BIS Publishers catalogue Spring 2018 T&H

Page 1

Spring 2018


Contents New titles 2 4 6 8 10 12 14 16 18 20 22 24 26 28

Brand the Change Thinking in Services Design.Think.Make.Break.Repeat. Pitching Ideas Don’t/Do This - Game Creativity + Little Creative Thinker’s Exercise Book Composing Architecture and Interior Design This is a Good Guide - for a Sustainable Lifestyle Think Like a Designer, Don’t Act Like One The Social Climber’s Handbook The Art of Parenting How to be a Better Tourist Pixel Art Game - Café Terrace at Night - The Milkmaid Recent titles

30 31 32 33 34 35 36 37 38 39

Augmenting Alice The Art of Wonder Contrarian Branding The 7 Principles of Complete Co-Creation Notes on Design Your Work and Your Life Think Like an Artist, Don’t Act Like One The F***ing History of Swearing Collage Memory Game Mezza Card Game

40 42

Design and creative business bestsellers Gift books and games bestsellers Backlist by category

44 51 58 61 68 70 71

Creative Business Design Architecture and Spatial Design Gift Books Notebooks Postcard Books Games

75 75

New Dutch titles Think Like a Designer, Don’t Act Like One

75

Backlist Dutch titles

79 83

Contact Index

Cover image taken from Pitching Ideas, p. 8


Dear reader, Make people fall in love with your ideas… Not only the subject of the great book by Jeroen van Geel, but also what we try to do with the books we present to you: ‘Making you fall in love with our ideas’. Our authors are experts in finding the essence of the idea they want to get across and they know how to convince the right people in the end. That’s you. If you need to practise your pitching skills, I really recommend reading Pitching Ideas. Creativity is the thread that links all our books and products. But what is creativity? What is creative thinking? It’s thinking about new things or thinking in new ways. Creativity involves lateral thinking, being able to see connections that are not obvious. It’s a skill and skills can be taught. That’s why we challenge you with the Don’t Do This Game, a game to get you out of your comfort zone. Stimulate your creativity through limitations. A wonderful spin-off from the bestselling Don’t Read this Book. For the new jobs that are being created in today’s fast-developing world, children also need to learn new skills, and creative thinking is one of the most important skills to learn. The Little Creative Exercise Book helps them with this. Creativity can help you to create change, not only in your professional life, but also in your personal life. Creativity+ is not only a book – it’s a toolkit and a philosophy, teaching you how to infuse creative thinking into all aspects of your life. Creativity also has an important role in producing ideas that will drive change – for social or environmental impact, for instance. Branding is a subject that many (social) entrepreneurs lack knowledge of, or they do not have access to the expertise needed. For all the changemakers who are working to create a better world, Anne Miltenburg shares her knowledge in Brand the Change.

When we talk about innovation, growth, the future, exciting developments and essential change, sustainability is rapidly becoming the number one issue to take into consideration. People feel a huge need to do something themselves, to find alternatives, make different choices. This is a Good Guide for a Sustainable Lifestyle is filled with practical and positive tips on fashion, beauty, food, home, work, travel and leisure, and shows that stylish and sustainable go very well together. Taking sustainability to our cities, mass tourism is at its tipping point but we are all part of the problem. How to be a Better Tourist by Johan Idema helps you to get the most out of your stay without damaging the soul of your destination. We have so many other smart, great, helpful, funny, interesting, in-depth and beautiful books on our list. The above is just a sneak preview – for all our (new) titles, please read on or browse www.bispublishers.com for the comprehensive overview. Don’t forget to stay connected via our social networks; like, share and spread the word! As always, if you have a good idea for a new project, don’t hesitate to contact us. We would love to hear from you! The BIS Publishers team, Bionda Dias Bionda@bispublishers.com


New titles Brand the Change The Branding Guide for Social Entrepreneurs, Disruptors, Not-For-Profits and Corporate Troublemakers By Anne Miltenburg Brand the Change unpacks the brand building process in practical steps. Whether you are building an innovative new product, creating a service for good, spreading a new idea, or positioning yourself as a leader in your field, thinking like a brand strategist will help you to create a clear, compelling offer, develop unique brand experiences and ultimately attract and convert the right audiences. The book offers the tools and exercises to build your own brand and offers a rich array of tips from trademarking to digital marketing, and inspires with case studies of successful change-making brands.

• Proof of demand: raised €35.000 with 271 backers on Kickstarter • Get the support you need to grow your initiative into an effective, sustainable organisation • This book provides tools that are great for structuring business concepts and setting brand strategies

The content has been developed based on years of experience in building brands, conversations with dozens of changemakers, understanding their branding challenges and required knowlege and skills, and extensive content testing with hundreds of workshop participants. It contains 23 tools and exercises, 14 case studies from change-making organisations across the world and 7 guest essays from experts. With over 12 years of experience as a brand developer, Anne Miltenburg has worked with organisations and people as diverse as tech companies, artisans, women’s rights activists and bankers, from Zambia to Tunisia and from the USA to Saudi Arabia. To help her clients and workshop participants think like brand strategists, Anne developed tools and exercises to make the branding process easy to comprehend and apply. 224 pages | 25 x 21 cm | paperback | ISBN 978 90 6369 478 4 | £ 28.00 | Publication date: January 2018

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New titles Thinking in Services Understanding and Exploring the Expanding Universe of Services By Majid Iqbal Services are such integral parts of the daily life of individuals and organisations that a day without paying for or providing them is inconceivable. They come in so many different “shapes and sizes”, we have difficulty defining them let alone designing them properly. So what? The universe of services is expanding faster than ever, and along with it new modes of failure arise, exposing us to unexpected costs and risks. Even the simplest of services are dynamic and complex in the way supply meets demand to fulfill a promise. Therefore, when they fail to meet expectations despite the human-centeredness of their design, we are surprised. That’s often because their design is superficial.

• Appeals as much to creative professionals and programmers, as it appeals to accountants, engineers and lawyers • Introduces a system and method that goes beyond blueprints and customer journey maps to broaden the appeal of service design • A patented system and method that until now has only been available to a few large government and commercial enterprises

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This book is about having new eyes and new perspectives for understanding and exploring the universe of services with a certain kind of curiosity and imagination. By grasping their realities, and deepening our understanding of what services really are, what they could be, and why they even exist, we can broaden the possibilities in their design. With drawings, symbols and one extraordinary word, this book introduces the basis of a design language for services. Anyone can learn this language, with a little bit of curiosity, imagination, and quiet time. You do not need a degree in economics, biology, or computer science. Majid Iqbal advises government and commercial enterprises on executing their policies and strategies through a purpose-driven portfolio of services. He began this inquiry at Carnegie Mellon University, where he taught for six years, before becoming a management consultant at Gartner. He is presently an advisor within the Dutch Ministry of Economic Affairs and Climate. 296 pages | 23 x 17.5 cm | paperback with flaps | ISBN 978 90 6369 489 0 | £ 29.95 | Publication date: June 2018


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New titles Design. Think. Make. Break. Repeat. A Handbook of Methods By Martin Tomitsch and Cara Wrigley This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design. Design. Think. Make. Break. Repeat. addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation. With design thinking becoming an increasingly valued skillset across a wide range of industries, there is an increasing demand for design-based skills in the workplace. More and more organisations are looking at design to improve their businesses and the services and products they offer. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.

• Implementation of 60 design methods across all phases of the design process • Shows a holistic approach to design from micro to macro and contains custom-designed templates for practical use in all projects • Relevant to all industries worldwide

Related: Delft Design Guide, p. 54

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Design. Think. Make. Break. Repeat. is designed as a learning resource to scaffold the reader’s understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates, tools and case studies. It is a must-have for everyone interested in adopting design thinking. Dr Martin Tomitsch is Associate Professor and Chair of Design at the University of Sydney School of Architecture, Design and Planning and Director of the Design Lab. Dr Cara Wrigley is Associate Professor Design Innovation at The University of Sydney, residing in the Design Lab - an interdisciplinary research group within the School of Architecture, Design and Planning. 208 pages | 23 x 19 cm | paperback | ISBN 978 90 6369 479 1 | £ 28.00 | Publication date: January 2018


The model for designing products or services used in this book. The methods are not limited to one of the phases; many of them can be applied at different stages of a design project.

Design. Think. Make. Break. Repeat. Arriving at an innovative solution is

than investing a lot of time in each step,

usually not a clear, straightforward

it is more productive to go through

pathway. Design requires learning about

the process as quickly and as often as

the context (the thinking part), building

possible (the repeating part). The earlier

prototypes as tangible representations

an idea or concept is broken, the quicker

(the making part) and testing potential

we can focus on improving it.

solutions (the breaking part). Rather

Design thinking

The steps of a design process are linked and interconnected. They don’t happen in

For an innovation to be successful, it is

for and how to address their needs that

critical to not only have the technical

companies find most challenging.

isolation from each other. The better the research data collected initially, the more useful the tangible representation of the

and business opportunities in place but to also ensure that there is a real

To understand who we are designing for

need, a desire, for the product or service.

(users, customers or other stakeholders),

According to Eric von Hippel, a Professor

it is important to develop the skill of

at the MIT Sloan School of Management,

empathy. Design thinking uses a wide

70 to 80 percent of new product

array of methods to develop empathy

developments that fail do so not for lack

by collecting data from and about real

of advanced technology, but rather a

people and for translating this data into

failure to understand users’ needs. It’s

ideas and concepts.

solution will be.

Design breaking

understanding who we are designing

Design making

design approaches. Design and the social sciences: Making connections, 1(8). Steen, M., Manschot, M. A. J., & De Koning, N. (2011). Benefits of co-design in service design projects. International Journal of Design 5 (2) 2011, 53-60.

a different perspective. While everyone

to emerge. To break a design solution

else was trying to build a human-powered

requires embracing failure. Taking a

plane that can fly a figure eight around

different perspective and exploring many

two poles, he built a plane that could be

approaches rapidly can effectively solve

crashed and re-built within hours. His team

complex problems.

would often break the plane several times

into concepts and prototypes – the

can be a representation of a specific

In 1959, British industrialist Henry Kremer

improve their approach. The solution was

design making part of the process.

scenario, the entire user interface, or just

created a prize for designing a human-

to build a lightweight plane that could

This is where we build a tangible

one feature built as a technical proof of

powered aircraft that could fly a figure-

fly very slowly. Constantly breaking their

representation (or many representations)

concept.

eight course around two poles half a

concept sped up the process of finding a

mile apart. Despite more than 50 official

new, successful solution.

a day, and from those failures learn how to

Introduction

Design. Think. Make. Break. Repeat.

EXERCISE

EXERCISE

YOU WILL NEED 3+ people, pens, paper, an initial concept

A/B Testing

In this exercise, you will learn how to design and conduct a co-design workshop. You will decide what the purpose of the workshop is, who the participants are, and which methods to use. Focus on your own design problem or the Supermarket of the Future

13

YOU WILL NEED 2+ people, stopwatch, pen, paper

In this exercise, you will perform A/B testing using a pair of low-fidelity prototypes. The prototypes should only differ by a single variable, such as the size or location of a button. Prepare your own low-fidelity prototypes, or use the resources on the companion website.

A is better than B ... or is it? 1

Co-design workshops bring users,

This can involve the development of an

customers, stakeholders and designers

initial concept that users can respond to,

together to rapidly critique and iterate on

for example, in the form of a low-fidelity

design concepts, ensuring that the needs

prototype (p.84) or storyboard (p.120).

of the people we are designing for remain

During the workshop, participants are

at the centre of the design process. Co-

taken through the stages of immersion,

design and similar methodologies, such as

experiences, and finally, evaluating and iterating the initial concept. Comments

building on concepts they are presented

from participants along with any artefacts

with (be it a current user experience or

that were co-designed during the

a new design concept) and informing

workshop are then analysed and fed back

the future direction of the design. The

into the design process.

principle of co-design is to “design with” Co-design workshops can be employed

and other stakeholders are in an active

at any stage of the design process.

role, contributing to the design, rather

During the research phase, they can

than passively responding to design

be used to inform a complete view of

decisions.

people’s circumstances and situations. For

Co-design workshops build on this

existing product or service, this includes

projects that focus on the re-design of an principle and include a preparation

developing an understanding of how

phase, recruitment phase, the workshop

people currently make use of the product

itself, interpretation and action. The first

or service. During the prototyping phase,

phase, preparation, is used to determine

co-design workshops can be used to

the overall direction for the workshop.

rapidly iterate concepts.

Decide what you want to achieve from the co-design workshop and write it down. E.g. A better way of buying fresh produce

4

[5 minutes]

2

talking about current experiences, ideal

participatory design, involve the users and other stakeholders participating actively,

rather than “designing for” people. Users

40

challenge by looking at the problem from

to make room for even better ideas

(MVP). A concept, prototype or MVP

brief (p.143).

Sanders, E. B. N. (2002). From

an aeronautical engineer, completed the

necessary to let go of an idea or concept

design thinking phase can be turned

Designing with your participants

user-centered to participatory

over 17 years. In 1976, Paul MacCready,

or customers. Sometimes it might be

referred to as the minimal viable product

Co-Design Workshops ACADEMIC RESOURCES:

attempts, the prize went unclaimed for

works is to put it in front of potential users

Data and ideas collected during the

of the solution. In some cases, this is also

12

One way to find out whether an idea

Consider the logistics of your co-design workshop: • What kind of people should be there? E.g. frequent shoppers, avid cooks • How will you record it? E.g. notes, written feedback, observations, video • What is the order of activities and their duration? E.g. immersion, talking about current experiences, describing ideal experiences, evaluating initial concepts. Prepare a script.

[10 minutes]

5

[20 minutes]

3

Prepare key questions for participants to use throughout the workshop. E.g. “What do you currently enjoy / not enjoy about shopping?” E.g. “What would an ideal shopping experience look like for you?” E.g. “What are some features of this design that you like? E.g. “What would you change?”

Prepare the workshop materials. Use printed images to immerse participants in the problem space. Leverage existing sketches or prototypes of initial concepts or select examples from the resources on the companion website for Supermarket of the Future. Identify methods to complete during the workshop such as: • Low-fidelity prototyping • Storyboarding

1 ACADEMIC RESOURCES: Muylle, S., Moenaert, R., & Despontin, M. (2004, May). The Conceptualization and Empirical Validation of Web Site User Satisfaction.

Run the workshop. Be sure to communicate the purpose and intended outcomes. Explain the purpose of the design, but without being too detailed, as this can limit the creativity of the participants. Introduce each activity as it starts. Allow participants to design concepts and augment existing ideas with their suggestions. Offer templates and frameworks to assist participants with completing the chosen methods.

Information and

you expect to happen, you have a point of measurement by which to test your

versions of the same product, to decide

hypothesis. So, for example when A/B

[5 minutes]

which one is more suitable for a specific

testing a simple versus a complex search

Prepare two sets of user interface sketches for your prototype. The two sketches (A and B) should only differ regarding the design choice that you want to explore. E.g. Version A contains a large button. Version B contains a much smaller button.

user need or business goal. It can also

function you might predict that the

be used to assess a new version of an

simple one will be easier to use.

is best suited to testing small, incremental

A/B testing is useful to offer a quick

changes in a design solution. By restricting

diagnosis on whether A or B works more

Measuring the user

2

existing product against its predecessor. It

Management, 41(5), 543-560. Tullis, T., & Albert, B. (2013).

changes to a known variable, it is then

effectively in a given scenario. For instance,

analyzing, and presenting

possible to understand the effect of that

when testing the location of a banner on

usability metrics. Elsevier/

variable.

experience: collecting,

Morgan Kaufmann (2nd ed.,

a website, the metric of the time taken

After the workshop you can interpret the collected data using affinity diagramming (p.22) or thematic analysis (p.122). Gather the feedback and concepts from codesigners. How does this influence the design concept?

Even though this method is most

some comparable information in terms

commonly used to compare alternative

of visibility or accessibility. However, this

[15 minutes]

3

to complete a specific task can reveal

pp. 216-218).

[1-4 hours]

6

A/B testing is an evaluation method that consists of parallel testing two different

Decide which variable to test in your prototype. Write down a short statement summarising your hypothesis: what effect do you expect the variation to have? E.g. A larger “Submit” button is quicker to find.

Choose the task that you want the user to perform with your prototype. E.g. Complete and submit the flight booking enquiry form.

versions of user interface designs of

information is not enough to reveal the

[5 minutes]

websites, A/B testing can also be applied

reason why one option is better over the

Select the evaluation metric you will use to compare which version (A or B) is better. It should align with your hypothesis. E.g. Using time as a metric: How long does it take the user to complete and submit the form?

to tangible products or prototypes. It

other. The inclusion of post experience

is important to clarify the intended

interviews and other qualitative methods

design objective behind the changes or

can offer insights beyond this metrics-

features before testing. In outlining what

based evaluation.

4

[20 minutes]

5

Give your first participant written instructions for the task. Ask them to perform the task using version A first, then version B. For each version, record the information that is relevant for your evaluation metric. E.g. Record the start and stop time of the task. [20 minutes]

6

7

Compare the results of using version A and B, by comparing your evaluation metric. E.g. the task time = stop time - start time. Repeat with your second participant, but give them the tasks in the opposite order (first version B, and then version A). This counterbalances the effect that the testing order might have on the results. To make this method statistically significant, the test should be repeated with many users. [20 minutes]

[5 minutes]

Design. Think. Make. Break. Repeat.

Co-Design Workshop

41

20

A/B Testing

Design. Think. Make. Break. Repeat.

Business Model Experimentation

Card Sorting

21

Data sheet

140 Design Brief

You are free to make up details required for designing your booking interface, such as the price of a flight to Mars, but try to keep things realistic – for example, the price of a flight to Mars might be roughly 100 times the costs of an international flight on Earth.

Facilitator:

Scribe:

Date:

Time:

No. of participants:

No. of cards:

9 1

3

COST DRIVEN

Revenue Streams

5

Channels

6 7

Customer Relationships

Your task is to design an online booking interface for [insert a funky name of your choice here, e.g. “SpaceJet”], a new aggregator service for booking flights to Mars. Their catalogue includes one-way flights for colonisers, return flights for visitors, and holiday packages for vacationers. The booking interface should be available to customers using either a browser on a laptop or smartphone, such as an iPhone or Android phone – assuming those devices will still be around in 50 to 100 years. For the purpose of this project, you can also assume that people will still interact with laptops using a keyboard and mouse pointer, and with smartphones through multi-touch screens.

Cost Structure

You should identify a specific use case and focus on designing a solution for that specific use case, narrowing down the solution. More important than covering all aspects of your chosen platform, it will be to thoroughly think through the interactions for that specific use case and to use iteration and evaluation to get the details of the design right.

Key Resources

Thinking about the whole experience; not every city will have a space station (even in 100 years), people may need to board a connecting flight from their city to arrive at the nearest space station. Even in 100+ years a trip to Mars will still take several months; people may therefore want to book more than their meal choice. Think about how the trip can become a destination itself and how to allow people to choose those experiences as part of the flight booking process. There may be already a lot of competition offering similar services; how can you set your booking interface apart from others. For example, think about additional experiences you could offer on Mars as part of a holiday package. Think about the experience on Mars itself and how to enable users of your booking interface to choose aspects of that experience beyond hotels, such as rovers to get around or the style and type of space suit. There will be more than one spaceline in addition to SpaceX; think about how those could be represented in your booking interface.

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a mobile app used to book shared autonomous vehicles, a mobile app to order and track products delivered by urban drones, a web application to control a fleet of garbage collection robots, street cleaning robots or air quality measurement drones, or a visual control interface integrated into a driverless car.

Value Propositions

The futuristic nature of the design brief will make it difficult to gather first-hand experience of autonomous vehicles and their usability issues. You may have to base some of your research on pre-

You may also want to consider additional aspects in your solution, such as:

2

This design brief focuses on screen-based interfaces that enable interactions with autonomous vehicles. Your task as a designer is to map out what will be required to assist people in interacting with autonomous vehicles in future cities.

Designing Space Travel People have dreamt of travelling through space for centuries. In this design brief, you will get to imagine what form of interactive applications might be necessary to book space travel in the future. In 2016, for the first time, a rocket launched into space and safely returned to earth. Elon Musk, founder of SpaceX, is planning to combine this super rocket with a spaceship built to carry at least 100 people – coined as the first Interplanetary Transport System (ITS). SpaceX plans to land an uncrewed capsule on Mars in 2018. According to Elon Musk, we will be able to establish the first human colonies on Mars in 50 to 100 years. The ITS will be able to make the trip in about 80 days, depending on the position of Earth and Mars at the time of travel. Once the first colonies are established, it won’t be long for the tourism industry to discover space travel to Mars. Their target audience could reach from anyone wanting to visit their relatives living on Mars to people taking time out from their job or life for an extended holiday with great views of Earth along the way. Only, how are they going to book their trip to Mars?

Key Activities

It may be machine learning and AI that are bringing driverless cars into a close reach of the mass consumer market, but it will be the user interface and user experience issues that will make or break the future of autonomous vehicles.

You should identify either a problem scenario (e.g. garbage collection in cities) or a type of autonomous vehicle (e.g. delivery drones). This focus might also emerge while doing background research on the design problem, which should involve opportunity-seeking. You are not required nor expected to prototype any of the physical aspects of your chosen autonomous vehicle platform. Instead, you are asked to design the visual interface that allows people to interact with the autonomous vehicle. For example, this could be in the form of:

4

Today, Google has several driver-less cars that have proved capable of manoeuvring the roads. Likewise, in 2014, Telsa rolled out a new autopilot feature. The feature was released in the form of a software update: no new car required. Although completely self-driving cars are estimated to still be some years away, these first attempts at mass-producing autonomous vehicles for today’s cities demonstrate that as designers we need to start thinking about how people in the future will interact with autonomous vehicles.

existing documentation and research found online, such as driving tests of autonomous vehicles or academic research papers.

Key Partners

Autonomous Vehicles Self-driving cars are becoming a reality due to advancements in machine learning and AI. They are robots disguised as cars, using sensors and actuators to navigate roads and respond to features in the environment, and they are joined by many other robotic systems that are lining up to become part of the fleet of autonomous systems in future cities.

Customer Segments

Project name:

Findings: Observations

Participant comments

Final card groups

Recommendations for design:

Based on the original Business Model Canvas by Strategyzer AG: strategyzer.com

Design. Think. Make. Break. Repeat. 141

168 Templates

Design. Think. Make. Break. Repeat. 169

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New titles Pitching Ideas Make People Fall in Love with your Ideas By Jeroen van Geel We are good at designing beautiful products and we offer good services. We always know exactly what the user wants and we know dozens of methodologies. However, if we have to convince our customers and colleagues, we find it rather difficult. For one reason or another, pitching ideas is one of the most undervalued practices in the creative field. From convincing a colleague to opt for a certain methodology to persuading a customer to go for a certain concept, you can have the best ideas in the world, but if you are not able to bring them across, they will never become reality. In this book the author will take you inside the heads of the people you have to convince. Pitching Ideas will help you to find the essence of the idea you want to get across and will explain how you can really convince the right people in the end.

• Easy to read with practical tips and real examples, based on many years of experience • Finds the essence of the idea you want to get across • Structured as both a complete story and practical book

Jeroen van Geel has many years of experience in the field as an innovator, designer and strategist. He is an international speaker and writer on the field of UX and design and has a great interest in the world of brand personality. He has helped push forward many design projects, ranging from the award-winning smart projector Beam to the innovative automated border control systems at Schiphol Airport. His goal is to return a bit of wonder into the world, even if it is just for himself. 128 pages | 21 x 14.5 cm | hardcover | ISBN 978 90 6369 486 9 | £ 14.95 | Publication date: April 2018

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New titles Don’t/Do This - Game Thought Experiments for Creative People By Donald Roos Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitation. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas. How to play You take 3 “Do” cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 “Don’t” cards, which give you a set of rules. For Example Do: Create clothing that is also a landmark | For two persons | To become more productive Don’t: Don’t use straight shapes | Don’t make the size static | Don’t use non-recyclable material

• This game makes you think differently than you normally would • Picks up where the book ‘Don’t Read this Book’ leaves off • Stimulates creativity through limitation

The “Do” and “Don’t” cards make you think differently than you normally would. In the beginning, the rules might feel like a big obstacle. But once you start playing, you will see that limitations also give you possibilities. Rules make you think about loopholes. Play the game by yourself to get inspired, use it as a conversation starter or play it in teams to find out who comes up with the most surprising solution. The outcome could even be the beginning of a real project! Donald Roos is an independent typographic designer, entrepreneur, and teacher at the Royal Academy of Art in the Netherlands. In his daily life as a designer he creates movie titles for motion pictures and national television. He also designs complex interfaces and teaches type design and typography.

Related: Don’t Read this Book, p. 49

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156 cards | 17.8 x 9.2 x 2.2 cm | box with sleeve | ISBN 978 90 6369 484 5 | £ 13.95 | Publication date: March 2018


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New titles Creativity + The Catalyst for Creative Thinking By Paulina Larocca Creativity+ is designed to be interactive and as creative as its premise. It is a book, toolkit and a philosophy that teaches you how to infuse creative thinking into all aspects of your life, supported by practical tools to bring your ideas to fruition. It is divided into the four phases of innovation: Vision, Discovery, Ideation and Momentum. In each phase, the reader is provided with the Mindset (attitudes), Skillset (knowledge), Toolset (techniques) and a supporting Case Study that gives a real-life example of these skills in action. The book is divided into the four phases of innovation, each of them colour-coded and distinct with a unique symbol, making the toolkit easy to navigate through.

• Creativity+ is both a book and a toolkit • Divided into 4 phases (Visioning, Discovery, Ideation and Momentum) • Helping the readers to achieve a much more fulfilling career and life

Each phase is supported by the relevant Mindset, Toolset, Skillset and illustrative Case Study, which all have their own symbol as well, so the reader always knows where they are and can quickly find the relevant information when using the flip-board format. At the end of each of the four phases, there are blank pages for taking notes, making this book a living tool. Paulina Larocca is a leading creativity and innovation expert with over 15 years’ experience delivering innovation for multi-national corporations and a keynote speaker on innovation, creativity, creative leadership and creating a more innovative culture. She has an MSc in Creativity and Change Leadership from Buffalo State University and is a graduate of the THNK Creative Leadership School in Amsterdam, which focuses on the intersection between creativity, innovation and leadership, as applied to social change. 60 pages | 20 x 10 cm | ISBN 978 90 6369 488 3 | £ 13.95 | Publication date: March 2018

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V IS I O N I N G

D I SC OV E RY

Visioning is all about believing in the power of your dreams by tapping into your potential and broadening your possibilities.

Discovery is how you explore all the questions to begin shaping your dream. We show you the power of asking questions to enable you to seize more opportunities.

I D EAT I O N

M O M E NT U M

Ideation is about generating as many ideas as possible and avoiding the temptation to stop at the first good one. It’s the quantity, not the quality, that counts at this stage.

Momentum is all about making it real and being inventive about all the ways to bring your ideas to life to get valuable, real-time feedback.

MINDSET

ASSIST E RS/ R E SIST E RS

Visioning is all about tapping into your potential. Broadening possibilities and believing in the power of your dreams. When you practice Visioning, you dream of what might be. It is the courage to imagine a better future, no matter how unrealisable it may at first seem. Think Arianna Huffington, Mark Zuckerberg or Sean Combs.

A tool that identifies your stakeholders and helps you to leverage their momentum or overcome their objections.

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Take a piece of paper and draw a line down the middle. On the left-hand side write Assisters and on the right-hand side write Resisters.

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Resisters: Consider all the people that might prevent you from implementing your solution. List as many as possible in the right-hand column.

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Assisters: Consider all the people that can assist you in getting your idea implemented. List as many as possible in the left-hand column.

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Review both lists and identify the key Assisters and Resisters who are most likely to help or hinder.

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Explore all the possible ways to leverage Assisters and overcome Resisters?

Dreaming begins with phrases that start with:

“I wish...”

“Imagine if...?”

“Wouldn’t it be great if...?”

SKILLSET

SKILLSET ACTIV E L ISTE NIN G Learn to silence your internal dialogue so you can truly hear what people are saying and, importantly, what they leave out. The active listener doesn’t interrupt, tune out or only hear the words. Active listening is about exhibiting a genuine absorbing interest that encourages people to open up. This approach enables you to “listen” for all the non-verbal cues. Capitalise on the power of active listening, which goes beyond words to understand what people are saying.

G O T HE D ISTA NCE

G E T CURIOUS & CO NNECT E D

CHA LLE NG E ASSUMPT IO NS

M IN DS E T The best attitudes to embrace the Toolset and Skillset. The Mindset is the fundamental operating system and your enabler of creativity.

S K IL L S E T The behaviours that put your knowledge and abilities into practice to accomplish your goals. It involves repetition and reinforcement.

TO O L S E T The tools and techniques to help you generate new options, collaborate and inspire commitment.

CAS E ST UDY A personal example of the Mindset, Skillset and Toolset in action to give you the inspiration to make it real in your life.

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New titles Little Creative Thinker’s Exercise Book By Dorte Nielsen and Katrine Granholm By enhancing your ability to identify connections, you can enhance your creativity. This exercise book especially for kids strengthens their ability to recognise connections. The exercises are based on the theory of the book The Secret of the Highly Creative Thinker, as well as observations in neuroscience, and seventy years of creativity studies. This exercise book is based on a dynamic balance of theory, technique, and exercises- it’s a practical hands-on workbook. It’s the perfect outlet to get your hands dirty and dive into exercises that strengthen one’s ability to see and make connections. This book is for those seeking to enhance their creativity. It can be used to: develop one’s creative capacity, train underlying mechanisms in creative thinking, enrich educational purposes and increase idea production.

• Exercise book for kids • Will be used in Danish primary education • Successor of the bestseller ‘The Secret of the Highly Creative Thinker’

Little Creative Thinker’s Exercise Book is for children aged 4 to 12 who are eager to indulge in exercises to enhance their innate creativity by identifying connections. Dorte Nielsen is a creativity expert, author, keynote speaker and the founder of FourSight Denmark. Dorte is also the founder of ‘Creative Communication’, an award-winning BA education for Art Directors and conceptual thinkers at the Danish School of Media and Journalism. Katrine Granholm is an Art Director and Digital Concept Developer. She also works as a Lecturer (Associate Professor) at the Danish School of Media and Journalism. 112 pages | 23 x 16.5 cm | paperback | ISBN 978 90 6369 491 3 | £ 13.95 | Publication date: June 2018

Related: The Secret of the Highly Creative Thinker, p. 48 Creative Thinkers’ Exercise Book, p. 49

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New titles Composing Architecture and Interior Design By Simos Vamvakidis Composing Architecture and Interior Design introduces different ways of creating architectural space. It explains how to compose architectural and interior design spaces step by step – starting in the first years of architecture and interior design studies. The book starts with introducing different spatial configurations using basic elements such as walls, floors and ceilings in order to create spaces with different architectural characteristics, such as collective or transition spaces. Photos of physical models are graphically edited to ensure a comprehensive visual explanation. Physical models are the main tool for all architecture and interior architecture students, allowing readers to understand, relate to and copy the modelling techniques shown in each example.

• Includes diagrams and photos of physical models that explain step by step with text the ways to create architectural space • There are currently no architecture or interior design books that actually show how to compose space • For architecture and interior architecture & design students in their undergraduate studies

Throughout the book this same approach is used, in order to explain step by step the most contemporary approaches to composing space, such as folding surfaces or combining curves. Which are already often used in contemporary practices and are globally acknowledged. Simos Vamvakidis holds a BSc in Civil Engineering and a degree in Architecture from the National Technical University of Athens (NTUA). He also holds a Master’s in Architecture degree (MArchII) from the University of California in Los Angeles (UCLA). His teaching experience includes architecture schools in the UK, Greece and Lebanon, where he taught 4th- and 5th-year design students as a Lecturer and as a Visiting Assistant Professor. He is the author of BIS Publishers’ Innovative Architecture Strategies. 160 pages | 15 x 10.5 cm | Paperback | ISBN 978 90 6369 487 6 | £ 10.95 | Publication date: April 2018

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New titles This is a Good Guide for a Sustainable Lifestyle By Marieke Eyskoot This is a good guide for a sustainable lifestyle. It’s as simple as that. Would you like to live more sustainably, but without putting a lot of time, effort or money into it? Then this is your book. It’s filled with practical and positive tips on fashion, beauty, food, home, work, travel and leisure, and shows that stylish and sustainable go very well together. In particular, it demonstrates that it is about being good, not perfect: about smart choices, doing what you can and what suits you. With this modern handbook, sustainable fashion and lifestyle expert Marieke Eyskoot makes green living fun and doable. The right addres-ses, beautiful labels, great places, surprising facts and handy solutions – exactly what you need. Because doing good and feeling good at the same time: this is what everyone is looking for.

• Includes international brands, stores, destinations, and interviews with experts and inspirers such as Livia Firth, Katharine Hamnett and Green Kitchen Stories • Unique one-of-a-kind guide, with tips and tricks, dos and don’ts and hands-on suggestions • The stylish design is featured on many blogs and gets frequent social media exposure

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Marieke Eyskoot is a sustainable fashion and lifestyle expert, speaker and presenter. Alongside this, she is a consultant for brands, stores and companies, and as co-founder of international fair fashion tradeshow MINT she introduced numerous ethical labels to the Benelux. She wrote the first Dutch guide to fair fashion, ‘Talking Dress’, and travelled around the world as part of the Clean Clothes Campaign. For many media, she is the go-to person when it comes to commenting on developments in sustainable fashion and lifestyle, and is regularly recognised for her influence in these fields. 280 pages | 23 x 17 cm | Hardcover | ISBN 978 90 6369 492 0 | £ 22.00 | Publication date: June 2018


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New titles Think Like A Designer, Don’t Act Like One By Jeroen van Erp Think Like A Designer, Don’t Act Like One gives you 75 inspiring, educational and sometimes hilarious insights into the adventurous minds of designers. The insights give every professional tools to apply in their own innovation processes. Learn from the inimitable reasons the designers have for designing their creations or just enjoy the explanations about designs around us, even the ones that are often perceived as a failure (e.g. the Fiat MuItipla). The author harvested not only from his own experience but also listened to what famous designers and architects had to say about the design profession. It is a book about the mentality of people who creates products that which continuously have a big impact on our daily lives. But please remember: even a designer is only human…

• 4th book of the ‘Think Like a...’ series (50,000+ copies sold) • Gives every professional tools to apply in their own innovation processes • The author is the chair of the Dutch Creative Council

Related: Think Like a Lawyer, Don’t Act Like One, p.61 Think Like a Manager, Dion’t Act Like One, p.61 Think Like a Designer, Don’t Act Like One, p.62

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Jeroen van Erp graduated from the Faculty of Industrial Design at the Technical University of Delft, The Netherlands. He was one of the founders of Fabrique in Delft, which positioned itself as a multidisciplinary design bureau. He is also the chair of the Dutch Creative Council and a board member of the Design & Emotion Society and What Design Can Do. 160 pages | 18 x 14.5 cm | Paperback with flaps | ISBN 978 90 6369 485 2 | £ 11.95 | Publication date: April 2018


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New titles The Social Climber’s Handbook A Shameless Guide By Nimrod Kamer Some people are obsessively invested in climbing the social ladder. Author Nimrod Kamer (Vice, GQ) undermines this from within as he inserts himself in numerous political or celebrity events. His resumé lists Uber trolling, penetrating members clubs and having Kanye West ask for his information after presenting himself as the editor of his Wikipedia page. The book is full of humorous tips and tricks based on the experiences of the author (the self-proclaimed most ambitious social climber alive). With a witty and provocative pen he shows how to penetrate a world that’s obsessed with status.

• This humorous gift book deals with the status-driven society • Gives you the tools to undermine this society from within • Author Nimrod Kamer is well-known in the media world

Highly skilled jobs are being given to machines, no one will help you get ahead in life if you don’t grow some guts mixed with disesteem and disrepute. Forget your dignity, let yourself be thrown out once in a while or blacklisted, wear their loathing with pride. Some say social climbing is crass and rude, actually it’s just an appropriate form of class warfare. The world’s obsessed with status not skill, and attempting to change it from outside is futile. The only way to throw some shade of your own is to shamelessly undermine high society from within. Nimrod Kamer is a Gonzo Journalist reporting on special assignments for VICE Magazine, GQ and BBC Newsnight. He is known for inserting himself to every possible political and celebrity function on the planet. Every guest list is a challenge for him to overcome. Every rejection is an invite. 112 pages | 17 x 12 cm | Hardcover | ISBN 978 90 6369 483 8 | £ 8.95 | Publication date: March 2018

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New titles The Art of Parenting The Things They Don’t Tell You By Drew de Soto There is an art to parenting, but nobody knows what it is. All the ‘how to’ books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soonto-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in humorous one-page illustrations that everyone will recognise. In a straightforward and simplistic manner, Drew de Soto captures the funny, smelly and sometimes difficult moments with new-borns and toddlers.

• The perfect gift book for soon-to-be or new parents • Humorous, one-page illustrations about the early years of parenting • Simplicity and balance in a colourful graphic style

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Drew de Soto is the founder (2000) and Creative Director of Navig8 and has gone on to work with some of the most influential UK organisations, including the British Council, the UK Government, international charities and brands. His previous books Know your Onions - Graphic Design and Know your Onions - Web Design are both BIS Publishers bestsellers. 60 pages | 17 x 15 cm | hardcover | ISBN 978 90 6369 480 7 | £ 6.95 | Publication date: January 2018


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New titles How to be a Better Tourist Tips for a Truly Rewarding Vacation By Johan Idema

HOW TO BE A BETER TOURIST

Vacations are made of freedom. Pure freedom. Our busy lives, full of obligations, mean that vacations may be the only times we can do whatever we want, wherever we want. So just how weird is it that we all spend that precious time doing the same things? That we descend en masse on the same cities, cluster around the same attractions and all visit the same picturesque neighbourhoods that can’t actually handle the influx? How to Be a Better Tourist offers a fresh perspective on making your vacation truly worthwhile. After all, what if all your vacations seem to be getting more and more the same? What if being a tourist is suddenly no longer quite as innocent as it first seemed? Or what if your long list of must-sees in fact stresses you out? As the writer Elbert Hubbard poignantly put it, “No man needs a vacation so much as the man who has just had one.”

• A creative and fresh take on travelling • Relevant in the current tourism debate • Full of practical and surprising tips

Find out why you should perhaps stay at home. Understand why you also need to work while on vacation. Read why tourists should visit supermarkets and residential districts too. Our typical vacation behaviour - visiting the maximum number of highlights in the minimum amount of time - is rarely the most rewarding. How to Be a Better Tourist helps you get the most out of your stay without damaging the soul of your destination. Because, ultimately, an imaginatively considered vacation is a genuinely rewarding experience. Johan Idema is a passionate promoter of cultural innovation. He works as a consultant, writer, initiator and cultural entrepreneur. Johan specialises in creative concept development, business planning, strategic and innovation management and fundraising.

Related: How to Visit an Art Museum, p. 64

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144 pages | 18.5 x 15 cm | hardcover | ISBN 978 90 63 69 493 7 | £ 12.95 | Publication date: May 2018


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New titles

• 3 games in 1 box: puzzle, pixelized puzzle and memory • Look at a masterpiece on a different scale • Discover the use of colours and contrast of Van Gogh and/or Vermeer

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Pixel-Art Game – Café Terrace at Night – The Milkmaid By Vanessa Catalano This three-staged memory game invites you to observe masterpieces closely. Historically, a masterpiece was a work of a very high standard, produced in order to obtain membership of a guild or academy. Since the author never went to art school, her untrained eye wondered: “How should I look at art in order to fully appreciate it?” Trying to answer this question, she decided to design a system of observation based on different steps: games and activities following a set scheme that triggers the player to look at a masterpiece on a different scale. Pixel-Art Game allows you to zoom into these Dutch Masterpieces. Match the original image with its pixelated copies by zooming into Van Gogh’s famous Café Terrace at Night or Vermeer’s famous The Milkmaid. The painter’s colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. With light packaging, perfect to take along with you, the Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and they can be played with multiple players. Vanessa Catalano studied architecture at the Universidad Central de Venezuela. In 2013 she graduated with an MA from a programme called Design Cultures, at the Vrije Universiteit Amsterdam. For these studies, her Master’s thesis was about museums as contemporary learning environments, where gamification is a main element in learning. 32 cards | 13 x 6 x 2.5 cm | Box with sleeve | £ 8.95 Café Terrace at Night | ISBN 978 90 6369 482 1 The Milkmaid | ISBN 978 90 6369 481 4 Publication date: March 2018

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Recent titles Augmenting Alice The Future of Identity, Experience and Reality By Galit Ariel Augmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. It will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web’s global influence. This book provides a ‘wide lens’ perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. The book introduces Augmented Reality’s core concepts and potential to newbies and experts alike. Looking at the impact of the technology as it matures into a ground-breaking platform, it goes beyond function to explore the context of the technology’s implementation – through social, commercial and behavioural lenses. Galit Ariel is a creative and strategic thinker with international leadership experience in industrial design, retail and fashion, and education. Galit completed her education at world-leading universities within the creative arts. Her MA thesis focused on Augmented Reality. Galit’s keynote speech about Augmented Reality – at the conference South by Southwest (#SXSW17) – has brought attention to her work from across the globe. 256 pages | 25 x 21 cm | Hardcover | ISBN 978 90 6369 470 8 | £ 29.95

• Contains an Augmented Layer that allows an updateable data and visual illustration layer

Related: Design my Privacy, p. 53

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• Relevant to multiple leading industries related to content and value creation: Advertising, Entertainment & Media, Retail, Art, Business, Education and more


Recent titles The Art of Wonder Experience Design for Curious People By Erik Bär and Stan Boshouwers The Art of Wonder not only gives a thorough analysis of the psychological foundations of Experience Design (XD) and its rise into cultural and commercial realms - it also provides practical tips to build engaging worlds for your audiences. Loaded with the light-hearted history of the authors’ own XD-firm, one gets more than a feeling for this way of work.

01.

the experience economy

Contemporary experience design combines the best of both worlds. On the one hand, we start from the assumption that the public is made up of complex, multi-dimensional people, who have the same dreams, fears and longing as we do. This starting point may seem obvious, yet it is seldom applied in communication projects. On the other hand, we are convinced that everyone is soulful and that people are looking for inspirational experiences. By addressing people at their individual level of aspiration, we help them to catch glimpses of twhat the world might look like. Contemporary experience design is dedicated to connecting people at this level. This is extremely useful to spread the ideas of our times, that is to say, the solutions that will make the world a healthier, more beautiful or more sensible place. For the motivation to become aware of these solutions, to ponder on them. Contemporary experience design combines the best of both worlds. On the one hand, we start from the

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who

‘We bet yours are too! Addressing body, mind, heart and soul.’

assumption that the public is made up of complex, multi-dimensional people, who have the same dreams, fears and longing as we do. This starting point may seem obvious, yet it is seldom applied in communication projects. On the other hand, we are convinced that everyone is soulful and that people are looking for inspirational experiences. By addressing people at their individual level of aspiration, we help them to catch glimpses of twhat the world might look like.

same dreams, fears and longing as we do. This starting point may seem obvious, yet it is seldom applied in communication projects. On the other hand, we are convinced that everyone is soulful and that people are looking for inspirational experiences. By addressing people at their individual level of aspiration, we help them to catch glimpses of twhat the world might look like.

Contemporary experience design is dedicated to connecting people at this Contemporary experience design is level. This is extremely useful to spread dedicated to connecting people at this the ideas of our times, that is to say, level. This is extremely useful to spread the solutions that will make the world the ideas of our times, that is to say, a healthier, more beautiful or more the solutions that will make the world sensible place. For the motivation to a healthier, more beautiful or more become aware of these solutions, to sensible place. For the motivation ponder on them. to become aware of these solutions, to ponder on them. Contemporary experience design combines the best of both worlds. On the one hand, we start from the assumption that the public is made up of complex, multidimensional people, who have the

castles in the sky

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Erik Bär and Stan Boshouwers studied Cognitive Artificial Intelligence at Utrecht University in The Netherlands. In 1991, they founded Tinker Imagineers, now one of the leading XD agencies in Europe. 240 pages | 27 x 21 cm | Hardcover | ISBN 978 90 6369 464 7 | £ 28.00 Publication date: 2018

Contemporary experience design is dedicated to connecting people at this level. This is extremely useful to spread the ideas of our times, that is to say, the solutions that will make the world a healthier, more beautiful or more sensible place. For the motivation to become aware of these solutions, to ponder on them

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From museums to theme parks and from A-brands to governments, XD is paramount in today’s creative industry. Imagination is becoming the ultimate canvas for connecting people to brands, stories, and places. It will be of interest to all students and professionals active in experience design, including their bosses and clients. Since the book contains a first-person account of discovering what XD is, it will function as a companion for designers and senior managers alike, since a growing segment of today’s bigger organisations launches experiential marketing initiatives, posing new questions to their Marketing & Communication departments.

castles in the sky

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• Richly illustrated book of one of the stars of today’s marketing: Experience Design • Provides answers for everyone who wants to really engage their audience

‘We bet yours are too! Addressing body, mind, heart and soul.’

Contemporary experience design combines the best of both worlds. On the one hand, we start from the assumption that the public is made up of complex, multi-dimensional people, who have the same dreams, fears and longing as we do. This starting point may seem obvious, yet it is seldom 04

who

applied in communication projects. Contemporary experience design combines the best of both worlds. On the one hand, we start from the assumption that the public is made up of complex, multi-dimensional people, who have the same dreams, fears and longing as we do.

castles in the sky

This starting point may seem obvious, yet it is seldom applied in communication projects. This starting point may seem obvious, yet it is seldom applied in communication projects. Contemporary experience design combines the best of both worlds.

• Integrates 2D, 3D, digital and theatrical design in one praxis

Contemporary experience design combines the best of both worlds. On the one hand.

05

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Recent titles Contrarian Branding Stand Out by Camouflaging the Competition By Roland van der Vorst The world is busier than ever. One of the major challenges for brands is how to stand out from the competition: brands competing for market share, new brands that are being introduced, and indeed politicians fighting for attention in a crowded arena. The answer is certainly not to create more and more messages. Instead, brand managers should be able to craft ‘polar’ brand associations. This book shows how brands catch the eye by creating polarity. This goes further than just being different. It’s a sophisticated technique to set brands apart from all other competitors in a radical way. This can be done by creating brand associations that radically split a competitive field into absolute opposites or are able to reconcile these in unexpected ways. Lightheartedly and with a wealth of examples, the book describes unique ways of guaranteeing that brands create a break through. Contrarian Branding is a must for brands eager to stand out from the crowd. Prof. dr. van der Vorst is Managing Director of FreedomLab and Professor of Strategic Design for Brand Development at TU Delft, The Netherlands. Roland has always worked at the crossroads of strategic and creative thinking and is considered a thought leader in the field of strategic brand management. Roland has been a chairman of BBDO Netherlands, launched his own agency (THEY) and has been an entrepreneur in Singapore. 192 pages | 21.5 x 14.5 cm | Paperback | ISBN 978 90 6369 463 0 | £ 14.95

• The author is a Professor, entrepreneur and advisor, combining rigour of thinking with 20 years of practical experience in business • Helps marketeers, brand managers, entrepreneurs and students to create brands that stand out 32


Recent titles The 7 Principles of Complete Co-Creation By Stefanie Jansen and Maarten Pieters The 7 Principles of Complete Co-Creation presents a comprehensive view on co-creation. Illustrated by various international case studies, it explains co-creation not as a method, tool or project, but as a new paradigm in which end-users play an ongoing, active role with and for organizations that are relevant to them. It reads like a practical handbook on how to utilise complete co-creation in order to create sustainable value with end-users and other relevant parties. Since co-creation is a relatively new discipline, not much has been written on the topic. The authors have bundled together their years of practical experience to fill this gap. Unlike any existing publication, this book provides the reader with a clear co-creation framework, giving practical answers to questions such as: ‘what is co-creation and how does it work?’, ‘whom to involve in a co-creation process?’, ‘how to convince others of the benefits of co-creation and overcome barriers?’. Stefanie Jansen and Maarten Pieters are the founders of TheCoCreators, an international network of co-creation experts. Together they have over thirty years of experience in market research and innovation and completed more than 350 projects for various companies and organizations. Maarten currently holds the position of Head of Co-creation & People Insight at Philips Lighting in The Netherlands. Stefanie works as an independent co-creation and kids marketing specialist, both in The Netherlands and the USA, where she is based. 208 pages | 23 x 18 cm | paperback with flaps | ISBN 978 90 6369 473 9 | £ 29.95

• First practical and complete ‘how to co-create into the most effective way’ self-help book • Insight in complete co-creation through the elaborate discussion of (prize winning) national cases 33


Recent titles Notes on Design How Creative Practice Works By Kees Dorst This book introduces practices that are now part of what people see as ‘21st Century Skills’. The enjoyable essays in this book provide a panoramic view over the subject of design. The essays are written to encourage designers and students of design to reflect upon their field. Fundamental questions are raised about the nature of design, about designers themselves, and about the role of design within the broader contexts of business and society. And design, these days, is not just for designers - many different fields are learning from design to build creative practices, and this book seeks to help to open up design practices for general use. The book is for designers (to help them reflect on their practices, and develop them further) and for students of design across all designing disciplines. Kees Dorst trained as an industrial design engineer at Delft University of Technology. He has worked as a product designer for various design firms and, as a researcher, he has studied the ways in which designers work. He is Professor of Design Innovation at the University of Technology, Sydney. He is the author of Frame Innovation, the co-author of Design Expertise and the author of Designing for the Common Good. 208 pages | 22 x 15 cm | Paperback | ISBN 978 90 6369 465 4 | £ 14.95

• Almost 200 precisely formulated mini-essays give insight into the design process and encourage reflection • A panoramic view over the subject of design Related: The Designer As..., p. 51

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• Based on the study of the practices of expert designers


Recent titles Your Work and Your Life Towards a True Win-Win By Krist Pauwels A lot of people regard their professional life as a ‘different’ life than to their private life. But don’t we all have one life, of which work is an integral part? This book shows you how you can use your full potential and that of your (work) environment in three easy steps. In accordance with the Ego to We-go principle, it illustrates how you can be the same person in both areas for 100% and how you can create a good work-life balance. The left side of our brain has become very dominant while the right side tends not to be so prominent. We can consider this reality as ‘above the table’ and ‘under the table’. Above the table we experience the rational reality in which we fulfil a specific role. ‘Under the table’ is a hidden reality of emotions, intuitions and beliefs. They don’t channel their way to the rational reality, but are key to how we feel and our well-being. When people consciously start using their hidden reality, seeing it and sharing it, it immediately changes the work situation. We can use this to get more out of our life and work and to tap into new energy and creativity again and again. You are happier, are able to work better with others and you can get more out of situations you find yourself in. Krist Pauwels is co-founder and partner at Choco, a communications agency specialising in publicity, DNA work, and internal and external communication. 128 pages | 19.5 x 13.5 cm | Hardcover | ISBN 978 90 6369 469 2 | £ 12.95

• Increase your personal awareness not to switch off from the world, but to connect yourself to it • The Me-We-principle: You get more space, more peace of mind 35


Recent titles Think Like an Artist, Don’t Act Like One By Koos de Wilt This book presents 75 ways to look at art and the life lessons you can learn from it. From the works of ancient Egypt and Greece to today’s abstract and conceptual pieces, by way of Leonardo, Dürer and Rembrandt, Picasso, Warhol and Ai Wei Wei, art inspires us to take a fresh look at the fundamental questions we face. These lessons includes questions about success, love, work, friendship and life and death. Think Like an Artist, Don’t Act Like One is a lively introduction to art history as it resonates with your own daily life, and it acts as an exhortation to look at art in your personal way.

#8

SHOW SOME EMOTION Giotto di Bondone (1266/67-1337), Scrovegni Chapel, Padua

The Renaissance only really began with the Tuscan artist Giotto. Not since Antiquity had a painter portrayed his figures with such realism, and so imbued them with genuine emotion. In the Middle Ages, human feelings were depicted at best as caricatures, and at worst they were absent altogether. The people in Biblical scenes were often nothing more than inanimate dolls. In the Scrovegni Chapel, the apostles and angels shed real, thick human tears for the first time in many, many centuries. In their ecstatic gestures and facial expressions, we feel the deep sorrow of a mother.

Koos de Wilt is an art historian and writer. He produces stories, books, films and concepts that combine art with the other important things in life. His published works include the management book Rembrandt Inc. and, for children, The Big Rijksmuseum Read-Aloud Book. 160 pages | 18 x 14 cm | Paperback with flaps | ISBN 978 90 6369 468 5 | £ 11.95

#42

TRUST THE PROCESS Jackson Pollock (1912 –1956), No.16, 1948 / Photo: Martha Holmes

Traditionally, every brushstroke in art has to be considered, every detail intentional. But real life is not like that; not everything is within your control. Not even now, in our modern age. Action painting accepts that by – to an extent – detaching itself from the artist’s ego and expressiveness. The work seems to paint itself. Pollock laid his canvases on the floor of his studio and walked over them again and again, allowing gobbets of paint to drip from a brush, stick, trowel or knife. Sometimes he even threw paint straight from the tin onto the canvas. He resided in the painting. In his “drip” works, Pollock wanted to give the creative process a role of its own. And somehow the composition always succeeds, simply because he trusted that process.

#20

BE HONEST Rembrandt van Rijn (1606-1669), Self-Portrait at the Age of 63, National Gallery, London

The rest of the world sees you as you are, warts and all. But you still scrutinize every photograph to check that you look attractive and happy enough, without the wrinkles you know you have. Three-hundred and fifty years may have passed, yet we still adore Rembrandt and every lump and crease on his face. Even in his own lifetime, his self-portraits were much sought-after by art lovers across Europe. He produced more than eighty in all, revealing himself in every stage of life and frame of mind. From the arrogant gaze of the overambitious young man to the ageing, worn-down artist feeling all the pain his earthly existence has brought him. Dating from the year of his death, this work seems an honest depiction of someone with life experience. Of a man familiar with the setbacks we all face sooner or later. Rembrandt lets us look in his mirror, with compassion. Such is life, and so be it.

Related: Think Like a Lawyer, Don’t Act Like One, p. 61 Think Like a Manager, Don’t Act Like One, p. 61 36Think Like a Designer, Don’t Act Like One, p. 62

• A fresh look at the fundamental questions we face nowadays in daily life • Lovely introduction to art history • 3rd edition of the ‘Think Like a...’ series (50.000+ copies sold)


Recent titles The F***ing History of Swearing By Anna Maria Kiosse Swearing is and always has been regarded as undereducated, obscene, rude and profane in society. It has been censored and forbidden and the institutions of power continue to ban it from society and all media. Yet despite our mum’s best efforts, cussing is mainstream. It’s even more than that, it’s an integrated part of our culture. We have used profane language since the beginning of time. So is swearing an instinct then? Where did it actually come from and when did it become such a bad thing? What’s the fucking history of swearing? Could we use the power of these words and phrases wisely as a tool in our daily life and appreciate the fact that we have them and their emotional effect on us? Having spent some time on researching these questions, this book is a treasure trove of interesting information on this beautifully offensive topic. Anna Maria Kiosse is a one-woman show - art director, illustrator, photographer, inventor, collector, storyteller and a storyseller. Currently she is living in Amsterdam and working as a freelance creative. She went to the State Academy of Arts in Stuttgart and obtained a degree in Art Direction & Graphic Design. Since then she has worked for Studio Orel, Bureau Linientreu, Wieden+Kennedy and for fabulous Kesselskramer in Amsterdam. 168 pages | 23 x 17 cm | paperback | ISBN 978 90 6369 467 8 | £ 12.95

• A treasure trove of interesting information about the history of swearing • Highly illustrated in a very unique design style • Hilariously written gift book 37


Recent titles Collage Memory Game By Anja Brunt Move over, Man Ray, there are new collage artists in town! Match the contemporary works of 30 different artists and be inspired by the colourful and comprehensive card deck. The Collage Memory Game provides you with an insight into the broad art movement. Collage is a technique of art production, primarily used in the visual arts, where the artwork is made from an assemblage of different forms, thus creating a new whole. It allowed artists to engage with existing materials, to which they could assign new contexts in order to create a brand new artwork. Ranging from newspapers and magazines to maps, tickets, propaganda, photographs, ribbons, postage stamps, paint, text and found objects, the elements of collage participate in a handy creative process of putting artworks together and even breaking them apart, in an artistic exploration into the unknown. The origins of collage can be traced back hundreds of years, but this technique made a dramatic reappearance in the early 20th century as an art form of novelty. Anja Brunt is a graphic designer with extensive experience in illustration. Her Make a Face Memory Game, which is full of funny faces created with everyday materials, and her book Trashures, were published by BIS Publishers. 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | Boxed set | ISBN 978 90 6369 466 1 | £ 13.95

• Offers a stunning look at contemporary collage works from 30 artists • Features a breathtaking mix of techniques • Styes ranging from wildly playful and colourful to vintage looking collages Related: Can you See What I See Memory game, p. 74

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Recent titles Mezza Card Game By Thomas Michaël Being empty-handed never felt this good. Be the first to get rid of your cards in this quirky and fun variation of the popular game ‘shithead’. The ½ card is key. Do not let it fool you: this lowest card can suddenly become the highest. Combine it with the 9 ½ to dismiss the whole discard pile. Or create a sum of 7 by adding it to 6 ½, so the next player has to skip a turn. In Mezza you have to maintain the balance between strategy and speed. Play fast to lose extra cards, but be careful not to end up with one final card. Thomas Michaël is a Dutch Graphic designer. He studied at ArtEZ University of the Arts. Besides his work as a freelancer he loves to develop and design tabletop games with a distinctive design. 68 cards in a box | 7 x 2.1 x 4 cm | ISBN 978 90 6369 472 2 | £ 13.95

• Played in groups from 2 to 5, this dynamic game awakens enthusiasm among everyone • Balance between strategy and speed • Exciting new rules: the 1/2 card is key

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Design and creative business bestsellers

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Don’t Read this Book | Author: Donald Roos | 160 pages | 21.5 x 14 cm | paperback | £ 12.95 | ISBN 978 90 6369 423 4

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How to Research Trends | Author: Els Dragt | 200 pages | 23 x 19 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 433 3

The Secret of the Highly Creative Thinker | Authors: Dorte Nielsen and Sarah Thurber | 176 pages | 23.4 x 15.5 cm | hardcover with dust jacket | £ 22.00 | ISBN 978 90 6369 415 9


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Visual Thinking | Author: Willemien Brand | 144 pages | 25 x 21 cm | paperback with flaps | £ 16.95 | ISBN 978 90 6369 453 1

Mastering the Art of Negotiation | Author: Geurt Jan de Heus | 216 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 431 9

Politics of Design | Author: Ruben Pater | 192 pages | 17.5 x 11.1 cm | paperback | £ 12.95 | ISBN 978 90 6369 422 7

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Gift books and games bestsellers

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Think Like A Lawyer, Don’t Act Like One | Author: Aernoud Bourdrez | 160 pages | 18 x 14 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 307 7

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Once Upon a Time I Wanted to Be… | Author: Lavinia Bakker | 144 pages | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 419 7

Don’t Talk Just Kiss | Author: Marcus Kraft | Concept: pop advice songs | 516 pages | 18 x 13 cm | hardcover | £ 14.95 | ISBN 978 90 6369 452 4

Old Masters Memory Game | Concept: Mieke Gerritzen | 2 x 25 cards | 14.5 x 7 x 5 cm | £ 13.95 | ISBN 978 90 6369 386 2


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Don’t Eat The Yellow Snow | Concept: Marcus Kraft | Concept: pop advice songs | 512 pages | 18 x 12 cm | hardcover | £ 14.95 | ISBN 978 90 6369 288 9

Creative Thinker’s Exercise Book | Authors: Dorte Nielsen and Katrine Granholm | 112 pages | 24 x 19 cm | paperback | £ 16.95 | ISBN 978 90 6369 438 8

The Book of Do-ness | Author: Sara van de Ven | 240 pages | 15 x 14.5 cm | hardcover | £ 13.95 | ISBN 978 90 6369 451 7

Dilemmarama the Game | Concept: Dilemma op Dinsdag | 64 cards in a box | 9,8 x 13,3 x 4 cm | £ 13.95 | ISBN 978 90 6369 424 1

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Creative business

Mastering the Art of Negotiation You negotiate on a daily basis, although you just may not always notice it and/or be aware of it. This book applies seven basic principles for you to take ownership of the process of negotiation. It provides insight into your personal pitfalls and allows you to handle increasing complexity in negotiations in a more conscious and resilient manner. This book combines these elements and brings them together to address various challenges and reconcile them with consciousness, resilience, creativity, and strength.

This Human This Human is a book for people who are determined to make an impact with their work. It describes human-centred design, and the ‘thinking’ and ‘being’ required to take on the biggest challenges facing humanity. It allows us to reimagine a shared reality for all living things on this planet and to have genuine and long-lasting impact, during our lifetime and beyond. ‘This Human’ empowers people to maximise the impact of their work by unveiling the mindsets that occur, and need to occur, to ensure that this level of impact can be manifested in the world.

The 7 Principles of Complete Co-Creation This book presents a comprehensive view on co-creation. Illustrated by various international case studies, it explains co-creation not as a method, tool or project, but as a new paradigm in which end-users play an ongoing, active role with and for organizations that are relevant to them. It reads like a practical handbook on how to utilise complete co-creation in order to create sustainable value with end-users and other relevant parties.

Author: Melis Senova | 208 pages | 23 x 19 cm | paperback | £ 29.95 | ISBN 978 90 6369 460 9 |

Authors: Stefanie Jansen and Maarten Pieters | 208 pages | 23 x 18 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 473 9 |

Convivial Toolbox

Change Ahead

CEX Sells

This book introduces generative design research: an approach to bring the people we serve through design directly into the design process to ensure that we can meet their needs for the future. The first part of the book covers the underlying principles of the approach, the second part presents cases and the third part is a how-to section.

‘Change Ahead’ is about the emerging practices at the intersection of business strategy, research, and design. It introduces the need for an adventurous, explorative mindset in order to grow businesses that last by creating meaning and relevance with and for people. This book reveals the philosophy, working processes, and approaches to business creation and development through research and design. It provides a model for integrating user insights into business strategy beyond the literal understanding of the user.

Nowadays, it’s increasingly difficult for companies to be distinctive through the products they offer. So it is key for them to stand out by means of the services they offer in addition to these products. A focus on the customer experience is needed. Many companies realise this, but only a few manage to be successful. ‘CEX SELLS’ is the inspiration book for companies that want to deliver distinctive customer experiences in order to achieve their business objectives.

Author: Geurt Jan de Heus | 216 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 431 9

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Authors: Elizabeth B.-N. Sanders and Pieter Jan Stappers | 312 pages | 23 x 17.5 cm | paperback with flaps | £ 35.00 | ISBN 978 90 6369 284 1

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Author: Carola Verschoor | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 398 5

Authors: Beate van Dongen Crombags and Deborah Wietzes | 176 pages | 20 x 20 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 444 9


Creative business

Design Roadmapping

How to Research Trends

Concept Code

Timing is of strategic importance in catching opportunities and leveraging technological interventions. Timing is also crucial when new products are ready to launch. Being among the first can make a large difference in sales and market share. In between the initiation and the launch, different ‘roads’ lead to the creation of different products and services. The pacing and synchronising of “technology forecast”, “market encounter” and “product evolution” plans are major challenges. A roadmap structures and supports cross-communication dialogues.

This book is written for everyone interested in human-centred innovation and for everyone interested in learning more about trend research. Trend research includes so much more than just hypes, styles and the latest gadgets. It studies change and provides an analysis of emerging shifts in people’s needs and wants. Based on a 3-step method, you will learn in a hands-on way to scan your environment for signs of change, analyse your trend spots and apply your trend insights to kick start innovation.

Conceptual thinking involves adding vision to a product, service, or organisation. In order to attract and bind your consumer, your concept is vital. ‘Concept Code’ guides you through each stage of bringing life to an idea in order for it to grow into a fully matured concept. It also gives insight into the importance of the consumer’s mindset in order to make your concept successful.

Author: Dr Lianne W.L. Simonse | 244 pages | 23 x 19 cm | Hardcover | £ 35.00 | ISBN 978 90 6369 453 1

Author: Els Dragt | 200 pages | 23 x 19 cm | paperback | £ 28.00 | ISBN 978 90 6369 433 3 |

Authors: Gaby Crucq - Toffolo and Sanne Knitel | 192 pages | 25 x 20 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 432 6

The Seven Laws of Guaranteed Growth

From Selling to Co-Creating

The Digital Metrics Field Guide

Businesses are on the lookout for the one methodology that singlehandedly helps to achieve their goals, and definitively addresses issues such as ‘what needs to done’ and ‘which activities to avoid’. With BITSING, a scientifically proven methodology, one is able to predict results by using facts in order to be 100% certain of achieving goals. This book enables factual insight into (positive) financial returns, in advance of executing strategies accordingly. BITSING can be applied by the biggest multinational to the smallest startup.

This is a groundbreaking book that identifies the current and future trends in sales. It is based on 100+ interviews with senior sales executives and sales experts from corporate industries and academia across central Europe, the UK and the USA. Explore how these businesses have been able to develop new, innovative and sometimes highly successful products and services by using their sales force strategically.

‘The Digital Metrics Field Guide’ is the definitive reference for brands of any size that advertise, market or engage with their customers and prospects through email, the Web, mobiles or social networks. This unique, comprehensive resource was intended for those of us who use metrics and need straightforward, authoritative, non-technical guidance. To produce the book the author reduced a list of about 350 metrics to 197 and backed these up by referring to almost 150 studies.

Author: Frans de Groot | 156 pages | 19 x 24 cm | paperback wit flaps | £ 28.00 | ISBN 978 90 6369 413 5

Authors: Régis Lemmens, Bill Donaldson and Javier Marcos | 256 pages | 21 x 21 cm | paperback | £ 29.95 | ISBN 978 6369 351 0

Author: Stephen D. Rappaport | 320 pages | 28 x 21.6 cm | paperback | £ 26.00 | ISBN 978 90 6369 377 0

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Creative business

2nd printing

NEW

Storytelling on Steroids

Brand the Change

Contrarian Branding

In this captivating book, American writer and branding specialist John Weich explores the stunts, campaigns, exhibitions and visualisations that helped transform storytelling from a fringe communication movement into a pop culture phenomenon. Weich offers an original perspective on how storytelling became the favorite buzzword of global communication and creativity.

Brand the Change unpacks the brand building process in practical steps. Whether you are building an innovative new product, creating a service for good, spreading a new idea, or positioning yourself as leader in your field, thinking like a brand strategist will help you to create a clear, compelling offer, develop unique brand experiences and ultimately attract and convert the right audiences.

Author: John Weich | 160 pages | 23 x 17 cm | paperback | £ 16.95 | ISBN 978 90 6369 311 4

Author: Anne Miltenburg | 224 pages | 25 x 21 cm | paperback | £ 28.00 | ISBN 978 90 6369 478 4 |

Brand managers should be able to craft ‘polar’ brand associations. This book shows how brands catch the eye by creating polarity. This goes further than just being different. It’s a sophisticated technique to set brands apart from all other competitors in a radical way. This can be done by creating brand associations that radically split a competitive field into absolute opposites or are able to reconcile these in unexpected ways. Lightheartedly and with a wealth of examples, the book describes unique ways of guaranteeing that brands create a break through. Author: Roland van der Vorst | 192 pages | 17 x 11 cm | Paperback | £ 14.95 | ISBN 978 90 6369 463 0

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1 : 1 One to One In ‘1 to 1’, Michel van Tongeren expands the Platform Development Model he introduced in Retail Branding 10 years ago. He follows the customer’s journey from the couch at home to buying the physical product, covering all the steps in between, offline and online. This book covers all the facets of retail branding, holistic formula development and the essential one-to-one relationship with your customers. Author: Michel van Tongeren | 240 pages | 25 x 20 cm | hardcover | £ 35.00 | ISBN 978 90 6369 264 3

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Different Brains, Different Approaches 80% of purchases worldwide are made or influenced by women. Why is advertising so often aimed at men? Find the answer to this life-long question about differences in purchasing motivation and learn how to implement this in advertising. Learn the dos and don’ts for effective communication for both men and women. A must-have for all marketers, strategists, creatives, students, or anyone who works with brands. Author: Huub van Osch | 192 pages | 21 x 21 cm | paperback | £ 28.00 | ISBN 978 90 6369 435 7

Hidden Persuasion Visual messages are constantly attempting to persuade us to buy, learn and act. This book analyses advertising beyond the persuasive power of the imagery itself. It explains the psychology behind 33 effective influencing techniques in visual persuasion and how to apply them. All techniques are supported by rich visual references. Authors: Marc Andrews, Dr. Van Leeuwen and Prof. Dr. Van Baaren | 192 pages | 24.5 x 18 cm | hardcover | £ 29.95 | ISBN 978 90 6369 314 5


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How to Have Your Cake and Eat It Too The process of designing services is very specific to each individual business. However, discovering what people actually want and value, is a universal process. This process of discovery is the subject of this book. ‘How to Have Your Cake and Eat It Too’ is written in the spirit of the 80-minute MBA. The perfect book for all business readers who are looking for an accessible introduction to the topic: short and concrete with tangible benefits clearly defined. Author: J. Margus Klaar | 112 pages | 21.6 x 14 cm | paperback | £ 11.95 | ISBN 978 90 6369 381 7

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Thinking in Services This book is about having new eyes and new perspectives for exploring the universe of services, grasping their realities, and deepening our understanding of them; what services really are, what they could be, and why they even exist. Narrowing down the true nature of services, broadens the possibilities for design. With simple drawings, symbols, and a few extraordinary words, this book introduces the basis of a design language for services. Author: Majid Iqbal | 296 pages | 23 x 17.5 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 489 0

This Is Service Design Thinking (paperback) Service design is a bit of a buzzword these days and has gained a lot of interest from major companies as well as from the business press. This book, assembled to describe and illustrate the emerging field of service design, was brought together using exactly the same co-creative and user-centred approaches you can read and learn about in the book. Editors: Marc Stickdorn and Jakob Schneider | 376 pages | 23 x 17.5 cm | paperback editon | £ 28.00 | ISBN 978 90 6369 279 7

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This Is Service Design Thinking (hardcover)

The Service Innovation Handbook

The Innovation Expedition

This is the original hardcover edition that won the Gold Medal in the European Design Awards 2011 in the category Book Layout. Includes three ribbon markers and the Customer Journey Canvas poster insert.

This is an action-oriented book for managers and entrepreneurs searching for ways to tackle issues they face in terms of developing and delivering services. The book focuses on service organizations, but has a broad interpretation of what services are. It is directed at the business world and combines inspirational text that is full of examples, with the features of a useful handbook of practical methods with associated templates.

This is one of the first books on the market that deals with the difficult, fuzzy front end of innovation in a very visual way. In 9 steps the author takes the reader on a journey towards ready-to-implement concepts for innovative products and services. It is a very inspiring, accessible and practical tool box for anyone interested in innovation.

Editors: Marc Stickdorn and Jakob Schneider | 376 pages | 23 x 17.5 cm | hardcover edition | £ 39.95 | ISBN 978 90 6369 256 8

Author: Lucy Kimbell | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 353 4

Author: Gijs van Wulfen | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 313 8

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Creative business

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The Innovation Maze

Are We There Yet?

Not Invented Here

Many people experience innovation as a maze and get lost or stuck in their journey behind obstacles such as having no internal support, a lack of resources, no time, and no inspiration. This much-needed hands-on guide gives clear directions on how to effectively overcome these obstacles and deliver. It makes innovation simple. Written for start-ups, entrepreneurs, managers, consultants, and those who are looking for practical real-life advice.

The fundamental question that the book addresses is: Are our innovation efforts aligned to the challenges of our times? If we want to maintain our standard of living, we need firms to grow. Firms therefore need a new approach to innovation, one that focuses on customer engagement in its business model. The concept of design thinking is often described as the mindset for firms to make this transition.

Today innovation is seen as one of the main driving forces for growth, development and profitability. Drawing analogies beyond the borders of one’s own industry can open up interesting new perspectives and be a significant source of major innovative steps. This inspirational, illustrated business book presents seven strategies for cross-industry innovation. It emerged from hundreds of conversations with business leaders and innovators and is packed with ideas, approaches and cases that you can apply in your own industry.

Author: Gijs van Wulfen | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 410 4

2nd printing

Author: Sam Bucolo | 216 pages | 21.5 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 409 8

2nd printing

Creativity in Business

Visual Thinking

‘Creativity Today’ - the management book on applied creativity and written by Ramon Vullings & Igor Byttebier - has inspired tens of thousands of managers, teachers and students around the world. Now this book has been made available again in a revised version, under a new title, new subtitle and with a new cover design. All intended to focus this creativity classic more on education and to emphasise its attractiveness as a basic guide for businesses, schooling institutions and organizations that wish to understand the basics of applied creativity.

Visual thinking and drawing are both becoming increasingly important in today’s business settings. This book empowers teams and staff to build on one another’s ideas, fosters collaboration, jump-starts co-creation and boosts innovation. With the right mindset, this book will provides you with the skills to develop your own signature and style and start generating change by integrating visual communication into your business setting.

Authors: Igor Byttebier and Ramon Vullings | 204 pages | 23.8 x 17 cm | paperback with flaps | £ 17.50 | ISBN 978 90 6369 380 0

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Author: Willemien Brand | 144 pages | 25 x 21 cm | paperback | £ 16.95 | ISBN 978 90 6369 453 1

Authors: Ramon Vullings and Marc Heleven | 220 pages | 15 x 15 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 379 4

2nd printing

The Secret of the Highly Creative Thinker Over the years, there has been a need for a book on creativity that complements the teaching of creative processes and tools, and gives you a practical approach to enhancing your innate ability to think creatively. This is the opportunity to pass on ‘the secret’ of highly creative people. It’s a chance to give others the necessary knowledge, techniques, and training to lead the way to invention and innovation. Authors: Dorte Nielsen and Sarah Thurber | 176 pages | 23.4 x 15.5 cm | hardcover with dust jacket | £ 22.00 | ISBN 978 90 6369 415 9


Creative business

2nd printing

NEW

Creative Thinker’s Exercise book

Little Creative Thinker’s Exercise book

This book is for those seeking to enhance their creativity. It can be used to develop creative capacity and train the underlying mechanisms for creative thinking, as well as for educational purposes and to increase idea production. This book is for those who loved ‘The Secret of the Highly Creative Thinker’, who can’t wait to indulge in more exercises to enhance their innate creativity by seeing connections.

This book is for those seeking to enhance their creativity. It can be used to: develop one’s creative capacity, train underlying mechanisms in creative thinking, enrich educational purposes and increase idea production. The Little Creative Thinker’s Exercise Book is for children aged 4 to 12 who are eager to indulge in exercises to enhance their innate creativity by identifying connections.

Authors: Dorte Nielsen and Katrine Granholm | 112 pages | 25 x 19 cm | paperback | £ 16.95 | ISBN 978 90 6369 438 8

4th printing

75 Tools for Creative Thinking Designers use many creative tools that can be helpful in different stages of a creative process. This box contains 75 cards, each devoted to one tool. The tools are clearly explained and ready to use when you need to solve a problem. A wonderful and resourceful box for creative professionals and anyone who wishes to apply creative thinking to solving problems in any profession. Authors: Booreiland | 75 cards in a box | 13 x 9.5 x 5.5 cm | £ 22.00 | ISBN 978 90 6369 275 9

Author: Dorte Nielsen and Katrine Granholm | 112 pages | 23 x 16.5 cm | paperback | £ 13.95 | ISBN 978 90 6369 491 3

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The Divergent and Convergent Thinking Notebook Research shows that by dividing your thinking into divergent and convergent forms of thinking, you can improve your idea production and as a result produce more ideas, unexpected thoughts and original solutions. You use divergent thinking to generate lots of ideas. You use convergent thinking to help you select the best ideas. With a lot of blank pages this work- and notebook will enhance your divergent and convergent thinking. Author: Dorte Nielsen | 152 pages | 25 x 12.5 cm | triangular hardcover | £ 12.95 | ISBN 978 90 6369 439 5

NEW

Don’t Read This Book

Don’t/Do This – Game

We simply need time to execute an idea (and do it well)-more time than we have. ‘Don’t Read This Book’ focuses on how to make choices about everything you do in your daily creative practice and life. The book follows the ‘To Don’t List’ method: When you say ‘no’ to one idea, you have more time to execute another one. In short: the more you subtract, the more focus and time you get. Whether you are a student or professional, this book will save you time.

Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitation. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas. Author: Donald Roos | 156 cards | 17.8 x 9.2 x 2.2 cm | £ 13.95 | ISBN 978 90 6369 484 5

Author: Donald Roos | 160 pages | 21.5 x 14.5 cm | paperback | £ 12.95 | ISBN 978 90 6369 423 4

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Creative business

NEW

NEW

Pitching Ideas

Creativity +

For one reason or another, pitching ideas is one of the most undervalued practices in our field of expertise. From convincing a colleague to opt for a certain methodology to persuading a customer to go for a certain concept, you can have the best ideas in the world, but if you are not able to bring them across, they will never become reality. In this book the author will take you inside the heads of the people you have to convince. Pitching Ideas will help you to find the essence of the idea you want to get across and will explain how you can really convince the right people in the end.

Creativity+ is designed to be interactive and as creative as its premise. It is a book, toolkit and a philosophy that teaches you how to infuse creative thinking in all aspects of your life, supported by practical tools to bring your ideas into fruition. It is divided into the four phases of innovation: Vision, Discovery, Ideation and Momentum. In each phase, the reader is provided with the Mindset (attitudes), Skillset (knowledge), Toolset (techniques) and a supporting Case Study that gives a real-life example of

Author: Jeroen van Geel | 128 pages | 21 x 14.5 cm | hardcover | £ 14.95 | ISBN 978 90 6369 486 9 |

these skills in action. Author: Paulina Larocca | 60 pages | 20 x 10 cm | £ 13.95 | ISBN 978 90 6369 488 3

4th printing

Creative Personal Branding After eight years of work on creative personal branding, Jürgen Salenbacher has distilled his ideas in a book. He examines the work of leading theorists in business culture and explains how our success in exploring change depends on our ability to think creatively. A unique resource for creative minds, but also for anyone facing major life decisions. Author: Jürgen Salenbacher | Editor: Vicky Hayward | 228 pages | 21.5 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 315 2

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Get Agile!

Event Design Handbook

Blue is the New Black

This book is a scrum manual, aimed at everyone who works on interactive products in a design and development environment. Scrum is a project management method that dissolves boundaries and distributes responsibilities which in other methods have been protected for years. If you are experienced, you will find the advanced tips and tricks useful. If you are just considering Scrum, this book will most certainly get you enthusiastic!

Event design is a new approach to systematically decompose and recompose the success of events. The #EventCanvas template identifies where and for whom the event can be innovated. It is a handbook to document, design, and discuss design events worth attending, and illustrates good event design with real examples of world leading event designs.

Written for fashion graduates, those in entry-level positions within the industry and fledgling entrepreneurs, this book demystifies the process of how to make a fashion collection. It is written for people who want to know how to create a collection – who want to roll up their sleeves and do it, but who need practical instruction on the different stages.

Authors: Pieter Jongerius et al. | 176 pages | 21 x 14.8 cm | paperback with flaps | £ 22.00 | ISBN 978 90 6369 302 2

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Authors: Roel Frissen, Ruud Janssen and Dennis Luijer | 204 pages | 21 x 21 cm | Paperback | £ 28.00 | ISBN 978 90 6369 434 0

Author: Susie Breuer | 232 pages | 23 x 17.5 cm | paperback with Key Dates Calender insert | £ 28.00 | ISBN 978 90 6369 340 4


Design

Augmenting Alice

The Art of Wonder

Notes on Design

Augmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. It will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web’s global influence. This book provides a ‘wide lens’ perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring.

Immersive experience design is not just the latest new media extension. It is related to our way of being, of finding our way in life. When used in the right way, it serves as an instrument for massive, multi-agent change. The Art of Wonder not only gives a thorough analysis of the psychological foundations of Experience Design and its rise into cultural and commercial realms, it also provides practical tips for how to build engaging worlds for your audiences. Loaded with the light hearted history of the authors’ own XD-firm, one gets more than a feel for this way of work.

This book introduces practices that are now part of what people see as ‘21st Century Skills’. The enjoyable essays in this book provide a panoramic view over the subject of design. The essays are written to encourage designers and students of design to reflect upon their field. Fundamental questions are raised about the nature of design, designers themselves, and the role of design within the broader contexts of business an society. It is a very close and intimate description of Design and based on the study of the practices of expert designers.

Author: Galit Ariel | 256 pages | 25 x 21cm | Hardcover | £ 29.95 | ISBN 978 90 6369 470 8 |

Authors: Erik Bär and Stan Boshouwers | 240 pages | 27 x 21 cm | Hardcover | £ 28.00 | ISBN 978 90 6369 464 7 |

Author: Kees Dorst | 208 pages | 22 x 15 cm | Paperback | £ 14.95 | ISBN 978 90 6369 465 4 |

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Strategic Design

Make Design Matter

The Designer As…

Design professionals are no longer merely executors of new product or service design briefs, but are increasingly involved in strategic decisions leading to these briefs. In order to effectively play this role, design professionals must master a set of strategic practices, i.e. routine strategic actions and methods of working. This book provides an overview of these practices, as well as supporting tools.

‘Make Design Matter’ is an accessible book about a complex subject. It proposes strategic design guidelines based on holistic concepts. The guidelines facilitate convergence across different fields, inspiring designers and lay persons, companies and institutions, and teachers and students of design to envision and apply more meaningful solutions.

The role of designers in communication and visual culture is changing more and more from designers as ‘hired guns’ to various roles of design authorship. In this book, Steven McCarthy provides an overview of the phenomenon of Design Authorship and interviews many international designers who have taken on different roles as authors or producers of their own projects.

Author: David Carlson | 160 pages | 18 x 12 cm | paperback with flaps | £ 10.95 | ISBN 978 90 6369 304 6

Author: Steven McCarthy | 248 pages | 24 x 17.5 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 292 6

Authors: Dr. Giulia Calabretta, Prof. Gerda Gemser and Dr. Ingo Karpen | 228 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 445 6

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Design

2nd printing

Design Transitions Design Transitions presents 42 unique and insightful stories of how design is changing around the world. Twelve countries are represented from the perspectives of three different communities: design agencies, organizations embedding design and design academics. A must-read for anyone interested in the future of design. Authors: Joyce Yee, Emma Jefferies and Lauren Tan, with a foreword by Tim Brown | 224 pages | 24 x 17.5 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 321 3

Transformations: 7 Roles to Drive Change by Design Globally there’s a growing recognition of design thinking. That’s why the focus isn’t on why you should incorporate it in your organisation, but on how to incorporate it. Design Transformations helps you to do the latter. By documenting and revealing how other companies have already incorporated design thinking, the authors show you how it works. They also offer insights into different sectors, explore the transitions and demonstrate diversity in the projects.

Sustainist Design Guide The Sustainist Design Guide is the first book that takes the recent idea of ‘sustainism’ - as the new ethos of the 21st century - into the realm of social design thinking and practice. It brings together the key principles for sustainist design, maps out best practices and explores workable ideas for developing future social design. Editors: Michiel Schwarz and Diana Krabbendam | 144 pages | 24.5 x 17.5 cm | paperback with flaps | £ 16.95 | ISBN 978 90 6369 283 4

Authors: Joyce Yee, Emma Jefferies and Dr Kamil Michlewski | 246 pages | 23.4 x 15.5 cm | Paperback | £ 28.00 | ISBN 978 90 6369 457 9

3rd

printing

Connect While working in the field of technology and aging, the authors of this book discovered that there is a new field to be explored: the field of connectedness. They discovered new opportunities for the emerging market of ‘aging-driven design’ and invite readers to join them in an effort to design for connectedness: to reframe the picture, rethink options and reinvent how to connect. Authors: Sabine Wildevuur, Dick van Dijk, Anne Äyväri, Mie Bjerre, Thomas Hammer-Jakobsen, Jesper Lund | 192 pages | 20 x 15 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 331 2

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Designing for the Common Good Public organizations and companies alike are learning that the societal challenges before us cannot be resolved as they were in the past. We need new approaches to these problems. This book demonstrates how design approaches can be used for societal change. These case descriptions are interspersed with reflections and lessons learned for the practitioner, culminating in a vision of how design can revolutionise society. Authors: Kees Dorst, Lucy Kaldor, Lucy Klippan & Rodger Watson | 216 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 408 1

The Politics of Design Politics of Design shows the importance of visual literacy when communicating beyond borders and cultures. It explores the cultural meaning behind the symbols, maps, photography, typography, and colours that are used every day. It is a practical guide for design and communication professionals and students to create more effective and responsible visual communication. Author: Ruben Pater | 192 pages | 17.5 x 11.1 cm | paperback | £ 12.95 | ISBN 978 90 6369 422 7


Design

CO LAB:

Design My Privacy

Meta Products

The object of CO LAB: is to promote the ideals and methods of contemporary design collaboration by informing on cultural context, surveying some unexpected practitioners, and highlighting techniques and practices that apply to studio work and forward-thinking education initiatives. There are three main sections with 10-20 short-burst chapters in each, befitting the collection/ handbook format.

This book is written to encourage designers to think about and design for privacy issues. The technology behind smart products and systems are so complex, that for the consumer it is difficult to understand what the consequences are for everyday life. Designers have to start thinking about transparency and accessibility in the design of privacy-sensitive products and services. This book offers the designer guidance tho help with designing products and services.

Over the last few years, the web has become the standard for advertising, communication, socialising and so on. However, we are living in a world of atoms, filled with things created either by nature or by ourselves. It will become more and more useful to get physical products connected to the web. Design studio Booreiland is taking on the adventure of designing these Meta Products.

Authors: Elizabeth Herrmann and Ryan Shelley | 240 pages | 24 x 17.5 cm | paperback with flaps | £ 26.00 | ISBN 978 90 6369 373 2

Author: Tijmen Schep and Moti | 160 pages | 18 x 12 cm | paperback | £ 10.95 |ISBN 978 90 6369 437 1

Authors: Wimer Hazenberg, Menno Huisman | 160 pages | 23 x 19 cm | paperback | £ 16.95 | ISBN 978 6369 251 3

2nd printing

The Form of Design The Form of Design is the first all-encompassing book about the visual language of man-made products. It explains how mass-produced objects evolve over time and what made them change. In the book the author materialises the governing rules of form evolution by means of 14 case studies. These case studies encompass a diversity of product families such as smart phones and bicycles, coffee machines and chairs, accompanied by charts and numerous illustrations that illuminate and elucidate the evolutionary processes involved. Author: Prof. Josiah Kahane | 240 pages | 25 x 20 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 375 6

Simplicity: A Matter of Design As the world becomes increasingly complex and complicated, simplicity becomes increasingly in demand. We all seek simplicity in a small or large measure. We strive to create simplicity at work and at home. ‘Simplicity: A Matter of Design’ offers a set of terms that will allow us to discuss simplicity in design with precision. It looks into the basics of simplicity and researches in depth three aspects of design: functionality, aesthetics and ethics. There is an extra chapter on simplicity in communication. Author: Per Mollerup | 192 pages | 29.5 x 16 cm | hardcover | £ 29.95 | ISBN 978 90 6369 402 9

ViP Vision in Design The authors, design practitioners and educators bringing together 15 years of knowledge in this publication, have produced the first book on how designers can formulate a vision for new and appropriate products. They call this approach Vision in Product Design (ViP). The approach strikes a good balance between structuring the process of design and allowing the designers to take a personal position and fully express themselves in the process of producing a product. Authors: Matthijs van Dijk and Paul Hekkert | 376 pages | 19 x 15 cm | paperback | £ 28.00 | ISBN 978 90 6369 371 8

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Design

4th printing

Design.Think.Make.Break. Repeat This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design. Authors: Dr Naseem Ahmadpour, Madeleine Borthwick, Baki Kocaballi and Dr Lian Loke | 208 pages | 23 x 19 cm | paperback | £ 28.00 | ISBN 978 90 6369 479 1 |

Delft Design Guide

Dynamic Identities

The ‘Delft Design Guide’ presents an overview of product design approaches and methods used in the Bachelor and Master’s curriculum at the Faculty of Industrial Design Engineering in Delft. In this guide you will find some 70 strategies, techniques and methods, each described in a practical one-page text, illustrated for clarification and enriched with further reading suggestions.

This visual book looks into design systems that produce living brand identities that can change in colour, pattern or shape. The book offers a systematic process of creating living brand identities and gives the reader a wealth of examples of international identities that were built on the discussed systems.

Edited by: Annemiek van Boeijen, Jaap Daalhuizen, Jelle Zijlstra, Roos van der Schoor | 168 pages | 25.5 x 20 cm | flexicover | £ 28.00 | ISBN 978 90 6369 327 5

Concept: Irene van Nes | 192 pages | 25 x 21.5 cm | paperback | £ 28.00 | ISBN 978 90 6369 339 8

2nd printing

Identity Colour Codes

LOIS Logos

Logo Life

This book is an explorative journey through all kinds of (sub)cultures and shows along the way how companies, governments and people use colour to identify themselves. It is a 100% visual style atlas for creative professionals, forecasters and anthropologists; an image book for people who look with their brains and think with their eyes.

George Lois is an American icon in graphic design. This book showcases his logos with his own comments on why they work. His Big Idea branding and logo design, developed with a built-in, conceptual, “catchy” brand name, can visually impart information in a nanosecond, delivering a specific ethos with a penetrating promise of power that immediately sears a product’s virtues into a viewers’ brain- and has the potential of bringing instantaneous success.

In ‘Logo Life’, you can read the short histories of the Apple logo and 99 other logos for world-famous brands, seeing all the little steps and great leaps in the visual evolution of these logos, as well as some of their most iconic uses in brand advertising. Logo Life is a great book full of visual details and facts worth knowing about the evolution of many of the world’s greatest logos.

Author: Felix Janssens | 304 pages | 21 x 15 cm | paperback with flaps | £ 26.00 | ISBN 978 90 6369 335 0

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Author: George Lois | 204 pages | 24 x 19 cm | paperback with flaps | £ 22.00 | ISBN 978 90 6369 399 2

Author: Ron van der Vlugt | 312 pages | 21 x 14 cm | hardcover | £ 22.00 | ISBN 978 90 6369 260 5


Design

16th

7th

printing

printing

Anthon Beeke It’s a Miracle! Anthon Beeke is one of the most prolific designers in The Netherlands and he has shaped the history of Dutch design in the 20th century. This landmark book celebrates his impressive body of work through the stories that define the different aspects of Anthon Beeke’s life in design, including Amsterdam, jazz, erotica, collecting, typography, photography, provocation and communication. Author: Lidewij Edelkoort | 448 pages | 27 x 21 cm | paperback with flaps | £ 39.95 | ISBN 978 90 6369 330 5

Sketching: the Basics

Sketching

Following the global success of Sketching, authors Koos Eissen and Roselien Steur now bring out the sequel entitled ‘Sketching: the Basics’. In fact, prequel would be a better word for this book, since it is aimed at the novice designer. ‘The Basics’ explains the rudiments of learning to draw both clearly and comprehensively using step-by-step illustrations, examples and strategies.

A book on sketching for product designers has long been desired. The lack of a good manual led the authors of this book, who both teach design drawing techniques, to take the task into their own hands. The result is an incredibly broad and practical survey of sketching techniques for product designers. This book can be regarded as a standard book on design sketching for product design students.

Authors: Koos Eissen and Roselien Steur | 204 pages | 27 x 21 cm | hardcover | £ 29.95 | ISBN 978 90 6369 253 7

Authors: Koos Eissen and Roselien Steur | 256 pages | 27 x 21 cm | hardcover | £ 35.00 | ISBN 978 90 6369 171 4

3rd

printing

Sketching Product Design Presentation

The Exceptionally Simple Theory of Sketching

We are very pleased to announce the third book by our bestselling writers Koos Eissen and Roselien Steur. After the worldwide success of ‘Sketching’ and ‘Sketching: the Basics’ the authors now shift their focus from ‘how to sketch’ to ‘why you sketch’.

People who cannot draw well usually think that professional sketching is a complex and difficult process. However, after reading this book you will see that even the most complex sketches are simply structured from confidently drawn segments built on each other. Inserted in the front cover are 14 practice sheets on thick paper for the reader to practise with adding shadows to basic shapes.

Authors: Koos Eissen and Roselien Steur | 192 pages | 27 x 21 cm | hardcover | £ 29.95 | ISBN 978 90 6369 329 9

Author: George Hlavács | 48 pages + 14 practice sheets | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 334 3

Product Sketches This is a fully illustrated book with over one thousand product sketches organised in chapters covering the main product categories that designers design for, such as furniture, electronic devices, household appliances, accessories, garments, et cetera. A wonderfully inspirational book for anyone who wishes to improve their sketching abilities. Author: Andres Parada | 192 pages | 19 x 24 cm | paperback | £ 22.00 | ISBN 978 90 6369 309 1

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Design

9th

printing

Designing Diagrams

HotchPotch

‘Designing Diagrams’ is a guide to the world of diagrammatic presentation of facts, thoughts, processes and relations. The effective design of a diagram is an art form in itself; it takes an understanding of the practice to create effective diagrams, and this book presents the information and inspiration that will allow designers to put the art into practice.

A book about little known (un)useful facts about the creative field. Built as a dictionary it includes meaningful information, idle gossip and anecdotes from A to Z. This is where Coco Chanel, David Carson and Chupa Chups come together on a spread to create inspirational connections and knowledge. It’s a perfect handbook voor people who work in the creative industry.

Author: Jan Gauguin | 200 pages | 25 x 25 cm | hardcover | £ 28.00 | ISBN 978 90 6369 228 5

Author: Ralph Burkhardt | 192 pages | 17.5 x 11.1 cm | paperback | £ 12.95 | ISBN 978 90 6369 455 5 |

Know Your Onions: Graphic Design This book is practical and immediate, without being condescending or overly technical. It is like having a graphic design mentor who will help you come up with ideas, develop your concepts, and implement them in a way that is engaging and humorous. Read this book and gain 20 years’ experience in how to think like a creative, act like a businessman and design like a god. Author: Drew de Soto | 186 pages | 20 x 15 cm | paperback with elastic band | £ 14.95 | ISBN 978 90 6369 258 2

2nd printing

Know Your Onions: Web Design This book will show you how to get your head around web design without getting your hands dirty in code. There is no code in this book, only the hidden secrets that will make you an excellent web designer and very popular. The book is written in a conversational style and more resembles having a chat with a bloke who knows his stuff than any kind of ‘how to’ manual. Author: Drew de Soto | 212 pages | 20 x 15 cm | paperback with elastic band | £ 14.95 | ISBN 978 90 6369 312 1

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Reading Letters

Type Tricks

Few of us will appreciate whether the typeface we read is legible, but we quickly notice if it is not. Creating type for optimal legibility is therefore an ungrateful task, since readers only register your failures. This book will not only help type designers create high-legibility typefaces, but also help graphic designers determine the optimal typeface for a given project.

‘Type Tricks’ is about typographical rules and the underlying structure of the work process in the design of new typefaces. In that way, it is both a reference book and a user manual. In an illustrative format, it presents the different stages of type design in an accessible manner. This book is perfect for design students because it’s not only a reference book, it’s also a user manual.

Author: Sofie Beier | 182 pages | 25 x 21.5 cm | hardcover | £ 26.00 | ISBN 978 90 6369 271 1

Author: Sofie Beier | 208 pages | 16 x 12 cm | paperback | £ 13.95 | ISBN 978 90 6369 458 6 |


Design

2nd printing

Shaping Text

Create to Conquer

Work Hard Play Harder

Writing, typesetting and printing have become part of almost everyone’s experience. However, many users are clueless about how fonts work and how to communicate best with readers. ‘Shaping Text’ takes a practical and broad approach to typography. It examines the constituting elements of graphic products, including type, image, ornament, layout, and colour.

This fifth anniversary monograph features the works of the Dutch design hot shop Studio Kluif. This internationally well-known and prize-winning design studio never ceases to amaze with their magical and attractive designs. Ranging from graphic design, illustration, packaging and design for fashion, this 160-page book is packed with new creative projects.

This is the fourth monograph of Studio Kluif, following ‘Purists are Boring’, ‘Pacifist Punks’ and ‘Ideas are Immortal’. ‘Work Hard Play Harder’ is packed with new creative projects and proves that they still master the magic of attractive designs that go right to the core and the hearts of the public.

Author: Jan Middendorp | 176 pages | 22 x 15.5 cm | flexicover | € 29.90 | ISBN 978 90 6369 223 0

Design and concept: Studio Kluif | 176 pages | 22 x 15.5 cm | hardcover in slipcase | €19.90 | ISBN 978 90 6369 436 4

Graduation Guide for Design Students

I Don’t Know Where I’m Going but I Want to be There

This book is the perfect gift for all design students embarking on their most stressful year in design education: graduation year. This guide helps the student to graduate as a designer by giving practical advice and design advice, and by suggesting ways to make graduation less stressful and more enjoyable. Author: Moniek Paus | 144 pages | 15.5 x 12 cm | hardcover with poster as dust jacket | £ 12.95 | ISBN 978 90 6369 286 5

Design and concept: Studio Kluif | 160 pages | 22 x 15.5 cm | hardcover in slipcase | € 19.90 | ISBN 978 90 6369 298 8

This book shows the expanding field of graphic design from 1900 right through to 2020. It showcases visual rhymes between the visual productions of today and their historical counterparts. It also offers text contributions by international authors who paint a picture of the fields of creativity that designers will explore in the coming decade. Editors: Sophie Krier, Minke Kampman and Marjolijn Ruyg | 168 pages | 25 x 17.5 cm | paperback in slipcase | £ 22.00 | ISBN 978 90 6369 257 5

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Architecture and spatial design

2nd printing

Pop-Up City

The Spontaneous City

Inspiration

This book showcases eye-opening ideas, concepts and trends that make a difference in the city of today and tomorrow. Based on five years of blogging on popupcity.net for an international audience of millions, Pop-Up City shows the birth of a new dimension in city-making based on groundbreaking ideas that take ‘pop-up’ as a starting point, varying from modular hotels and parasite cinemas to urban hacking, rooftop farms, and foldable houses.

This book presents the concept of The Spontaneous City as an alternative direction in design thinking and urban planning, as opposed to traditional rigid city planning. This city is user-centred, never finished, and the result of supply and demand. The book draws on the work and experience of Gert Urhahn, who works as an urban designer and architect in the city of Amsterdam.

Design methodology in design and architecture has changed significantly over the last ten years. More than ever, graphic attributes are used in contemporary architecture. A number of new design methods and applications emerged through the use of digital media, leading to a paradigm shift in the way we design. Inspiration aims to achieve a full overview of these exciting new topics from a theoretical and practical background.

Authors: Jeroen Beekmans and Joop de Boer | 288 pages | 24 x 19 cm | hardcover | £ 29.95 | ISBN 978 90 6369 354 1

Authors: Urhahn Urban Design | 176 pages | 30 x 24 cm | paperback | £ 28.00 | ISBN 978 90 6369 265 0

Authors: Prof. Mark Mückenheim and Dipl. Ing. Juliane Demel | 274 pages | 29.5 x 23.5 cm | hardcover | £ 29.95 | ISBN 978 90 6369 267 4

NEW

The Fast Guide to Architectural Form

Innovative Architecture Strategies

Composing Architecture and Interior Design

While staying on theoretical ground, this book is a very practical guide to the basic forms and shapes in architectural planning and design. The book is foremost a visual guide. The author presents sixty different architectural basic forms with both a schematic illustration and images of the forms applied in buildings. Perfect for students and architects looking to browse for inspiration and guidance.

This book presents a series of contemporary, diverse and innovative design strategies that vary in form, function and design intent. The common denominator of all of the projects is the alternative/experimental approach of combining both private and public spaces through mixeduse projects. With project design as an innovative and socially and financially sustainable approach, each project in the book is selected due to its different form, function, technique and design intent.

Introduces different ways of creating architectural space. It explains how to compose architectural and interior design spaces step by step – starting in the first years of architecture and interior design studies. Throughout the book this same approach is used, in order to explain step by step the most contemporary approaches to composing space, such as folding surfaces or combining curves, which are already often used in contemporary practices and are globally acknowledged.

Author: Baires Raffaelli | 144 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 411 1

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Author: Simos Vamvakidis | 160 pages | 15 x 10.5 cm | Paperback | £ 10.95 | ISBN 978 90 6369 456 2

Author: Simos Vamvakidis | 160 pages | 15 x 10.5 cm | Paperback | £ 10.95 | ISBN 978 90 6369 487 6


Architecture and spatial design

7th

printing

3rd

printing

Performative Geometries

Supersurfaces

Modular Structures

Within the scope of the workshop on Performative Geometries, students at the Aristotle University of Thessaloniki developed individual spatial design strategies by analysing textile techniques and their underlying geometrical spatial appearance. The book contains visuals of the form studies on fashion, textiles, space and architecture.

This is the sequel to Folding Architecture. It shows the results of Sophia Vyzoviti’s design method of design through folding. The research here goes a step further using more durable materials than paper but with similar qualities. The booklet makes clear how the technique of folding can be applied not only in architecture, but also to industrial, product or textile manufacture.

Modular Structures examines morphogenetic processes based on a combination of digital and analogue modelling and manufacturing techniques. The visual studies shown in this book have been produced in the academic context of the Technische Universität Darmstad in classes and workshops held by the author.

Edited by: Asterios Agkathidis and Gabi Schillig | 160 pages | 23.8 x 17 cm | paperback with flaps | £ 17.50 | ISBN 978 90 6369 250 6

Author: Sophia Vyzoviti | 144 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 121 9

2nd

2nd

printing

Digital Manufacturing This book examines the possibilities emerging for design and architecture by the introduction of novel CAD and digital manufacturing techniques, organised within five production techniques: cross-segmentation, accumulation, frameworks, loops and folding. Author: Asterios Agkathidis | 136 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 232 2

Author: Asterios Agkathidis | 136 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 206 3

printing

Computational Architecture

Bio-structural Analogues In architecture

Computational Architecture showcases many form studies using digital tools and techniques like drilling, twisting, knotting, triangulating, lofting and framing. These techniques are used systematically to explore spatial, geometrical and structural conditions, leading to the emergence of abstract prototypes.

This inspirational book seeks to discover the architectural potential of biological structures as can be found in nature, in the world of seashells, corals, plants and animals. The structures that give biological forms strength, movement and firmness are studied, illustrated and used as an inspiration for design experiments.

Author: Asterios Agkathidis | 160 pages | paperback | 15 x 10.5 cm | £ 10.95 | ISBN 978 90 6369 287 2

Author: Joseph Lim | 232 pages | 15 x 10.5 cm | paperback | £ 16.95 | ISBN 978 90 6369 204 9

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Architecture and spatial design

2nd printing

Eccentric Structures in Architecture This book presents studies in architectural form focusing on the relationships between force, form and space to develop structure. The design processes of different structures vary from inherently unstable forms to multi-span spaces in buildings to the creation of multi-layered spaces within physical shells. Author: Joseph Lim | 160 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 242 1

5th

printing

Conditional Design ‘Conditional Design’ is the sequel to ‘Operative Design’. This book will further explore the operative in design in a more detailed, intentional, and functional manner. In order to further understand these volumetric studies, it is imperative to give the volumes a scale along with the connection between volumes, if applicable, and openings within the volumes. The conditions presented are not definitive, but are meant to serve as explorations of an iterative process. Author: Anthony Di Mari | 156 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 365 7

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14th printing

6th

printing

Folding architecture

Operative Design

Folding is a relatively new trend in architecture. It’s a very playful way of designing and offers free rein to spontaneity during the design process. This book gives insight into the possibilities together with the results of the research conducted by the architectural faculty of TU Delft into this technique since 2001. Vividly illustrated with a overview of much-discussed concepts, projects and buildings.

The core idea for this book is the use of operative verbs as tools for designing space. These operative verbs abstract the idea of spatial formation to its most basic terms. Examples of these verbs are expand, inflate, nest, twist, lift, embed, merge and many more. The verbs are illustrated with three-dimensional diagrams and pictures of designs which show the verbs ‘in action’.

Author: Sophia Vyzoviti | 144 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 059 5

Authors: Anthony Di Mari and Nora Yoo | 152 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 289 6


Gift books

4th printing

Once Upon a Time I Was... This is a guided diary which helps you create your own autobiography by means of questions and space for pictures, little drawings, lists of your favourite things, your memories and more. Record the stories of your life – or that of a loved one – in this keepsake that will be cherished for generations to come! Author: Lavinia Bakker | 144 pages | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 421 0

3rd

printing

Once Upon a Time I Wanted to be … This new notebook helps you to find your talent and passion and the job and life that match best with who you are and what you want to be. It will give you the tools to find out what you want to do with the rest of your professional life and it will give you tips and insights on how to achieve it. Author: Lavinia Bakker | 144 pages | 22 x 17 cm | paperback | € 10.95 | ISBN 978 90 6369 419 7

2nd printing

Once Upon a Time I went.. Travelling is one of the most exciting things you can do. Whatever your idea of a perfect trip is, it will always enrich your life. This book helps you to enjoy your trip to the fullest and gives you the opportunity to write down your favourite new memories. This notebook is perfect for people who love to travel, but want some help exploring. If you want to get more out of your trip ‘Once Upon a Time I Went’ is a book you should definitely take with you when you travel. It’s perfect for people who love to write about their trips and it’s also a self-help book. Author: Lavinia Bakker | 144 pages | 22 x 17 cm | paperback | €10.95 | ISBN 978 90 6369 454 8

11th printing

2nd printing

Think Like a Lawyer, Don’t Act Like One

Think Like a Manager, Don’t Act Like One

Think Like an Artist, Don’t Act Like One

This book offers 75 successful strategies for avoiding or solving conflicts. Developed with input from e.g. Winston Churchill, Al Capone, Harvard University, three bonobos, two kissing boxers, one cowboy, Mikhail Gorbachev, Sun Tzu and John Rambo. Once you have read this book, you will be able to solve almost any conflict in a simple manner.

Following the successful Think Like a Lawyer, Don’t Act like One, we now present a book that presents 75 extremely short and visual management lessons. Like the lawyer the manager is a professional who many people have problems with. Mistakes managers make while managing people tend to fall into similar patterns – and they are all bad. This book will clarify those patterns in a very simple way to help the reader to avoid the mistakes that so many managers make.

This book presents 75 ways to look at art and the life lessons you can learn from it. From the works of ancient Egypt and Greece to today’s abstract and conceptual pieces, by way of Leonardo, Dürer and Rembrandt, Picasso, Warhol and Ai Wei Wei, art inspires us to take a fresh look at the fundamental questions we face. These questions are about success, love, work, friendship and life and death. Think Like an Artist, Don’t Act Like One is a lively introduction to art history as it resonates with your own daily life.

Author: Harry Starren | 160 pages | 18 x 14 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 347 3

Author: Koos de Wilt |160 pages | 18 x 14 cm | Paperback with flaps | £ 11.95 | ISBN 978 90 6369 468 5

Author: Aernoud Bourdrez | 160 pages | 18 x 14 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 307 7

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Gift books

NEW

Think Like A Designer, Don’t Act Like One

What Are They Saying About You?

Think Like A Designer, Don’t Act Like One gives you 75 inspiring, educational and sometimes hilarious insights into the adventurous minds of designers. The insights give every professional tools to apply in their own innovation processes. Learn from the inimitable reasons the designers have for designing their creations or just enjoy the explanations about designs around us, even the ones that are often perceived as a failure (e.g. the Fiat MuItipla).

You are what they are saying about you, when you just left the room.... That is your personal reputation. With the omnipresence of social media, your reputation becomes more and more important, in business and in personal life. In this visual and very practical book you will find fifty short lessons that help you build and maintain your personal reputation.

Jeroen van Erp 160 pages | 18 x 14 cm | Paperback with flaps | £ 11.95 | ISBN 978 90 6369 485 2 |

2nd printing

Author: Frank Peters | 144 pages | 18.5 x 13.5 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 400 5

Little Creative Thinker’s Exercise book

This book is for those seeking to enhance their creativity. It can be used to develop creative capacity and train the underlying mechanisms for creative thinking, as well as for educational purposes and to increase idea production. This book is for those who loved ‘The Secret of the Highly Creative Thinker’, who can’t wait to indulge in more exercises to enhance their innate creativity by seeing connections.

This book is for those seeking to enhance their creativity. It can be used to: develop one’s creative capacity, train underlying mechanisms in creative thinking, enrich educational purposes and increase idea production. The Little Creative Thinker’s Exercise Book is for children aged 4 to 12 who are eager to indulge in exercises to enhance their innate creativity by identifying connections.

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The current way of working and living together is in need of change. We live in a society where we don’t use our full potential to live and work together. After all, we’re accustomed to using mainly the left side of our brain (to create order, set boundaries and structures) and tend not to utilise the right side of our brain, the side that works intuitively and looks for experiences. Your Work and Your Life makes a plea via a three-step method for a deepening of personal awareness, which immediately forms the basis for a more mature communal awareness. Author: Krist Pauwels | 128 pages | 19.5 x 13.5 cm | Hardcover | £ 12.95 | ISBN 978 90 6369 469 2

NEW

Creative Thinker’s Exercise book

Authors: Dorte Nielsen and Katrine Granholm | 112 pages | 25 x 19 cm | paperback | £ 16.95 | ISBN 978 90 6369 438 8

Your Work and Your Life

Author: Dorte Nielsen | 112 pages | 25 x 19 cm | paperback | £ 13.95 | ISBN 978 90 6369 491 3

NEW

Creativity + Creativity+ is designed to be interactive and as creative as its premise. It is a book, toolkit and a philosophy that teaches you how to infuse creative thinking in all aspects of your life, supported by practical tools to bring your ideas to fruition. It is divided into the four phases of innovation: Vision, Discovery, Ideation and Momentum. In each phase, the reader is provided with the Mindset (attitudes), Skillset (knowledge), Toolset (techniques) and a supporting Case Study that gives a real-life example of these skills in action. Author: Paulina Larocca | 160 pages | 20 x 10 cm | £ 13.95 | ISBN 978 90 6369 488 3


Gift books

7th

printing

The Book of Do-ness

Don’t Eat the Yellow Snow

Don’t Talk Just Kiss

Tired of looking at your screen? Well, get off your butt and DO something! We spend so many hours a day behind screens. We watch TV, play games, scroll through timelines on our social media pages, or ask Google the weirdest questions. We might sometimes forget how it feels to actually DO things! And that’s where this book comes in. The Book of Do-ness is a funny, practical and (un)useful guide for all the people out there who feel the urge to spend less time in the digital realms but who need a little nudge in the right direction.

Don’t Eat the Yellow Snow (Frank Zappa) is a collection of all the famous advice giving in songs and it contains many surprises as well. It gives the reader the song titles, painted by hand by the designer and a striking quote from the song lyrics as well as indexes on artists and themes. This well-produced, iconic album of words of advice from musicians is the perfect gift for music lovers of all ages.

Don’t Talk Just Kiss, a well-produced and iconic album of words of love, is the perfect gift for music lovers of all ages. This wonderful book lists 250 of the best pop songs about love for when you want to tell somebody something about love. The songs represent all popular music styles from the last fifty years, from rock to folk, and from punk to hip hop. It gives the reader the song titles, painted by hand by the designer, and a striking quote from the song lyrics, as well as indexes on the artists.

Concept: Marcus Kraft | 512 pages | 18 x 12 cm | hardcover | £ 14.95 | ISBN 978 90 6369 288 9

Author: Sara van de Ven | 240 pages | 15 x 14.5 cm | hardcover | £ 13.95 | ISBN 978 90 6369 451 7

Concept: Marcus Kraft | 512 pages | 18 x 12 cm | hardcover | £ 14.95 | ISBN 978 90 6369 452 4

3rd

printing

Philographics

Create with Artists

Trashures

Philographics is all about explaining big ideas in simple shapes, merging the world of philosophy and graphic design. Philographics consists of 95 designs, each depicting a different ‘ism’, using a unique combination of geometric shapes, colours and a short definition of the theory. As FastCo.Design wrote: “It takes the Stanford Encyclopedia of Philosophy 28,250 words to explain the woolly concept of relativism. It takes Genís Carreras 23 words and a single image”.

The programme Create with Artists offers the most inspiring workshops the Stedelijk Museum of contemporary art in Amsterdam has organised over the past decade. In response to their everincreasing popularity, the workshops have been transformed into this book. Now everyone can do these fun workshops. In this book they give us insights into their ways of looking at the world and the questions they ask themselves. The artists also share their personal tips and techniques.

Rubbish Rocks! For, whoever has an eye for it, there is beauty in everything. The popularity of urban art, recycling, rubbish art, and the whole Make culture gave the idea for a book that both shows recent works by international artist who work with useless things and gives the reader step-by-step instructions to make their own art work in the spirit of the artists. The book features fifteen international artists who work with rubbish from various countries, showcases some of their projects, and has a DIY spread for a project by every artist.

Author: Genís Carreras | 208 pages | 20 x 17 cm | paperback | £ 17.50 | ISBN 978 90 6369 341 1

Authors: Rixt Hulshoff Pol & Hanna Piksen | 120 pages | 20 x 25 cm | hardcover | £ 16.00 | ISBN 978 90 6369 416 6

Author: Anja Brunt and Tineke Meirink | 80 pages | 28 x 21 cm | paperback with flaps | £ 12.95 | ISBN 978 90 6369 425 8

63


Gift books

4th

Art Is Everywhere This illustrated book aims to stimulate readers to observe the world as they have never seen it before by suggesting how ordinary things can be seen differently and how art, if made more accessible to everyone, can help us see things differently. The author triggers the reader to see the world with fresh eyes and to discover art in everyday things. The workshop that is part of this book can be applied very well in art education starting from secondary school level. Author: Lorenzo, SerraGlia, Servi | 112 pages | 14.5 x 22 cm | paperback | £ 10.95 | ISBN 978 90 6369 418 0

How to Visit an Art Museum How to Visit an Art Museum offers fresh perspectives on how to behave once inside the museum. Whether a first-timer or a frequent visitor, it shows you the sense and nonsense of museum etiquette. The typical museum behaviour – “Walk slowly, but keep walking” – is seldom the most rewarding. That’s why this book encourages you to look outside the box and tackle the challenges that art presents to us by taking matters into your own hands. Author: Johan Idema | 144 pages | 18.5 x 15 cm | hardcover | £ 12.95 | ISBN 978 90 6369 355 8

HOW TO BE A BETER TOURIST

printing

NEW

How to be a Better Tourist Find out why you should perhaps stay at home. Understand why you also need to work while on vacation. Read why tourists should visit supermarkets and residential districts too. Our typical vacation behaviour - visiting the maximum number of highlights in the minimum amount of time - is rarely the most rewarding. How to Be a Better Tourist helps you get the most out of your stay without damaging the soul of your destination. Because, ultimately, an imaginatively considered vacation is a genuinely rewarding experience. Author: Johan Idema | 144 pages | 18.5 x 15 cm | hardcover | £ 12.95 | ISBN 978 90 63 69 493 7

NEW

This is a Good Guide for a Sustainable Lifestyle This is a good guide for a sustainable lifestyle. It’s as simple as that. Would you like to live more sustainably, but without putting a lot of time, effort or money into it? Then this is your book. With this mo-dern handbook, sustainable fashion and lifestyle expert Marieke Eyskoot makes green living fun and doable. The right addresses, beautiful labels, great places, surprising facts and handy solutions – exactly what you need. Because doing good and feeling good at the same time: this is what everyone is looking for. Author: Marieke Eyskoot | 280 pages | 23 x 17 cm | Hardcover | £ 22.00 | ISBN 978 90 6369 492 0

64

The True Size of Food

Creative Chef

In this richly illustrated book, the designer and author Marijke Timmerman examines how we deal with nutrition and food. She goes about this in a manner that is characteristic for creative designers: visually, often by means of infographics, investigation and asking questions. A book to spark amazement and full of visual stories that you will want to pass on.

This book is not so much about cooking and recipes, but more about creating an amazing eating experience. The book is full of tips, ideas, and instructions for activities and presentation on and around the dinner table, with stories about scent, taste, music, art, presentation, interaction, ingredients, activities, and magic to turn your dinner party into an amazing food experience.

Author: Marijke Timmerman | 160 pages | 22 x 17 cm | paperback | £ 14.95 | ISBN 978 90 6369 349 7

Author: Jasper Udink ten Cate | 240 pages | 25.4 x 20.8 cm | hardcover | £ 22.50 | ISBN 978 90 6369 414 2


Gift books

2nd printing

Home Made Food Notebook This notebook has been created to be taken over by all the foodies so they can now keep notes of their own adventures in food heaven. This food notebook has handy information on measures and conversions, food names in different languages, a seasonal calendar, and more. In the section “My Kitchen”, Yvette shares her pantry staples and how she makes them, from mustard to mayonnaise, butter to vinaigrette, and more. Author: Yvette van Boven | 160 pages | 21 x 16 cm | flexibound with ribbon and elastic band | £ 16.00 | ISBN 978 90 6369 397 8

2nd printing

The Do-It-Yourselfie Guide Willem Popelier analysed tens of thousands of selfies, thousands of tips, and some dozen research articles on selfies for the ultimate selfie guide. This guide contains 66 rules, accompanied by 66 pictures in which Willem Popelier re-enacted some of the most famous selfies on earth. Go and make your own Justin Biebers, Kim Kardashians, Bradley Coopers, Sasha Obamas, P Diddys, and many more. Author: Willem Popelier | 160 pages | 15 x 10.5 cm | sewn paperback | £ 7.95 | ISBN 978 90 6369 387 9

Dear Fashion Diary

Save the Humans!

Dear Fashion Diary is an illustrated diary full of fashion assignments for young fashionistas to entrust with their deepest fashion longings. It encourages you to collect your personal favourite outfits, create lists of your seasonal must-haves, tidy up the content of your wardrobe and much more. When your diary is full, you will have a wonderful collection of your fashion life of the past year and you will be ready to start filling a new volume.

We are becoming increasingly intimate with the machines that constantly count, control and watch the way we live. How can the growing world population of more than 7 billion people create a humane life for everyone? Let’s find the errors and the holes in the technosphere that will give us space for free and creative thinking. What’s at stake here is the remains of human agency. Let’s use the brain pixels that are not taken yet. And save the humans!

Authors: Emmi Ojala and Laura de Jong | 160 pages | 22 x 17 cm | paperback | £ 11.95 | ISBN 978 90 6369 310 7

Authors: Mieke Gerritzen and Koert van Mensvoort | 160 pages | 19 x 13 cm | hardcover | £ 11.95 | ISBN 978 90 6369 401 2

NEW

The Social Climber’s Handbook

The F***ing History of Swearing

Some people are obsessively invested in climbing the social ladder. Author Nimrod Kamer undermines this from within as he inserts himself in numerous political or celebrity events. His resumé lists Uber trolling, penetrating members clubs and having Kanye West ask for his information after presenting himself as the editor of his Wikipedia page. The book is full of humorous tips and tricks based on the experiences of the author. With a witty and provocative pen he shows how to penetrate a world that’s obsessed with status.

The number of times we swear is huge. So is swearing an instinct then? Where did it actually come from and when did it become such a bad thing? Could we use the power of these words and phrases wisely as a tool in our daily life and appreciate the fact that we have them and their emotional effect on us? Having spent some time on researching for the answers to these questions this book is a treasure trove of interesting information on this beautifully offensive topic.

Author: Nimrod Kamer | 112 pages | 17 x 12 cm | Hardcover | £ 8.95 | ISBN 978 90 6369 483 8

Author: Anna Maria Kiosse | 168 pages | 23 x 17 cm | paperback | £ 12.95 | ISBN 978 90 6369 467 8 |

65


Gift books

NEW

The Art of Parenting

Read Nothing in Here

Write Nothing in Here

There is an art to parenting, but nobody knows what it is. All the ‘how to’ books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soon-to-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in 58 humorous one-page illustrations that everyone will recognise.

In this book you’ll learn everything about nothing. It is for the curious, the smart asses, and the conversation starters. And for those who need more of nothing in their daily lives. Read Nothing in Here is an unscientific exploration into the meaning, function, history, and misuse of the word ‘nothing’.

You want to come up with new ideas. With things that others haven’t thought about. There are a million ways to do so, but the majority of theories focus on connecting or improving existing things. Like how to connect a with x or how to think outside the box. But what if you don’t think in boxes? This notebook and sketchbook is full of prompts, assignments, fun facts and quotes from the world of science, arts and philosophy about exploring the virtues of nothingness.

Author: Drew de Soto | 60 pages | 17 x 15 cm | hardcover | £ 6.95 | ISBN 978 90 6369 480 7

Author: Seema Sharma | 144 pages | 18.5 x 13.5 cm | paperback with band | £ 11.95 | ISBN 978 90 6369 441 8

Auhor: Seema Sharma | 160 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 403 6

3rd

2nd

printing

printing

Never Touch a Painting When it’s Wet

Never Sleep with the Director

Never Leave the House Naked

Art rules the world. But what about the rules of art? It may seem that art should never be bounded by rules, but there are strong rules that live in the world of art. This book contains 51 art rules and quotes by artists and critics who think there is something to the rule, or just strongly oppose it.

Ridiculous Film Rules is the sixth book in the ‘Ridiculous Design Rules’ series and is meant for movie lovers, silver-screen starlets and the people who get to yell ‘cut’ and ‘action’ on set. It contains 51 movie-related rules, their history and quotes by industry leaders, Hollywood big shots, indie directors and a whole list of actors and actresses.

The international fashion police is a force to be reckoned with. Armed with an endless list of rules, it acts as both judge and jury in dealing with those guilty of committing a crime against fashion. While some of these rules are nothing short of ridiculous, others serve as words of wisdom that can help prevent committing a fashion faux pas.

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 276 6

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 214 8

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 280 3

66


Gift books

2nd printing

2nd

5th

printing

printing

Never Photograph People Eating

Never Use White Type on a Black Background

Never Use Pop Up Windows

This book, the 7th volume in the ‘Ridiculous Design Rules’ series, contains 51 photography rules that will appeal to both the professional photographer and the enthusiastic amateur. Rules that some will consider words of wisdom, while others perceive them as ridiculous guidelines that need to be twisted or broken altogether.

The world of design is inundated with a seemingly endless list of rules. They’re familiar sayings that some designers consider to be valuable words of wisdom, but others think of them as mere restrictions. Whichever side of the fence you are sitting on, you’re bound to find this book a source of inspiration.

This volume in the ‘Ridiculous Design Rules’ series is about rules in the use of the web. It is not only about web design, but also about rules that apply to communicating through the Internet. For each of the 51 rules covered, Van Gaalen refers to quotes by famous designers who think there is something to the rule or who have made it their own.

Edited by: Anneloes van Gaalen | 144 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 277 3

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 207 0

Never Use More Than Two Different Typefaces

The Medium is the Message

This is the fifth book in the ‘Ridiculous Design Rules’ series. This one is about ridiculous – or not? – rules in typography. A joy for type designers and everyone who has anything to do with designing texts.

Every single day we’re bombarded with a regular onslaught of advertising. The paper you read, the magazine you buy, the radio show you listen to: they all feature ads. Not surprising then that advertising has been called the greatest art form of the 20th century, as well as the biggest evil man has ever produced. Whether or not you believe in a thing called ARTvertising or think that advertising is downright diabolical, you’re at least bound to find this list of 51 rules very enjoyable.

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 216 2

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 217 9

Logo R.I.P. Fully updated and revised, LOGO R.I.P. is a commemoration of defunct logos that were once an integral part of the landscape, our visual culture and our lives. Many are icons of their time or can be deemed design classics. In this updated edition, several iconic trademarks (AT&T, Kodak, Lucent, Rover, Xerox and more) are added to the logo graveyard. Authors: The Stone Twins | 192 pages | 17 x 12 cm | hardcover with gold gilded edges | £ 14.95 | ISBN 978 90 6369 290 2

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 215 5

67


Notebooks

2nd printing

This is my New York

This is my Berlin

This is my London

These guides are colouring and creative activity books, travel notebooks, and city guides in one. Each book contains beautiful illustrations of the city for you to colour in or finish, inspirational to-do lists, and fun facts about the city. But it also leaves plenty of space for your own stories, drawings, pictures, tickets, notes, and tips. With this journal you create your own city guide full of memories and tips about your trip to New York, to cherish as a keepsake of your trip to the city and to inspire friends to go there too.

These guides are colouring and creative activity books, travel notebooks, and city guides in one. Each book contains beautiful illustrations of the city for you to colour in or finish, inspirational to-do lists, and fun facts about the city. But it also leaves plenty of space for your own stories, drawings, pictures, tickets, notes, and tips. With this journal you create your own city guide full of memories and tips about your trip to Berlin, to cherish as a keepsake of your trip to the city and to inspire friends to go there, too.

These guides are colouring and creative activity books, travel notebooks, and city guides in one. Each book contains beautiful illustrations of the city for you to colour in or finish, inspirational to-do lists, and fun facts about the city. But it also leaves plenty of space for your own stories, drawings, pictures, tickets, notes, and tips. With this journal you create your own city guide full of memories and tips about your trip to London, to cherish as a keepsake of your trip to the city and to inspire friends to go there, too.

Author: Petra de Hamer | 128 pages | £ 12.95 | 23.5 x 14 cm | paperback | ISBN 978 90 6369 420 3

Author: Petra de Hamer | 128 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 396 1

Author: Petra de Hamer | 128 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 395 4

This is my Paris

The Writing Notebook: City

The Writing Notebook: Family

With the help of The Writing Notebook: City you’ll be able to write about your time in any city, or a novel set in a real or imagined city, or a book about a specific place, be it Paris, Mumbai, or Buenos Aires. The only way to write a book is to write it. For writers and explorers of all levels, It offers writing prompts and activities, suggestions on structuring your book, and enough blank pages in which to write it.

The Writing Notebook: Family will help you unravel and bring to life any family drama. Here you’ll find the inspiration to explore your own ancestry, write a vast family saga spanning generations, or tell the story of a wildly dysfunctional family. For writers and storytellers of all levels, It offers writing prompts and activities, suggestions on structuring your book, and enough blank pages in which to write it.

Author: Shaun Levin | 160 pages | 21 x 14 cm | paperback with elastic band | £ 12.95 | ISBN 978 90 6369 391 6

Author: Shaun Levin | 160 pages | 21 x 14 cm | paperback with elastic band | £ 12.95 | ISBN 978 90 6369 393 0

These guides are colouring and creative activity books, travel notebooks, and city guides in one. Each book contains beautiful illustrations of the city for you to colour in or finish, inspirational to-do lists, and fun facts about the city. But it also leaves plenty of space for your own stories, drawings, pictures, tickets, notes, and tips. With this journal you create your own city guide full of memories and tips about your trip to Paris, to cherish as a keepsake of your trip to the city and to inspire friends to go there, too. Author: Petra de Hamer | 128 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 394 7

68


Notebooks

The Writing Notebook: Food

Home Made Food Notebook

The Writing Notebook: Food will steer you through writing a book on any culinary subject, whether it’s a cookbook, a food memoir, a book about a specific ingredient, or a sumptuous novel. The only way to write a book is to write it. For writers and foodies of all levels. It offers writing prompts and activities, suggestions on structuring your book, and enough blank pages in which to write it.

This notebook has been created to be taken over by all the foodies so they can now keep notes of their own adventures in food heaven. This food notebook has handy information on measures and conversions, food names in different languages, a seasonal calendar, and more. In the section “My Kitchen”, Yvette shares her pantry staples and how she makes them, from mustard to mayonnaise, butter to vinaigrette, and more.

Author: Shaun Levin | 160 pages | 21 x 14 cm | paperback with elastic band | £ 12.95 | ISBN 978 90 6369 392 3

Author: Yvette van Boven | 160 pages | 21 x 16 cm | flexibound with ribbon and elastic band | £ 16.00 | ISBN 978 90 6369 397 8

Write Nothing in here You want to come up with new ideas. With things that others haven’t thought about. There are a million ways to do so, but the majority of theories focus on connecting or improving existing things. Like how to connect a with x or how to think outside the box. But what if you don’t think in boxes? This notebook and sketchbook is full of prompts, assignments, fun facts and quotes from the world of science, arts and philosophy about exploring the virtues of nothingness. Auhor: Seema Sharma | 160 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 403 6

The Divergent and Convergent Thinking Notebook Research shows that by dividing your thinking into divergent and convergent forms of thinking, you can improve your idea production and as a result produce more ideas, unexpected thoughts and original solutions. You use divergent thinking to generate lots of ideas. You use convergent thinking to help you select the best ideas. With a lot of blank pages this work- and notebook will enhance your divergent and convergent thinking. Author: Dorte Nielsen | 152 pages | 25 x 12.5 cm | triangular hardcover | £ 12.95 | ISBN 978 90 6369 439 5

69


Postcards

Creative Chef Postcards A postcard book with 25 postcards about food. The cards illustrate the Creative Chef’s visuals inspired by his work as an artist, food designer, and chef. Think ‘MacGyver food solutions’ and ‘Make Food not War’. The Creative Chef’s humour and unique way of looking at the world are reflected in these cards. Author: Jasper Udink ten Cate | 25 postcards in a book | 15 x 10 cm | £ 8.95 | ISBN 978 90 6369 440 1

2nd printing

Get off the Internet Postcards The book Don’t Eat the Yellow Snow was published in the autumn of 2012 and is now already in its third printing. Apparently, Marcus Kraft’s collection of famous advice songs struck a chord with music lovers. In this postcard block, Marcus collected the 20 best advice songs which you can send to someone as a postcard. Ideal for when you want to send someone a comforting thought, invite them for dinner or any situation you feel would fit one of these famous pop song cards. Concept: Marcus Kraft | 20 cards | 16.5 x 12 cm | £ 8.95 | ISBN 978 90 6369 328 2

70

Philographics Postcard Book Philographics is all about explaining big ideas in simple shapes. Now the author of the much-beloved book ‘Philographics’ has selected 24 of the most popular isms and images and turned them into a postcard book. So you can send out the ones you love best to your friends or just pin them on your wall or frame them. Design: Genis Carreras | 24 postcards in a book | 16.5 x 12 cm | £ 8.95 | ISBN 978 90 6369 389 3

Creatures of Creativeland A murder of crows. A crash of rhinos. Why is it that animals got all the fun collective nouns? For too long the humble creative folk of officeland have sat there silently. Enough is enough. At long last we have a comprehensive taxonomy that does justice to the various subspecies of the creative workforce. This postcard book contains 20 cards that visualise the tribes of the creative class, like a panic of Account Managers, a feast of Freelancers, and so forth. Concept: Jana Pejkovska and Adrian Flores | 20 postcards in a book | 16.5 x 12 cm | £ 8.95 | ISBN 978 90 6369 390 9


Games

NEW

NEW

3rd

printing

Pixel-Art Game – The Milkmaid

Pixel-Art Game – Café Terrace at Night

Old Masters Memory Game

Pixel-Art Game allows you to observe masterpieces closely. Match the original image with its pixelated copies by zooming into Vermeer’s famous The Milkmaid. The painter’s colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and can be played with multiple players.

Pixel-Art Game allows you to observe masterpieces closely. Match the original image with its pixelated copies by zooming into Vermeer’s famous The Milkmaid. The painter’s colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and can be played with multiple players.

‘Old Masters Memory Game’ collects the most famous and beloved portrait painters from the 16th and 17th centuries. The task, as always, is to collect two cards that make one set: in this case, two portrait paintings by the same painter. The sets are clearly recognisable by the posture of the figure, facial expression, the style of painting, and attributes like clothes and hairstyle. To help, there is always the brochure with all the paintings in pairs and a little explanation about the painters.

Concept: Vanessa Catalano | 32 cards | box with sleeve | 13 x 6 x 2.5 cm | £ 8.95 | ISBN 978 90 6369 481 4

Concept: Vanessa Catalano | 32 cards | box with sleeve | 13 x 6 x 2.5 cm | £ 8.95 | ISBN 978 90 6369 482 1

Concept: Mieke Gerritzen | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 386 2

2nd printing

Collage Memory Game

Optical Illusions Game

Numbers Game

Collage art allowed artists to engage with existing materials, to which they could assign new contexts in order to create a brand new artwork. Ranging from newspapers and magazines to maps, tickets, propaganda, photographs, ribbons, postage stamps, paint, text and found objects, the elements of collage participate in a handy creative process of putting artworks together and even breaking them apart, in an artistic exploration unto the unknown.

Optical Illusions Game is a new game that resembles the memory game, but with three bonuses: 1. Instead of a set of two the player has to find a set of four. 2. When the set is completed, the player has to assemble the four cards into one image. 3. Presto: the four cards form an image of an optical illusion to discover and marvel at.

Numbers Game is a new game concept that resembles the memory game play but with some interesting differences. The game consists of four sets of 20 cards. The goal of the game is to collect one set of 20 cards. The numbers on the cards have been photographed on the streets of cities around the world, from house numbers to traffic signs and commercial signage.

Anja Brunt | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | Boxed set | £ 13.95 | ISBN 978 90 6369 466 1

Concept: Paul M. Baars | with playing rules in English, Dutch, German, Spanish and French | 20 optical illusions | 80 cards in a box | 14 x 14 x 2.6 cm | £ 13.95 | ISBN 978 90 6369 388 6

Concept: Paul M. Baars | with playing rules in English, Dutch, German, Spanish and French | 80 illustrations | 80 cards in a box | 14 x 14 x 2.6 cm | £ 13.95 | ISBN 978 90 6369 370 1

71


Games

2nd printing

Mezza Card Game

The Startup Game

Dilemmarama The Game

Being empty-handed never felt this good. Be the first to get rid of your cards in this quirky and fun variation of the popular game ‘shithead’. The ½ card is key. Do not let it fool you: this lowest card can suddenly become the highest. Combine it with the 9 ½ to dismiss the whole discard pile. Or create a sum of 7 by adding it to 6 ½, so the next player has to skip a turn. In Mezza Card Game you have to maintain the balance between strategy and speed. Play fast to lose extra cards, but be careful not to end up with one final card.

Being entrepreneurial is hard, you take risks, think out of the box, have to convince people and start from zero. You win some and you lose some. So while you are at it the most important thing is that you have fun. To have your friends, families or classmates helping you out and supporting is essential. This game is fun, it looks good, it produces great ideas and all your friends and family will like it. What more do you expect from a game about entrepreneurship?

‘Dilemmarama the Game’ turns the old question into a social and exciting game full of hard choices with rough edges and quirky options, to laugh about, discuss, and battle over. The creators brought the ‘Would you rather’ question to new heights by adding funny illustrations and by inventing some tricky rules so you can play Dilemmarama with your friends as a game.

Author: Thomas Michaël | 68 cards in a box | 7 x 2.1 x 4 cm | £ 13.95 | ISBN 978 90 6369 472 2

Author: SixWaypoints | 68 cards in a box | 14 x 11 x 4 cm | £ 13.95 | ISBN 978 90 6369 442 5

Concept: Dilemma op Dinsdag | 64 cards in a box | 9.8 x 13.3 x 4 cm | £ 13.95 | ISBN 978 90 6369 424 1

2nd printing

Make a Face Memory Game

Street Style Memory Game II

Street Style Memory Game III

The cards of this new memory game depict all kinds of funny faces created with everyday DIY materials such as paper, cardboard, elastic bands, brushes, buttons, et cetera. Your task, as ever, is to find the matching faces made with the same materials. Playing the game gives you tons of inspiration for creating your own faces or other figures with everyday materials.

This a completely new version of our bestselling Street Style Memory Game by Barbara Iweins. Now you can play with new street styles and iconic people from all corners of the globe, all photographed on the streets of Amsterdam. Street Style Memory Game sold over 10,000 copies to date and is loved by the international fashion and style press.

This is the new third edition of Barbara Iweins’ much applauded Street Style Memory Game. The first two versions of this game sold over 15,000 copies and the international press was unanimous: The Cool Hunter declared it one of the coolest products of the year; Vogue Italy named it an excellent exercise for aspiring Vogueistas; Wired loved it and Nylon just called it brilliant.

Author: Anja Brunt | 2 x 30 cards | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 348 0

72

Concept and photography: Barbara Iweins | 2 x 25 cards | 13 x 10 x 3 cm | £ 10.95 | ISBN 978 90 6369 270 4

Concept and photography: Barbara Iweins | 2 x 25 cards in a box | 13 x 10 x 3 cm | £ 10.95 | ISBN 978 90 6369 336 7


Games

2nd printing

Street Art Memory Game This new title in the series of memory games celebrates the popular field of international street art. Your task is to match two works by the same street artist. Great fun to play and you will gain more knowledge of the iconic and often visually engaging works of modern street artists such as Banksy, Os Gêmeos, Aakash Nihalani, JR, Kobra, Shepard Fairey, Boxi and Jilly Ballistic. Editors: Janne Ettwig and Lilian van Dongen Torman | 60 illustrations | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 322 0

5th

printing

Fake for Real Memory Game The images of Fake For Real Memory Game – both historical and contemporary – playfully visualise the classic theme of fake and real. The fun isn’t just in playing the memory game, but also in the surprising, slightly dissimilar images. Can you tell what is fake and what is real? Published in collaboration with All Media | Editors: Arnoud van den Heuvel, Hendrik-Jan Grievink, Mieke Gerritzen, Koert van Mensvoort and Rolf Coppens | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 177 6

2nd printing

8th

printing

Twins Memory Game (new edition)

Visual Power Memory Game

After five printings of the first Twins Memory Game, the creator of the game, Maaike Strengholt, has come up with a complete new version of this familiar mind teaser. 30 pairs of identical twins, new people, new photography, same assignment: find the most matching sets of identical twins and win.

The photographs on the playing cards of this game are picture montages sampled from images imprinted on our visual memory as icons of the mass culture in which we live. This surprising and contemporary version of the memory game is great fun to play and good for training people’s power to remember. It guarantees hours of amusement around the kitchen or dining room table.

Concept: Maaike Strengholt | Photography: Dim Balsem | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 301 5

2nd printing

Brand Memory Game This game is all about knowledge of brands. Hendrik-Jan Grievink has made a selection of 30 internationally well-known brands, showing neither logo nor name on the images. The challenge is to find matching sets, based solely on their style elements and characteristic colours and a short description of the brand. Playing this game offers great fun and an excellent test of your brand knowledge. Concept: Hendrik-Jan Grievink | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 262 9

Authors: Mieke Gerritzen and Koert van Mensvoort | 14.5 x 7.5 x 5 cm | 2 x 30 cards in a box | £ 13.95 | ISBN 978 90 6369 098 4

2nd printing

You Are What You Eat Memory Game Marije Vogelzang, author of the successful Eat Love book, adds a fantastic game to the BIS list of memory games; unsurprisingly, it is all about food. Marije Vogelzang selected food that has a specific and consistent effect on our body. The task is to correctly match a food to its effect on our body. Examples include cola and burping, garlic and bad breath and pepper and sneezing. Concept: Marije Vogelzang | 2 x 25 cards in a box | 14.5 x 7.5 x 4.5 cm | £ 13.95 | ISBN 978 90 6369 272 8

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Games

2nd printing

Can You See What I See Memory Game Everyday objects get a whole new meaning or come to life by adding small sketches to them. This is the principle for this new poetic and funny memory game. One card shows an everyday object and the matching card makes you look at the object in a different way because the artist added a little drawing. Concept: Tineke Meirink | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 299 5

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Play Van Abbe The Van Abbemuseum in Eindhoven is famous for its experimental approach towards art’s role in society. Its collection includes key works by Lissitzky, Chagall and Picasso. It is no surprise that the museum welcomed the idea of creating a memory game. The sets have striking similarities in subject or technique, but are never by the same artist. Edited by: Van Abbemuseum | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 241 4


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Index 1/100: 1 to 1 The essence of Retail Branding and Design 7 Principles to Complete Co-Creation, The 75 Tools for Creative Thinking

p. 46 p. 44 p. 49

A: Anthon Beeke It’s a Miracle! Augmenting Alice Are We There Yet? Art Is Everywhere Art of Parenting, The Art of Wonder, The

p. 55 p. 51 p. 48 p. 64 p. 66 p. 51

B: Bio-Structual Analogues in Architecture Blue is the New Black Book of Do-ness, The Brand Memory Game Brand the Change

p. 59 p. 50 p. 63 p. 73 p. 46

C: Can You See What I See Memory Game CEX Sells Change Ahead Co Lab: Collaborative Design Survey Collage Memory Game Composing Architecture & Interior Design Computational Architecture Conceptcode Conditional Design Connect Contrarian Branding Convivial Design Toolbox Create to Conquer Create with Artists Creative Chef Creative Chef Postcards Creative Thinkers Excercise Book Creative Personal Branding Creativity + Creativity in Business (Creativity Today) Creatures of Creativeland

p. 74 p. 44 p. 44 p. 53 p. 71 p. 58 p. 59 p. 45 p. 60 p. 52 p. 46 p. 44 p. 57 p. 63 p. 64 p. 70 p. 49 p. 50 p. 50 p. 48 p. 70

D: Dear Fashion Diary Delft Design Guide Designer As‌, The Designing Diagrams Designing for the Common Good Design My Privacy Design Roadmapping Design.Think.Make.Break.Repeat Design Transitions Different Brains, Different Approaches Digital Manufacturing in Design and Architecture Digital Metrics Field Guide, The Dilemmarama The Game Divergent Convergent Thinking Book, The Do-It-Yourselfie Guide, The

84

p. 65 p. 54 p. 51 p. 56 p. 52 p. 53 p. 45 p. 54 p. 52 p. 46 p. 59 p. 45 p. 72 p. 49 p. 65


Index Don’t Do this - Game Don’t Eat the Yellow Snow Don’t Read this Book Don’t Talk, Just Kiss Dynamic Identities

p. 49 p. 63 p. 49 p. 63 p. 54

E: Eccentric Structures in Architecture Event Design Handbook Exceptionally Simple Theory of Sketching, The

p. 60 p. 50 p. 55

F: Fake for Real Memory Game Fast Guide to Architectural Form, The Folding Architecture Form of Design, The From Selling to Co-Creating F***ing History of Swearing, The

p. 73 p. 58 p. 60 p. 53 p. 45 p. 65

G: Get Agile Get off the Internet Postcard Book Graduation Guide for Design Students Grote Dilemma op Dinsdag Spel, Het

p. 50 p. 70 p. 57 p. 78

H: Hidden Persuasion Home Made Food Notebook Hotchpotch How to Be a Better Tourist How to Have Your Cake and Eat it too How to Research Trends How to Visit an Art Museum

p. 46 p. 65 p. 56 p. 64 p. 47 p. 45 p. 64

I: I don’t know where I am going, but I want to be there Identity Colour Codes Innovation Expedition, The Innovation Maze, The Innovative Architecture Strategies Inspiration - design methodology in architecture

p. 57 p. 54 p. 47 p. 48 p. 58 p. 58

K: Know your onions Know Your Onions Web design

p. 56 p. 56

L: Little Creative Thinker’s Exercise Book Logo Life Logo RIP LOIS Logos

p. 49 p. 54 p. 67 p. 54

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Index M: Make a Face Memory Game Make Design Matter Mastering The Art of Negotiating Medium is the Message, The; Ridiculous Advertising Rules Meta Products, Building the internet of things Mezza Card Game Modular Structures in Design and Architecture

p. 72 p. 51 p. 44 p. 67 p. 53 p. 72 p. 59

N: Never Leave the House Naked Never Photograph People Eating Never Sleep with the Director Never Touch a Painting when it’s wet Never Use More Than Two Different Typefaces; Ridiculous Typography Rules Never Use Pop Up Windows; Ridiculous web design rules Never Use White Type on a Black Background Notes on Design Not Invented Here Numbers Game

p. 66 p. 67 p. 66 p. 66 p. 67 p. 67 p. 67 p. 51 p. 48 p. 71

O: Old Masters Memory Game Once Upon a Time I Was... Once Upon a Time I Wanted to be… Once Upon a Time I Went Operative Design Optical Illusions Game

p. 71 p. 61 p. 61 p. 61 p. 60 p. 71

P: Performative Geometries Philographics Philographics Postcard Book Pitching Ideas Pixel Art Game - Café Terrace at Night Pixel Art Game - The Milkmaid Politics of Design, The Pop-Up City - City-Making in a Fluid World Product Sketches

p. 59 p. 63 p. 70 p. 50 p. 71 p. 71 p. 52 p. 58 p. 55

R: Reading Letters Read Nothing in Here

p. 56 p. 66

S: Save the Humans! Secret of the Highly Creative Thinker, The Service Innovation Handbook, The Seven Laws of Guaranteed Growth, The Shaping Text Simplicity: A Matter of Design Sketching Sketching -The Basics Sketching: Product Design Presentation Social Climber’s Handbook, The Spontaneous City, The Startup Game, The Storytelling on Steroids Strategic Design

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p. 65 p. 48 p. 47 p. 45 p. 57 p. 53 p. 55 p. 55 p. 55 p. 65 p. 58 p. 72 p. 46 p. 51


Index Street Art Memory Game Street Style II Street Style III Supersurfaces Sustainist Design Guide

p. 73 p. 72 p. 72 p. 59 p. 52

T: Thinking in Ser vices Think Like a Designer, Don’t Act Like One Think Like a Lawyer Don’t Act Like One Think Like a Manager Don’t Act Like One Think Like an Artist, Don’t Act Like One This Human This is a Good Guide - for a Sustainable Lifestyle This is my Berlin This is my London This is my New York This is my Paris This is Service Design Thinking Transformations: 7 Roles to Drive Change by Design Trashures True Size of Food Twins Memory Game - New edition Type Tricks

p. 47 p. 62 p. 61 p. 61 p. 61 p. 44 p. 64 p. 68 p. 68 p. 68 p. 68 p. 47 p. 52 p. 63 p. 64 p. 73 p. 56

V: Van Abbe Memory Game Vision in Product Design Visual Power Memory Game Visual Thinking

p. 74 p. 53 p. 73 p. 48

W: What Are They Saying About You? Work Hard Play Harder Write Nothing in here Writing Notebook: City, The Writing Notebook: Family, The Writing Notebook: Food, The

Y: You are what you eat Memory Game Your Work and Your Life

p. 62 p. 57 p. 66 p. 68 p. 68 p. 69

p. 73 p. 62

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Books and gifts for the creative minds

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