Work Goals Make Choices Fall 2018
Contents 2 4 6 8 10 12 14 16 18 20 22 24 26 28
New titles Products that Flow Designing With(in) Public Organizations Music Thinking When the Box is the Limit Inspiration for Innovation Creativity Works! Visual Doing Visual Doing Workbook & Visual Thinking Workbook My Photography Toolbox To Don’t List Little Creative Thinker’s Connection Dominoes Think Like a Parent, Don’t Act Like One Linjaa Pop Music Wisdom - Free Your Mind Postcard Block - Eat Your Heart Out Postcard Block
44 45
Recent titles Brand the Change Thinking in Services Design. Think. Make. Break. Repeat. Pitching Ideas Don’t/Do This - Game Creativity + Little Creative Thinker’s Exercise Book Composing Architecture and Interior Design This is a Good Guide - for a Sustainable Lifestyle Think Like a Designer, Don’t Act Like One The Social Climber’s Handbook The Art of Parenting How to be a Better Tourist Pixel Art Game - Café Terrace at Night - The Milkmaid Design Roadmapping Mozaa
46 48
Design and creative business bestsellers Gift books and games bestsellers
50 50 56 61 63 69 70 71
Backlist by category Creative Business Design Architecture and Spatial Design Gift Books Notebooks Postcard Books Games
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Notes
77 80
Contact Index
30 31 32 33 34 35 36 37 38 39 40 41 42 43
Cover image taken from To Don’t List, p. 20
Dear reader, To do or not to do, that’s the question... Time is something we are always short of. Creative people have ideas, bad, good, weird, clever and sometimes even brilliant ideas, but just not enough time to execute them (well). The To Don’t List helps you to focus and to make choices in your work goals and life goals. It’s all about choices!
Learning more about design thinking enhancing my creative skills
BIS Rocks!
practise my visual communication skillset
Of course we have new titles that would fit your goals, here are a few suggestions: # 1 Music Thinking Jam Cards; using Music Thinking – thoughts, learnings and methods from the big world of music to inspire you with a new way of thinking to solve problems, reach goals or just have fun. Products that Flow; in order to stop producing waste we need to rethink our approach to fast-moving consumer goods. This book describes circular business models and design strategies. # 2 When the Box is the Limit; offers you a real suite of techniques on how to use natural or self-imposed constraints to the benefit of innovation. Creativity Works; creativity is the number one skill that keeps you relevant on the job market. Practise your basic skills to become (more) creative. #3 Visual Doing; a handbook for incorporating visual thinking into your daily business and communication. Learn how to show and share your ideas in a fun, clear and compelling way. Together with the workbooks they will improve your visual craftsmanship and broaden your skillset. We have many more new titles. Browse through our catalogue and you will most likely get all the inspiration you need. Thanks to our wonderful authors who make this possible! Don’t forget to stay connected via our social networks: like, share and spread the word! As always, if you have a good idea for a new project, don’t hesitate to contact us. We would love to hear from you! The BIS Publishers team, Bionda Dias Bionda@bispublishers.com
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New titles Products that Flow Circular Business Models and Design Strategies for Fast-Moving Consumer Goods By Siem Haffmans, Marjolein van Gelder and Ed van Hinte A large part of our current linear economy consists of fast-moving consumer goods. After a short usage period the product becomes waste, which ends up in a waste treatment plant for recycling or incineration or, unfortunately, leaks into the environment on landfills or as plastic soup. Should we stop consuming these products? Can we live without packaging, consumables and fashion? We could do without them, but sometimes we do need packaging to protect a product and to prevent food waste.
• It’s not about linear problems, but about circular solutions • Describes circular business models and design strategies illustrated with lots of examples and cases, to inspire designers, marketers and business developers • Presents a new framework for designing circular alternatives
Related to: Sustainist Design Guide, page 57
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In order to stop producing more waste we need to rethink our approach to those consumables. We need a more circular approach, starting at the beginning of production and consumption: the design. Through circular business models and design strategies Products that Flow demonstrates how end-of-life products can become a resource for new ones instead of becoming waste. The book describes circular business models and design strategies to inspire designers, marketeers and business developers. Siem Haffmans has over 25 years of experience as a sustainable designer and is a strategic consultant on sustainable innovation and the circular economy. Marjolein van Gelder is a strategic consultant at Partners for Innovation, working on the circular economy and the CIRCO project. Ed van Hinte started the design research facility DRS22 in The Hague. DRS22 performs design research on public space, communication and lightweight structures. 128 pages | 25.5 x 20 cm | flexicover | ISBN 978 90 6369 498 2 | £ 28.00 | Publication date: August 2018
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New titles Designing With(in) Public Organizations Building Bridges Between Public Sector Innovators and Designers By André Schaminée Many contemporary societal issues have grown to be too complex to solve with traditional approaches. It is no wonder that design practices increasingly appeal to public organisations as a new and promising approach. But, before we can make the collaboration between designers and public organisations a success, we have to acknowledge that there are vast differences between their approaches. Because if we don’t, we will experience major upsets and often a disappointing impact. In this book, the author introduces the art of context building – creating and maintaining the right context within public organisations for an honest, thorough and yet manageable design process.
• First book that bridges the field of design and organisational science • Built on the years of practice and knowledge of the author; a pioneer in the collaboration between designers and public organisations • Easy to understand and to apply frameworks
Related to: Designing for the Common Good, page 57 This is Service Design Thinking, page 52
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In the first part of the book, the author introduces in clear chapters change management, stakeholder management, coalition building and power from a design perspective. In the second part of the book, the author explains how to apply the new insights in order to establish and maintain the right context for designing within public organisations. André Schaminée is a pioneer in the field of design. Working from Twynstra Gudde, one of the Netherlands’ leading consultancy firms, he has built a business in successfully bringing design strategies to public organisations. Schaminée was trained as an urban designer, founded two record companies and he is a guest lecturer at various art and design schools and universities. He also works as a trainer in the field of management. 192 pages | 25 x 18 cm | paperback | ISBN 978 90 6369 497 5 | £ 29.95 | Publication date: October 2018
In de samenwerking tussen designers en publieke organisaties, mag duidelijk zijn dat de positiemacht bij de publiek organisatie ligt. In het hoofdstuk over samenwerken heb ik laten zien dat wanneer er sprake is van taaie vraagstukken, positiemacht minder gewicht in de schaal legt. Dat betekent ook dat publieke organisaties binnen taaie vraagstukken zoekende zijn naar de invulling van hun rol. Juist in die situaties heeft de designer machtsbronnen die helpen om resultaat te boeken. Machtsbronnen waar publieke organisaties veel minder over beschikken. Navolgend zal ik een niet uitputtende lijst van machtsbronnen beschrijven waar designers over beschikken. Deze machtsbronnen kunnen naast elkaar worden toegepast.
Power By Inspiration De meest voor de hand liggende machtsbron is wellicht de inspiratie die
een designer biedt. Niet zeggen hoe het moet, maar laten zien hoe het kan. Dit is een machtsbron die enthousiasmeert en bovendien mediageniek is, waardoor designers meer dan anderen een podium hebben om hun verhaal te doen. Hierdoor gaan soms deuren open die gesloten blijven als je de formele weg probeert te bewandelen.
Num sequis solores eturion con et ommolorescil is eost enis mil id maxim iunt etur, quunt et, sa cor re simpori temperum nimus simo que volecero eium volorupta auditaque ante pa consent labore nis explandis aute nossitat peri volecuptae custior sequis destet res coribus, que et esedis et acepe rernam excerunt assit et fuga. Nam fugiatestio quis nusam verorpore nis is aliqui ut occus esere doluptatem dit quaeptatibus nonsequam qui amet aboratur, core, omniam, qui veliquatiae sim sunt, none volorit idunt harchil endunda eribus. Ebis es eum et plibusdam esciis maximolore od que conserro torestrum et mintionecus.
Short Lines
Eén van de grootste publieke organisaties van Nederland vroeg aan het consultancybureau waarvoor ik werk om een voorstel te doen om het stakeholdermanagement naar een hoger niveau te tillen. Ons aanbod, waarvan een module design thinking deel uitmaakte, had de opdrachtgever overtuigd dat mijn bu-
Em. Lenimus alibust labore nia volorum ilicitata cuptati simolec toresciet as sum eum eum faciditate exerferemodi remque od est, voluptatur sent dolupti onsedi dolut liae ne nobis diostiis et quibusam hit esto exeratur reius uta quia sum ea sum eatiunt, sus seque laboresti bea cum qui ulparum que porro dolorum apit volor reritam liquia dolorepel int. Alis dollorem. Nam, eum fugitiorro cus dolest, ommoditae con estium, tor si omnimus ipsantiore sandis et parum con raecus exceata sanda velesci doluptur magnit, que plam int qui cus eaque nonsequia doluptate non non por aliquib usandam, omnim doluptur?
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DESIGN AND POWER
5 Design and Power
In het inleidende hoofdstuk introduceerde ik taaie vraagstukken. Dit zijn vraagstukken die niemand helemaal begrijpt en waar niemand helemaal over gaat. Er zijn vele methodes en technieken om deze vraagstukken aan te pakken. We noemen deze ook weleens veranderstrategieën. Vraagstukken worden taai als de vertrouwde veranderstrategieën niet meer werken. Maar wat zijn in de publieke sector die vertrouwde veranderstrategieën en hoe verhouden ze zich tot een designaanpak? Dat laatste is een belangrijke vraag, want zelfs al wordt je als designer met open armen ontvangen door mensen in een publieke organisatie, dan nog kun je onverwacht veel tegenwerking ervaren. Ik noem het daarom ook weleens Friendly Fire. Niet alleen de processtappen, ook de uitkomst van het proces wordt met minder enthousiasme begroet dan je zou verwachten. De weerstand ligt daarbij lang niet altijd aan de oppervlakte en is dikwijls vrij subtiel. In dit hoofdstuk ga ik daarom in op verschillende veranderstrategieën, waarvan design thinking er één is. Ik laat zien welke veranderstrategieën in de publieke sector dominant zijn en hoe deze reageren op design thinking. Dit hoofdstuk helpt Friendly Fire te voorspellen en te verklaren. In hoofdstuk 6 sta ik wat langer stil hoe ermee om te gaan.
DESIGNING WITH(IN) PUBLIC ORGANIZATIONS
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Macht is het vermogen om anderen te beïnvloeden. Mensen met macht hebben meer vermogen tot beïnvloeding dan de ander . Wat mag en wat mag niet? Gaan we linksom of rechtsom? Hoe worden middelen verdeeld? Maar ook: wie mag er meedoen en wie staat aan de zijlijn? En wat zijn de spelregels waarlangs besluiten worden genomen? Macht is verbonden aan hiërarchie. Dat een CEO of een Wethouder macht heeft, is voor iedereen evident. Dit noemen we positiemacht. Positiemacht geeft iemand het mandaat en de legitimiteit om besluiten te nemen en gedrag af te dwingen. In hoofdstuk 4 besprak ik een tweetal rollen van publieke organisaties waarbij positiemacht belangrijk is (regisseren en partneren). Maar ook één rol waarbij positiemacht veel minder speelt, namelijk de faciliterende rol. In dat geval is persoonsmacht veel belangrijker. Beide vormen, positiemacht en persoonsmacht licht ik navolgend toe.
Power By Position Positiemacht is tot op ze6
Voluptatur sam, tet recepud igenis eius cum nihil eaque laut pe quam es se coriae. Ut maximenis simus ea sunt fuga. Lum estius sunt esto eic temporpor sintemporis aut odisint qui blabore ererci aliqui dolum hit volendest, unt as res qui nis voloresciae nestibus volum event rest, ipicill eserum intia volenectis aruptas dolorio voloribusae voluptaquid ut vollabo reptiusam expla dolore nimpores et qui rest, que dem fugitaquas dolorum inienecabo. Epercia doluptur? Occatusda nectotatio. Nimagni magnam quos aut la solestiat quatati atiaspe comnis soluptint que rerspient offic te labo. Os atur?
CASE
Debate
Tijdens de Dutch Design Week organiseerde ik een debat tussen drie bestuurders over het toepassen van design binnen de overheid. De drie bestuurders waren achtereenvolgens Wethouder in de gemeente Eindhoven (een middelgrote stad in Nederland en tevens thuisbasis van de Dutch Design Week en de Design Academy), een Gedeputeerde van de Provincie Brabant en de Watergraaf van het Waterschap de Dommel. Ik had deze bestuurders uitgenodigd omdat zij alle drie een belangrijke ambassadeur zijn van design thinking binnen de overheid. In de zaal zaten hoofdzakelijk designers en ambtenaren, die zich actief mengden in het gesprek. Tijdens de introductie vroeg ik voor de zekerheid aan de zaal of men wist wat Wethouder, Gedeputeerde en Watergraaf inhield. Waar ik al een beetje rekening mee hield bleek het DESIGNING WITH(IN) PUBLIC ORGANIZATIONS
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geval. De meeste designers moesten daarop het antwoord schuldig blijven. Aan de aanwezige docenten van verschillende opleidingen heb ik gevraagd of zij bestuurskunde als vak aan hun studenten aanboden, maar dat was niet het geval. De aanwezige bestuurders reageerden daar overigens verrassend mild op – waarschijnlijk was het ze al eens eerder opgevallen. De teneur was, ook bij de aanwezige ambtenaren die al eens met designers hadden gewerkt: wij brengen de designers wel in positie. Die grondhouding lijkt me bijzonder vruchtbaar, maar als designer geef je een belangrijk stuk regie van het designproces daarmee uit handen. ker hoogte vrij eenvou dig te doorgronden. Zeker in de publieke sector is positiemacht transparant. Hoe de machtsstructuur is georganiseerd, wie een bestuurlijke functie heeft en wat diens portefeuille is, is allemaal openbare informatie. Ook worden de ambities (op hoofdlijnen) in openbare documenten vastgelegd, plus de investeringsagenda om die doelen te bereiken. Voor wie wil, is het doenlijk om te doorgronden hoe positiemacht is georganiseerd binnen de publieke sector.
Voor designers die met publieke organisaties willen samenwerken aan maatschappelijke vraagstukken waarbij systeemveranderingen noodzakelijk zijn, is bestuurskundig inzicht onontbeerlijk. Je moet weten waar verantwoordelijkheden en bevoegdheden liggen, om een goed idee werkend te krijgen. Hier ligt nog wel een opgave. Designopleidingen nemen weliswaar dergelijke vraagstukken ter hand, maar equiperen studenten nog zelden met basis bestuurskundige kennis. Zo kan het gebeuren dat ik designers tegenkom die trots vertellen met ‘de gemeente’ te hebben gesproken, maar geen idee te hebben of het een wethouder, raadslid of ambtenaar betrof. Dat maakt echter nogal verschil.
Een stuk ingewikkelder wordt het met gedelegeerde positiemacht. Iemand heeft een taak gekregen met, in het gunstige geval, bijbehorende bevoegdheden. In de publieke sector kun je bijvoorbeeld denken aan een directeur of een ambtenaar. Over gedelegeerde positiemacht is veel minder toegankelijk vastgelegd. Er zijn vaak geen openbare organogrammen. Gedetailleerde plannen en begrotingen liggen niet op straat. Het is dus vaak niet helemaal duidelijk wie je waarvoor moet hebben. Bovendien is gedelegeerde positiemacht een stuk meer fluïde dan de
DESIGN AND POWER
Stel je voor dat een oplossing iedere vorm mag hebben. Hoeveel ruimte zou dat bieden? Publieke organisaties werken veelal in vaste vormen. Denk aan stuur- en regiegroepen, klankbordgroepen et cetera. Eindgebruikers worden dan verleid (of gedwongen) om in een vorm te stappen die voor publieke organisaties vertrouwd is. Dit is meestal precies niet wat de situatie nodig heeft, omdat in die vormen geen volwaardige relatie kan ontstaan. Om de beleving van eindgebruikers centraal te kunnen stellen en mensen de gelegenheid te geven tot co-creatie en eigenaarschap worden andere vormen gevraagd.
Ik moest grinniken toen ik de verbazing zag bij mijn collega’s toen zij ontdekten dat van het team, bestaande uit senior-adviseurs en één designer (die bovendien verreweg de jongste van het team was), de designer het kortste lijntje had met de allerhoogste baas. hadden gewerkt: wij brengen de designers wel in positie. Die grondhouding lijkt me bijzonder vruchtbaar, maar als designer geef je een belangrijk stuk regie van het designproces daarmee uit handen.
CASE
DESIGNING WITH(IN) PUBLIC ORGANIZATIONS
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Power By Material
reau de partij is die het meest voorop loopt met stakeholdermanagement. Enige tijd later vertelde Manon van Hoeckel, de designer die ik bij deze module wilde betrekken tussen neus en lippen door dat ze die week een gesprek had gehad met de hoogste baas. Hij had haar op TV gezien in een young talent show, was geïnspireerd geraakt en wilde weten hoe haar (voor zijn organisatie exotische) manier van werken zou kunnen helpen.
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DESIGNING WITH(IN) PUBLIC ORGANIZATIONS
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Fake it until you make it. Van designers leerde ik dat het krachtiger is om gewoon te doen, dan om er eerst over te gaan vergaderen. De eerste keren voelde het ongemakkelijk, gewend als ik was om samenwerking te ontwikkelen binnen traditionele en breed geaccepteerde vormen. Ik ervaarde de ruimte om het anders te doen als enorm. Het bleek me dat er in de publieke sector juist behoefte is aan andere vormen. En in dat enkele geval dat die ruimte er niet bleek te zijn, leerde ik: vergeving is makkelijker te krijgen dan toestemming.
Power By Mentality Iedereen die onderdeel is van het vraagstuk, moet onderdeel kunnen worden van de oplossing. Designers beginnen daarom bij de mens en niet bij het systeem. Daardoor staat er veel minder tussen hen en de eindgebruiker in de weg. Designers zijn als mens niet per sé meer empathisch dan medewerkers van publieke organisaties. Ze zijn echter wel.
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CASE
Co — Creation And Ownership Designer Tabo Goudswaard weet als geen ander dat het ontwikkelen van een volwaardige samenwerking een ontwerpvraag is. In onze projecten ontstonden onder meer een Coöperatie voor Stoppende Boeren, De Buurbouw ( P. 00), een bestuurderssociëteit (zie H X, en zelfs een hele stad ( P. 00) . Ook plaatste Tabo een straatnaambord met ‘Om - De Beste Omweg van Nederland’ in Almere ( P. 00) terwijl nog helemaal niet zeker was DESIGNING WITH(IN) PUBLIC ORGANIZATIONS
Macht is het vermogen om anderen te beïnvloeden. Mensen met macht hebben meer vermogen tot beïnvloeding dan de ander . Wat mag en wat mag niet? Gaan we linksom of rechtsom? Hoe worden middelen verdeeld? Maar ook: wie mag er meedoen en wie staat aan de zijlijn? En wat zijn de spelregels waarlangs besluiten worden genomen? Macht is verbonden aan hiërarchie. Dat een CEO of een Wethouder macht heeft, is voor iedereen evident. Dit noemen we positiemacht. Positiemacht geeft iemand het mandaat en de legitimiteit om besluiten te nemen en gedrag af te dwingen. In hoofdstuk 4 besprak ik een tweetal rollen van publieke organisaties waarbij positiemacht belangrijk is (regisseren en partneren). Maar ook één rol waarbij positiemacht veel minder speelt, namelijk de faciliterende rol. In dat geval is persoonsmacht veel belangrijker. Beide vormen, positiemacht en persoonsmacht licht ik navolgend toe.
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en wat diens portefeuille is, is allemaal openbare informatie. Ook worden de ambities (op hoofdlijnen) in openbare documenten vastgelegd, plus de investeringsagenda om die doelen te bereiken. Voor wie wil, is het doenlijk om te doorgronden hoe positiemacht is georganiseerd binnen de publieke sector. Voor designers die met publieke organisaties willen samenwerken aan maatschappelijke vraagstukken waarbij systeemveranderingen noodzakelijk zijn, is bestuurskundig inzicht onontbeerlijk. Je moet weten waar verantwoordelijkheden en bevoegdheden liggen, om een goed idee werkend te krijgen. Hier ligt nog wel een opgave. Designopleidingen nemen weliswaar dergelijke vraagstukken ter hand, maar equiperen studenten nog zelden met basis bestuurskundige kennis. Zo kan het gebeuren dat ik designers tegenkom die trots vertellen met ‘de gemeente’ te hebben gesproken, maar geen idee te hebben of het een wethouder, raadslid of ambtenaar betrof. Dat maakt echter nogal verschil.
Power By Position Positiemacht is tot op zeker hoogte vrij eenvoudig te doorgronden. Zeker in de publieke sector is positiemacht transparant. Hoe de machtsstructuur is georganiseerd, wie een bestuurlijke functie heeft DESIGN AND POWER
of dit concept in goede aarde zou vallen. Als mensen hem vroegen wat het te betekenen had, dan was zijn wedervraag: ‘wat vind je dat het zou moeten betekenen?’ Door te doen, ontstaat een nieuwe werkelijkheid. En door het daar ver te hebben, komen we vaak tot de essentie. Niet of we het moeten doen, maar hoe we het moeten doen.
Power By Invitation Draagvlak is in veel projecten een soort toverwoord om de handen op elkaar te krijgen. Maar hoe verkrijg je draagvlak? In de publieke sector wordt, zoals uitgelegd in het hoofdstuk over stakeholdermanagement, vaak gekeken naar degenen met belangen en het vermogen om die belangen te articuleren. In veel designprocessen is het juist de zwijgende minderheid, zijn het de groepen die de weg niet kennen, of de mensen die zich niet in een beleidstraject laten vangen, die het verschil maken. Of het nu de jongeren zonder startkwalificatie zijn uit de Buurbouw van Hoofdstuk X of de 5 VWO-ers uit hoofdstuk X, de resultaten die we met hen boekten en de voorstellen die we met hen ontwikkelden waren belangrijke bouwstenen voor het succes. De partijen
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Tabo Goudswaard, Mag Stad?, 2016
die normaal vanuit hun belang aan tafel zaten met de publieke organisaties, spraken hun waardering uit en gaven aan dat onze voorstellen een adequaat antwoord waren op de wens die zijn hadden.
Power By Depoliticizing Publieke organisaties zijn, zoals ik in het hoofdstuk over veranderen heb uitgelegd, erg bedreven in het ontwikkelen van voorstellen door het verzamelen van feiten en door te onderhandelen over belangen. Waar ze veel minder ervaring mee hebben is in het maken van voorstellen gebaseerd op de betekenis die vraagstukken hebben voor mensen. En juist daar is in taaie vraagstukken behoefte aan. Designers zijn juist weer goed om te werken vanuit betekenis. Maar om dat
DESIGN AND POWER
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New titles Music Thinking Jam Cards An Innovative Approach to Transforming Business, Society, and Self By Christof Zürn The Music Thinking Jam Cards contain inspirations from the big world of music for business, society and yourself. The card set consist of 38 inspiration cards and six cue cards. All inspiration cards have a keyword, a key visual, a trigger question, an inspirational quote, a link to a musical piece on Spotify and six cues that connect with the 6 cues of the Music Thinking Framework (shortly explained in the booklet). Music Thinking is the quest for the ultimate remix of empathy & strategy, plan & performance, thoughtfulness & playfulness, inspiration & transpiration, business & the arts. But first of all, it is a mentality in meaningful collaboration.
• First publication on music thinking and the Music Thinking Framework • About using music as a source for inspiration • Contains Spotify links (can be used with your mobile and the Spotify app)
There is no right way to have a jam card session, you can use them individually or with a group of people. • Improvise like a jazz musician and just flip through the cards. Find the card that is most interesting, exciting, disturbing or boring. What does this mean to you? • Play like a DJ and explore, make combinations and find the right collection that could be a latent need of your audience. • Think like a composer and start with one of the 6 cue cards. What is the most important starting point for you or your team? Find inspiration cards that contain this cue. Connect another cue. Christof is specialised in helping individuals, teams and organisations to make the step from iteration to innovation and transformation. He has more than 20 years of experience in multiple roles like Service Designer, Design Thinking Coach, Creative Director or Musician. Christof is a joiner by trade and has an MA in Musicology, Philosophy and History of Arts from the Karlsruhe Institute of Technology.
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44 cards | 18.5 x 18.5 cm | box | ISBN 978 90 6369 514 9 | £ 28.00 | Publication date: September 2018
ACTIVITY
WHAT ACTION COULD YOU DO WITHOUT ANY PLANNING?
IF YOU AREN’T MAKING A MISTAKE, IT’S A MISTAKE. MILES DAVIS
ATTENTION
MODULAR
WHAT IS YOUR INNER DRIVE?
WHAT IS THE SMALLEST ENTITY YOU COULD PLAY WITH? SONGS ARE PRETTY EASY. THEY ARE SMALL, THEY ARE MODULAR, THEY ARE ABOUT AS BIG AS A BAGEL.
KEEP SEARCHING FOR THAT SOUND YOU HEAR IN YOUR HEAD UNTIL IT BECOMES A REALITY. BILL EVANS
REHEARSAL
TOM WAITS
TRUST
ARE YOU SERIOUSLY PREPARED?
I PREPARE MYSELF FOR REHEARSALS LIKE I WOULD FOR MARRIAGE. MARIA CALLAS
WHO IS THE RIGHT PARTNER FOR YOU? WHEN THE MUSIC SUDDENLY STARTS IT CAN BE DIFFICULT TO RECOGNIZE WHERE WE ARE IN THE PROCESS AND WHICH IS THE RIGHT FOOT TO PUT FORWARD. THE BEST GUIDE, IN LAUNCHING A NEW DESIGN PROJECT, IS SOMETIMES JUST TO CHOOSE THE RIGHT PARTNER, CLEAR THE DANCEFLOOR, AND TRUST OUR INTUITION.. TIM BROWN
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New titles When the Box is the Limit Drive your Creativity with Constraints By Walter Vandervelde Innovators have long recognised that constraints very often stimulate or guide the process of creativity and innovation. When you work with limitation, creativity often comes to the surface organically as the most ultimate and natural solution. Restraints should never be a reason not to innovate. Often the contrary is true: restraints accelerate creativity, the driving force behind innovation. This book provides multiple inspiring examples from different industries, and offers the reader a real suite of techniques on how to use natural or self-imposed constraints to the benefit of creativity and innovation. The book is aimed at every professional who’s convinced that creativity plays a crucial role in the daily work environment, but is also aware of the boundaries that take away the illusion of ‘the sky is the limit’. Turning undeniable reality into a real creative advantage is the ultimate goal of this book.
• Motivates people through real-life examples of constraints leading to successful ideas • Offers a suite of very accessible techniques using real or forced constraints • Supported by structured canvases, playing cards or digital tools, which are all upgradeable online
Related to: Don’t Read This Book, page 64 Don’t / Do this Game, page 72 Inspiration for Innovation, page 52
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Walter Vandervelde started his business right after finishing his studies in communication design. His one-man design studio quickly evolved into a valued communications agency with international clients in a mainly business-to-business environment. He is now one of the pioneer professors of a new study course called Idea & Innovation Management at the Erasmus University College, Brussels. Besides his teaching activities he is now mainly an independent business creativity expert. 192 pages | 20 x 17 cm | paperback | ISBN 978 90 6369 512 5 | £ 22.00 | Publication date: September 2018
How 10 bags of dog poo could give two hours of light
THE POWER OF POO
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TRA NSLATION 1
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CONSTRAINTS DRIVE SOLIDARITY
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New titles Inspiration for Innovation 101 Lessons for Innovators By Gijs van Wulfen Inspiration for Innovation helps you to become a successful innovator. It offers practical insights, tips and tools and teaches you how to innovate. With 101 columns, this book inspires, confronts and surprises everyone who is looking for more inspiration on this topic. Using an expedition metaphor, it reveals how to achieve a strategic mind-set: timing, breaking patterns, understanding customers, creating a culture for innovation, and implementing innovation projects successfully. Every spread is a mix of intriguing pictures, graphics and inspiring stories. It’s a wonderfully designed book to inspire yourself or to buy as a gift for other people to become successful innovators. The 101 lessons in this book make you dream, think and act like a successful innovator.
• This book makes you dream, think and act like a successful innovator • Innovation bestseller author and winner of the ‘Management Book of the Year 2017’ award • Author of Innovation Expedition & Innovation Maze (30.000+ cps sold)
Related to: Creativity Works!, page 64 The Innovation Maze, page 52 Not Invented Here, page 53
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Gijs van Wulfen (1960, based in the Netherlands) is a recognised authority and worldwide keynote speaker on innovation. He is a LinkedIn Influencer and bestseller-author with 300,000+ followers, one of the leading authorities worldwide. His book The Innovation Maze was awarded Management Book of the Year 2017 in the Netherlands. In 2016 Gijs came second in the international Top 40 Innovation Bloggers. Frederik de Wal, a famous Dutch designer, has again done a splendid job in making Innovation for Inspiration a visually appealing book. 224 pages | 16 x 16 cm | paperback | ISBN 978 90 6369 496 8 | £ 13.95 | Publication date: October 2018
INNOVATING IS LIKE EXPLORING
01
HOW AMUNDSEN REACHED THE SOUTH POLE FIRST
The race for the South Pole was a big event at the beginning of the twentieth century. On October 19, 1911 Amundsen and four companions left his Antarctic base at the Bay of Wales on four light sledges and 52 dogs. On December 14, 1911 the team arrived at the South Pole, 33 days before Scott’s group. After 99 days, Amundsen’s team returned healthy and unharmed. However, on Scott’s return trip to base, he and his four companions all succumbed to starvation and extreme cold. Amundsen’s expedition benefited from the simple primary focus of being first which entailed a thorough preparation, meticulous planning, knowledge of Inuit Eskimo wilderness techniques, good equipment, appropriate clothing, a skilled handling of the sled dogs and the effective use of skis.
Amundsen’s attention to detail is evident in the improvements he made to the boots they would wear. In his preparation, he took the boots apart; making them large enough to fit a wooden sole. The weather could drop to any temperature without the cold getting through the wooden soles and the seven pairs of stockings. Amundsen’s careful preparation also included his study of innovations in snow goggles. He chose leather goggles with a slit opening for the eyes (the Bjaaland patent). They gave perfect protection and no one on the team experienced signs of snow blindness. The success factor of Amundsen was preparation; the ability to foresee difficulties and take precautions to meet or avoid those difficulties.
IDEATING
INNOVATING IS LIKE EXPLORING
37
IS A STEP IMPROVING INNOVATION IS A JUMP 06 IMPROVING IS A STEP STEP STEP STEP STE P STEP STEP ST INNOVATION IS A . ........... ....................... . . . . . . . JUMP. Innovation is vague: so many people, so many opinions. In essence everybody agrees that it refers to something new. A new product, - service, - process, - business model, way to engage customers, whatever.
The unclarity starts with ‘what do you consider new?’…. Take for example the first 10 Apple iPhones from 2007 - 2015. Which of them do you consider new? Well? I only consider the first iPhone new. That was a great big new idea. All other iPhones are improvements of the first device. Now don’t get me wrong. Some of the next versions of the iPhones, which I use myself, add great value. But that’s not the point. The main criterion is the newness of the offering. Apple improved their iPhone, they did not innovated it. The iPad, that was their next real innovation.
IMPLEMENTING INNOVATION
83
SUCCESSFUL INNOVATION IS A MATTER OF WILLPOWER
Innovators have to be open. They have to be able to imagine things that others cannot. But crucially, they are willing to take social risks to do things that others might disapprove of. You have to stick out your neck. When you share your ideas with others you will probably get a lot of negative reactions: No, it’s always done this way.... No, customers won’t like that!... No, we don’t have time for this…. No, it’s not possible.... No, it’s too expensive!... No, let’s be realistic…. No, that’s not logical…. No, we need to do more research…. No, there’s no budget.… No, the finance department won’t agree.... No, the market is not ready yet.... No, it might work in other places but not here.... No, that’s way too risky.... No, it doesn’t fit our strategy.... No, that’s for the future....
The single biggest obstacle in innovation is one small word: ‘no’. In 1928 it was the famous economist Joseph Schumpeter who wrote, ‘Successful innovation is a feat not of intellect but of will.’ Real innovators turn the ‘Nos’ into ‘Yesses’, as innovation does not stop at the first no; that’s the moment it really starts.
THE TESLA OF BIKES GOT A BRILLIANT IDEA
Products becoming damaged while being shipped was a real challenge for Dutch bicycle manufacturer VanMoof, ‘the Tesla of bikes’. They manufacture street bikes at the high-end of the market, equipped with lots of electronics. For some reason their bicycles, shipped in big cardboard boxes, were getting dropped and damaged by their shipping companies.
As business economist I love improvement. Striving for operational excellence and fostering improvements generates your profits today. Striving for innovation excellence though will generate your profits the day after tomorrow. You improve in small steps and you innovate in big jumps. That’s the difference between improvement and innovation. So please improve, but don’t forget to innovate in time.
The damage reports were a major problem for VanMoof. And they came up with a brilliant solution. What did they do? Instead of putting a picture of a bike on the box they printed a picture of a large flat-screen TV instead. Now their shippers thought that they were transporting flat-screen televisions, and nobody wants to damage a new, really big television. Instantaneously. The idea originated from one of the co-founders of VanMoof: ‘Earlier this year our co-founder Ties had a flash of genius. Our boxes are about the same size as a (really, really, really massive) flat-screen television. Flat-screen televisions always arrive in perfect condition. What if we just printed a flat-screen television on the side of our boxes? And just like that, shipping damage to our bikes dropped by 70–80%.’ The secret to havings a brilliant idea is quite simple: don’t accept the status quo. Defer your judgment and stop thinking.
4. GO 2. TAKE 5. REACH 3. WEAR 1. TRY
INNOVATING IS LIKE EXPLORING
97
5 SIMPLE EXERCISES TO BREAK YOUR PATTERNS It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change. This wonderful quote of Leon C. Megginson is still so relevant. That’s why it’s important for you to become aware of – and break your routines. Learning to break your own patterns is essential in leading your organization to change. I like to suggest 5 simple practical exercises:
1. Try to write with your other hand, just for one minute. Do you notice how strange this actually is... 2. Take a different daily route to work. You will be amazed what you discover on your way. 3. Wear your watch on your other hand for a day. It will feel strange, which is a great reminder for you to be more flexible.
4. Go to your favourite restaurant. Now really look around and observe the place for 30 seconds. You will see things you really never noticed before. 5. Reach out to one new person per day at work during a week and ask them what’s on their mind. Once you become aware of your patterns, your mind is open for change.
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New titles Creativity Works! Unleash your Creativity, Beat the Robot and Work Happily ever after By Coen Luijten and Joris van Dooren Scientists say half the work we do could soon be done by robots and creativity is the number one skill that keeps you relevant on the job market. Even if science is wrong, it’s still great fun to develop yourself creatively. In Creativity Works! the authors explain what creativity is and why we are less creative than we would like to be – blame it on our brains and the way we were treated as kids at school.
• Targets students to mid-career professionals with an interest in creativity, an open mind and at least a small sense of humour • Takes robotisation as a starting point, gives a practical roadmap to unleash and optimise creativity • Covers the complete process from the formulation of a powerful starting question to a successful pitch of the prototype of the invented concept
Related to: The Secret of the Highly Creative Thinker, page 53 Not Invented Here, page 53 Inspiration for Innovation, page 52
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In this book you’ll practise basic skills to become creative and learn how a smart creative process can be designed and executed. From the formulation of a good starting question to research methods that will give you great inspiration and insights, and from smart divergent thinking to brilliant idea judgement tools: it’s all in there. Furthermore, Creativity Works! gives you great instructions on successfully prototyping and selling your ideas, solutions and concepts. Let’s beat the robot and work happily ever after! Joris van Dooren started his career developing concepts as a creative in advertising and since 2009 he has taught creativity, advertising and branding at the Fontys University of Applied Sciences in the Netherlands. Coen Luijten worked for many years in the banking and insurance industry. He gained his Master’s degree in Imagineering (Master’s in Business Innovation) in 2017 and he has taught creativity, advertising and branding at the Fontys University of Applied Sciences in the Netherlands since 2010. 160 pages | 17 x 17 cm | paperback | ISBN 978 90 6369 506 4 | £13.95 | Publication date: October 2018
1. Cre a t i vi t y w o r k s May we ask you three questions?
Do you hate working? That’s great.
1. How often do you pick up cash from the bank counter? 2. How often do you pick up a video from the video store? 3. How often do you go to a travel agency? It is likely that you answered ‘never’ three times. You’re only three mouse clicks removed from paying for your new car, you binge-watch programmes to the max on Netflix and you use your smartphone to book your holiday to the Seychelles. That’s all great, besides for the people who used to work at the bank, the video store and the travel agency.
Because soon you will find yourself out of a job. Or creative. And that’s even better.
We live in novel times. Never before, technology developed at such a fast pace. In many instances this technology makes life easier. Hurrah. But there is also a downside to all this. It can throw the job market upside down. Because technology has the propensity to obliterate jobs. Imagine it’s your job, then it is bad news. Suddenly you find yourself unemployed.
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Too over-simplified? Ok, then we have some more questions for you. 1. When you get into a cab, does it have a driver? 2. When you are talking to someone in a language you don’t know, do you
the developments in the areas of speech software and speech translation. Of course, Google Translate may get it wrong sometimes, but translation software works fairly well.
Sadly we do not know exactly what type of work this will be during and after this period of transition. One thing is certain. It will be work that computers
need an interpreter? 3. When you don’t feel like cleaning yourself, do you ever hire a cleaner?
So do you think we will still need interpreters and translators after 2020? We think we will, even though it will be way less. It’s hard to keep up with all the
find difficult to carry out. Unpredictable activities, such as social work, that require a large degree of empathy. And above all: work that revolves around creativity.
It’s likely that you answered yes three times now. It’s also very likely that your answers will be very different ten years from now. Let’s take a look.
developments. Before you know it, you will be able to talk to your mobile device in your own language and fluent Chinese will come out at the other end.
Creativity works. We believe that the discovery of your creative abilities can help you in becoming and staying more successful. This way you can beat the
Google already presented a self-driving car in 2014, without a steering wheel that is. Yes, this was a test variant and there were still many obstacles to overcome. Tesla too, has come a long way in the development of self-driving cars. Of course, they too aren’t there yet. But in not too long it will be a reality. It is expected that self-driving cars will become available to consumers around 2020. That’s almost around the corner. Imagine which jobs could disappear because of this. Way less taxi drivers would be needed, less truck drivers, less couriers and less bus drivers. On to the second question. At this moment there are around 6000 living languages in the world. We think that’s quite a lot. Twenty years ago we were taught at our university that languages are so complex, that computers
robot. You will need to learn how to think and work differently. Is that bad? Not at all. Because discovering and developing your own creativity is really great. Even if all the scientists have it at the wrong end of the stick with all
Last remaining question. Cleaning, hardly anyone likes that. So we massively hire cleaning staff. For how much longer though? Dishwashers, washing
their doom scenarios, your work will benefit from integrating more creativity into it.
machines and tumble dryers are by now primitive robots . Self-operating vacuum cleaners have been on the market for a while. These machines should make some new friends not too long from now. Almost all current trend forecasting reports envisage fully functioning household robots in the coming years.
Let’s take a look at what exactly creativity entails and which skills you can develop to become more creative. And even more important, how you can be the director of your own creative process and come up with solutions that
How great, a buddy who never complains and never stops mopping, ironing and washing the dishes. Bye bye cleaner. So we already need less bank employees, less video shop employees, less travel agents, less professional
matter. In short, how you can become more creative and this way keep a future filled with good work in your sights.
“Professions in which creativity plays a big part are relatively safe.” Martin Ford, futurologist
Are you still up for it? Or would you rather become a robot?
drivers, less translators and less cleaners.
could impossibly translate them. Be honest, do you still think this? Look at
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According to Dr. Carl Frey and Dr. Michael Osborne of Oxford University
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you can draw up a much longer list of disappearing jobs. After a comprehensive study, these researchers stated at the end of 2013 that within
Especially, in the more advanced Western economies the damage will be felt. This could mean half of Japanese and a third of American and German employees. All of them will have to learn new skills to stay active on the job
20 years 47% of jobs in the United States could be carried out by robots. A
market.
seismic shift that will unfold in two different phases In the first phase robots will take up jobs in the fields of transport, logistics, manufacturing, construction, administration and sales. In the second phase, when developments within artificial intelligence have advanced even further, jobs in the fields of science, architecture and management will disappear. Frey and Osborne further elaborate on the field of defence, which is already showing clear patterns today. Soldiers are already being replaced by robots at times. A drone above Syria is remotely controlled from an airfield in the United States. Pilots are already obsolete in many planes. Many scientists reach the same conclusion as their colleagues in Oxford after conducting studies. At the end of 2017, McKinsey combined a large number of these studies and added its own research to it. The company concluded that around the year 2030, 400 to 800 million people worldwide will have to look for a new job as a result of computerisation. This may sound alarming but don’t go straight into panic mode. History tells us that when jobs disappear due to technological advancements, new jobs arise too. We don’t go through hell, merely through a tough transition period.
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New titles Visual Doing Applying Visual Thinking in your Day to Day Business By Willemien Brand After the success of 2017’s Visual Thinking, the author noticed that people enjoy discovering how easy it is to use drawings in business communication. But they still have no guide to satisfy their desire to tell a visual story in a very simple way. That is why the author has now written Visual Doing. This book will fulfil this desire, not by drilling deeper into the advice in the first book, but by ‘undeepening’ Chapters 3 and 4. These chapters, both about drawing in visual business settings, are now broken down into ready-to-implement skills and tools.
• Builds further on the book Visual Thinking (13.000 cps sold) • Shows the reader how to make visual stories, using new techniques, step by step • Will lower the threshold of using visualising in a business environment
Related to: Visual Thinking, page 53 Visual Thinking & Visual Doing Workbook, page 53
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Visual Doing will improve your visual craftsmanship and broaden your skillset. It’s a practical and accessible handbook for incorporating visual thinking into your daily business and communication. The author leads you through a new range of exercises, techniques and subjects which will help you to tell your own visual story. It takes a look at these subjects from different perspectives: ‘me as an individual’, ‘we as a team’ and ‘us as a company.’ It helps you to clarify complex information, pitch innovative strategies and foster a visual culture within your organisation. Learn how to show and share your ideas in a fun, clear and compelling way so you can inspire, engage and activate yourself and others. Willemien Brand has turned her passion for drawing and design into her life’s work. She graduated with distinction from the prestigious Design Academy in Eindhoven and enjoyed an award-winning career as an industrial designer with ATAG Keukentechniek before setting up the successful design studios Buro BRAND and BRAND Business. 144 pages | 25 x 21 cm | paperback | ISBN 978 90 6369 499 9 | £ 17.95 | Publication date: September 2018
2.2
TREE OF LIFE
FIND THE RIGHT METAPHOR
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4 .2 T E A M E V A L U A T I O N T E M P L A T E CREATE YOUR OWN
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PREPARATION
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3.1
LET'S GET PERSONAL
VISUAL INTRODUCTION
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PEOPLE & PLACES
ON THE JOB
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New titles Visual Doing Workbook & Visual Thinking Workbook By Willemien Brand As a follow-up to the bestseller Visual Thinking and the second book Visual Doing, the author is releasing two workbooks. These books are great tools to help you kick-start your visual journey and gain the confidence to produce amazing, compelling drawings. The books are crammed with tons of visual exercises, ranging from tracing illustrations to drawing hacks. It will inspire you to design and share your own icons! The Visual Thinking Workbook: Drawing people and interactions, highlights simple ways of drawing people, emotions and interactions. It will hone your drawing skills and give you the confidence to use them in meetings or whenever you want to explain something or visualise a situation. The Visual Doing Workbook: Create clear and compelling layouts; focusses on flipcharts and larger, more complex drawings and how to tie together their different elements. It will show you how to grab people’s attention and make your ideas stand out by framing your canvas or making sure it has an eye-catching title.
• Following to the bestseller Visual Thinking and the new Visual Doing title • Helps you to kickstart your own visual journey
Willemien Brand has turned her passion for drawing and design into her life’s work. She graduated with distinction from the prestigious Design Academy in Eindhoven and enjoyed an award-winning career as an industrial designer with ATAG Keukentechniek before setting up the successful design studios Buro BRAND and BRAND Business. 32 pages | 29.7 x 21 cm | paperback | £ 9.00 | Visual Doing Workbook | ISBN 978 90 6369 500 2 Visual Thinking Workbook | ISBN 978 90 6369 511 8 Publication date: September 2018
Related to: Visual Thinking, page 53 Visual Doing, page 53
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How to draw a banner Step 1
Step 2
Step 3
Step 4
Step 5
Visual Thinking Workbook POSTURE
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New titles My Photography Toolbox A Game to Refine your Eye and Improve your Skills By Rosa Pons-Cerdà and Lenno Verhoog Create powerful images while learning the basic principles in photography. My Photography Toolbox will guide the players on how to take stylish photographs. Each card will coach you on the secrets of visual language and will enhance your creativity. This game is perfect for all those who take pictures regularly and would love to improve their skills. It displays 30 visual principles and enables you to play with tools that smartphones or digital cameras don’t provide, such as the psychology of forms. Because photography is everywhere, this is a must-have game for its style, easy rules, valuable rewards and ludo-didactic features that allow you to learn while playing in teams or individually.
• Everybody with a smartphone is a possible creator • Addresses the growing need for skills in reading and interpreting all forms of visual messages: the way images are constructed, but also the way they can be manipulated • It displays 30 visual principles with helpful pin-sharp icons for faster reading
Related to: 75 Tool for Creative Thinking, page 54
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The box includes two games. 1. BE A MASTER: to create an image based on a photography genre and four given rules. 2. REFINE YOUR EYE: to discover the rules in existing photographs. Each has a different goal: make a powerful photograph in less than 20 minutes, or discover the rules of photography connecting images and concepts. Rosa is an interdisciplinary writer, media and games content designer. She has set up international training workshops and festivals and has taught and researched at institutions like Universitat de Vic – Universitat Central de Catalunya (2005-2016). Lenno Verhoog is a researcher in Creative Practices. He is also a course leader of Image & Media Technology at HKU-Media. He has contributed to a wide range of projects on data visualisation, interactive installations, online applications and the Dutch Electronic Art Festival (DEAF). 72 cards | 11.5 x 8 x 4 cm | boxed set | ISBN 978 90 6369 504 0 | £ 13.95 | Publication date: October 2018
FRAMING
SHAPE
Isolating the main subject by placing elements at the edge.
The physical forms originated by two dimensions: length and width.
Shoot through windows, doorways, fences, overlapping branches, shoulders, heads...
Experiment with geometrical versus soft, organic shapes.
You create structure, add depth and enhance the main point of interest.
It influences the composition and contributes to add balance or imbalance.
RULE OF THIRDS
STREET PHOTOGRAPHY
Imagine two vertical and two horizontal lines dividing the image into 9 parts.
Neutral depictions of public life on fellow citizens, spaces or objects.
Position the subject along the lines or intersections and observe how the elements are highlighted.
You are a curious, spontaneous observer of social or environmental flashes.
You add balance, assymmetry, and interest. It’s visually pleasing.
Your images are an unmanipulated mirror of society.
REPETITION
The duplication of elements that re-appear or occur in a similar way. Look for patterns on walls, surfaces or in nature. It creates a sense of rhythm.
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New titles To Don’t List Project Planning for Creative People By Donald Roos The ToDon’tList—method is the opposite of what all the time management gurus want you to believe. Do less instead of more. With this project planner it has never been so easy to focus on your goals. The author used the ToDon’tList concept a lot in his studio while brainstorming, developing new ideas or working on projects. “That’s a good idea, but let’s put it on the ToDon’tList for now”. In that way he kept his focus on his goals. The ToDon’tList concept became a method, and the method became the inspiration for writing Don’t Read This Book. Like the Don’t/Do This – Game, the ToDon’tList is an addition to the ToDon’t—Family, which works independently as well. The simple lists help you make choices and focus on many different levels: Life, Work, Projects, Daily Goals and more.
• ToDon’tList is part of the ToDon’t— Family (11.000 cps sold) • Analogue version of the ToDon’tList iPhone App • The ToDon’tList—method is about making choices. In your life, in your work, in your projects. Do less in more time, and do it better
Related to: Don’t Read This Book, page 64 Don’t / Do This Game, page 72
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Donald Roos is an independent typographic designer, entrepreneur, and former teacher at the Royal Academy of Art in the Netherlands. In his daily life as a designer he creates movie titles for motion pictures and television. He also designs complex interfaces. He sets up several projects because he loves to execute new ideas. His biggest problem: too much to do and too little time. That’s why he came up with the ToDon’tList—method, the Don’t Read This Book and the Don’t/Do This – Game. 200 pages | 14 x 9 cm | block | ISBN 978 90 6369 505 7 | £ 8.95 | Publication date: October 2018
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New titles Little Creative Thinker’s Connection Dominoes By Dorte Nielsen and Katrine Granholm As with the Little Creative Thinker’s Exercise Book, this wonderfully simple children’s game is built on the tried and tested theory that by enhancing your ability to see connections, you can enhance your creativity. Based on the same basic rules as dominoes – it’s all about matching the bricks you’re dealt with the bricks on the table. The winner is the one who is quickest to place all of their bricks. The difference is, this version is not played with numbers, it’s purely visual. The bricks can be matched in a number of fun ways but always with a connection. It could be a pattern, a shape or a concept that connects the two dominoes. So, although you might think you’re just having fun with your kids, you’re actually teaching yourselves to be better at thinking creatively by strengthening the underlying mechanism of creativity itself! So, go for it, play yourselves more creative.
• Domino game that teaches kids to think creatively • A fun way to improve your child’s ability to see connections • Enhances the underlying mechanism of creative thinking
Dorte is a creativity expert, author, keynote speaker and the founder of Creative Thinker and the Center for Creative Thinking in Copenhagen. Dorte also founded Creative Communication, an award-winning BA education programme for Art Directors and Conceptual Thinkers. Katrine Granholm is an award-winning Creative Director, Art Director and Digital Concept Developer. She is a renowned lecturer in digital tools and concepts in further education. 28 cards | 10 x 5 cm | Box: 11 x 11 x 5.5 cm | ISBN 978 90 6369 513 2 | £ 10.95 | Age: 4 years + Publication date: August 2018
Related to: Little Creative Thinker’s Exercise Book, page 64 Creative Thinker’s Exercise Book, page 64 The Secret of the Highly Creative Thinker, page 53
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New titles Think Like a Parent, Don’t Act Like One By Emmeliek Boost This 5th edition of the successful Think Like a…. series gives advice on the well-known daily struggles you experience as a working parent. In the same format as its predecessors, the book contains 75 inspiring lessons that aim to relieve parents from their stress, put things in perspective and provide a sense of humour. The you listen because I say so method of the middle of last century has now been replaced by a culture of respect for every child, at the same time making the uniform rules disappear. The author of Think Like a Parent, Don’t Act Like One continues on this path and approaches child raising from certain key values, such as bonding, safety, trust and innovation. Key values that have also proved their worth in business life. Someone who cares well for the family, is a good manager at their work.
• Gives a boost to vitality, sense of humour and recharges your battery • With 75 tips and tools that will give you support • Ensures a better balance between work and family life • From the ‘Think Like a..’ series (80.000 cps sold)
Each lesson is illustrated through a situation or anecdote and gives you tips on parenting, ensuring a better balance between work and family life. It shows you how to recharge your battery and be fit and focused at work and at home. With 25 years of experience as an educator, a child psychologist and as the mother of four children, Emmeliek Boost has ample experience on the subject. She is a GZ accredited psychologist and the initiator of the Working Parents Desk. Emmeliek is a widely known and recognised psychologist in The Netherlands, notably due to her successful Dutch book Opvoeden...Geniet ervan!, as well as a wide variety of other publications, and appearances on television and radio programmes. 160 pages | 18 x 14.5 cm | paperback with flaps | ISBN 978 90 6369 501 9 | £ 11.95
Related to: Think Like a Lawyer, Don’t Act Like One, page 63 Think Like a Manager, Don’t Act Like One, page 63 Think Like an Artist, Don’t Act Like One, page 63 Think Like a Designer, Don’t Act Like One, page 63
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Also available in Dutch: ISBN 978 90 6369 502 6 Publication date: September 2018
#2
KIDS LOVE TO COOPERATE Het is logisch dat je moedeloos wordt als je dag begint en eindigt met: eet door, schiet op, hou op, niet doen, dat is van je zus, niet klieren, en nu slapen! Voor de meeste werkende ouders is dit een schets van een gewone doordeweekse dag. En iedere ochtend denk je weer: ”vandaag ga ik het echt anders aanpakken!”. TIP 1 Hang een weekplanbord met de foto’s van je gezinsleden aan de muur. Dat maakt duidelijk: we doen het hier thuis samen! Zijn er deadlines op je werk, omcirkel deze dagen dan met de kleur rood zichtbaar op het weekplanbord. Op deze dagen weet je kind dat hij op tijd klaar moet zijn om naar school te gaan. Je kind krijgt een kick ervan, waarom? Omdat hij jou helpt!
#3
AVOID BECOMING A CRANKY PARENT Ruim 2 miljoen ouders schiet wel eens uit hun slof! Sta je onder druk, vergt de leeftijd van je kind veel van je energie of heb je weinig support, dan is je lontje kort. Neem jezelf niets kwalijk. TIP 1 Het belangrijkste is dat je afvraagt hoe het morgen anders kan. TIP 2 Ga na, wat de oorzaak is van je heftige reactie. Zet op papier wat je vindt van de sfeer in huis. Hoe zijn de taken verdeeld? Wanneer wordt het voor jou stressvol? TIP 3 Laat ook je gezin meedenken, hoe het anders kan. Welke oplossingen hebben zij? Focus met elkaar op een wij mentaliteit, dat voorkomt dat je je een slechte ouder voelt!
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New titles Linjaa An Addictive Line Art Game By Renske Solkesz Create the longest line, flip your opponent’s plan or just enjoy the puzzle: it’s up to you to choose a winning strategy. Each card in the game is unique, so it’s not easy to form the longest line. Win or lose, you always create a compelling pattern with Linjaa. Linjaa is a multi-player edge-matching game. When adding a new card to the playing field, you gather points when finishing a line or a ‘circle’. Cards can only be combined when the lines on your card match the lines on the cards already in the field. Concentrate on your own plan or sabotage the plans of your fellow players: it’s up to you to choose which line to take. Whoever succeeds in finishing the most and the longest lines, wins the game.
• Addictive to play • Spin off from the bestseller Mozaa (12.000 cps sold) • Can be played by all ages
Related to: Mozaa, page 71
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Renske Solkesz (1982) finished her Master’s degree in product design from the Delft University of Technology in 2008, where she graduated cum laude. She completed part of her studies at Les Ateliers in Paris, and lived for some time in the UK, Australia and recently Vietnam. 80 cards | 12 x 12 x 4 cm | boxed set | ISBN 978 90 6369 503 3 | £ 13.95 | Publication date: September 2018
Example 1: closing a ‘circle’.
Example 12: finishing a line.
Example 12: finishing a line.
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New titles Pop Music Wisdom Free Your Mind Postcard Block Eat Your Heart Out Postcard Block By Marcus Kraft When times are particularly difficult, and you are likely to slip into despair, some of the greatest pop songs can provide true comfort to make it through the pain. The problem with advice in general is that we often don’t take it. The great thing about advice songs is that you can kick back and listen to someone else coach you through a tough situation while rocking out at the same time. Marcus Kraft’s bestsellers Don’t Eat the Yellow Snow and Don’t Talk Just Kiss struck a chord with music lovers. This sparked the idea for the Get off the Internet Postcard Block. In the footsteps of this popular postcard block, we present a new collection of postcards, using the same iconic design as the books. They contain the best advice from the most iconic pop songs. Surprise your friends or family with one of the 20 pieces of advice collected in these postcard blocks.
• From the ‘Pop Music Wisdom’ series (27.000 cps sold)
Marcus Kraft is an art director, graphic designer, typographer and owner of Studio Marcus Kraft, based in Zurich, Switzerland. His work has been awarded international prizes and it has been frequently exhibited and published. In 2012, his international bestseller Don’t Eat the Yellow Snow was published. Marcus is also the founder and curator of Tableau Zurich, a public art space in Zurich. Free Your Mind: 20 postcards | 16.5 x 12 cm | paperback | £ 6.50 | ISBN 978 90 6369 507 1 Eat Your Heart Out: 20 postcards | 16.5 x 12 cm | paperback | £ 6.50 | ISBN 978 90 6369 508 8 Publication date: September 2018
Related to: Don’t Eat the Yellow Snow, page 65 Don’t Talk Just Kiss, page 65
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Eat Your Heart Out Postcard Block
Free Your Mind Postcard Block
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Recent titles Brand the Change The Branding Guide for Social Entrepreneurs, Disruptors, Not-For-Profits and Corporate Troublemakers By Anne Miltenburg Brand the Change unpacks the brand building process in practical steps. Whether you are building an innovative new product, creating a service for good, spreading a new idea, or positioning yourself as a leader in your field, thinking like a brand strategist will help you to create a clear, compelling offer, develop unique brand experiences and ultimately attract and convert the right audiences. The content has been developed based on years of experience in building brands, conversations with dozens of changemakers, understanding their branding challenges and required knowlege and skills, and extensive content testing with hundreds of workshop participants. It contains 23 tools and exercises, 14 case studies from change-making organisations across the world and 7 guest essays from experts. Miltenburg has worked with organisations and people as diverse as tech companies, artisans, women’s rights activists and bankers, from Zambia to Tunisia and from the USA to Saudi Arabia. 224 pages | 25 x 21 cm | paperback | ISBN 978 90 6369 478 4 | £ 28.00 |
• Proof of demand: raised €35.000 with 271 backers on Kickstarter • This book provides tools that are great for structuring business concepts and setting brand strategies
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Recent titles Thinking in Services Understanding and Exploring the Expanding Universe of Services By Majid Iqbal Services are such integral parts of the daily life of individuals and organisations that a day without paying for or providing them is inconceivable. They come in so many different “shapes and sizes”, we have difficulty defining them let alone designing them properly. So what? This book is about having new eyes and new perspectives for understanding and exploring services with a certain kind of curiosity and imagination. By grasping their realities, and deepening our understanding of what services really are, what they could be, and why they even exist, we can broaden the possibilities in their design. With drawings and symbols this book introduces the basis of a design language for services. Anyone can learn this language, with a little bit of curiosity, imagination, and quiet time. Majid Iqbal advises government and commercial enterprises on executing their policies and strategies through a purpose-driven portfolio of services. 240 pages | 23 x 17.5 cm | paperback with flaps | ISBN 978 90 6369 489 0 | £ 29.95 | Publication date: June 2018
• Appeals as much to creative professionals and programmers, as it appeals to accountants, engineers and lawyers • Introduces a system and method that goes beyond blueprints and customer journey maps to broaden the appeal of service design
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Recent titles Design. Think. Make. Break. Repeat. A Handbook of Methods By Martin Tomitsch and Cara Wrigley This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design. The book is designed as a learning resource to scaffold the reader’s understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates, tools and case studies. It is a must-have for everyone interested in adopting design thinking. Dr Martin Tomitsch is Associate Professor and Chair of Design at the University of Sydney School of Architecture, Design and Planning and Director of the Design Lab. Dr Cara Wrigley is Associate Professor Design Innovation at The University of Sydney, residing in the Design Lab - an interdisciplinary research group within the School of Architecture, Design and Planning. 208 pages | 23 x 19 cm | paperback | ISBN 978 90 6369 479 1 | £ 28.00 |
• Implementation of 60 design methods across all phases of the design process • Shows a holistic approach to design from micro to macro and contains custom-designed templates for practical use in all projects Related: Delft Design Guide, p. 58
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Recent titles Pitching Ideas Make People Fall in Love with your Ideas By Jeroen van Geel For one reason or another, pitching ideas is one of the most undervalued practices in the creative field. From convincing a colleague to opt for a certain methodology to persuading a customer to go for a certain concept, you can have the best ideas in the world, but if you are not able to bring them across, they will never become reality. In this book the author will take you inside the heads of the people you have to convince. Pitching Ideas will help you to find the essence of the idea you want to get across and will explain how you can really convince the right people in the end. Jeroen van Geel has many years of experience in the field as an innovator, designer and strategist. He is an international speaker and writer on the field of UX and design and has a great interest in the world of brand personality. He has helped push forward many design projects, ranging from the award-winning smart projector Beam to the innovative automated border control systems at Schiphol Airport. 152 pages | 21 x 14.5 cm | hardcover | ISBN 978 90 6369 486 9 | £ 14.95 |
• Easy to read with practical tips and real examples, based on many years of experience • Finds the essence of the idea you want to get across • Structured as both a complete story and practical book
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Recent titles Don’t/Do This - Game Thought Experiments for Creative People By Donald Roos Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitation. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas. How to play You take 3 “Do” cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 “Don’t” cards, which give you a set of rules. What
Who
Why
Create a landmark
For pets
To create privacy
What
How
Why not
Use only 1 colour
Use only soft materials
Make it work in the dark
For Example Do: Create clothing that is also a landmark | For two persons | To become more productive Don’t: Don’t use straight shapes | Don’t make the size static | Don’t use non-recyclable material Donald Roos is an independent typographic designer, entrepreneur, and teacher at the Royal Academy of Art in the Netherlands. In his daily life as a designer he creates movie titles for motion pictures and national television. He also designs complex interfaces and teaches type design and typography. 156 cards | 17.8 x 9.2 x 2.2 cm | box with sleeve | ISBN 978 90 6369 484 5 | £ 13.95 | Publication date: July 2018
This game makes you think differently than you normally would • Picks up where the book ‘Don’t Read this Book’ leaves off • Stimulates creativity through limitation Related: Don’t Read this Book, p. 64
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Recent titles Creativity + The Catalyst for Creative Thinking By Paulina Larocca
VIS ION IN G
D ISCOVE RY
Visioning is all about believing in the power of your dreams by tapping into your potential and broadening your possibilities.
Discovery is how you explore all the questions to begin shaping your dream. We show you the power of asking questions to enable you to seize more opportunities.
IDEATION
MOME NTU M
Ideation is about generating as many ideas as possible and avoiding the temptation to stop at the first good one. It’s the quantity, not the quality, that counts at this stage.
Momentum is all about making it real and being inventive about all the ways to bring your ideas to life to get valuable, real-time feedback.
MINDSET Visioning is all about tapping into your potential. Broadening possibilities and believing in the power of your dreams. When you practice Visioning, you dream of what might be. It is the courage to imagine a better future, no matter how unrealisable it may at first seem. Think Arianna Huffington, Mark Zuckerberg or Sean Combs. Dreaming begins with phrases that start with:
“I wish...”
“Imagine if...?”
“Wouldn’t it be great if...?”
Creativity+ is designed to be interactive and as creative as its premise. It is a book, toolkit and a philosophy that teaches you how to infuse creative thinking into all aspects of your life, supported by practical tools to bring your ideas to fruition. It is divided into the four phases of innovation: Vision, Discovery, Ideation and Momentum. In each phase, the reader is provided with the Mindset (attitudes), Skillset (knowledge), Toolset (techniques) and a supporting Case Study that gives a real-life example of these skills in action. The book is divided into the four phases of innovation, each of them colour-coded and distinct with a unique symbol, making the toolkit easy to navigate through. Paulina Larocca is a leading creativity and innovation expert. She has an MSc in Creativity and Change Leadership from Buffalo State University and is a graduate of the THNK Creative Leadership School in Amsterdam, which focuses on the intersection between creativity, innovation and leadership, as applied to social change. 58 pages | 20 x 10 cm | ISBN 978 90 6369 488 3 | £ 13.95 | Publication date: May 2018
SKILLSET ACT I VE LI ST EN I N G Learn to silence your internal dialogue so you can truly hear what people are saying and, importantly, what they leave out. The active listener doesn’t interrupt, tune out or only hear the words. Active listening is about exhibiting a genuine absorbing interest that encourages people to open up. This approach enables you to “listen” for all the non-verbal cues. Capitalise on the power of active listening, which goes beyond words to understand what people are saying.
• Creativity+ is both a book and a toolkit • Divided into 4 phases (Visioning, Discovery, Ideation and Momentum) • Helping the readers to achieve a much more fulfilling career and life
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Recent titles Little Creative Thinker’s Exercise Book By Dorte Nielsen and Katrine Granholm By enhancing your ability to make connections, you can enhance your creativity. This exercise book is designed especially for kids to strengthen their ability to make connections and think creatively. The exercises are based on the theory of the book The Secret of the Highly Creative Thinker, observations, creativity research and neuroscience. This exercises book is a dynamic balances of exercise and fun activities - it’s a practical hands-on workbook. It’s a great opportunity to get dirty hands and dive into exercises that strengthen the ability to see and make connections. This book is for children or those seeking to enhance children’s creativity. It can be used to develop creative capacity, train the underlying mechanisms in creative thinking, enrich educational programs and increase idea production. Little Creative Thinker’s Exercise Book is suitable for children aged 6 to 12. It engages them in fun exercises that enhance their innate creativity by making new and original connections. Dorte Nielsen is a creativity expert, author, keynote speaker and the founder of FourSight Denmark. Katrine Granholm is an Art Director and Digital Concept Developer. 112 pages | 23 x 16.5 cm | paperback | ISBN 978 90 6369 491 3 | £ 13.95 | Publication date: June 2018
• Exercise book for kids; will be used in Danish primary education • Successor of the bestseller ‘The Secret of the Highly Creative Thinker’ Related: The Secret of the Highly Creative Thinker, p. 53 Creative Thinkers’ Exercise Book, p. 64
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Recent titles Composing Architecture and Interior Design By Simos Vamvakidis Composing Architecture and Interior Design introduces different ways of creating architectural space. It explains how to compose architectural and interior design spaces step by step – starting in the first years of architecture and interior design studies. The book starts with introducing different spatial configurations using basic elements such as walls, floors and ceilings in order to create spaces with different architectural characteristics, such as collective or transition spaces. Photos of physical models are graphically edited to ensure a comprehensive visual explanation. Physical models are the main tool for all architecture and interior architecture students, allowing readers to understand, relate to and copy the modelling techniques shown in each example. Simos Vamvakidis holds a BSc in Civil Engineering and a degree in Architecture from the National Technical University of Athens (NTUA). He also holds a Master’s in Architecture degree (MArchII) from the University of California in Los Angeles (UCLA). 160 pages | 15 x 10.5 cm | Paperback | ISBN 978 90 6369 487 6 | £ 10.95 | Publication date: May 2018
• Includes diagrams and photos of physical models • There are currently no architecture or interior design books that actually show how to compose space • For architecture and interior architecture & design students in their undergraduate studies
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Recent titles This is a Good Guide - for a Sustainable Lifestyle By Marieke Eyskoot This is a good guide for a sustainable lifestyle. It’s as simple as that. Would you like to live more sustainably, but without putting a lot of time, effort or money into it? Then this is your book. It’s filled with practical and positive tips on fashion, beauty, food, home, work, travel and leisure, and shows that stylish and sustainable go very well together. In particular, it demonstrates that it is about being good, not perfect: about smart choices, doing what you can and what suits you. With this modern handbook, sustainable fashion and lifestyle expert Marieke Eyskoot makes green living fun and doable. The right addresses, beautiful labels, great places, surprising facts and handy solutions – exactly what you need. Because doing good and feeling good at the same time: this is what everyone is looking for. Marieke Eyskoot (1977) is a sustainable fashion and lifestyle expert, speaker and presenter. Alongside this, she is a consultant for brands, stores and companies, and as co-founder of international fair fashion tradeshow MINT she introduced numerous ethical labels to the Benelux. 280 pages | 23 x 17 cm | Hardcover | ISBN 978 90 6369 492 0 | £ 22.00 | Publication date: May 2018
• Includes international brands, stores, destinations, and interviews with experts and inspirers such as Livia Firth, Katharine Hamnett and Green Kitchen Stories • Unique one-of-a-kind guide, with tips and tricks, do’s and don’ts and hands-on suggestions
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Recent titles Think Like A Designer, Don’t Act Like One By Jeroen van Erp Think Like A Designer, Don’t Act Like One gives you 75 inspiring, educational and sometimes hilarious insights into the adventurous minds of designers. The insights give every professional tools to apply in their own innovation processes. Learn from the inimitable reasons the designers have for designing their creations or just enjoy the explanations about designs around us, even the ones that are often perceived as a failure (e.g. the Fiat MuItipla). The author harvested not only from his own experience but also listened to what famous designers and architects had to say about the design profession. It is a book about the mentality of people who creates products that which continuously have a big impact on our daily lives. But please remember: even a designer is only human… Jeroen van Erp graduated from the Faculty of Industrial Design at the Technical University of Delft, The Netherlands. He was one of the founders of Fabrique in Delft, which positioned itself as a multidisciplinary design bureau. He is also the chair of the Dutch Creative Council and a board member of the Design & Emotion Society and What Design Can Do. 160 pages | 18 x 14.5 cm | Paperback with flaps | ISBN 978 90 6369 485 2 | £ 11.95 | Also available in Dutch: ISBN 978 90 6369 494 4
• 4th book of the ‘Think Like a...’ series (80.000 copies sold) • The author is the chair of the Dutch Creative Council Related: Think Like a Lawyer, Don’t Act Like One, p.63 Think Like a Manager, Dion’t Act Like One, p.63 Think Like an Artist, Don’t Act Like One, p.63 Think Like a Designer, Don’t Act Like One, p.63
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Recent titles The Social Climber’s Handbook A Shameless Guide By Nimrod Kamer Some people are obsessively invested in climbing the social ladder. Author Nimrod Kamer (Vice, GQ) undermines this from within as he inserts himself in numerous political or celebrity events. His resumé lists Uber trolling, penetrating members clubs and having Kanye West ask for his information after presenting himself as the editor of his Wikipedia page. The book is full of humorous tips and tricks based on the experiences of the author (the self-proclaimed most ambitious social climber alive). With a witty and provocative pen he shows how to penetrate a world that’s obsessed with status. Highly skilled jobs are being given to machines, no one will help you get ahead in life if you don’t grow some guts mixed with disesteem and disrepute. Forget your dignity, let yourself be thrown out once in a while or blacklisted, wear their loathing with pride. Some say social climbing is crass and rude, actually it’s just an appropriate form of class warfare. The world’s obsessed with status not skill, and attempting to change it from outside is futile. The only way to throw some shade of your own is to shamelessly undermine high society from within. Nimrod Kamer is a Gonzo Journalist reporting on special assignments for VICE Magazine, GQ and BBC Newsnight. 112 pages | 17 x 12 cm | Hardcover | ISBN 978 90 6369 483 8 | £ 8.95 |
• This humorous gift book deals with the status-driven society • Author Nimrod Kamer is well-known in the media world
40
Recent titles
2nd printing
The Art of Parenting A Pictorial Guide of Those Silly Little Moments in Early Years Parenting By Drew de Soto There is an art to parenting, but nobody knows what it is. All the ‘how to’ books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soonto-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in humorous one-page illustrations that everyone will recognise. In a straightforward and simplistic manner, Drew de Soto captures the funny, smelly and sometimes difficult moments with new-borns and toddlers. Drew de Soto is the founder (2000) and Creative Director of Navig8 and has gone on to work with some of the most influential UK organisations, including the British Council, the UK Government, international charities and brands. His previous books Know your Onions - Graphic Design and Know your Onions - Web Design are both BIS Publishers bestsellers. 60 pages | 17 x 15 cm | hardcover | ISBN 978 90 6369 480 7 | £ 6.95 |
• The perfect gift book for soon-to-be or new parents • Humorous, one-page illustrations about the early years of parenting • Simplicity and balance in a colourful graphic style
41
Recent titles How to be a Better Tourist Tips for a Truly Rewarding Vacation By Johan Idema HOW TO BE A BETER TOURIST
How to Be a Better Tourist offers a fresh perspective on making your vacation truly worthwhile. After all, what if all your vacations seem to be getting more and more the same? What if being a tourist is suddenly no longer quite as innocent as it first seemed? Or what if your long list of must-sees in fact stresses you out? As the writer Elbert Hubbard poignantly put it, “No man needs a vacation so much as the man who has just had one.” Find out why you should perhaps stay at home. Understand why you also need to work while on vacation. Read why tourists should visit supermarkets and residential districts too. Our typical vacation behaviour - visiting the maximum number of highlights in the minimum amount of time - is rarely the most rewarding. How to Be a Better Tourist helps you get the most out of your stay without damaging the soul of your destination. Because, ultimately, an imaginatively considered vacation is a genuinely rewarding experience. Johan Idema is a passionate promoter of cultural innovation. He works as a consultant, writer, initiator and cultural entrepreneur. Johan specialises in creative concept development, business planning, strategic and innovation management and fundraising. 128 pages | 18.5 x 15 cm | hardcover | ISBN 978 90 63 69 493 7 | £ 12.95 | Publication date: May 2018
• A creative and fresh take on travelling and relevant in the current tourism debate • Full of practical and surprising tips Related: How to Visit an Art Museum, p. 65
42
Recent titles Pixel-Art Game – Café Terrace at Night – The Milkmaid By Vanessa Catalano Pixel-Art Game allows you to zoom into Dutch Masterpieces. Match the original image with its pixelated copies by zooming into Van Gogh’s famous Café Terrace at Night or Vermeer’s famous The Milkmaid. The painter’s colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. With light packaging, perfect to take along with you, the Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and they can be played with multiple players. Vanessa Catalano studied architecture at the Universidad Central de Venezuela. In 2013 she graduated with an MA from a programme called Design Cultures, at the Vrije Universiteit Amsterdam. For these studies, her Master’s thesis was about museums as contemporary learning environments, where gamification is a main element in learning. 32 cards | 13 x 6 x 2.5 cm | Box with sleeve | £ 8.95 Café Terrace at Night | ISBN 978 90 6369 482 1 The Milkmaid | ISBN 978 90 6369 481 4 Publication date: May 2018
• 3 games in 1 box: puzzle, pixelized puzzle and memory • Look at a masterpiece on a different scale • Discover the use of colours and contrast of Van Gogh and/or Vermeer
43
Recent titles Design Roadmapping Guidebook for Future Foresight Techniques By Lianne Simonse By design roadmapping you devise creative responses to future strategic challenges. Guided by future foresight techniques, you uncover new trends, scout for new technologies and map the values and ideas on the roadmap. Through strong visualisation, a design roadmap supports an organisational mindset on value innovations. : ate bd Pu l 2018 ri Ap
This guidebook teaches you how to create a roadmap. It outlines the origins, design theories and science results. Strategic designers, innovation managers and professors share their roadmapping experiences, views and achievements, including venture CPOs, Head of Design, product and program managers of international companies such as Canon, Peerby, Ferrari, Philips, Victoria State Library and many more. Dr.ir. Lianne Simonse teaches Design Roadmapping at the Faculty of Industrial Design Engineering at Delft University of Technology in The Netherlands. She holds a MSc. and PhD. in innovation management and has combined her academic positions with 20 years of professional experience in industry. 208 pages | 23 x 19 cm | hardcover | ISBN 978 90 63 69 459 3 | £ 35.00 | Publication date: April 2018
• A guidebook for designers in the field of strategic design, service design, business and creative thinking • Offers insights and guidelines on design roadmapping approaches from a future studies and design research perspective • Teaches how to map and pace innovation strategy
44
Recent titles Mozaa Game By Renske Solkesz Mozaa is a colourful combination between domino and mosaic. It is the edge matching game that brings out the artist in you.
: ate bd Pu 2018 y Ma
The box contains 70 cards (tiles) which all have a unique colour combination. Take a playing card from the stack and place it next to the cards on the table, in such a way that the colours on the edges match. The one who creates the most and largest colour fields wins the game. You can build your own colour fields or block the expansions of other players’ fields. Whatever strategy you choose, and whether you win or lose, the end result will always be a different and beautiful mosaic pattern. Renske Solkesz (1982) finished her master’s degree in product design from the Delft University of Technology in 2008, where she graduated cum laude. She completed part of her studies at Les Ateliers in Paris, and lived fore some time in the UK, Australia and Vietnam. 64 cards | 12 x 12 x 4 cm | ISBN 978 90 63 69 296 4 | £ 13.95 | Publication date: May 2018
• Revised version; new colours • Sold for more than 12.000cps
45
Design and creative business bestsellers
3rd
printing
Contrarian Branding | Author: Roland van der Vorst | 192 pages | 17 x 11 cm | Paperback | £ 14.95 | ISBN 978 90 6369 463 0
46
Don’t Read this Book | Author: Donald Roos | 160 pages | 21.5 x 14 cm | paperback | £ 12.95 | ISBN 978 90 6369 423 4
Brand the Change | Author: Anne Miltenburg | 224 pages | 25 x 21 cm | paperback | £ 28.00 | ISBN 978 90 6369 478 4 |
10th
3rd
printing
2nd printing
printing
2nd printing
Know Your Onions: Graphic Design | Author: Drew de Soto | 186 pages | 20 x 15 cm | paperback with elastic band | £ 14.95 | ISBN 978 90 6369 258 2
Visual Thinking | Author: Willemien Brand | 144 pages | 25 x 21 cm | paperback with flaps | £ 16.95 | ISBN 978 90 6369 453 1
How to Research Trends | Author: Els Dragt | 200 pages | 23 x 19 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 433 3
Type Tricks | Author: Sofie Beier | 208 pages | 16 x 12 cm | paperback | £ 13.95 | ISBN 978 90 6369 458 6 |
47
Gift books and games bestsellers
2nd
2nd
printing
Think Like an Artist, Don’t Act Like One | Author: Koos de Wilt | 160 pages | 18 x 14 cm | Paperback with flaps | £ 11.95 | ISBN 978 90 6369 468 5
48
printing
The F***ing History of Swearing | Author: Anna Maria Kiosse | 168 pages | 23 x 17 cm | paperback | £ 12.95 | ISBN 978 90 6369 467 8 |
The Book of Do-ness | Author: Sara van de Ven | 240 pages | 15 x 14.5 cm | hardcover | £ 13.95 | ISBN 978 90 6369 451 7
Collage Memory Game | Author: Anja Brunt | 60 cards | 14.5 x 7.5 x 5 cm | Boxed set | £ 13.95 | ISBN 978 90 6369 466 1
2nd printing
2nd printing
2nd printing
2nd printing
Creative Thinker’s Exercise Book | Authors: Dorte Nielsen and Katrine Granholm | 112 pages | 24 x 19 cm | paperback | £ 16.95 | ISBN 978 90 6369 438 8
Don’t Talk Just Kiss | Concept: Marcus Kraft | 516 pages | 18 x 13 cm | hardcover | £ 14.95 | ISBN 978 90 6369 452 4
The Art of Parenting | Author: Drew de Soto | 60 pages | 17 x 15 cm | hardcover | £ 6.95 | ISBN 978 90 6369 480 7
Dilemmarama the Game | Concept: Dilemma op Dinsdag | 64 cards in a box | 9,8 x 13,3 x 4 cm | £ 13.95 | ISBN 978 90 6369 424 1
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Creative business
Mastering the Art of Negotiation Author: Geurt Jan de Heus | 216 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 431 9
This Human Author: Melis Senova | 208 pages | 23 x 19 cm | paperback | £ 29.95 | ISBN 978 90 6369 460 9
The 7 Principles of Complete Co-Creation Authors: Stefanie Jansen and Maarten Pieters | 208 pages | 23 x 18 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 473 9
3rd
printing
50
Convivial Toolbox
Change Ahead
CEX Sells
Authors: Elizabeth B.-N. Sanders and Pieter Jan Stappers | 312 pages | 23 x 17.5 cm | paperback with flaps | £ 35.00 | ISBN 978 90 6369 284 1
Author: Carola Verschoor | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 398 5
Authors: Beate van Dongen Crombags and Deborah Wietzes | 176 pages | 20 x 20 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 444 9
Design Roadmapping
How to Research Trends
Concept Code
Author: Dr Lianne W.L. Simonse | 244 pages | 23 x 19 cm | Hardcover | £ 35.00 | ISBN 978 90 6369 459 3
Author: Els Dragt | 200 pages | 23 x 19 cm | paperback | £ 28.00 | ISBN 978 90 6369 433 3
Authors: Gaby Crucq - Toffolo and Sanne Knitel | 192 pages | 25 x 20 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 432 6
Creative business
The Seven Laws of Guaranteed Growth
From Selling to Co-Creating
The Digital Metrics Field Guide
Author: Frans de Groot | 156 pages | 19 x 24 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 413 5
Authors: Régis Lemmens, Bill Donaldson and Javier Marcos | 256 pages | 21 x 21 cm | paperback | £ 29.95 | ISBN 978 6369 351 0
Author: Stephen D. Rappaport | 320 pages | 28 x 21.6 cm | paperback | £ 26.00 | ISBN 978 90 6369 377 0
Storytelling on Steroids
Brand the Change
Contrarian Branding
Author: John Weich | 160 pages | 23 x 17 cm | paperback | £ 16.95 | ISBN 978 90 6369 311 4
Author: Anne Miltenburg | 224 pages | 25 x 21 cm | paperback | £ 28.00 | ISBN 978 90 6369 478 4
Author: Roland van der Vorst | 192 pages | 17 x 11 cm | Paperback | £ 14.95 | ISBN 978 90 6369 463 0
2nd printing
2nd
2nd
printing
1 : 1 One to One Author: Michel van Tongeren | 240 pages | 25 x 20 cm | hardcover | £ 35.00 | ISBN 978 90 6369 264 3
printing
Different Brains, Different Approaches Author: Huub van Osch | 192 pages | 21 x 21 cm | paperback | £ 28.00 | ISBN 978 90 6369 435 7
Hidden Persuasion Authors: Marc Andrews, Dr. Van Leeuwen and Prof. Dr. Van Baaren | 192 pages | 24.5 x 18 cm | hardcover | £ 29.95 | ISBN 978 90 6369 314 5
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Creative business NEW
Music Thinking Concept: Christof Zürn | 44 cards | 18.5 x 18.5 cm | box | £ 22.00 | ISBN 978 90 6369 514 9
7th
printing
How to Have Your Cake and Eat It Too Author: J. Margus Klaar | 112 pages | 21.6 x 14 cm | paperback | £ 11.95 | ISBN 978 90 6369 381 7
6th
printing
Author: Majid Iqbal | 240 pages | 23 x 17.5 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 489 0
3rd
printing
This Is Service Design Thinking (paperback)
This Is Service Design Thinking (hardcover)
The Service Innovation Handbook
Editors: Marc Stickdorn and Jakob Schneider | 376 pages | 23 x 17.5 cm | paperback editon | £ 28.00 | ISBN 978 90 6369 279 7
Editors: Marc Stickdorn and Jakob Schneider | 376 pages | 23 x 17.5 cm | hardcover edition | £ 39.95 | ISBN 978 90 6369 256 8
Author: Lucy Kimbell | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 353 4
3rd
NEW
printing
The Innovation Expedition Author: Gijs van Wulfen | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 313 8
52
Thinking in Services
The Innovation Maze
Inspiration for Innovation
Author: Gijs van Wulfen | 240 pages | 19 x 24 cm | paperback with flaps | £ 29.095 | ISBN 978 90 6369 410 4
Author: Gijs van Wulfen 224 pages | 16 x 16 cm | paperback | ISBN 978 90 6369 496 8 | £ 13.95 |
Creative business
3rd
printing
2nd printing
Are We There Yet?
Not Invented Here
Creativity in Business
Author: Sam Bucolo | 216 pages | 21.5 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 409 8
Authors: Ramon Vullings and Marc Heleven | 220 pages | 15 x 15 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 379 4
Authors: Igor Byttebier and Ramon Vullings | 204 pages | 23.8 x 17 cm | paperback with flaps | £ 17.50 | ISBN 978 90 6369 380 0
3rd
printing
Visual Thinking Author: Willemien Brand | 144 pages | 25 x 21 cm | paperback | £ 16.95 | ISBN 978 90 6369 453 1
NEW
Visual Doing Workbook Author: Willemien Brand | 32 pages | 29.7 x 21 cm | paperback | £ 9.00 | ISBN 978 90 6369 500 2
NEW
Visual Thinking Workbook Author: Willemien Brand | 32 pages | 29.7 x 21 cm | paperback | £ 9.00 | ISBN 978 90 6369 511 8
3rd
printing
NEW
Visual Doing Author: Willemien Brand | 144 pages | 25 x 21 cm | paperback | £ 17.95 | ISBN 978 90 6369 499 9
2nd printing
The Secret of the Highly Creative Thinker
Creative Thinker’s Exercise book
Authors: Dorte Nielsen and Sarah Thurber | 176 pages | 23.4 x 15.5 cm | hardcover with dust jacket | £ 22.00 | ISBN 978 90 6369 415 9
Authors: Dorte Nielsen and Katrine Granholm | 112 pages | 25 x 19 cm | paperback | £ 16.95 | ISBN 978 90 6369 438 8
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Creative business
4th printing
Little Creative Thinker’s Exercise book Author: Dorte Nielsen and Katrine Granholm | 112 pages | 23 x 16.5 cm | paperback | £ 13.95 | ISBN 978 90 6369 491 3
The Divergent and Convergent Thinking Notebook Author: Dorte Nielsen | 152 pages | 25 x 12.5 cm | triangular hardcover | £ 12.95 | ISBN 978 90 6369 439 5
75 Tools for Creative Thinking Authors: Booreiland | 75 cards in a box | 13 x 9.5 x 5.5 cm | £ 22.00 | ISBN 978 90 6369 275 9
3rd
printing
Don’t Read This Book
Don’t/Do This – Game
Author: Donald Roos | 160 pages | 21.5 x 14.5 cm | paperback | £ 12.95 | ISBN 978 90 6369 423 4
Author: Donald Roos | 156 cards | 17.8 x 9.2 x 2.2 cm | £ 13.95 | ISBN 978 90 6369 484 5
When the Box is the Limit Author: Walter Vandervelde | 192 pages | 20 x 17 cm | paperback | £ 22.00 | ISBN 978 90 6369 512 5
4th printing
Pitching Ideas
Author: Jeroen van Geel | 128 pages | 21 x 14.5 cm | hardcover | £ 14.95 | ISBN 978 90 6369 486 9
54
Creativity +
Author: Paulina Larocca | 60 pages | 20 x 10 cm | £ 13.95 | ISBN 978 90 6369 488 3
Creative Personal Branding
Author: Jürgen Salenbacher | Editor: Vicky Hayward | 228 pages | 21.5 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 315 2
Creative business
4th
3rd
printing
printing
Get Agile!
Event Design Handbook
Blue is the New Black
Authors: Pieter Jongerius et al. | 176 pages | 21 x 14.8 cm | paperback with flaps | £ 22.00 | ISBN 978 90 6369 302 2
Authors: Roel Frissen, Ruud Janssen and Dennis Luijer | 204 pages | 21 x 21 cm | Paperback | £ 28.00 | ISBN 978 90 6369 434 0
Author: Susie Breuer | 232 pages | 23 x 17.5 cm | paperback with Key Dates Calendar insert | £ 28.00 | ISBN 978 90 6369 340 4
55
Design
Augmenting Alice
The Art of Wonder
Notes on Design
Author: Galit Ariel | 256 pages | 25 x 21cm | Hardcover | £ 29.95 | ISBN 978 90 6369 470 8
Authors: Erik Bär and Stan Boshouwers | 240 pages | 27 x 21 cm | Hardcover | £ 28.00 | ISBN 978 90 6369 464 7
Author: Kees Dorst | 208 pages | 22 x 15 cm | Paperback | £ 14.95 | ISBN 978 90 6369 465 4
Strategic Design
Make Design Matter
The Designer As…
Authors: Dr. Giulia Calabretta, Prof. Gerda Gemser and Dr. Ingo Karpen | 228 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 445 6
Author: David Carlson | 160 pages | 18 x 12 cm | paperback with flaps | £ 10.95 | ISBN 978 90 6369 304 6
Author: Steven McCarthy | 248 pages | 24 x 17.5 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 292 6
2nd printing
NEW
Design Transitions Authors: Joyce Yee, Emma Jefferies and Lauren Tan, with a foreword by Tim Brown | 224 pages | 24 x 17.5 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 321 3
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Transformations: 7 Roles to Drive Change by Design Authors: Joyce Yee, Emma Jefferies and Dr Kamil Michlewski | 246 pages | 23.4 x 15.5 cm | Paperback | £ 28.00 | ISBN 978 90 6369 457 9
Products that Flow Authors: Siem Haffmans, Marjolein van Gelder and Ed van Hinte | 128 pages | 25.5 x 20 cm | Flexicover | £ 28.00 | ISBN 978 90 6369 498 2
Design
2nd printing
Sustainist Design Guide
Connect
Editors: Michiel Schwarz and Diana Krabbendam | 144 pages | 24.5 x 17.5 cm | paperback with flaps | £ 16.95 | ISBN 978 90 6369 283 4
Authors: Sabine Wildevuur, Dick van Dijk, Anne Äyväri, Mie Bjerre, Thomas Hammer-Jakobsen, Jesper Lund | 192 pages | 20 x 15 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 331 2
NEW
Designing With(in) Public Organizations
Designing for the Common Good Authors: Kees Dorst, Lucy Kaldor, Lucy Klippan & Rodger Watson | 216 pages | 19 x 24 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 408 1
3rd
printing
The Politics of Design
CO LAB:
Author: Ruben Pater | 192 pages | 17.5 x 11.1 cm | paperback | £ 12.95 | ISBN 978 90 6369 422 7
Authors: Elizabeth Herrmann and Ryan Shelley | 240 pages | 24 x 17.5 cm | paperback with flaps | £ 26.00 | ISBN 978 90 6369 373 2
Design My Privacy
Meta Products
The Form of Design
Author: Tijmen Schep and Moti | 160 pages | 18 x 12 cm | paperback | £ 10.95 | ISBN 978 90 6369 437 1
Authors: Wimer Hazenberg, Menno Huisman | 160 pages | 23 x 19 cm | paperback | £ 16.95 | ISBN 978 6369 251 3
Author: Prof. Josiah Kahane | 240 pages | 25 x 20 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 375 6
Author: André Schaminée | 192 pages | 25 x 18 cm | paperback | £ 29.95 | ISBN 978 90 6369 497 5
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Design
2nd printing
Simplicity: A Matter of Design Author: Per Mollerup | 192 pages | 29.5 x 16 cm | hardcover | £ 29.95 | ISBN 978 90 6369 402 9
ViP Vision in Design Authors: Matthijs van Dijk and Paul Hekkert | 376 pages | 19 x 15 cm | paperback | £ 28.00 | ISBN 978 90 6369 371 8 Hardcover: £ 45.00 | ISBN 978 90 6369 205 6
Design . Think . Make . Break . Repeat Authors: Martin Tomitsch, Cara Wrigley and Madeleine Borthwick et.al. | 208 pages | 23 x 19 cm | £ 28.00 | ISBN 978 90 6369 479 1
4th printing
Delft Design Guide
Dynamic Identities
Identity Colour Codes
Edited by: Annemiek van Boeijen, Jaap Daalhuizen, Jelle Zijlstra, Roos van der Schoor | 168 pages | 25.5 x 20 cm | flexicover | £ 28.00 | ISBN 978 90 6369 327 5
Concept: Irene van Nes | 192 pages | 25 x 21.5 cm | paperback | £ 29.90 | ISBN 978 90 6369 339 8
Author: Felix Janssens | 304 pages | 21 x 15 cm | paperback with flaps | £ 28.00 | ISBN 978 90 6369 335 0
2nd printing
58
LOIS Logos
Logo Life
Anthon Beeke
Author: George Lois | 204 pages | 24 x 19 cm | paperback with flaps | £ 22.00 | ISBN 978 90 6369 399 2
Author: Ron van der Vlugt | 312 pages | 21 x 16 cm | hardcover | £ 22.00 | ISBN 978 90 6369 260 5
Author: Lidewij Edelkoort | 448 pages | 27 x 21 cm | paperback with flaps | £ 39.95 | ISBN 978 90 6369 330 5
Design
16th
8th
printing
printing
Sketching: the Basics
Sketching
Authors: Koos Eissen and Roselien Steur | 204 pages | 27 x 21 cm | hardcover | £ 29.95 | ISBN 978 90 6369 253 7
Authors: Koos Eissen and Roselien Steur | 256 pages | 27 x 21 cm | hardcover | £ 35.00 | ISBN 978 90 6369 171 4
Sketching Product Design Presentation Authors: Koos Eissen and Roselien Steur | 192 pages | 27 x 21 cm | hardcover | £ 29.95 | ISBN 978 90 6369 329 9
3rd
printing
The Exceptionally Simple Theory of Sketching Author: George Hlavács | 48 pages + 14 practice sheets | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 334 3
Product Sketches
Designing Diagrams
Author: Andres Parada | 192 pages | 19 x 24 cm | paperback | £ 22.00 | ISBN 978 90 6369 309 1
Author: Jan Gauguin | 200 pages | 25 x 25 cm | hardcover | £ 28.00 | ISBN 978 90 6369 228 5
2nd printing
HotchPotch Author: Ralph Burkhardt | 192 pages | 17.5 x 11.1 cm | paperback | £ 12.95 | ISBN 978 90 6369 455 5
Know Your Onions: Graphic Design
Know Your Onions: Web Design
Author: Drew de Soto | 186 pages | 20 x 15 cm | paperback with elastic band | £ 14.95 | ISBN 978 90 6369 258 2
Author: Drew de Soto | 212 pages | 20 x 15 cm | paperback with elastic band | £ 14.95 | ISBN 978 90 6369 312 1
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Design
2nd printing
printing
Reading Letters
Type Tricks
Shaping Text
Author: Sofie Beier | 182 pages | 25 x 21.5 cm | hardcover | £ 26.00 | ISBN 978 90 6369 271 1
Author: Sofie Beier | 208 pages | 16 x 12 cm | paperback | £ 13.95 | ISBN 978 90 6369 458 6
Author: Jan Middendorp | 176 pages | 22 x 15.5 cm | flexicover | £ 28.00 | ISBN 978 90 6369 223 0
Create to Conquer
Work Hard Play Harder
Design and concept: Studio Kluif | 176 pages | 22 x 15.5 cm | hardcover in slipcase | £ 19.90 | ISBN 978 90 6369 436 4
Design and concept: Studio Kluif | 160 pages | 22 x 15.5 cm | hardcover in slipcase | £ 16.95 | ISBN 978 90 6369 298 8
Graduation Guide for Design Students
I Don’t Know Where I’m Going but I Want to be There Editors: Sophie Krier, Minke Kampman and Marjolijn Ruyg | 168 pages | 25 x 17.5 cm | paperback in slipcase | £ 22.00 | ISBN 978 90 6369 257 5
60
2nd
Author: Moniek Paus | 144 pages | 15.5 x 12 cm | hardcover with poster as dust jacket | £ 12.95 | ISBN 978 90 6369 286 5
Architecture and spatial design
7th
printing
5th
printing
Operative Design
Conditional Design
Authors: Anthony Di Mari and Nora Yoo | 152 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 289 6
Author: Anthony Di Mari | 156 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 365 7
Innovative Architecture Strategies
Composing Architecture and Interior Design
Author: Simos Vamvakidis | 160 pages | 15 x 10.5 cm | Paperback | £ 10.95 | ISBN 978 90 6369 456 2
Author: Simos Vamvakidis | 160 pages | 15 x 10.5 cm | Paperback | £ 10.95 | ISBN 978 90 6369 487 6
7th
printing
3rd
printing
The Fast Guide to Architectural Form Author: Baires Raffaelli | 144 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 411 1
Performative Geometries Edited by: Asterios Agkathidis and Gabi Schillig | 160 pages | 23.8 x 17 cm | paperback with flaps | £ 17.50 | ISBN 978 90 6369 250 6
2nd printing
Supersurfaces
Modular Structures
Digital Manufacturing
Author: Sophia Vyzoviti | 144 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 121 9
Author: Asterios Agkathidis | 136 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 206 3
Author: Asterios Agkathidis | 136 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 232 2
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Architecture and spatial design
2nd printing
printing
Computational Architecture
Bio-structural Analogues In architecture
Eccentric Structures in Architecture
Author: Asterios Agkathidis | 160 pages | paperback | 15 x 10.5 cm | £ 10.95 | ISBN 978 90 6369 287 2
Author: Joseph Lim | 232 pages | 15 x 10.5 cm | paperback | £ 16.95 | ISBN 978 90 6369 204 9
Author: Joseph Lim | 160 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 242 1
14th
2nd
printing
printing
Folding architecture
Pop-Up City
The Spontaneous City
Author: Sophia Vyzoviti | 144 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 059 5
Authors: Jeroen Beekmans and Joop de Boer | 288 pages | 24 x 19 cm | hardcover | £ 29.95 | ISBN 978 90 6369 354 1
Authors: Urhahn Urban Design | 176 pages | 30 x 24 cm | paperback | £ 28.00 | ISBN 978 90 6369 265 0
Inspiration Authors: Prof. Mark Mückenheim and Dipl. Ing. Juliane Demel | 274 pages | 29.5 x 23.5 cm | hardcover | £ 29.95 | ISBN 978 90 6369 267 4
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2nd
Gift books
11th printing
2nd printing
Think Like a Lawyer, Don’t Act Like One
Think Like a Manager, Don’t Act Like One
Author: Aernoud Bourdrez | 160 pages | 18 x 14 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 307 7
Author: Harry Starren | 160 pages | 18 x 14 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 347 3
2nd printing
Think Like an Artist, Don’t Act Like One
Author: Koos de Wilt |160 pages | 18 x 14 cm | Paperback with flaps | £ 11.95 | ISBN 978 90 6369 468 5
NEW
Think Like A Designer, Don’t Act Like One
Think Like A Parent, Don’t Act Like One
Author: Jeroen van Erp | 160 pages | 18 x 14 cm | Paperback with flaps | £ 11.95 | ISBN 978 90 6369 485 2
Author: Emmeliek Boost |160 pages | 18 x 14.5 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 501 9
4th printing
Once Upon a Time I Was... Author: Lavinia Bakker | 144 pages | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 421 0
3rd
printing
Once Upon a Time I Wanted to be … Author: Lavinia Bakker | 144 pages | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 419 7
What Are They Saying About You? Author: Frank Peters | 144 pages | 18.5 x 13.5 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 400 5
2nd printing
Once Upon a Time I went.. Author: Lavinia Bakker | 144 pages | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 454 8
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Gift books
3rd
NEW
printing
Don’t Read This Book
Don’t/Do This – Game
To Don’t List
Author: Donald Roos | 160 pages | 21.5 x 14.5 cm | paperback | £ 12.95 | ISBN 978 90 6369 423 4
Author: Donald Roos | 156 cards | 17.8 x 9.2 x 2.2 cm | £ 13.95 | ISBN 978 90 6369 484 5
Author: Donald Roos | 200 pages | 14 x 9 cm | calendar block | £ 8.95 | ISBN 978 90 6369 505 7
Creative Thinker’s Exercise book
Little Creative Thinker’s Exercise book
Your Work and Your Life
Authors: Dorte Nielsen and Katrine Granholm | 112 pages | 25 x 19 cm | paperback | £ 16.95 | ISBN 978 90 6369 438 8
Authors: Dorte Nielsen and Katrine Granholm | 112 pages | 25 x 19 cm | paperback | £ 13.95 | ISBN 978 90 6369 491 3
2nd printing
NEW
Little Creative Thinker’s Connection Dominoes Authors: Dorte Nielsen and Katrine Granholm | 28 cards | 10 x 5 cm | Box: 11 x 11 x 5.5 cm | £ 10.95 | ISBN 978 90 6369 513 2 | Age: 4 years +
64
Author: Krist Pauwels | 128 pages | 19.5 x 13.5 cm | Hardcover | £ 12.95 | ISBN 978 90 6369 469 2
NEW
Creativity +
Author: Paulina Larocca | 160 pages | 20 x 10 cm | £ 13.95 | ISBN 978 90 6369 488 3
Creativity Works! Authors: Coen Luijten and Joris van Dooren | 160 pages | 17 x 17 cm | paperback | £ 13.95 | ISBN 978 90 6369 506 4 |
Gift books
7th
2nd
printing
printing
The Book of Do-ness
Don’t Eat the Yellow Snow
Don’t Talk Just Kiss
Author: Sara van de Ven | 240 pages | 15 x 14.5 cm | hardcover | £ 13.95 | ISBN 978 90 6369 451 7
Concept: Marcus Kraft | 512 pages | 18 x 12 cm | hardcover | £ 14.95 | ISBN 978 90 6369 288 9
Concept: Marcus Kraft | 512 pages | 18 x 12 cm | hardcover | £ 14.95 | ISBN 978 90 6369 452 4
Philographics
Create with Artists
Trashures
Author: Genís Carreras | 208 pages | 20 x 17 cm | paperback | £ 17.50 | ISBN 978 90 6369 341 1
Authors: Rixt Hulshoff Pol & Hanna Piksen | 120 pages | 20 x 25 cm | hardcover | £ 16.00 | ISBN 978 90 6369 416 6
Author: Anja Brunt and Tineke Meirink | 80 pages | 28 x 21 cm | paperback with flaps | £ 12.95 | ISBN 978 90 6369 425 8
3rd
printing
4th printing
HOW TO BE A BETER TOURIST
Art Is Everywhere Author: Lorenzo, SerraGlia, Servi | 112 pages | 14.5 x 22 cm | paperback | £ 10.95 | ISBN 978 90 6369 418 0
How to Visit an Art Museum Author: Johan Idema | 128 pages | 18.5 x 15 cm | hardcover | £ 12.95 | ISBN 978 90 6369 355 8
How to be a Better Tourist Author: Johan Idema | 144 pages | 18.5 x 15 cm | hardcover | £ 12.95 | ISBN 978 90 63 69 493 7
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Gift books
This is a Good Guide - for a Sustainable Lifestyle Author: Marieke Eyskoot | 280 pages | 23 x 17 cm | Hardcover | £ 22.00 | ISBN 978 90 6369 492 0
The True Size of Food
Creative Chef
Author: Marijke Timmerman | 160 pages | 22 x 17 cm | paperback | £ 14.95 | ISBN 978 90 6369 349 7
Author: Jasper Udink ten Cate | 240 pages | 25.4 x 20.8 cm | hardcover | £ 22.50 | ISBN 978 90 6369 414 2
2nd printing
Home Made Food Notebook Author: Yvette van Boven | 160 pages | 21 x 16 cm | flexibound with ribbon and elastic band | £ 16.00 | ISBN 978 90 6369 397 8
Dear Fashion Diary
Save the Humans!
Authors: Emmi Ojala and Laura de Jong | 160 pages | 22 x 17 cm | paperback | £ 11.95 | ISBN 978 90 6369 310 7
Authors: Mieke Gerritzen and Koert van Mensvoort | 160 pages | 19 x 13 cm | hardcover | £ 11.95 | ISBN 978 90 6369 401 2
2nd
2nd
printing
The Do-It-Yourselfie Guide Author: Willem Popelier | 160 pages | 15 x 10.5 cm | sewn paperback | £ 7.95 | ISBN 978 90 6369 387 9
66
printing
The Social Climber’s Handbook
The F***ing History of Swearing
Author: Nimrod Kamer | 112 pages | 17 x 12 cm | Hardcover | £ 8.95 | ISBN 978 90 6369 483 8
Author: Anna Maria Kiosse | 168 pages | 23 x 17 cm | paperback | £ 12.95 | ISBN 978 90 6369 467 8
Gift books
The Art of Parenting
Read Nothing in Here
Write Nothing in Here
Author: Drew de Soto | 60 pages | 17 x 15 cm | hardcover | £ 6.95 | ISBN 978 90 6369 480 7
Author: Seema Sharma | 144 pages | 18.5 x 13.5 cm | paperback with band | £ 11.95 | ISBN 978 90 6369 441 8
Auhor: Seema Sharma | 160 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 403 6
2nd
3rd
printing
printing
Never Touch a Painting When it’s Wet
Never Sleep with the Director
Never Leave the House Naked
Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 280 3
Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 276 6
Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 214 8
2nd printing
5th
printing
2nd printing
Never Photograph People Eating
Never Use White Type on a Black Background
Never Use Pop Up Windows
Edited by: Anneloes van Gaalen | 144 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 277 3
Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 207 0
Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 217 9
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Gift books
68
Never Use More Than Two Different Typefaces
The Medium is the Message
Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 216 2
Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 215 5
Logo R.I.P. Authors: The Stone Twins | 192 pages | 17 x 12 cm | hardcover with gold gilded edges | £ 14.95 | ISBN 978 90 6369 290 2
Notebooks
2nd printing
This is my New York
This is my Berlin
This is my London
Author: Petra de Hamer | 128 pages | £ 12.95 | 23.5 x 14 cm | paperback | ISBN 978 90 6369 420 3
Author: Petra de Hamer | 128 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 396 1
Author: Petra de Hamer | 128 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 395 4
This is my Paris
Write Nothing in here
Author: Petra de Hamer | 128 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 394 7
Auhor: Seema Sharma | 160 pages | 23.5 x 16 cm | paperback | £ 12.95 | ISBN 978 90 6369 403 6
The Divergent and Convergent Thinking Notebook Author: Dorte Nielsen | 152 pages | 25 x 12.5 cm | triangular hardcover | £ 12.95 | ISBN 978 90 6369 439 5
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Postcards
Creative Chef Postcards Author: Jasper Udink ten Cate | 25 postcards in a book | 15 x 10 cm | £ 6.50 | ISBN 978 90 6369 440 1
NEW
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Philographics Postcard Book Design: Genis Carreras | 24 postcards in a book | 16.5 x 12 cm | £ 6.50 | ISBN 978 90 6369 389 3
NEW
Free Your Mind
Eat Your Heart Out
Design: Marcus Kraft | 20 postcards | 16.5 x 12 cm | paperback | £ 6.50 | ISBN 978 90 6369 507 1
Design: Marcus Kraft | 20 postcards | 16.5 x 12 cm | paperback | £ 6.50 | ISBN 978 90 6369 508 8
Creatures of Creativeland Concept: Jana Pejkovska and Adrian Flores | 20 postcards in a book | 16.5 x 12 cm | £ 6.50 | ISBN 978 90 6369 390 9
Games
3rd
printing
Pixel-Art Game – The Milkmaid
Pixel-Art Game – Café Terrace at Night
Old Masters Memory Game
Concept: Vanessa Catalano | 32 cards | box with sleeve | 13 x 6 x 2.5 cm | £ 8.95 | ISBN 978 90 6369 481 4
Concept: Vanessa Catalano | 32 cards | box with sleeve | 13 x 6 x 2.5 cm | £ 8.95 | ISBN 978 90 6369 482 1
Concept: Mieke Gerritzen | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 386 2
2nd printing
Collage Memory Game
Optical Illusions Game
Numbers Game
Anja Brunt | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | Boxed set | £ 13.95 | ISBN 978 90 6369 466 1
Concept: Paul M. Baars | with playing rules in English, Dutch, German, Spanish and French | 20 optical illusions | 80 cards in a box | 14 x 14 x 2.6 cm | £ 13.95 | ISBN 978 90 6369 388 6
Concept: Paul M. Baars | with playing rules in English, Dutch, German, Spanish and French | 80 illustrations | 80 cards in a box | 14 x 14 x 2.6 cm | £ 13.95 | ISBN 978 90 6369 370 1
NEW
NEW
Mezza Card Game
Mozaa
Linjaa
Design: Thomas Michaël | 68 cards in a box | 7 x 2.1 x 4 cm | £ 13.95 | ISBN 978 90 6369 472 2
Concept: Renske Solkesz 64 cards | 12 x 12 x 4 cm | £ 13.95 | ISBN 978 90 63 69 296 4
Concept: Renske Solkesz | 80 cards | 12 x 12 x 4 cm | boxed set | £ 13.95 | ISBN 978 90 6369 503 3
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Games NEW
Little Creative Thinker’s Connection Dominoes Authors: Dorte Nielsen and Katrine Granholm | 28 cards | 10 x 5 cm | Box: 11 x 11 x 5.5 cm | £ 10.95 | ISBN 978 90 6369 513 2
NEW
The Startup Game
Don’t/Do This – Game
Author: SixWaypoints | 68 cards in a box | 14 x 11 x 4 cm | £ 13.95 | ISBN 978 90 6369 442 5
Author: Donald Roos | 156 cards | 17.8 x 9.2 x 2.2 cm | £ 13.95 | ISBN 978 90 6369 484 5
2nd printing
My Photography Toolbox
Dilemmarama The Game
Concept: Rosa Pons-Cerdà and Lenno Verhoog |72 cards | 11.5 x 8 x 5 cm | boxed set | £ 13.95 | ISBN 978 90 6369 504 0 |
Concept: Dilemma op Dinsdag | 64 cards in a box | 9.8 x 13.3 x 4 cm | £ 13.95 | ISBN 978 90 6369 424 1
2nd printing
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Street Style Memory Game II
Street Style Memory Game III
Concept and photography: Barbara Iweins | 2 x 25 cards | 13 x 10 x 3 cm | £ 10.95 | ISBN 978 90 6369 270 4
Concept and photography: Barbara Iweins | 2 x 25 cards in a box | 13 x 10 x 3 cm | £ 10.95 | ISBN 978 90 6369 336 7
Make a Face Memory Game Author: Anja Brunt | 2 x 30 cards | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 348 0
2nd printing
Street Art Memory Game Editors: Janne Ettwig and Lilian van Dongen Torman | 60 illustrations | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 322 0
Games
2nd printing
8th
printing
5th
printing
ISBN 978 90 6369 301 5
Twins Memory Game (new edition)
Visual Power Memory Game
Fake for Real Memory Game
Concept: Maaike Strengholt | Photography: Dim Balsem | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 301 5
Authors: Mieke Gerritzen and Koert van Mensvoort | 14.5 x 7.5 x 5 cm | 2 x 30 cards in a box | £ 13.95 | ISBN 978 90 6369 098 4
Published in collaboration with All Media | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 177 6
2nd printing
Brand Memory Game Concept: Hendrik-Jan Grievink | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 262 9
2nd printing
You Are What You Eat Memory Game
Can You See What I See Memory Game
Concept: Marije Vogelzang | 2 x 25 cards in a box | 14.5 x 7.5 x 4.5 cm | £ 13.95 | ISBN 978 90 6369 272 8
Concept: Tineke Meirink | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 299 5
2nd printing
Play Van Abbe Edited by: Van Abbemuseum | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 241 4
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Notes
74
Notes
75
Notes
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Index 1/100: 1 to 1 The essence of Retail Branding and Design p. 51 7 Principles to Complete Co-Creation, The p. 50 75 Tools for Creative Thinking p. 54
A: Anthon Beeke It’s a Miracle! p. 58 Augmenting Alice p. 56 Are We There Yet? p. 53 Art Is Everywhere p. 65 Art of Parenting, The p. 67 Art of Wonder, The p. 56
B: Bio-Structual Analogues in Architecture p. 62 Blue is the New Black p. 55 Book of Do-ness, The p. 65 Brand Memory Game p. 73 Brand the Change p. 51
C: Can You See What I See Memory Game p. 73 CEX Sells p. 50 Change Ahead p. 50 Co Lab: Collaborative Design Survey p. 57 Collage Memory Game p. 71 Composing Architecture & Interior Design p. 61 Computational Architecture p. 62 Conceptcode p. 50 Conditional Design p. 61 Connect p. 57 Contrarian Branding p. 51 Convivial Design Toolbox p. 50 Create to Conquer p. 60 Create with Artists p. 65 Creative Chef p. 66 Creative Chef Postcards p. 70 Creative Thinkers Excercise Book p. 64 Creative Personal Branding p. 54 Creativity + p. 64 Creativity in Business (Creativity Today) p. 53 Creativity Works! p. 64 Creatures of Creativeland p. 70
D: Dear Fashion Diary p. 66 Delft Design Guide p. 58 Designer As‌, The p. 56 Designing Diagrams p. 59 Designing for the Common Good p. 57 Designing With(in) Public Organisations p. 57 Design My Privacy p. 57 Design Roadmapping p. 50 Design.Think.Make.Break.Repeat p. 58 Design Transitions p. 56 Different Brains, Different Approaches p. 51 Digital Manufacturing in Design and Architecture p. 61 Digital Metrics Field Guide, The p. 51 Dilemmarama The Game p. 72
80
Index Divergent Convergent Thinking Book, The p. 69 Do-It-Yourselfie Guide, The p. 66 Don’t Do this - Game p. 72 Don’t Eat the Yellow Snow p. 65 Don’t Read this Book p. 64 Don’t Talk, Just Kiss p. 65 Dynamic Identities p. 58
E: Eccentric Structures in Architecture p. 62 Eat Your Heart Out p. 70 Event Design Handbook p. 55 Exceptionally Simple Theory of Sketching, The p. 59
F: Fake for Real Memory Game p. 73 Fast Guide to Architectural Form, The p. 61 Folding Architecture p. 62 Form of Design, The p. 57 From Selling to Co-Creating p. 51 Free Your Mind p. 70 F***ing History of Swearing, The p. 66
G: Get Agile p. 55 Graduation Guide for Design Students p. 60
H: Hidden Persuasion p. 51 Hotchpotch p. 59 Home Made Food Notebook p. 66 How to Be a Better Tourist p. 65 How to Have Your Cake and Eat it too p. 52 How to Research Trends p. 50 How to Visit an Art Museum p. 65
I: I don’t know where I am going, but I want to be there p. 60 Identity Colour Codes p. 58 Innovation Expedition, The p. 52 Innovation Maze, The p. 52 Innovative Architecture Strategies p. 61 Inspiration - design methodology in architecture p. 62 Inspiration for Innovation p. 52
K: Know your onions p. 59 Know Your Onions Web design p. 59
L: Linjaa p. 71 Little Creative Thinker’s Connection Dominos p. 72 Little Creative Thinker’s Exercise Book p. 64 Logo Life p. 58 Logo RIP p. 68 LOIS Logos p. 58
81
Index M: Make a Face Memory Game p. 72 Make Design Matter p. 56 Mastering The Art of Negotiating p. 50 Medium is the Message, The; Ridiculous Advertising Rules p. 68 Meta Products, Building the internet of things p. 57 Mezza Card Game p. 71 Modular Structures in Design and Architecture p. 61 Mozaa p. 71 Music Thinking p. 52 My Photography Toolbox p. 72
N: Never Leave the House Naked p. 67 Never Photograph People Eating p. 67 Never Sleep with the Director p. 67 Never Touch a Painting when it’s wet p. 67 Never Use More Than Two Different Typefaces; Ridiculous Typography Rules p. 68 Never Use Pop Up Windows; Ridiculous web design rules p. 67 Never Use White Type on a Black Background p. 67 Notes on Design p. 56 Not Invented Here p. 53 Numbers Game p. 71
O: Old Masters Memory Game p. 71 Once Upon a Time I Was... p. 63 Once Upon a Time I Wanted to be… p. 63 Once Upon a Time I Went p. 63 Operative Design p. 61 Optical Illusions Game p. 71
P: Performative Geometries p. 61 Philographics p. 65 Philographics Postcard Book p. 70 Pitching Ideas p. 54 Pixel Art Game - Café Terrace at Night p. 71 Pixel Art Game - The Milkmaid p. 71 Play van Abbe p. 73 Politics of Design, The p. 57 Pop-Up City - City-Making in a Fluid World p. 62 Product Sketches p. 59 Products that Flow p. 56
R: Reading Letters p. 60 Read Nothing in Here p. 67
S: Save the Humans! p. 66 Secret of the Highly Creative Thinker, The p. 53 Service Innovation Handbook, The p. 52 Seven Laws of Guaranteed Growth, The p. 51 Shaping Text p. 60 Simplicity: A Matter of Design p. 58 Sketching p. 59 Sketching -The Basics p. 59 Sketching: Product Design Presentation p. 59
82
Index Social Climber’s Handbook, The p. 66 Spontaneous City, The p. 62 Startup Game, The p. 72 Storytelling on Steroids p. 51 Strategic Design p. 56 Street Art Memory Game p. 72 Street Style II p. 72 Street Style III p. 72 Supersurfaces p. 61 Sustainist Design Guide p. 57
T: Thinking in Services p. 52 Think Like a Designer, Don’t Act Like One p. 63 Think Like a Lawyer Don’t Act Like One p. 63 Think Like a Manager Don’t Act Like One p. 63 Think Like a Parent Don’t Act Like One p. 63 Think Like an Artist, Don’t Act Like One p. 63 This Human p. 50 This is a Good Guide - for a Sustainable Lifestyle p. 66 This is my Berlin p. 69 This is my London p. 69 This is my New York p. 69 This is my Paris p. 69 This is Service Design Thinking p. 52 To Don’t List p. 64 Transformations: 7 Roles to Drive Change by Design p. 56 Trashures p. 65 True Size of Food p. 66 Twins Memory Game - New edition p. 73 Type Tricks p. 60
V: Van Abbe Memory Game p. 74 Vision in Product Design p. 58 Visual Power Memory Game p. 73 Visual Doing p. 53 Visual Doing Workbook p. 53 Visual Thinking p. 53 Visual Thinking Workbook p. 53
W: What Are They Saying About You? p. 63 When the Box is the Limit p. 54 Work Hard Play Harder p. 60 Write Nothing in here p. 67
Y: You are what you eat Memory Game p. 73 Your Work and Your Life p. 64
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Books and gifts for the creative minds
BIS Publishers Building Het Sieraad Postjesweg 1 1057 DT Amsterdam The Netherlands T +31 (0)20 515 02 30 E bis@bispublishers.com www.bispublishers.com