Social gaming market

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Global Social Gaming Market is Estimated to Reach $36.7 Billion by 2024, Says Variant Market Research

Bhavana Patel SEO Analyst help@variantmarketresearch.com Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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Description - Social Gaming Market • Global Social Gaming Market is estimated to reach $36.7 Billion by 2024; growing at a CAGR of 15.2% from 2016 to 2024. Social games are internet-based games that require social interaction with other players of same online group. These games encourage the users to invite their online friends or strangers to extend in-game functionality. Moreover, advancements in portable devices has increased the demand for gaming platform, as they enable the player to play in various locations and situations. Additionally, the scope of gaming has expanded beyond the core gaming audience to include women, younger players, and elderly population. • Browse the Complete Report @ https://www.variantmarketresearch.com/report-categories/information-communi cation-technology/social-gaming-market Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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Social Gaming Market Size and Forecast, 2015 - 2024

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Social Gaming Market • The global social gaming market is categorized as gender, age group, revenue generation, and geography. By gender, the segment is bifurcated as male, and female. Age group includes 13-18 years, 19-25 years, 26-35 years, 36-45 years, and 46 years and above. Furthermore, revenue generation is segmented as advertisements, virtual goods, and lead generation. • Get Sample Report @ https://www.variantmarketresearch.com/report-categories/information-commu nication-technology/social-gaming-market/sample-request

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Social Gaming Market Share by Region, 2024

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Top Key Players • Rovio Entertainment, Ltd. • Social Point S.L. • Gameloft SE • King Digital Entertainment plc • Zynga • Electronic Arts Inc. • Wooga GmbH • CrowdStar • Behaviour Interactive, Inc., and Aeria Games GmbH, among others. Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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The key takeaways from the report • The report will provide detailed analysis of Global Social Gaming Market with respect to major segments such as gender, age group, and revenue generation • The report will include the qualitative and quantitative analysis with market estimation over 2015-2024 and compound annual growth rate (CAGR) between 2016 and 2024 • Comprehensive analysis of market dynamics including factors and opportunities will be provided in the report • An exhaustive regional analysis of Global Social Gaming Market has been included in the report • Profile of the key players in the Global Social Gaming Market will be provided, which include key financials, product & services, new developments, and Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com 7 business strategies


Scope of the Global Social Gaming Market Gender Segments • Male • Female Age Group Segments • 13-18 Years • 19-25 Years • 26-35 Years • 36-45 Years • 46 Years and Above Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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Scope of the Global Social Gaming Market Revenue Generation Segments • Advertisements • Virtual Goods • Lead Generation Geography Segment • North America • U.S. • Canada • Mexico Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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Scope of the Global Social Gaming Market Geography Segment • Europe • UK • Germany • France • Italy • Others

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Scope of the Global Social Gaming Market Geography Segment • Asia Pacific • China • India • Japan • South Korea • Others • RoW • South America • Middle East •Variant Africa Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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Table of Content Chapter 1 Prefix 1.1 Market Scope 1.2 Report Description 1.3 Research Methodology 1.3.1 Primary Research 1.3.2 Secondary Research 1.3.3 In-house Data Modeling Chapter 2 Executive Summary Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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Table of Content Chapter 3 Market Outline 3.1 Market Inclination, Trend, Outlook and Viewpoint 3.2 Market Share Analysis: Company’s Competitive Scenario 3.3 Market Dynamics 3.3.1 Drivers 3.3.1.1 Impact Analysis 3.3.2 Restraints 3.3.2.1 Impact Analysis 3.3.3 Opportunities .....

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Table of Content Chapter 8 Company Profiles 8.1 Rovio Entertainment, Ltd. 8.2 Social Point S.L. 8.3 Gameloft SE 8.4 King Digital Entertainment plc 8.5 Zynga 8.6 Electronic Arts Inc. 8.7 Wooga GmbH 8.8 CrowdStar 8.9 Behaviour Interactive, Inc. Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

8.10 Aeria Games GmbH

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Contact Us Michael Mendes Head - Sales Variant Market Research 649 Mission St, 5th Floor, San Francisco, CA 94105, United States. Tel: +1-415-680-2785 Fax: +1-415-680-2786 Email: michael.mendes@variantmarketresearch.com Email: help@variantmarketresearch.com Variant Market Research | help@variantmarketresearch.com | sales@variantmarketresearch.com

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Thank you‌.

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