2 minute read
Response-Ability
from The Barker #138
Learning about what others think is useful, though not sufficient. You have to test out ideas and put into practice your findings.
Watching a video on how to animate may be interesting, though it is not the same as creating your own animation. Reading about the properties and characteristics of metal is not the same as machining or fabricating different types of metal. The ability for students to make projects, promotes thinking, curiosity and engagement. And in a busy world, where students have difficulty learning all that is required, a project enables students to respond and cultivate their ability.
The HSC results achieved by students within the Design and Technology Department in 2022 were particularly pleasing. John Conomos achieved 5th place in the State for Design and Technology, and this is testament to his ability, within many different areas.
The following list of management competencies align closely with the skills that the practical subjects provide within the Design and Technology Department.
Decision Making and Judgement
Researches and gathers information/data from others in order to make appropriate decisions. Balance analysis and experience when making decisions.
Communication
Present information clearly, concisely and logically. Convey ideas graphically using sketches and digitally generated models. Use both written and video communication to justify the processes that have been applied.
Problem Solving
Examine alternatives available through research and testing to determine conclusions and make recommendations. Break down problems into manageable parts. Seek out themes, patterns, principles and context when making decisions.
Creative and Innovative Thinking
Develop original and novel ideas to solve a genuine need or opportunity. Apply a range of techniques to generate creative ideas.
Customer Focus
Identifies the needs and wants of the target market. Empathises with their needs using situational analysis and work flow methods. Evaluates demographic, psychographic, geographic and behavioural characteristics to determine the needs of the users.
Group Work
Working collaboratively to clarify opportunities and to provide feedback on each stage completed during the design process. Students gain valuable insights by applying techniques to generate creative ideas and through the use of evaluation routines.
Influencing Others
Inspires and persuades others on the ideas that they develop. Promote a vision on how their solution will lead to a preferred future.
Leadership
Set clear, meaningful, challenging and attainable goals. Communicate these goals and the strategies for achieving them by working effectively with other students and staff. Identify and apply a range of skills to design and produce a quality project that fulfils the intended purpose.
Students who complete a major project are well positioned to make sense of the world’s problems and opportunities so that they can contribute and lead others in the development of appropriate solutions. Completing a practical project provides students with a strong reference point for life long-learning and they are well placed to pursue further study not only in design related courses, but also in management related occupations.
Darren Woodrow Head of Design & Technology