Cherry_Bethany_DDF_M1

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION

Bethany Cherry (888218) Gumji Kang, Studio 23

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WEEK 3 READING: LEGER, LE CORBUSIER AND PURISM.

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) According to Le Corbusier, Pictorial space is “that which cannot be entered or circulated through... it is eternally resigned to frontality”. That is to say, Le Corbusier perceived pictorial space as the flatness of the space between the picture plane, that does not try to depict the illusion of actual perspective and this conceptual perspective was more logical. Instead of representing the space within the frame as distance, Le Corbusier came to the conclusion that it was more important or ‘justifiable’ to depict the representation of the “appearance of the object and the object itself”..

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Lines with in the work were parallel, reaching an “infinity” point, that is to say, would never meet and continue on, becoming only “pure extensions” which never break rank with the pictures frontality. Unlike in a perspective drawing, where the lines will meet sometime as they are not parallel and are tilted toward each other. The second attribute that contributed to the flatness of Le Corbusier’s frame, was something the Purists called “mariage de contour” or a “marriage of contours”, where objects in the space are tightly positioned in a continuity of edges. It is this interaction between the lines of the objects that enhance the flatness of his work

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MARIO’S WORLD

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1ST MARIO’S WORLD

First hand drawing of the two Mario Worlds combined

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COMBINED MARIO’S WORLD

Mario World hand drawn final projection

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WEEK 4 READING: AXONOMETRIC PROJECTION: NEW GEOMETRIES AND OLD ORIGINS. ALLEN, STAN. Complete your reading before attempting these questions:

Question 1: Explain the difference between Pictorial (in this case perspectival) space and Projection? (Maximum 100 words) In technical terms, the difference between Pictorial space and projection is simple. Projection has a vanishing point that all the lines lead to, distorting the image to portray the illusion of depth, while axonometric drawing is said ot have a vanishing point at infinity and the lines are parallel. Projection also records what already exists, whereas axonometric projection constructs that which does not yet exist. Axonometric drawing is an ideal tool to represent universal geometry and infinite space and unlike projection, was not objective and did not distort the drawing. Another difference between the two applications of drawing is axonometric drawing can project the “complex totality of the object�by presenting multiple views.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) The earliest systematic description of axonometric projection was in the eighteenth and nineteenth century and occurred in a military context, where it was originally used to chart the three-dimensional trajectories of artillery projectiles. Axonometric was natural, scientific and objective, appropriate for mapping designs that needed such precision. It was taught in engineering schools and its development was closely related to mechanization and industrialization.

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ILLUSTRATED MARIO’S NEW WORLD

The finally rendered Mario World has made use of the Axonometric view to show the world behind the world, what the viewers cannot normally seen in the 2D flat front. The squares that were once considered just single floating blocks have become paths winding through the land, leading to secret doorways in the mountains.

Rendered Mario World

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APPENDIX

Drawing the exit pipe and Mario related objects, coins, green turtle shell and plant in Axonometric. Drawn to scale.

Projecting the front view into an axonometric drawing. This was when I had the idea to extend the blocks seen at the front through the world, as it is a view an axonometric projection would allow.

Combining the front and back axonometric drawings and connection the extended block paths.

The first outline of the final world, with the two font and back views combined. Since, I have added Mario characters and changed the cloud so it did not extended past 20x20cm. 9


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