Diseño Curricular: Maestría en Ciencias de Programación de Tecnologías Interactivas

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CURRICULUM DESIGN AND SEQUENCE MASTER IN SCIENCE IN PROGRAMMING OF INTERACTIVE TECHNOLOGIES PROGRAM REQUIREMENTS Specialized Component

CREDITS 18

PRE-REQUISITES:

Sciences and Research Component

6

PRE 300 Basic Programming

Electives

6

Final Project

6

PRE 347 Programming Concepts for Video Games

TOTAL CREDITS:

PRE 121 Application Design Fundamentals

36

PRE 105 Design Concepts for Video Games

TECHNICAL COMPONENT (3 credits each) PTI 502 Principles of Programming PTI 520 Object-Oriented Programming PTI 524 Mobil/Web-Based Application Production PTI 526 Game Prototype Development PTI 528 Mobile/Web Based Game Production PTI 530 Artificial Intelligence SUB-TOTAL CREDITS

CURRICULAR SEQUENCE SAMPLE 1st ACADEMIC PERIDO

18

SCIENCES AND RESEARCH COMPONENT (3 credits each) PTI 510 Applied Sciences for Interactive Technologies DI 501 Research Methods SUB-TOTAL CREDITS 6 ELECTIVES (3 credits each) ELECTIVE 1 ELECTIVE 2 SUB-TOTAL CREDITS

Principles of Programming Research Methods Applied Sciences for Interactive Technologies

2nd ACADEMIC PERIOD PTI 520 PTI 524

Object-Oriented Programming Mobile/Web-Based Application Production

3rd ACADEMIC PERIOD

6

FINAL PROJECT (3 credits each) PTI 601 Capstone Production PTI 602 Capstone Release SUB-TOTAL CREDITS

PTI 502 DI 501 PTI 510

PTI 530 PTI 526 PTI 528

Artificial Intelligence Game Prototype Development Mobile/Web-Based Game Production

4th ACADEMIC PERIOD

6

PTI 601 Capstone Production ELECTIVE 1

5th ACADEMIC PERIOD PTI 602 Capstone Release ELECTIVE 2

TOTAL CREDITS

36 REVISED SUMMER 2019


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