The augmented reality and virtual reality market forecast and opportunities in u s a [2020]

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Market Research Report

The Augmented Reality and Virtual Reality Market Forecast and Opportunities in U.S.A [2020] • Bharat Book Bureau

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Summary Augmented Reality (AR) offers real time display of real-world images with computer generated information, while Virtual Reality (VR) involves a computer generated virtual environment presented to the user in such a way that it resembles reality. United States Augmented Reality (AR) & Virtual Reality (VR) market is one of the fastest growing AR & VR markets across the globe. The market is witnessing growth due to rising demand for headmounted displays and smart glasses in consumer electronics segment; rising national security concerns driving use of technologically upgraded products in defense sector; growing need for smart glasses in logistics and education sector for additional valuable information.

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rising defense spending by the government; and increased IT spending in defense sector. Moreover, increasing concerns regarding car accidents on roads and use of navigational guidance are propelling demand for augmented reality head-up displays in the country’s automotive sector. According to “United States Augmented Reality & Virtual Reality Market Forecast & Opportunities, 2020”, the market for augmented reality and virtual reality in the United States is projected to grow at a CAGR over 37% during 2015-2020. Growing adoption in automotive, pico-projectors, and gaming & entertainment industries, for display of information, along with facilitation of real-time human interaction with objects and digital devices,rising defense spending by the government and increased IT spending in defense sector. • W : www.bharatbook.com , T : +91 22 27810772, 27810773, E : info@bharatbook.com


Moreover, increasing concerns regarding car accidents on roads and use of navigational guidance are propelling demand for augmented reality head-up displays in the country’s automotive sector. According to “United States Augmented Reality & Virtual Reality Market Forecast & Opportunities, 2020”, the market for augmented reality and virtual reality in the United States is projected to grow at a CAGR over 37% during 2015-2020. Growing adoption in automotive, pico-projectors, and gaming & entertainment industries, for display of information, along with facilitation of real-time human interaction with objects and digital devices,are anticipated to be the major growth drivers for United States augmented reality& virtual reality market over the next five years. • W : www.bharatbook.com , T : +91 22 27810772, 27810773, E : info@bharatbook.com


Thales Defense and Security, Inc., and Rockwell Collins, Inc. “United States Augmented Reality & Virtual Reality Market Forecast & Opportunities, 2020” discusses the following aspects of augmented reality and virtual reality market in the United States: • United States Augmented Reality and Virtual Reality Market Size, Share & Forecast • Segmental Analysis - By Augmented Reality & Virtual Reality Products, By Application & By Region • Policy & Regulatory Landscape • Changing Market Trends & Emerging Opportunities • Competitive Landscape & Strategic Recommendations • W : www.bharatbook.com , T : +91 22 27810772, 27810773, E : info@bharatbook.com


Why You Should Buy This Report? • To gain an in-depth understanding of United States augmented reality and virtual reality market • To identify the on-going trends and anticipated growth over the next five years • To help industry consultants, augmented reality & virtual reality product manufacturers and distributors align their market-centric strategies • To obtain research-based business decisions and add weight to presentations and marketing material • To gain competitive knowledge of leading market players

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• To avail 10% customization in the report without any extra charges and get research data or trends added in the report as per the buyer’s specific needs Report Methodology The information contained in this report is based upon both primary and secondary sources. Primary research included interviews with augmented reality and virtual reality product manufacturers, distributors and industry experts. Secondary research included an exhaustive search of relevant publications like company annual reports, financial reports and other proprietary databases.

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Table of Contents Chapter One Industry Overview Chapter Two Manufacturing Cost Structure Analysis of Educational Software Chapter Three Technical Data and Manufacturing Plants Analysis Chapter Four Production Analysis of Educational Software by Regions, Chapter Five Sales and Revenue Analysis of Educational Software by Regions Chapter Six Analysis of Educational Software Production, Supply, Sales and Market Status 2010-2015.

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To view the full Executive Summary and Table of Contents, please visit:

The Augmented Reality and Virtual Reality Market Forecast a

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