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MINECRAFT DESIGN

Translating key features The key features we wanted to showcase in the model was its iconic facade, with the concrete fi ns and steep sloped geometries, the inverted ziggurat cantilever, large pilotis and the open lobby. Before starting on the Minecraft model, we used Rhinoceros to quickly model the Singapore Power Building in blocks to separate the design from the construction. Once building features were modelled in Rhinoceros, we were able to reference the model while constructing in Minecraft, allowing us to be more effi cient and reduce waiting time. This, along with using WorldEdit commands, which allowed us to copy/paste and array selections, allowed two persons to complete the brutalist megastructure in a relatively short period of time.

While designing in Minecraft largely involved using the cube blocks, we also made use of other in-game assets, such as stairs to create more detail in slopes, and walls to create thinner fi ns and the steep sloped geometry. The waffl e concrete ceiling of the entrance lobbies also utilised the selfjoining feature of walls, which was a very convincing recreation.

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