Gears of War 2 (workinprogress)

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GEARS OF WAR2 FIELDGUIDE


NEW MOVES, NEW WEAPONS, NEW CHARACTERS, NEW ENEMIES, NEW MULTIPLAYER The original Gears of War was about laying the foundation and setting the stage for a massive struggle between man and monster. It introduced us to a planet named Sera and a band of warriors who will stop at nothing to preserve their people and make their home world safe yet again. Standing in their way are the Locust, a race of subterranean aliens hell bent on bringing down the Coalition of Ordered Governments and crippling the human race. Now we’re entering the second chapter in the universe Epic Games created. The events of the first ended with Marcus and Dom delivering the Lightmass Bomb into The Hollow after killing General Raam. Sadly the bomb had about the same effect as sticking a bull in the ass with an ice pick. The Locust only doubled their efforts and have been sinking cities on Sera ever since. Now only one remains: the city of Jacinto whose foundation is thick enough to keep the Locust at bay. But not for long. The Locust are poised to crush Jacinto just as they have every other city. Soon humanity’s struggle will be over, all hope extinguished. But not yet. Yes, Gears of War 2 is indeed more impactful than the first. Cliff Bleszinski, Rod Ferguson and company tried their best to create a deeper and more involved storyline with the second game in the series and for the most part they succeeded. In some areas flawlessly so. For example, one of my concerns when hearing of the new additions -- Tai Kaliso, Dizzy Wallin and Anthony Carmine – was that they would take focus off of the main focus of Dom and Marcus. After all, we’ve seen series add characters that are either focused on too heavily or are just plain uninteresting. Without spoiling anything, Epic did a wonderful job of keeping the focus where it belongs while still giving the new characters meaningful roles that not only enhance the drama but also evolve the motivations of the Locust. There’s no question that storyline plays a much more important role than it did in the first game.


Characters are more emotional, more is revealed about the Locust and where they come from (as well as a look at the Locust Queen), and there are also plenty of new story threads that are opened up. Some of which are wrapped up in the end, most of which are not. The focus of the story is Dom’s search for his wife, Maria. It’s important to note that while Marcus Fenix is still the main character of Gears of War, hearing him say some of the emotionally charged lines that come out of Dom’s mouth would have been just plain strange. It was a good decision to go with a character who not only has a normal speaking voice, but whose personality is more conducive to being naturally emotional. That having been said, there are plenty of moments when you’ll crack a wry smile at what you just heard on-screen. The writing is much improved -- as is evidenced by Prescott’s introductory speech after the first chapter -- but that doesn’t stop the voice actors from sounding extremely cheesy at times. Still, I bought into Dom’s search for his wife -- and the Gears Universe as a whole -- for the second game. But those not looking for a story intensive experience might be a bit turned off by the increased number of cutscenes and dramatic outbursts. There’s certainly more to watch than in the first game, nothing like a Metal Gear Solid title, but there are frequent breaks in the action that rely on the player investing in the characters in order to hit home. The focus of the story is Dom’s search for his wife, Maria. It’s important to note that while Marcus Fenix is still the main character of Gears of War, hearing him say some of the emotionally charged lines that come out of Dom’s mouth would have been just plain strange. It was a good decision to go with a character who not only has a normal speaking voice, but whose personality is more conducive to being naturally emotional. That having been said, there are plenty of moments when you’ll crack a wry smile at what you just heard on-screen. The writing is much improved -- as is evidenced by Prescott’s introductory speech after the first chapter -- but that doesn’t stop the voice actors from sounding extremely cheesy at times. Still, I bought into Dom’s search for his wife -- and the Gears Universe as a whole -- for the second game. But those not looking for a story intensive experience might be a bit turned off by the increased number of cutscenes and dramatic outbursts. There’s certainly more to watch than in the first game, nothing like a Metal Gear Solid title, but there are frequent breaks in the action that rely on the player investing in the characters in order to hit home. Luckily all of the skirmishes aren’t designed in the mold of Gears of War 1. Gears 2 does a wonderful job of differentiating its levels and keeping things as fresh as possible without ever deviating from what we all love about Gears. There are vehicular levels, each with its own mode of transport; there are also ice levels, water levels and even one that goes out of its way to show off the new meat


REVIEW

Skull-Crushing New Moves

Breath-Taking New Environments


physics. Despite all that, seeing the lair of the Locust is the level that takes the cake. The color palette changes throughout, the gameplay stays varied and it’s made all the better by the fact that the campaign is a good two or three hours longer than the original’s. But all is not well with the structure of the campaign mode. The first four acts are wonderful and exciting and the fifth act is too, up until the last few chapters. The last boss is a complete joke and the ending feels just a tad too abrupt. I’m not talking Halo 2 style cliffhanger or anything, but the climax to the storyline and the action happen just a bit too early. Also, while there’s no doubt in my mind that we’ll see a Gears of War 3, I still would have liked to have a few more of the plot threads tied up before the curtain closed. Luckily the core gameplay that pleased and excited so many in 2006 has remained largely intact, with every change bringing improvements to the system. The coveted A button is still the catch-all for most actions but it now functions with better responsiveness and is much more intuitive when it comes to predicting when and where you’re trying to enter into cover. There are also plenty of new moves that blend seamlessly into the already established foundation. It would have been a disservice to exclude new executions from the list of additions so Epic did their best to come with some of the squishiest, gushiest and most disgusting moves possible. Different weapons now have different finishers, as well as different active reload benefits, and Marcus and company have new abilities like taking downed enemies as meat shields and utilizing new, bigger weapons than were available before. Mobile cover is another new advent to the world of Gears. There are three main types: the Rockworm, the Boomshield which can be carried and planted, and the retractable cover that makes an appearance later in the Locust lair. The Rockworm is probably the most unnatural feeling of these new forms of cover, but it’s still an interesting creature to see. The Boomshield will be used the most and is great when you’re stomping towards an enemy who can only continue to futilely try and shoot through the metallic cover. Moving between pieces of the environment is also much more fluid than it was before. You can interrupt SWAT turns and other moves if things get a bit hairy. In the end there are any earth shattering changes to the cover, but the alterations that have been made make total sense and fit right in with the rest of Gears 2. There are also a few smaller changes like having more environmental interactions with the chainsaw and giving the player more organic choices when it comes to which path to take. There are a few instances were two paths are presented without requiring players to press the Left and Right Trigger to choose which way to go (though those moments are also present). Instead you make your choice simply by going in that direction. There are also more boss fights this time around and, disregarding the disappointing final encounter, these battles are an excellent addition. The battle against Skorge is well done with a bit of old school flair and there’s a boss that will remind many of something seen in Resident Evil 4. Without giving anything away, I’ll just say that it’s pretty damn cool. The Brumak and Reaver riding levels that everyone is probably wondering about also perform fairly well. The Reaver level is an on-rails stage that feels similar to Rogue Squadron or Panzer Dragoon. You can move around the screen a bit, but your main course is guided. The Brumak level also houses some impressive destruction and could be representative of what’s be possible once Unreal Engine 4 rolls around. Sadly the improvements that have been made to Unreal Engine 3 don’t exactly pan out in the way that I would have liked. If you remember the GDC demo from earlier this year, you know there are a handful of additions to what is being called Unreal Engine 3.5 by some. First, the destructible cover.


Pretty much everything that you can take cover behind can be deformed in some way. It’s a nice visual dressing but doesn’t impact gameplay at all. It would be nice if you could take away cover from players (ala Battlefield: Bad Company) so that the strategy of Gears changed a bit, but sadly that isn’t the case. Other additions include better “meat and water physics” as well as the ability to put hundreds of enemies on-screen at once. Oddly enough there are levels and portions of levels that feel like they were designed only to showcase these features. It keeps them from feeling a part of the core gameplay and instead they seem like accoutrements to their specialized stages and are forgotten for the rest of the game. Driving all of the insanity -- all of the bullets, all of the chunks of meat and all of the blood that flies into the camera -- is Unreal Engine 3. It looks spectacular at times. Every environment has its own look and feel, though some are admittedly better than others. Watching enemies blow apart into chunks of flesh, meat and bone is very cool, especially when you see it happen on some of the massive enemies in Gears 2. The framerate does a good job at staying solid, though it does dip in one particular section when the environmental destruction is simply too much for the engine to handle. There’s also the infamous texture problems that happen with UE3. It doesn’t interfere with the gameplay in the slightest, and the texture pop-in has been replaced with an effect-style fade-in that is much less abrasive, but the fact that you have to watch textures load in is still a bummer. Another thing to note, and it’s actually one of the biggest, yet most subtle changes to Gears, is the music. Steve Jablonsky (Transformers, Texas Chainsaw Massacre) was brought in to replace the original’s score and what he came up with is very conducive to the feel of the game. It approaches Hollywood quality and though it never quite reaches it, the action still pumps and the emotions flow on each and every note. In other words, turn up the volume. The characters, when not delivering long, fairly well-written monologues, actually have some funny quips. You’ll hear Marcus dropping f-bombs at his pals in battle or Dizzy spinning some hilarious zinger. But still, the voice acting usually treads just above mediocrity. The sound effects ring true with every shotgun blast, just as you’d expect. For a real workout of your sound system, have a friend grab a Mulcher and you get behind a Boomshield and listen to those hundreds of bullets crash against the metal surface one at a time. The campaign mode in Gears of War 2 is, in a single word, fantastic. I’m a big proponent of a strong narrative to push an action game forward and draw the player in and, for me, Gears 2 delivered that. The characters, while not extensively deep, expose the environments and situations around them very nicely. The second game, in what is sure to be a nearly endless series of titles, does a wonderful job of sidestepping what I call “Halo 2 syndrome” and doesn’t delve into uninteresting beliefs of the Locusts or the COG. Instead we get some nice twists and turns that will hopefully play out in unpredictable ways. Oh, and while I’ve said it several times before, stay until after the credits. It almost makes the disappointing ending acceptable. The only question that remains is, where will Epic take us next? The co-op campaign is very similar to the campaign, but you get the added human component for strategy purposes. It feels just as natural as you remember; online or playing split-screen. One distinct change to the co-op is that each player can set their own difficulty level. It doesn’t actually change the way the enemies react to you, but instead your health bar and the damage you dole out


have been beefed up, thus easing the experience. The co-op features the same branching paths mechanic that was in the first, and they perform as you’d expect. I’d personally like to see the design take a totally organic route (something I mentioned earlier) as some of these situations do feel forced. Luckily you won’t be crying out for friends to play with at every turn as the artificial intelligence is very good for the most part. Annoyingly so at times. There were several moments during my twelve hour campaign run when I’d down a Drone, only to see him crawl behind cover and watch his buddy maneuver into position to help him back up. Likewise, your AI-controlled buddies will help you up unless you’re playing on Hardcore or Insane (which any skilled player should). There are also the rare moments when the AI doesn’t quite work. Occasionally guys will think they’re behind cover while you’re planting hundreds of bullets into their exposed shoulder. Still, more often than not the improvements to the AI are quite evident. Those who played the first Gears will remember that there AI squad mates used to have some simple controls to move them around the battlefield. Those have been completely removed and you likely won’t miss them in the slightest. You no longer feel like you have to babysit the rest of your COG friends as their health bars have been intentionally beefed up so they can take a beating in battle and come back for more. Everyone played Gears of War 1 knows that the campaign is a window dressing to the world of multiplayer. While that’s less the case this time (the campaign has plenty of substance) the world of Xbox Live will certainly be buzzing with Gears 2 for months and years to come thanks to the impressive package that comes on the disc. For starters, there are fifteen maps; five of which are downloadable remakes from Gears 1. The recreations are familiar territory but feature some nicer lighting and an overall smoother look than the original articles. The other ten newly created works range from the awesome Avalanche and Hail with their environmental hazards to the more traditional Jacinto and Pavillion maps. Ruins has



REVIEW RESULTS Ipitatium a dolo imillabor aut dolupienis eaquod es eicilit utestem dit re repudae ctotatures aut is minihil molenis eiusam fugiatures doloraerro berum invellor a ex et omnimpos re dolenis sinimin ulparciis quiate si ulpa dolorerior abo. Itas doluptio. Nequostiassi dus volor antus alignih ictati nam, quae voloritius undae nobis eruptatur alia quam lab ipsae occae sitatur, sam volenempe occus estion nat mo quia veribuscim faceaqu isint, eaquo comnisi si beris core estetus si od que nobis erum inum at am que laboriti tem as et ea int asperibus debit, nonsequi atias volut quatem ut voluptat re, est ommoluptibus ipsande nihicaecus namentio. Ut que repelib usanihilis ut utecabor ma paris aut volore ent lit harcien daerspe natur sim arcimossero ma sapis acerum et aut laboreium volupta vel id eariae magnimus delest es eos verumque doloria ssequi siministiate num quia vendam quiberiat.

Where are all the lovely lady locust? Ceperrum vel et voluptintus, se oditia et vendi aut alibeatur, od que laut alis et quis eos quam re aut et apicidu ntotatecerem quae non non nulparchic to et etum quos arum audit est, consece rectota spicit, suntio dolore voluptaest quateni stotatiis eosae. Bit, aut esciet fugitia a corum, qui.Sam, tenimin prem quam volorit atur, ut quis sam inum fuga. Num eosant laborro viduscitis quo.Dis mi, id molor sunde veliciu riostem evenima gnihict iossunt.Is mint, istis explicium esequam qui cum.

GRAPHICS GAMEPLAY STORY MULTIPLAYER SOUND LONGIVITY

9.5

9 8 8 9 9 9



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1st

PRIZE

Full Scale Replica Gears of War 2 Lancer with sound effects

5 cogtags

to give away for: Goriest Photo WTF Award Best Headshot Funniest Photo Most Corpses

2nd PRIZE Headshot Locust Drone Gears of War 2 exclusive 6� figurine

Terms & Conditions Ipitatium a dolo imillabor aut dolupienis eaquod es eicilit utestem dit re repudae ctotatures aut is minihil molenis eiusam fugiatures doloraerro berum invellor a ex et omnimpos re dolenis sinimin ulparciis quiate si ulpa dolorerior abo. Itas doluptio. Nequostiassi dus volor antus alignih ictati nam, quae voloritius undae nobis eruptatur alia quam lab ipsae occae sitatur, sam volenempe occus estion nat mo quia veribuscim faceaqu isint, eaquo comnisi si beris core estetus si od que nobis erum inum at am que laboriti tem as et ea int asperibus debit, nonsequi atias volut quatem ut voluptat re, est ommoluptibus ipsande nihicaecus namentio. Ut que repelib usanihilis ut utecabor ma paris aut volore ent lit harcien daerspe natur sim arcimossero ma sapis acerum et aut laboreium volupta vel id eariae magnimus delest es eos verumque doloria ssequi siministiate num quia vendam quiberiat. Ceperrum vel et voluptintus, se oditia et vendi aut alibeatur, od que laut alis et quis eos quam re aut et apicidu ntotatecerem quae non non nulparchic to et etum quos arum audit est, consece rectota spicit, suntio dolore voluptaest quateni stotatiis eosae. Bit, aut esciet fugitia a corum, qui.Sam, tenimin prem quam volorit atur, ut quis sam inum fuga.


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