Barbara Schickermueller Portfolio 2016

Page 1

GRADUATE ARCHITECTURE

PORTFOLIO BARBARA SCHICKERMUELLER


PORTFOLIO 2 | 7


2015University of Applied Arts Vienna

CONTENT

2011-2015 Technical University Innsbruck 2009-

01 02 03 04 05 06 07 08 09 10 11 12 13

HYPERFLUID SEOUL master design studio 1

POROCITY bachelor thesis

ANTHROPOPHOBIOUS HOUSE bachelor design studio 3

NEUTRA INVASION bachelor design studio 2

EIN HAUS FÜR SICH experimental architecture 2

X_TAL graphical assistance

HAUS H construction

GLURNS/SOUTHTYROL construction

EXCESSIVE VOLUME advanced design workshop

IN(H)ERITAGE II advanced design workshop

FUCHUR experimental architecture 1

L’ESCALIER VS ESCAPE structure construction detail

GRAPHIC DESIGN different projects

CONTENT 00


architecture

HYPERFLUID SEOUL SUPER SPAN SPECTACLE SPACE master design studio 1 studio hani rashid ws 2015/16 in collaboration with Mathias Juul Frost, Jonghoon Kim Autodesk Maya, Rhino, Photoshop, Illustrator, InDesign

Menschen sind tagaus tagein Teil eines Massenspektakels, ohne es aber selbst wahrzunehmen. Shindorim Station, ein bekannter Verkehrsknotenpunkt in Seoul, an dem die unterschiedlichen Layer einer Stadt sehr stark zum Vorschein kommen, Metro, Züge, Highways, wurde ein weiterer Layer integriert. Durch einen Fußgängerpfad werden alle Layer miteinander verbunden. An speziellen Schnittpunkten werden Räume geschaffen, die den Besucher auf das “Event” hinweisen. Die Fokusse und Blicke der Verkehrsteilnehmer und der Fußgänger treffen sich. Die Metro wird teilweise geöffnet, um die Pendler ihrer Umgebung auszusetzen. Es ist also ein Pfad, der 4 Stadteile mit einander vebindet, die bist jetzt durch diese Verkehrsbahnen getrennt sind und mit unterschiedlichen Mitteln auf das Spektakel hinweist. --

01 PORTFOLIO 4

This project is about making people aware of this big massspectacle that they are part of everyday. In Shindorim Station, with 320,000 daily commuters the most crowded station in Seoul, a pathway is added that connects 4 parts that are currently divided by different means of transport like metro, highway and railway. A huge grid is spread over the area, having different junctionpoints with different meanings. By having these tetraform-inspired spaces going down and breaking up the metro on two points people who use the underground get an understanding of their travelled environment. They serve as stations and drag people out to the plaza, which is in the center of the pathwaygrid. Right above the railway and looking in the direction of the plaza, a seating area was added in order to create a stadiumlike situation. All these different elements are used to connect these various horizontal layers of a city by having vertical breaks, openings in directions of special moments and roof structures to unite the layers again.


HYPERFLUID SEOUL 01


LIONS UTE OURS

5

siteplan SHINDORIM STATION >

2

most crowded station of seoul - 320,000 commuters daily -

1 0

-1

01 expansion of population

02 transportation system

PORTFOLIO 6

1 highway

-1 metro

0 railway

03 commuting within the city of seoul

04 commuting from the outside (metropolitan

Through various analysis of the city of Seoul and its surrounding environment, we came to the conclusion that our studio topic ‘Mass Spectacle‘ is already integrated in our everyday life. It is our everyday life, it is our commuting, our traffic systems, or in other words people. We chose Shindorim Station as our site, especially because of all these layers of a city that intersect in this place. Metro, Railway, Highway.


5.5 MILLION COMMUTE 1- 4 HOUR 5.5 MILLIONS COMMUTE 1- 4 HOURS EVERYDAY = 12 MILLION HOURS LIFE

So in conclusion, 5.5 million people commute between 1-4 hours daily, not only coming from outside of Seoul but also within the city. Which means that around 12 million hours of life are wasted sitting in a car, bus, train etc.

A lot of people are spending their way to work in an overcrowded metro where they are not even aware of their travelled environment anymore.

commuting everyday without being aware of the travelled environment

create awareness of travelled environment

HYPERFLUID SEOUL 01


This massspectacle is for most people no really visible. The definition of a normal massspectacle would be that a crowd of people is having the same focus. In this event though, we have the mass, but the mass is not aware of itself being the spectacle.

MASS IS DISCONNECTED FROM BEING AWARE OF THE SPECTACLE THEY MOVE WITHIN

So we defined the people commuting daily and this movement in all this as our spectacle.

MASS

SPECTATING THE SPECTACLE IN COMMUTING? SPECTACALE

PORTFOLIO 8


01 pathway - connecting all layers

02 break - opening up the metro, connecting pedestrian layer,

03 void - combining pedestrian layer, highway

04 walls - stadiumlike seating area focusing on plaza and railway

highway and metro

CONNECTING LAYERS FOCUS COMMUTERS EXPERIENCES 4 different elements are used in order to focus the mass on this movement surrounding our site already. So our program was creating various experience points and atmospherical connections of all 4 layers following the modern flaneur who is going with no purpose only after atmosphere inspite of having a purpose and a target.

HIGHWAY SPLIT-UP

STATION

PLAZA

STATION

PANORAMA VIEW

HIGHWAY SPLIT-UP TRAINSPOTTING

SKY VIEW

program

HYPERFLUID SEOUL 01


top - growing system of tetrahedrons, going from volume to line // bottom - creating space by using this system and connecting certain edges for closure

PORTFOLIO 10


floor plan

section A-A

siteplan - showing the movement and dynamic of our building

HYPERFLUID SEOUL 01


FLOORPLAN 1:200

PORTFOLIO 12

01 HIGHWAY 02 METRO 03 PATHWAY

04 MAIN SPACE 05 BALCONY 06 SEATING


SECTION BREAK 1:200

01 HIGHWAY 02 METRO 03 PATHWAY

04 MAIN SPACE 05 BALCONY 06 SEATING

07 STATION 08 PLAZA

HYPERFLUID SEOUL 01


PORTFOLIO 14


HYPERFLUID SEOUL 01


architecture

POROCITY ADAPTIVE ECOLOGIES bachelor thesis institute of experimental design. hochbau Theodore Spyropolous 2013/2014 in collaboration with Lara Leonardi, Isabell Jochum, Hannah Macheiner Autodesk Maya, Rhino, Photoshop, Illustrator, InDesign, Arduino

Ein adaptives System, porös in jedem Maßstab, von der Wand zur Stadt oder sogar noch größer. Durch die Porösität entsteht natürliches Licht im gesamten Gebäude, in einer Wohneinheit ebenso wie in Gängen und öffentlichen Bereichen. Natürliche Belüftung, Dämmung and Variationen an Dichte. Die Infrastruktur passt sich dem Maßstab an, was bedeutet, dass sich die Geschwindigkeit der Infrastruktur auch ändert. Zur Realisierung wurde ein 3D-Sandprintsystem entwickelt, das am Bauplatz durch einen Roboter arbeitet. --

02

PORTFOLIO 16

An adaptive living System, porose in every scale, from wall to city or even bigger. It’s porosity affords natural light throughout the building, with ambient light inside a unit, natural ventilation, insulation and variations of density. The infrastructure is adapted to the scales, which means different scale equals different speed. The system is 3D-sand-printed on site, by an autonomous flexible machine.


POROCITY 02


architecture

HABITAT 67

unit - cluster - collective // porosity in every scale prefabricated elements

PORTFOLIO 18

TAFONI

unit - cluster - collective // porosity in every scale variation of depth, from solid to void, variation of scales

MATERIAL STUDIES

material research on porosity effervescent tablets in cement gradient in size, porosity and density


Analyzing the Habitat 67 by Moshe Safdie for us the most interesting aspects of this building are the prefabrication of a modular system which provides flexibility and adaptability in an easy and fast way, the porosity within the building which provides natural ventilation between the apartments, natural light and privacy and its infrastructure which can expand endlessly, vertical as well as horizontal and not only to provide access to the apartments but is also a meeting area for people living there. Our approach was to create a living system that works as a one family house or unit as well as an apartment building or even a city. It enhances social contacts and community, spatial identity and recognition and an individual design for its residents. Its infrastructure is accessible and usable for everyone, provides mobility, accommodation and short distances, and is a communal meeting point.

The system has natural light throughout the building, with ambient light inside a unit, natural ventilation and provides privacy. We did studies on porosity, using cement and effervescent tablets, trying to create and analyze different variations of density like several centers of higher porosity, one center with low porosity, gradients from high porosity to no porosity and collages. Research led us to find Tafoni, small cave-like features found in granular rock such as sandstone, with rounded entrances and smooth concave walls. They often occur in groups that can riddle a hillside, cliff, or other rock formation. Formation: salt weathering, differential cementation, structural variation in permeability, lenght of the drying period between wettings; min 5cm up to 60cm

01 SOCIETY social contacts / community / 3 ECOLOGY natural lighting troughout the building

spatial identity / recognition individual design

ambient lighting natural ventilation

02 INFRASTRUCTURE accessability and usability for everyone

mobility communal meeting points short distances accomodation

POROCITY 02


architecture

ORGANISATION

sphere: -/+ charge

every circle has a sphere

Rooms with a negative charge are smaller more private rooms like bathrooms and rooms with a positive charge are rooms that are more public and, or bigger, like the living room, kitchen and bedrooms. And each room can only connect with three other rooms (so the structure will be porose). We created 15 different units.

UNITS

+

-

unit01

1

2

unit02

2

3

unit03

3

5

unit04

5

8

unit05

8

13

unit06

2

1

unit07

3

2

unit08

5

3

unit09

8

5

unit10

13

8

unit11

3

3

unit12

5

5

unit13

8

8

unit14

13

13

unit15

21

21

fibonacci numbers

PORTFOLIO 20

3 possible circle-connections > enables different room arrangements

max 3 connections

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

15 units


ORGANISATION OF UNITS

5 its

un

3 units

public units / hospital, supermarkets, shopping centers, etc.

8 units

living units / apartments, etc.

CLUSTER Starting from a center point, 3 strands develop, in 3 different directions. The two longer ones are built from the smaller, our living units, and the shorter one from the public units. As for the height the cluster develops like an arch which is more flat towards the south and steeper towards the north. Also the units are arranged with interspaces so the whole cluster is porose and sunlight can get through. COLLECTIVE Starting from a cluster the collective develops 2 dimensionally forming center points at the ends of the strands with the 2 missing strands added. So each point is center of 3 different strands. This goes on like that, forming a very porose structure.

3

un

its

5 units

1

2

3

4

5

6

7

8

8 units > 8 units that touch the ground

(section) sun light > triangulated construction > more flat in southern areas / steep in northern areas

collective areas

POROCITY 02


architecture

SAND // TECTONICS // 3D PRINTING TECHNIQUE For the production we analyzed Tafoni again. They develop mostly in rocks with different types of material, one looser than the other so the looser areas wear down by erosion leaving only the harder material. We found that that resembles 3D printing. We used sand printing because it suited best with our system and the Tafoni. We built a robot which can drive across a layer of sand and leaves a binder wherever we need it, changing its consistence. Another layer of sand will be added and the robot goes over it again. This will be repeated until the whole unit, cluster or collective is printed. Then the loose, not bonded sand will be taken out leaving only the structure.

- natural resource - cheap - almost always available - heat exchange - fine grained printing material: sand

stage 1 - sandstone

stage 2 - two different types of material hard material

loose material

stage 4 - tafoni

stage 3 - erosion of loose material

erosion

building process of the tafoni

01

02

03

04

erosion

final

01

02

03

04

layer of sand

robot goes over the surface

leaves flour + water

layer of sand

PORTFOLIO 22

05 repeating the process over and over again

06

07

erosion

final


PERFORATION AND ROBOTICS

no layer

one layer

two layer

three layer

perforation, density, transluscence of the robot

solid - void - solid

void -solid / void - void

void - solid - void perforation, density, transluscence

The walls of the units are porose as well. They are built out of 3 layers that can either be filled or not. These 4 stages are used diverse within a unit and even one room, so if there are areas with nice views or where people need more light, that part will be perforated whereas more private areas are more likely translucent. Also the position of the perforation and translucency depends on whether it is an area where people would normally sit or stand. For the porose walls we built three valves to control the thickness of the wall. If one valve is closed the wall will become thinner, if two valves are closed it becomes translucent and if all of the valves are closed there will be a hole in the wall, creating the perforation. This way all the walls can become porose. perforation, density, transluscence depending on human needs (sitting, standing, etc.)

diy built robot ‘HASE 2.0’

POROCITY 02


architecture

interior view PORTFOLIO 24


POROCITY 02


architecture

ANTHROPOPHOBIOUS HOUSE TYPES VS. SPECIES master design studio 1 Institute of urban design Peter Trummer, Hernan Diaz Alonso ss2013 in collaboration with Lukas Battisti, Marion Schnitzer Autodesk Maya, Photoshop, Illustrator, InDesign

03 PORTFOLIO 26

Durch die Adaption von Formen aus der Natur sind einzelne Objekte entstanden, die durch Kombination und Verbindungen miteinander verknüpft wurden. Daraus entstand ein Haus für Menschen, die Angst vor anderen Lebewesen haben und sich daher abschotten und verstecken wollen. Daher wurden Kapseln entwickelt, die gerade groß genug für eine Person sind. Diese wurden in einem engen Wald verstrickt, der Schutz vor Blicken und Begegnungen mit anderen bietet. -This studio will use the program of a house as a tool to study the shift towards a paradigm of Species as opposed to the ubiquitous platform of Types. If Types are traditionally viewed as categories of standardization, and symbolic expressions of form, then Species are malleable entities that are in constant metamorphosis; adaptation and mutation are the main characteristics from Species.


ANTHROPOPHOBIOUS HOUSE 03


connection with elements

catalogue of elements

PORTFOLIO 28

combination of connected elements


Die Gesamtstruktur wird von unzähligen Bündeln gehalten, die sich aus dem Boden herauswinden, sich sich um die Kapseln wickeln und diese wie einen Kokon einspannen. Teilweise werden die dabei entstehenden Unterteilungen mit eigenartig geformten Saugknöpfen zusammengehalten, die an einen Tintenfisch erinnern. Zugang zu den Kapseln verschafft man sich durch Treppen, die sich um die Baumstrukturen/Säulen winden. So entsteht ein Wald, in dem man sich sicher fühlen kann, wenn man Schutz und Wärme sucht.

detail of the final structure

TOP VIEW

ANTHROPOPHOBIOUS HOUSE 03


FLOOR PLAN


TOP VIEW

ANTHROPOPHOBIOUS HOUSE 03


SECTION A-A


SECTION B-B

ANTHROPOPHOBIOUS HOUSE 03


PORTFOLIO 34


INTERIOR

ANTHROPOPHOBIOUS HOUSE 03


architecture

NEUTRA INVASION FROM OBJECT TO FIELD design studio 2 institute of urban design peter trummer ws 2012-13 in collaboration with jackie ley rhino, processing, photoshop, illustrator, indesign, maxwell

04

PORTFOLIO 36

Ausgangspunkt waren die Analysen des Kauffmann Desert Hauses von Richard Neutra und des urbanen Projektes Previ Lima von Aldo van Eyck. Die Besonderheiten beider wurden herausgefiltert und später im Entwurf eines städtebaulichen Konzepts umgesetzt. Die Blicke sollten sich nicht treffen, der offenste Raum vom geschlossensten am weitesten entfernt sein, usw. Durch die Abstraktion des Raums wurden 8 Formen entwickelt, die so aneinandergefügt werden, dass sich ihre Öffnungen nie gegenüber stehen. So entsteht ein Stadtviertel in LA, das vom kleinsten Maßstab in den größten wächst und trotzdem genug Licht bietet. --

We started out by analyzing the Kauffmann Desert House by Richard Neutra and the urban project Previ Lima by Aldo van Eyck. The specialities were filtered out and then realised within an urban conecpt. The views should not intersect, the most open spaces should be far away from the closest ones etc. By abstracting introverted and extroverted space, we created 8 forms that are arranged in a way that their opening are never next to each other. 1000x1000 meter in downtown LA are developed, going from smallest to biggest scale and still having enough light everywhere. --


open / closed space

combination of these spaces

self structuring via processing

field studies

RESEARCH AND DEVELOPMENT

NEUTRA INVASION 04


1000m

density

1000m main field

boolian operation

siteplan downtown LA

section skyline LA

FINAL PROJECT PORTFOLIO 38


3d printed model

NEUTRA INVASION 04


architecture

EIN HAUS FÜR SICH experimental architecture 2 instute for experimental archicteture Volker Giencke ss 2014 Barbara Schickermueller Autodesk Maya, Photoshop, Illustrator, InDesign

05 SCHNITT

SCHNITT

PORTFOLIO 40

Ein Haus, das im Grunde aus einem einzigen, fließenden Raum besteht, der durch unterschiedliche Raumund Bodenhöhen unterteilt wird. Es wirkt wie eine Skulptur, die aus dem Gelände aufragt, im Hang liegend, und das ganze Tal überblickt. Das Dach des Hauses ist begehbar und kann vom oberen Teil des Grundstücks aus erschlossen werden. Die Terrasse hebt sich fließend vom Garten ab und eröffnet einem den Wohnbereich. Durch seine Form teilt es das Grundstück in 3 Hälften. Zum einen den “öffentlichen” Gartenbereich, der sich dem Wohnbereich anschließt, zum anderen das ruhige Areal vor dem Schlafzimmer und die Zufahrt mit überdachtem Parkplatz. --

TOP


VISUALISATION

EIN HAUS FÜR SICH 05


A

A

FLOORPLAN 1 01 car parking 02 entrance 03 bathroom

PORTFOLIO 42

04 bedroom 05 terrace 06 garden


A

A

FLOORPLAN 2 01 livingroom and kitchen 02 terrace 03 garden

EIN HAUS FĂœR SICH 05


architecture

X_TAL GRAPHICAL ASSISTANCE MASTERPLAN 140x90 Project by: Luca Melchiori and Christopher Mellin jan 2016 Photoshop, Illustrator

The project was about a skiingstation on the top of a mountain in the austrian alps. As the building was created completely out of lines, the contour lines should help integrating it into the landscape. It is a masterplan that contains information about program, elevations, circulation and attributes of the landscape.

06

PORTFOLIO 44


X_TAL 06


architecture

HAUS H construction hochbauinstitut Christian Gritznig 2013-14 Barbara Schickermueller AutoCAD

07

GRUNDRISS EG M 1:50

PORTFOLIO 46

GRUNDRISS OG M 1:50


SCHNITT 1:50

HAUS H 07


architecture

GLURNS/SOUTH TYROL bauaufnahmen juli 2012 Luca Melchiori, Nadia Alber, Barbara Schickermueller AutoCAD

08

PORTFOLIO 48



architecture

EXCESSIVE VOLUME stadtvisionen instute of urban design Peter Trummer ws 2012 Barbara Schickermueller, Anne Steinkogler, Fabian Partoll Rhino, Illustrator

09 The idea was to change the appearence of the Pantheon in Rome to be even more impressive but also weird.

PORTFOLIO 50


IN(H)ERITAGE II advanced design workshop die Angewandte, Jose Lopez Cervantez febr 2014 Barbara Schickermueller, Isabell Jochum AutoDesk Maya, Photoshop

10 The idea was to create a scenario, where nature itself would reconquer the Alhambra.

EXCESSIVE VOLUME 09 | IN(H)ERITAGE II 10


architecture

FUCHUR experimental architecture 1 instute for experimental archicteture Volker Giencke ws 2013-14 Barbara Schickermueller Autodesk Maya, Photoshop, Illustrator

11 PORTFOLIO 52 | 29

Bastian ist ein kleiner Junge von vielleicht 10 oder 11 Jahren STOP Fuchur ist ein Glücksdrache in Phantàsien* STOP keine Ähnlichkeit mit gewöhnlichen Drachen STOP ist keinesfalls plump, sondern hat einen langen geschmeidigen Leib STOP ist so leicht wie eine Wolke und braucht daher keine Flügel STOP schwimmt quasi durch die Lüfte, wie Fische im Wasser STOP Glücksdrachen schlafen in der Luft und bevorzugen den offenen weiten Raum STOP die Schuppen schimmern perlmuttfarben und glitzern weiß STOP man vergisst ihn sein Leben nicht mehr STOP Als Bastian nach Phantàsien gelangt, wird Fuchur sein bester Freund STOP er hilft ihm wieder in die Welt zurückzukehren STOP So wird er vielen anderen den Weg nach Phantasien zeigen STOP mit Hilfe Fuchurs gelingt es ihm, als ein besserer Mensch in die reale Welt zurückzukehren STOP


L’ESCALIER vs ESCAPE STRUCTURE CONSTRUCTION DETAIL INSTITUTE OF EXPERIMENTAL ARCHITECTURE CHRISTOPH EPPACHER NOV 14 BARBARA SCHICKERMUELLER RHINO, ILLUSTRATOR

12

Es wurden außergewöhnliche Treppen analysiert und besondere Eigenschaften herausgefiltert. Auf diesen basierend wurde ein Logarithmus bzw ein Vervielfältigungsprinzip entwickelt, mit dem ein Container gefüllt wird, wodurch Dichte erzeugt wird. Ich wählte einerseits das Prinzip einer hängenden, sprich einer von oben nach unten wachsenden Treppen. Andererseits faszinieren mich minimalistische und sehr filigrane Strutkturen, die eine gewisse Transparenz haben. Von drei Punkten ausgehend, entwickeln sich 3 Systeme, die sich schneiden und an den jeweiligen Kreuzungspunkten wieder nach oben und später wieder nach unten wachsen. Durch die Variation der Größe entstehen dichte und weniger dichte Bereiche.

FUCHUR 09 L’ESCALIER VS. ESCAPE 10


graphic design

ILLUSTRATIONS

ANDY

JIM PORTFOLIO 54


EDIE

NO SHIT SHERLOCK! ILLUSTRATIONS


graphic design

LOOSING MY MIND

COLLAGE BRUCE

HANDDRAWING HIRSCH PORTFOLIO 56 | 33

GRAPHIC DESIGN


OCCUPY MY BEARD

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ILLUSTRATIONS


PORTFOLIO 58 | 35


Letter of Recommendation 09.07.2015

To whom it may concern, I hereby confirm that Ms. Barbara Schickermueller, has participated in the Master Studio Design Course at the Institute of Urban Design Innsbruck, from 14.03.2013 to 20.06.2013, and also in the Traveling Workshop of Urban Strategies Postgraduate Program of the University of Applied Arts of Vienna, In(herit)age II, from 20.02.2014 to 28.02.2014 in Granada. Ms. Barbara Schickermueller was my student and during this period she was developing a project based in advance digital design techniques. The work results were always of excellent quality and her capabilities when processing the assigned tasks was above our expectations. Her strong identification with the responsibilities taken and the degree of commitment shown made her a valued student. Ms. Barbara Schickermueller displayed reliability, independence and a self‐reliant working style. She is very motivated and insightful, and I am confident that her creativity and level of commitment will enable her to develop her productive and hardworking attitude as an architecture student even further. I am confident that Ms. Barbara Schickermueller will succeed in all her endeavors and will make a positive contribution to whatever activities or organizations she is associated with. Jose Carlos Lopez Cervantes Teaching and Research Associate at ioud‐Institute of Urban Design University of Innsbruck Instructor at Urban Strategies Postgraduate Program University of Applied Arts of Vienna. die Angewandte. Co‐founder Studio Soqotra. LETTER OF RECOMMENDATION 00


CONTACT BARBARA SCHICKERMUELLER

PORTFOLIO 60 | 37


Adress Breslauer Str. 28, 83410 Laufen, GER Kudlichgasse 39, 1100 Vienna, AUT Mail babsi.schicki@hotmail.com Tel (+43) 6502435240 CONTACT 00


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