BGCAZ Program Catalog 2022-2023

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Program Catalog

Academic Success

Members engage in daily academic enrichment activity with supportive adults facilitating homework help and education programs that complement and reinforce what youth learn during the school day. Rooted in social-emotional development practices, members develop key skills such as: curiosity, communication, collaboration and critical thinking.

Good Character & Leadership

Members have access to caring and supportive adults who help foster resilience to challenges, stress, and bullying, while also learning to treat each other with respect. Members demonstrate leadership and service to others in the Club and in the community, and understand their rights and responsibilities as community members.

Healthy Lifestyles

Members engage in daily physical activity, make healthy nutrition choices, employ good resistance and decision-making skills, and refrain from participating in risky behaviors.

Graduate from high school ready for college, trade school, military or employment Be a positively engaged, involved member of the community and model strong character Adopt a healthy diet, practice healthy lifestyle choices and make a lifelong commitment to tness Have

Career Pathways & Workforce Readiness

Members engage in career pathway and workforce readiness learning and internship opportunities to explore a variety of careers in order to develop their own personalized plan for success.

–4–5 KEY ELEMENTS FOR POSITIVE YOUTH DEVELOPMENT • SAFE, POSITIVE ENVIRONMENT • FUN • SUPPORTIVE RELATIONSHIPS • OPPORTUNITIES AND EXPECTATIONS • RECOGNITION
SUCCESS
HEALTHY CHOICES BEGREAT, DO GOOD ACADEMIC
in
team 5 KEY ELEMENTS FOR POSITIVE YOUTH DEVELOPMENT • HIGH YIELD ACTIVITES • TARGETED PROGRAMS • REGULAR ATTENDANCE • SAFE, POSITIVE ENVIRONMENT • FUN • SUPPORTIVE RELATIONSHIPS • OPPORTUNITIES AND EXPECTATIONS • RECOGNITION
fun
a positive environment while learning new skills, gaining con dence and being part of a
PRIORITY OUTCOMES YOUNG PEOPLE WHO NEED US MOST OUTCOMEDRIVEN CLUB EXPERIENCE Five Key Elements for positive youth development High-Yield Activities Regular Attendance Targeted Programs
FUNWITH A PURPOSE
Build a Safe, Positive Environment Establish Suppor tive Relationships Create Fun Offer Oppor tunities and Set Expectations Provide Recognition F ive Key Elements

Program Catalog

This describes how Clubs and Youth Centers, individually and collectively, can increase impact on young people. Our formula says that if we take the Young People Who Need Us Most and provide them with the best possible Outcome-Driven Club Experiences, they will achieve positive outcomes in the priority areas of Academic Success, Good Character & Leadership, Healthy Lifestyles, and Career Pathways & Workforce Readiness.

The Outcome-Driven Club Experience has four components.

1. Five Key Elements for Positive Youth Development:

These are fundamental to your Club’s overall program. Research shows that the level of impact a Club or Youth Center has on young people depends on how often they participate and the degree to which Clubs or Youth Centers:

• Create a safe, positive environment

• Encourage supportive relationships with peers and adults

• Are fun

• Provide opportunities and set expectations

• Offer recognition

2. High-Yield Activities provide youth with enjoyable experiences that are hands-on, interactive, intentionally develop and reinforce the core skills explicitly taught through Targeted Programs, and help support our four priority outcome areas. They appeal to members’ interests and their desire to play, and can even include some friendly competition. They can be done with individuals, small groups, and large groups. They motivate members to explore, develop, create and learn. When done well, they remove the division between learning and playing.

3. Targeted Programs are sequenced learning experiences with specific objectives for building skills and knowledge through six Core Program Areas: The Arts, Education, Health & Wellness, Leadership & Service, and Sports & Recreation. They are chosen to help youth achieve positive outcomes in one or more of the Formula for Impact’s four priority outcome areas. In order to be effective, Targeted Programs:

• Are planned

• Are designed to achieve stated goals and objectives in a Core Program Area

• Are designed to build upon existing knowledge and skills

• Are conducted for a specific audience

• Are sequenced, meaning they are conducted over a specific period of time, using multiple lessons in a certain order

• Use specific delivery methods

• Measure and evaluate the extent to which participants achieve goals and objectives

4. Regular Attendance is important for deepening our positive impact on young people. If we want to have a life-long positive impact on the youth we serve, we need to make sure they become members, attend often, and stay members as they grow up. When Boys & Girls Clubs use a youth-centered approach – where youth have a voice, choice and autonomy – it helps to support frequent attendance and retention of members, especially through the critical teen years.

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more program details visit: www.clubprograms.org
For

The Arts

Drama Matters Afterschool

Grades: K-12 | Sessions: 18

TNT Drama Matters Afterschool, a drama education program for Clubs, was developed in collaboration with Turner Network Television. TNT Drama Matters Afterschool is a flexible resource for Clubs designed to raise awareness about the benefits of drama education.

Fine Arts

Grades: K-12 | Sessions: Varies by Program

Arts programming inspires creativity and develops 21st century skills through high-quality arts programming in the categories of watercolor, pastels, oil and acrylic paint, printmaking, collage, mixed media, colored pencil, monochromatic and group project. Every Club is unique and no two arts programs will be the same.

Lyricism 101

Grades: 9-12 | Sessions: 8

Lyricism 101 is a program that intentionally includes proven youth development practices and creative activities that build and expand the literary skills of our teens, while exposing them to the art of hip hop, particularly cipher structure. It is broken down into nine 90-minute sessions, each of which can be delivered as a complete workshop or stand-alone lessons.

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Media Making

Grades: K-12 | Sessions: 56

Media Making teaches creative expression by engaging members in experiencing, creating, sharing and editing digital media. The projectbased activities introduce members to photography, audio production, video production, and design. Envisioning and developing projects give members the opportunity to hone their creativity, collaboration, communication, and critical thinking skills.

Music Makers

Grades: K-12 | Sessions: 47

MusicMakers, a music education program resource for Clubs, was developed in collaboration with BGCA, along with NAMM, The International Music Products Association. The MusicMakers philosophy is this: everyone can make music. At each of three skill levels − beginners, intermediate and advanced − the guide contains eight guitar activities and seven to eight drum activities.

National Photography Program (Image Makers)

Grades: K-12 | Sessions: 7

This program enables members to develop their creativity and cultural awareness through the appreciation of photography. The current popularity and accessibility of photography makes it a powerful means to engage youth of all ages in creative programming, while simultaneously teaching them skills they will use for the rest of their lives. For some members, photography opens a door to creative self-expression that no other art form allows.

THE ARTS 5
For more program details visit: www.clubprograms.org

Education

Arizona Science Center

Grades: K-12 | Sessions: Varies by Program

The Arizona Science Center engages members of all ages in STEM experiences. All of their in-depth, hands-on programs are well equipped for a variety of settings and consistent with grade-specific content that supports Arizona College and Career Readiness Standards and the Next Generation Science Standards.

Book Club/Read Aloud

Grades: K-12 | Sessions: Varies by Club

During this program, select a book to read aloud to members. Members develop empathy, become lifelong lovers of reading, improve their listening and language skills, learn about important and/or difficult conversations, activate their imaginations, and have fun.

Career Launch

Grades: 9-12 | Sessions: 24

CareerLaunch is BGCA’s job-readiness and career preparation program for teens. It provides fun and interactive activities for youth ages 13 to 18 to explore a broad range of career areas, match their interest to career clusters and identify the skills and education needed for their particular career path. CareerLaunch is designed to support youth in preparing for their first job, internships, summer employment and so much more!

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Common Sense Media

Grades: K-12 | Sessions: Varies by Program

All students need digital citizenship skills to participate fully in their communities and make smart choices online and in life. This award-winning K–12 Digital Citizenship Curriculum addresses top concerns for schools, prepares students with critical 21st-Century Skills, supports educators with training and recognition, and engages the whole community through family outreach.

Crazy 8s

Grades: K-3 | Sessions: Varies by Program

Crazy 8s is a recreational after-school math club that helps kids enjoy the math behind their favorite activities! Crazy 8s kids will build glow-in-the-dark structures, crack secret spy codes and play games like the Toilet Paper Olympics.

Diplomas 2 Degrees (d2D)

Grades: 9-12 | Sessions: 27

d2D is a targeted program in BGCA’s education core program area that encourages teens to make connections between their interests and future career paths, plan and prepare to enter postsecondary education, and develop the social-emotional skills and attributes to be successful in their educational endeavors.

DIY STEM

Grades: 4-8 | Sessions: 19

DIY STEM is an activity-based program for 9–12-year-olds that helps them make connections between scientific principles and real-world applications. This low-cost program can be run using common items that Clubs may have on hand, or can procure easily to demonstrate STEM concepts in each thematic unit.

Girls Who Code

Grades: 3-12 | Sessions: Varies by Program

Girls Who Code values diversity, equity and inclusion as essential to our mission. They focus their work, not only on gender diversity, but also on young women who are historically underrepresented in computer science fields. They provide Clubs customizable resources, flexible plug-and-play curriculum, and training to help members be brave and resilient as they use code to change the world. Clubs feature coding tutorials for all skill levels, inspiring women in tech, community-building activities to increase confidence, and project-based learning related to activism.

EDUCATION 7

In-Club Work-Based Learning

Grades: 9-12 | Sessions: 10

In-Club work-based learning experiences are structured, educational job-readiness programs that occur in the Club; they create safe spaces to learn about the world of work while youth develop their employability skills through first-hand application. Through work-based learning programs, Boys & Girls Clubs provide such practical opportunities for teens.

Jr. Achievement

Grades: K-12 | Sessions: Varies by Program

Jr. Achievement programs are inspiring the next generation to be financially capable and prepared to succeed in the work world. Clubs can use this curriculum to teach members about the importance of money management, work readiness, and entrepreneurial thinking. All programs correlate to state and national standards and help members connect what they’re learning in the Club to the real world.

Lego Robotics

Grades: 5-12 | Sessions: Varies by Program

The robotics program is available for all ages. Using Legos Mindstorm Robotics kits, members are introduced to the basics of robot construction and coding in this 20-hour program. At the conclusion of the 5-week participants have the opportunity to compete against the other robotics built in the program.

Math Hoops

Grades: 4-8 | Sessions: Varies by Program

NBA Math Hoops is a fast-paced basketball board game, curriculum, and community program that allows students to learn fundamental math skills through direct engagement with the real statistics of their favorite NBA and WNBA players. The NBA Math Hoops curriculum is tied to Common Core State Standards and 21st Century Learning Skills, and it has been shown to improve students’ basic math skills and understanding of statistics, in addition to their interpersonal skills, driving them to collaborate more effectively with their peers.

Money Matters

Grades: 9-12 | Sessions: 25

The Money Matters curriculum features 25 fun and engaging facilitatorled sessions. Money Matters was designed using the latest research on financial education, behavioral economics and youth development. In this curriculum, teens develop financial literacy skills that can lead them to workplace readiness, lifelong financial stability and overall success.

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EDUCATION

Power Hour: Making Minutes Count

Grades: K-12 | Sessions: Varies by Grade

Power Hour: Making Minutes Count helps Club members ages 6-18 achieve academic success by providing homework help, tutoring, and high-yield learning activities and encouraging members to become self-directed learners.

Summer Brain Gain

Grades: K-12 | Sessions: 25

Summer Brain Gain (SBG) is a hands-on, minds-on, project-based program designed for summer in the Club. It’s comprised of week-long modules consisting of fun, themed activities for elementary, middle, and high school students. Activities encourage youth to fall in love with learning by engaging them in unique educational experiences that spark curiosity, allow them to explore their interests, and create opportunities to build academic and social-emotional skills.

Ultimate Journey

Grades: 4-8 | Sessions: 27

Ultimate Journey is one of BGCA’s oldest and most successful STEM programs! It’s designed to engage 4th-8th grade youth (9-13 years old) in fun, experiential environmental education activities. Ultimate Journey cultivates an awareness and appreciation of the natural wonders that surround young people.

Woz Education

Grades: K-12 | Session: Varies by Program

Woz Education program simultaneously develops and teaches knowledge necessary to become a co-collaborator with students engaged in technology-driven, project-based learning. Prepare participants to dream, design, engineer, test, improve and create through coding, artificial intelligence, mobile development, animation, and engineering.

EDUCATION 9

Health & Wellness

Be A STAR

Grades: 4-8 | Session: 14

BGCA has joined WWE and the Yale Center for Emotional Intelligence to participate in Be A STAR, WWE’s bullying prevention initiative. Its mission is to encourage young people to treat each other with respect through education and grassroots initiatives. The Be A STAR program, focused on social and emotional learning, gives Club members ages 11-13 the tools they need to enhance their learning, decision making, creativity, relationships, and mental health.

Digital Citizenship & Online Safety (MyFuture.net)

Grades: K-12 | Sessions: 4

Digital Literacy Essentials activities are engaging and exciting project experiences that provide members of all ability levels with a foundation of technology skills that explore digital safety, privacy, digital presence, online communication and the educational fun of retro gaming.

E-Sports

Grades: 6-12 | Sessions: 8

E-Sports (also known as electronic sports, e-sports, or eSports) is a form of sports competition using video games. E-sports often takes the form of organized, multiplayer video game competitions, particularly between professional players (individually or as teams). Members will develop a sense of belonging through team play, competence by improving gaming skills, cognitive abilities, and fine motor, usefulness by receiving coaching on strategy and approach, and contribution by actively participating in team gameplay.

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First Tee

Grades: 3-12 | Session: Varies by Program

First Tee is a youth development organization that enables members to build strength of character that empowers them through a lifetime if new challenges. By seamlessly integrating the game of golf with a life skills curriculum, First Tee creates active learning experiences that build inner strength, self-confidence, and resilience that members can carry to everything they do.

Gabriel’s Angels

Grades:K-8 | Session: Varies by Program

Founded in 2000, Gabriel’s Angels mission is to inspire confidence, compassion, and best behaviors in at-risk children through pet therapy.

Pet Therapy Teams visit Clubs in an effort to intervene in youth’s lives and enhance their emotional and behavioral development by teaching core behaviors – attachment, confidence, self-regulation, affiliation, empathy, tolerance, and respect.

Girls on the Run

Grades: 3-8 | Session: Varies by Program

Girls on the Run is an after-school program designed to inspire girls of all abilities to recognize and embrace their inner strength. Lessons emphasize the important connection between physical and emotional health. At the end of the program, girls complete a 5K, which provides a tangible sense of accomplishment, setting a confident and goalorientated mindset into motion.

NetSmartz

Grades: K-12 | Sessions: 7

NetSmartz offers free, multimedia internet safety presentations tailored for specific audiences — parents and communities, teens, tweens, and younger children. Our innovative presentations make use of online resources, videos, and expert tips to educate, engage, and empower children and adults to be safer on and offline.

11 HEALTH & WELLNESS

Positive Action

Grades: K-12 | Session: 100+

Positive Action is a systematic education program that promotes an intrinsic interest in learning and encourages cooperation among students. It works by teaching and reinforcing the intuitive philosophy that you feel good about yourself when you perform positive actions.

SMART Moves: Core Grades: K-8 | Session: 10

SMART Moves Core focuses on helping youth develop healthy decisionmaking attitudes and skills. The program teaches essential socialemotional skills that enable youth to communicate effectively, make healthy decisions, and refuse to engage in unhealthy behaviors. Includes 10 sessions.

SMART Moves: Emotional Wellness

Grades: K-12 | Sessions: 30

SMART Moves Emotional Wellness focuses on building the socialemotional skills of self-regulation, impulse control and stress management. Participating youth/teens will build an effective toolbox for selfmanagement and coping.

SMART

Moves: Healthy Relationships

Grades: K-8 | Sessions: 10

This topic-specific SMART Moves module gives young people a chance to practice the foundational skills introduced in SMART Moves: Core.

SMART

Moves: Substance Abuse

Grades: K-8

This topic-specific SMART Moves module gives young people a chance to practice the foundational skills introduced in SMART Moves: Core.

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more
details visit: www.clubprograms.org
HEALTH & WELLNESS
For
program

Leadership & Service

Girls Scouts

Grades: K-8 | Sessions: Varies by Program

Girl Scouts is a youth-serving organization that engages youth females in activities that are hands-on and cooperative in nature to allow them to feel empowered to shape their own experiences. Girl Scouting builds girls with courage, confidence, and character, who make the world a better place.

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LEADERSHIP & SERVICE

Keystone Grades: 9-12 | Sessions: Varies by Program

Keystoning is the Boys & Girls Club Movement’s most dynamic teen program. It affords teens an opportunity to gain valuable leadership and service experience. Teens conduct activities in four areas: academic success, career exploration, community service, and teen outreach.

Torch Club

Grades: 5-8 | Sessions: Varies by Program

Torch Clubs are chartered small-group leadership and service clubs for boys and girls ages 10-13. A Torch Club is a powerful vehicle through which Club staff can help meet the special character development needs of younger adolescents at a critical stage in their development. Torch Club members learn to elect officers and work together to implement activities in four areas: service to Club and community, education, health and fitness and social recreation.

Youth for Unity

Grades: K-12 | Sessions: 4

BGCA’s Youth for Unity program provides youth and parents with the groundwork that will help them better understand diversity and combat prejudice, bigotry and discrimination. This program consists of a comprehensive, broad-based set of activities and conversation starters that build the capacity of local Clubs to help members appreciate themselves as unique and special individuals; understand our society’s diversity; recognize bias and unfairness; and take personal leadership in confronting bias.

Youth of the Year

Grades: 9-12 | Sessions: Varies by Program

Since 1947, Youth of the Year has been Boys & Girls Clubs of America’s premier recognition program, celebrating the extraordinary achievements of Club members. Each year, one exceptional young person from a Boys & Girls Club rises to the role of National Youth of the Year. The National Youth of the Year serves as both an exemplary ambassador for Boys & Girls club youth and as a strong voice for all of our nation’s young people.

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Sports & Recreation

ALL-STARS Soccer

Grades: K-12 | Sessions: 24

ALL STARS Soccer is a targeted Program developed in partnership with U.S. Soccer Foundation. In sequential practices youth learn fundamental soccer skills with all the elements of a high-quality session. Health and nutrition information is integrated seamlessly throughout. Scrimmage sessions give youth a chance to practice their skills, play and have fun. Perfect for preparing a team for league soccer or as part of program rotations in the Club.

Flag Football

Grades: K-8 | Sessions: 10

The activities in this curriculum are designed to be delivered during a standard 40-minute physical education session over the course of two weeks (or 10 lessons). The lessons included in this curriculum are broken down into four sections that mimic actual NFL player preparation processes; Mini Camp, OTA’s, Pre-Season and Regular Season.

Intramural Sports

Grades: K-8 | Sessions: Varies by Program

Intramural sports are recreational sports organized within a particular institution (the Club) or a set geographic area. Intramurals promote camaraderie and rapport among members, staff, and parents. Intramurals also allow members to develop skills, fine-tune motor skills, coordination, movement, strength, dexterity, grace, speed, and also find healthy outlets for energy.

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Jr. NBA Basketball

Grades: K-8 | Sessions: 12

The Jr. NBA has developed a new, turnkey instructional curriculum designed to better the youth basketball experience for players, parents, and coaches. The curriculum features four levels – Rookie, Starter, All-Star, and MVP – that provide proper instruction to youth players at every level of skill development.

Reviving Baseball in Inner Cities (RBI)

Grades: 3-8 | Sessions: Varies by Program

RBI is a Major League Baseball initiative to increase urban youth participation in baseball and softball by re-introducing America’s pastime to underserved communities. RBI provides training to Clubs seeking to start or expand boys’ baseball and girls’ fast-pitch softball leagues for teens. RBI teams representing Club leagues are eligible to participate in sports clinics, eight regional tournaments and a national championship tournament (the RBI World Series) conducted by Major League Baseball every summer.

Soccer for Success

Grades: K-8 | Sessions: Varies by Program

Youth Development Professionals play soccer with and engage youth for 45-60 minutes each session.

Triple Play: Daily Challenges

Grades: K-12 | Sessions: 32

The “Body” component of Triple Play promotes becoming more physically active through a variety of games, cooperative activities, and sports that develop a young person’s ability, confidence and motivation to be physically fit.

Triple Play: Healthy Habits

Grades: K-12 | Sessions: 14

Healthy Habits is the “Mind” component of the Triple Play program. The Healthy Habits curricula focus on making choices that support a healthy eating pattern and physical wellness. This targeted program is made up of interactive practical activities that develop a young person’s ability, confidence, and motivation to eat healthily for life.

Triple Play: Social Recreation

Grades: K-12 | Sessions: 90

The “Soul” component of the Triple Play program encompasses the social recreation activities that are critical to positive youth development. This new, targeted program builds the skills a young person needs to make healthy choices through cooperative, group-based activities that develop a young person’s confidence in themselves and connection to others.

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SPORTS & RECREATION
PROGRAM SERVICES CENTER 4309
St., Bldg. 14 •
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• f:
• w: BGCAZ.org Stay connected with us @BGCA rizona
E. Belleview
Phoenix, AZ 85008
(602) 954-8182
(602) 956-3320

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