega as singing, though. —MV

Madeline Vega

Madeline Vega

Princess Peach as a Hot Wheel

Madeline Strum Photography

MARIO KART

developed and published by Nintendo

Of all the racing games, this was probably the best we owned. It was challenging and cute. The variety of characters and courses was awesome. —MV

We did get a mini Wii, but only ever had three or four games

Madeline Vega

REPLAYING OLD VIDEOGAMES

You remember when to jump, but the controller sticks Kal screaming like he’s on a rollercoaster while playing LBP Serpent’s Shrine is a new take Sonic is a tough sell when I’m terrible and they’re impatient I just want to show Betty how she can sit there for hours putting makeup on Bratz but you have to unlock stuff first

GUITAR HERO

developed and published by RedOctane

People claim the game prepared them to play guitar, but we rarely played it at Casa Vega despite having multiple versions. “It was fi ne,” Luis says. You pushed the button according to the pattern on the screen like Dance Dance Revolution and other games like that. —MV

Luis plays Guitar Hero with officemates from Wenner Media at an event in 2008.

In 2014, you could walk into Toys R Us and play games

Madeline Vega

DANCE DANCE REVOLUTION: DISNEY CHANNEL EDITION

developed by Keen Games, published by Disney Interactive

Back when you needed a mat because there was no sensor to put on the TV and the controllers couldn’t read a player’s motions. Up, up, left, right, switch just wasn’t that fun of a way to dance, so we didn’t really encourage Meg to take the game out too often. —MV

Dance Dance Revolution: Disney Channel Edition

Madeline Vega

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