Trixy's UX Resumé

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ARUNDHATI BASU USER EXP ER IENCE DESIG NER

EDUCATION Carnegie Mellon University University of Madeira MSc Human Computer Interaction Class of 2014

Middlesex University BSc Information Technology & Business Information Systems Class of 2011 First Class Distinction Top Graduate in the School of Engineering & Information Science

SKILLS Research Methods Contextual Design | A/B Testing Heuristic Evaluation | Persona Competitive Analysis | Scenario Task Analysis | Think Aloud Interview | Survey | Observation Field Testing

Design Typography Illustration Sketching Wireframing Photography

Software Adobe Photoshop | Illustrator InDesign | AfterEffects | Audition Dreamweaver | Flash | Premiere Balsamiq | Axure | OmniGraffle Visio

Programming HTML & CSS ActionScript JavaScript Processing

CONTACT arundhatibasu.com hello@arundhatibasu.com

EXPERIENCE

User Experience & Visual Designer (2014)

Wow!Systems | Interactive Technologic Firm

I worked as a part of a 4-person team to study how people's routines and social networking behaviors related to their emotional states in order to design a solution that promotes their daily mental well-being.

Digital & Social Media Strategist (2011 - 2013) Xisché & Co. | Design Boutique

I developed skills in areas of digital selling, account planning, ideating, connecting and developing cotent and experiences for digitally consumed information. I worked on a variety of design research projects that included requirements gathering, establishing user persona and use case, wireframing and prototyping optimal user experience flow.

Communications Intern (Summer 2013)

Alstom Grid | Electrical/Electronics Manufacturing

I helped implement the company’s newsletter including type setting, layouts, image corrections, article gathering, editing and proof reading. I designed brochures and company fact files with a minimalistic approach and produced graphics,informational diagrams and data visualizations for trade show booths and print.

ACTIVITIES

MAKEwithMOTO (August 2013)

Motorola Makeathon | Hardware hacking

I took part in a 16 hour hackathon- ideating and prototyping a wearable wristband for an experience-based travel app that collects physical data from the wearer’s body using sensors and directs them for a visual, tactile or olfactory adventure.

Icebreaker (Spring 2012)

Middlesex University | Interactive educational game

I worked as part of a 4-person team tasked with researching, designing and building an innovative digital gaming experience. I helped building a table-top tangible interface for the university and developed an educational game in collaboration with the British Institute for Learning Development in Dubai.


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