BETA_ Primer portafolio def biisan cg apaisado b07 (3pp)

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3D modeling and digital ART. product DESIGN

I.D. Bahirmary Ramos-BriceĂąo Industrial Designer

Venezuela


3D modeling and digital rendering Furniture DESIGN


THE PROCESS Even that here we are to talk about Design, and more specifically as it is said to treat on Furniture Design (i mean, on these next slides), WHAT WHAT i will occupy the diverse processes took for accomplish the projects i want to showcase, they are more to spend a brief look on how a variety of field of work on digital tools and thinking processes interact and complimntean, since the technology implemented on each of those can meet themselves at a defined pipeline for Design. So, as a matter of fact, we are reiterating that the project planning tasks involved on these deployments are very important for the final results - y que es aplicable a una diversa variedad de campos del conocimiento aplicado, que acompana la inovacion como premisa. I, myself, coming from a background on Industrial Design, i have taken for projecting some design ideas some graphic representational techniques coming from the digital arts, and on this appropiation of new technologies for visualization i head for define some tools en mi metodo to solve the -proceso complejo de diseno- in order to enrich my own process on design, and to wide a diversity of elements i offer to the

Once the PROCESS of development of a product design begins, for me, i believe in a sort of a diverse ways for couping design, even it is has been said for more than times of an academic depiction, that there are many defineable patterns to follow in order to achieve measurable results, in terms of a design project, i bear there is not an only and a very structured manner to accomplish the task of design an object (as it also could be for a product design whatever its media of output it were be). That been said, i will try here to set some of the huellas that which i get on with to procedure on design. First of all, in order to put the thing on the shooting line, i would recurate for kind of a brief design in order to achieve this showcase i want to present here, so the spectador have to take in mind the main idea of that i am depicting the work process i follow and some other experimental approaches that i account for, dealing with to generate a quality content on the design and for my work aims.


3D modeling and digital rendering Furniture DESIGN In the process of plasm an idea, appart from the figurational dealing of what the product meaning it should hit as on what it would involve, innovatable hooks that it can incorporate to warm the experience on the final consumer, it is also interesting the researching and advancing flow it can get to, where the designer, on a stage of representation of the object to design either while composing the elements prevoiusly defined through a brief of specifications, grounds the 3d dimensional phase, so it allows you to complete those spectations depicted before along with a making of research because you are on define how visual aspects you want to represent would appear on the image your are to produce, so the data on this variables have to be fetching and closed in purpose of also define parameters on the software itself, for example, when is to get a crystal material or even with a wood pieces of work, (aspects as refraction index, anisotropic

behaviour of the material, reflection amount, among other) help the digital artist to the approach the reality for them defined e.g. in terms for the visual style of each work. Ways on unwrapping the prop in work, seems like to process took on development or unfolding dye cutting or patterns in a laminary piece of material, for a volumetry to coupe.


Once the shot is framed, then, i follow to composite the image on the software respective on this purpose (i mainly use Photoshop for that aim), so that, different mixes of layers and channels are applied in order to get a final result that i can finally use for commercial purposes, in the most cases. I prefer to try visual effects -like DOF -via this postproduction process, for me to keep more control over the details to showcase. Also adding some layers of dusty and grainy noise, helps me to attenuate the clean appearance which is particular from the most images produced by defect on a 3d software, mostly depending when is to work on visual merchandising or some another particular assemblies i look for.

I also keep a core idea when it comes to composite any selling image, this is, trying to maintain an Art guideline depending on the visual style i want to achieve. I use some reference of my favorite artist or just try to express what i had elucubrated for a Final Art it has to get and to be. When is time to pick up references i get the image of choice and take items of a sort of what it would be values on a color correction, particularities on the framing shot of an artist, their work on lighting the scene, or any other aspect i consider relevant to “vacuum� the final image of this practice and on my own composition.


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