2013 Association of Ergonomists Conference: Play By Ear Presentation

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Play By Ear Adaptive Ear Clips A Case Study

Beayue Louie


Play By Ear

Mandate

Design an assistive technology for use by people with sensory and/or motor disabilities.

Co-Creator

M.D. • 46-years old • Female • Needle artist • Bibliophile • Strong sense of self • Psoriatic arthritis & Ménière’s disease ◊ skin & tactile sensitivity ◊ stiff shoulders ◊ fused wrists and fingers

Beayue Louie


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Primary Research m

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I

m

Cu lt

robe al P ur

Interv ie

Play By Ear

ers

P iv e Role


Play By Ear

Looking Glass Self

We see ourselves through the eyes of other people.

Fashion = How we express who we are and who we want to be

Beayue Louie


Play By Ear

The Problem

Putting on an earring the conventional way.

Peripheral Vision

&

Across Body & Over Shoulder

Two-Handed

Twisted Torso

Small Contact Surface

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Play By Ear

The Solution

Putting on an earring with a Play By Ear clip.

Magnetic or spring-mounted back to hold the clip closed (neutral state)

Accommodates multiple earring types Lever allows for easy removal

Beayue Louie


Play By Ear

The Solution

Putting on an earring with a Play By Ear clip. 1. Thread an earring onto the ear clip.

Central Vision

Hand-Level

2. Put the ear clip on the earlobe.

One-Handed

Neutral Torso

Large Contact Surface

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Play By Ear

Prototype Iterations

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Play By Ear

Body Mobility Study

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Play By Ear

User Trial 1. Hook

Objective To determine whether an individual with arthritis can use an ear clip attachment to wear an earring without assistance.

2. Pinch Grip

The Scenario 1. Free learning and description session 2. Defined tasks session a. thread an earring onto the ear clip b. put the ear clip on the earlobe c. remove the ear clip 3. Questionnaire and debrief interview

3. Cup

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Play By Ear

User Trial The Measures 1. Performance Measure • aggregate time it took • number of errors made • type of errors made • number of attempts made 2. Subjective Measure • easy of use • comfort • visually attractiveness • satisfaction • handling • size • discretion • adapability

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Abandoned Task

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Abandoned Task

Abandoned Task

Abandoned Task

Play By Ear

Findings


Play By Ear

Findings 1. Hook

2. Pinch Grip

3. Cup

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Play By Ear

Findings 1. Hook

2. Pinch Grip

3. Cup

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Play By Ear

Findings Does the Method Used to Put on the Ear Clip Affect SDoes uccess? Does the Method Used to Put the Method Used to Put Hook P rototype on the Ear Clip Affect Success? on the Ear Clip Affect Success?

70.0 Time (seconds)

4 Number of Attempts Made

80.0

5

60.0 50.0 40.0 30.0

4 3

2

1

20.0

2

1

10.0

0 Two-­‐Handed

0.0 Two-­‐Handed

One-­‐Handed

Method Used

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3

Abandoned Task

90.0

Hook Prototype

Number of Attempts Made

100.0

Abandoned Task

Hook Prototype 5

One-­‐Handed 0 Method Used Two-­‐Handed

One-­‐Handed

Method Used


Play By Ear

Next Stage Prototyping Recommendations 1. Retain back-loading, magnetic 1. hook-style form.

2. Raise magnet placement.

3. Increase concave groove.

4. Consider a detachable handle.

5. Use refined or precious metals.

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Play By Ear

Goal

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Play By Ear Adaptive Ear Clips A Case Study

Special thanks to: Anne-Kristina Arnold Louise St. Pierre M.D. Emily Carr University of Art and Design Mary Pack Arthritis Centre GF Strong Rehabilitation Centre

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