BIS Publishers Catalogue 2014 via Thames & Hudson

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Autumn 2014


Contents

New Titles

2 Pop-Up City   4 Sketching - Product design presentation   6 The Exceptionally Simple Theory of Sketching   8 ViP Vision in Design 10 The In Vitro Meat Cookbook 12 The True Size of Food 14 How To Visit an Art Museum 16 Always Be Yourself. Unless You Can Be a Unicorn. Then Always Be a Unicorn. 18 Conditional Design 20 Make a Face Memory Game 22 Street Art Memory Game 24 Numbers Game

Recent Titles

26 From Selling to Co-Creating 27 Hidden Persuasion 28 The Innovation Expedition 29 Identity Colour Codes 30 Wayshowing > Wayfinding 31 Connect 32 Storytelling on Steroids 33 Defining Creativity 34 Creative Personal Branding 35 Design Transitions 36 Delft Design Guide 37 Know Your Onions: Web Design 38 Once Upon a Time I Was... 39 Dear Fashion Diary 40 Blue is the New Black 41 Philographics 42 Think Like A Lawyer, Don’t Act Like One 43 Get Off the Internet Postcard Book 44 Never Touch a Painting When it’s Wet 45 Street Style Memory Game III 46 Design and Creative Business highlights 48 Gift Books and Games highlights

Titles by Category

50 Creative Business 52 Design 60 Architecture and Spatial Design 62 Gift books 66 Games 70 Distributors

Cover image by Jolijn Snijders and taken from Always Be Yourself. Unless You Can Be a Unicorn. Then Always Be a Unicorn, p. 16-17


Dear reader Introducing BIS Publishers’ Autumn 2014 list, we are delighted to announce our exciting new distribution collaboration with Thames & Hudson. As of this autumn*) our new titles, perennial bestsellers and acclaimed backlist will be available through their extensive international sales force. Surely Thames & Hudson will reach many new clients, for whom BIS Publishers may be a new name. So a proper introduction is in place. Here we go. BIS Publishers is an independent publishing house founded some 25 years ago and based in Amsterdam. BIS is a little power house for producing outstanding books for students, professionals and the general consumer on the creative arts and creative business, like design, advertising, architecture, fashion, marketing and innovation. In 2009 BIS launched a line of gift books and boxed games, that reflects our taste for well designed and smart gift items that reach out to the general consumer market. One last word about BIS in general and that’s about reprints (my favourite subject). In 2012, 4 out of 10 books we printed were reprints and last year the reprint ratio was 6 out of 10. What this is supposed to tell you, is that in these dark times for the printed book and the ongoing crises, BIS Publishers’ books and games keep doing amazingly well. And we welcome all new Thames & Hudson clients to experience that. The limited space on this page allows for just three highlights from our new titles.

BIS has been touching on the popular subject of food design before, but now we have an absolute fantastic book that is done so well it will resonate for years to come. Wired, Vice and Fox News have applauded the preview with words like “fantastic, beautiful, horrifyingly strange, visually appealing and totally Bizarre”. Meet the first ever In Vitro Meat Cookbook and read about the future of lab-grown meat. Bon appétit! Ever wanted to be a unicorn? Or a mermaid? Or a member of the boys billionaire club? If you don’t have the faintest idea what these questions refer to, then you are probably older than 25. Here is a book for the millions of Millenials that do know what this is about. Want to understand the Tumblr generation? Check out: Always Be Yourself. Unless You Can Be a Unicorn. Then Always Be a Unicorn. For our new clients we have listed our most popular recent books on a full page each and highlighted our bestselling books in the section Design and Creative Business and Gift Books and Games. It is my pleasure to invite you to the next pages of the BIS Publishers’ catalogue and I wish you all happy reading and to the comrades in the book business: happy selling! As ever, if you have a good idea for a new book or game, send me an email. I would love to hear from you. Rudolf van Wezel Publisher rudolf@bispublishers.com

This autumn the third book by our bestselling authors of Sketching (over 100.000 copies sold) and Sketching: the Basics (over 50.000 copies sold) will hit the market. With so many books on sketching out there, it is good to remember which authors got the most acclaim in their field and the largest popular following. Look no further, it’s Eissen and Steur.

*) In the UK our present distributor PGUK will continue to sell BIS books this autumn season. As of January 1st, 2015, Thames & Hudson will represent BIS in all markets except the USA, Canada, The Netherlands and Belgium. 1


New Titles

Pop-Up City City-making in a fluid world Jeroen Beekmans and Joop de Boer This book showcases eye-opening ideas, concepts and trends that make a difference in the city of today and tomorrow, ranging from urban hacks, modular hotels, and parasite cinemas to pop-up retail. The world is becoming more fluid and, as a result, citizens, enterprises, and civic governments are coming up with refreshing solutions in order to deal with a permanent state of change. Based on five years of blogging on popupcity.net for an international audience of millions, Pop-Up City shows the birth of a new dimension in city-making based on groundbreaking ideas that take ‘pop-up’ as a starting point, varying from modular hotels and parasite cinemas to urban hacking, rooftop farms, and foldable houses. Jeroen Beekmans and Joop de Boer are the founders of the blog Popupcity.net and the city-making & marketing consultancy Golfstromen in Amsterdam. The blog is one of the most influential blogs on modern city-making around with over 100.000 monthly readers. For the Pop-Up City book they successfully ran a crowdfunding campaign on Kickstarter.

• Based on the successful blog popupcity.net • Successfully funded on Kickstarter • First and foremost a visual book on modern city-making in the pop-up age

Related: The Pop-Up Generation, p 58

Pop-Up City is an eye-opening musthave for both professionals and scholars working in urbanism, design, and marketing. Whether or not you are already a follower of the blog, the Pop-Up City book is meant for anyone who is interested in exploring what is happening with today’s urbanized world and which great ideas emerge from it. 288 Pages | 200 illustrations | 24 x 19 cm | hardcover | £ 29.95 | ISBN 978 90 6369 354 1 | July 2014


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New Titles

Sketching Product design presentation Koos Eissen and Roselien Steur We are very pleased to announce the third book by our bestselling writers Koos Eissen and Roselien Steur. After the worldwide success of Sketching and Sketching: the Basics the authors now shift their focus from ‘how to sketch’ to ‘why you sketch’.

• New book by authors of Sketching • From how-to-sketch to why-to-sketch • Destined to become the # 1 go-to book on sketching presentation

For designers, sketching is a daily activity that can serve many goals. You can sketch to brainstorm, to find and articulate ideas or to present a project to other designers in your team or people from other departments. And of course you sketch to present projects to clients and production companies. All these goals require different sketching techniques, which will be even more effective if you understand how people view your sketches and how you can use your sketches to improve your way of communicating what you want. Koos Eissen is associate professor and head of the Design Drawing Techniques staff of the Technical University Delft (TU Delft), Faculty of Industrial Design Engineering, in the Netherlands. Roselien Steur is guest-lecturer at the Royal Academy of Arts in The Hague, at the Post Academic Industrial Design Post Graduate. She is an experienced lecturer at both university and art academy level who specializes in design sketching workshops. 400 Illustrations | 192 Pages | 27 x 21 cm | hardcover | £ 29.95 | ISBN 978 90 6369 3299 | October 2014

Related: Sketching, p. 52 Sketching: the Basics, p. 52


Design case

12  SKETCHING PRESENTATION

DESIGN CASE  WAACS, NETHErlANdS 13

WAACS,  Netherlands

The My Grip school pen is created not only for, but also with children. It combines the best of both worlds: the ideal ergonomic grip (developed with writing experts) as well as a design that invites the children to share and self-express.

My Grip for Bruynzeel, 2013

When using context mapping as a design tool, it is important to recognize the quality of the individual assessments and proposed ideas. Therefore a selection of inquiries was shown to the client during the analysis phase, in order to communicate the insights found.

during a context mapping based analysis, young children were first asked to give notes to their own school pen, and then ‘design’ their own ideal pen. WAACS made a survey sheet on which the children could write and sketch their ideas. Several general aspects were distilled of this survey, and served as a design brief for the project. The design team then sketched together. Making first translations of the children’s sketches and found insights into pen designs. These sketches were used for internal communication only, to explore and discuss several possibilities.

To highlight certain special features of each sketch proposal, text was added to the drawings. Main focus point was to quickly explain a story, without spending too much time on details and create a broad range of ideas. NOTE: The ‘tails’ on the sketches of the pens display known characteristics or associations with animal-like shapes. This is a very direct (iconical) way to semantically represent ‘animals’. Children are most sensitive of semantics at a direct, iconical level, rather than indexial or symbolic relations in semantics..

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New Titles

The Exceptionally Simple Theory of Sketching Why do professional sketches look beautiful? George Hlavács Some people make fast, nonchalant sketches which look great. Others sweat for hours to make accurate drawings, yet those might look unprofessional. Why is that? People who cannot draw well usually think that professional sketching is a complex and difficult process. However, after reading this book you will see that even the most complex sketches are just a structure of very simple, yet confidently drawn segments built on each other. The author shows which features exactly make drawings look professional and how you can implement those in your own sketches.

• Simple sketching tips • Great value for absolute beginner students • With separate practice sheets on thick paper

The book provides you with a very short course, which does not teach you all the details and techniques of sketching, as they are elaborately covered in our other sketching books, but will teach you in a very simple way how to make your sketches look beautiful. Inserted in the front cover are 14 practice sheets on thick paper for the reader to practice with adding shadows to basic shapes. George Hlavács was born in Budapest (Hungary). In 2004 he started his own product design studio in The Netherlands. He also teaches design sketching at the Product Design department of the Rotterdam University of Applied Sciences. 100 Illustrations | 48 pages + 14 practice sheets | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 334 3

Related: Product Sketches, p. 52


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New Titles

ViP Vision in Design A guidebook for innovators Matthijs van Dijk and Paul Hekkert The authors, design practitioners and educators bringing together 15 years of knowledge in this publication have produced the first book on how designers can formulate a vision for new and appropriate products. They call this approach Vision in Product Design (ViP). The approach strikes a good balance between structuring the process of design and allowing the designers to take a personal position and fully express themselves in the process of producing a product. It is both a method and a design philosophy.

• A new vision and method for product design from the Faculty of Industrial Design at Delft University of Technology • Designed by Irma Boom Office • Now available in paperback edition, reasonably priced for the student market

In addition to explaining what ViP is all about, this book offers a rich array of narratives, expressed through conversations, cases, literature, creative materials, illustrative models and pictures. Through these different routes, the reader will get a better understanding of ViP and will be able to interact with the book in more diverse ways, both in ­practice and in an educational context. Matthijs van Dijk is the CEO of Reframing Studio and a Professor of Applied Design at Delft University of Technology. Paul Hekkert is a Professor of Form Theory at the faculty of Industrial Design Engineering at Delft University of Technology in the Netherlands. 100 Illustrations | 376 pages | 19 x 15 cm | paperback | £ 24.95 | ISBN 978 90 6369 371 9 | July 2014

Related: Delft Design Guide, p. 53


1

2

Mobile Communication

Mobility

Sonny Lim

Olaf Wit

Sony­Ericsson Mobile Communications Creative Design Centre, Sweden, 2001

Koga­Miyata, 2002

Exploring a possible future of mobile communication

GO Bicycle Design

The GO is a commuter bicycle designed to facilitate “flow”, turning necessary, everyday journeys into joyful, imper­ turbable, and challenging experiences. The bike’s construction entirely focuses on helping the rider “become one” with the bike through control and personal optimization. The geometry of the stiff aluminium frame is made for agility and direct handling, while the carbon fibre fork and seat­stay enhance comfort by absorbing vibrations. Its fixed gear drive train (no freewheel, no gears) forces the cyclist to stay focused, and provides unbeatable speed and steering management. Adjustability of gear­ratio (simply exchange the whole chain­case) and saddle/ handlebar height facilitate an optimal rider/bike relationship.

Student concept 1

Student concept 2

< 26 > ViP

< 27 > ViP

An individual’s memories and experiences are what makes that person unique. Sharing these memories and experi­ ences in the form of ‘memes’, carriers of cultural information, has become essential for human communication. This future ‘communication tool’ concept, created for Sony­Ericsson, captures these memes and organises them into a “time landscape” for easy sharing. The goal of this context­sensitive device is to achieve effortless fluidity between digital life/lives and communication.

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8

Domestic Appliance

Public Transport

Sietske Klooster

Doeke de Walle

Design moves, Commit, 2003

Pininfarina Ricerca e Sviluppo, 2005

Flower Arrangement

Commit choreographs a flower arrangement interaction (to ‘commit’ to the art of flower arranging). It asks for careful carrying hands, gentle scooping of the tulips’ corollas, and composition into a greedily whirling embrace, bringing in one flower after another. The culmination of this flower arrangement act is a plane of corollas, resting like a lid on top of a glass vase, their stalks hanging in the water, growing downwards.

Connecting Europe: a high speed train for 2020

Student concept 7

Student concept 8

< 32 > ViP

< 33 > ViP

The aim of this design is to unify Europeans. It addresses the uniqueness of every member state by allowing passengers to engage with or disconnect from the outer environment. The design is based on the metaphor that the incoming external culture has an effect on the train like ‘the shaping force of water’. To enhance the relationship between the external environment and train interior, a metaphoric force pushes the skeleton of the train inwards, thereby creating seats, baggage racks, and subse­ quently daylight openings. The train design allows for numerous interrelated spaces, each with specific qualities. They provide different levels of privacy and different social possibilities for interaction between passengers and the outer environment.

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New Titles

The In Vitro Meat Cookbook Koert van Mensvoort and Hendrik-Jan Grievink Hello meat lovers, hello vegetarians! We need to talk about the future of meat. With the world’s population expected to reach nine billion people by 2050, it will become impossible to produce and consume meat like we do today. Some researchers expect that in vitro meat, grown from stem cells in a bioreactor, could provide a sustainable and animalfriendly alternative to conventional meat and in 2013 the world’s first lab-grown burger was cooked.

Dr. Koert van Mensvoort is an artist, technologist and philosopher, living in Amsterdam. It is his aim to better understand our co-evolutionary relationship with technology and help set out a track towards a future that is rewarding for both humankind and the planet at large. Hendrik-Jan Grievink is a graphic designer, editor and researcher, living in Amsterdam. Hendrik-Jan is the creator of Fake For Real, a memory game about the tension between reality and simulation, and Brand Memory Game, a memory game about logos (BIS Publishers).

• “Beautifully illustrated with detailed sketches, the book is half-fiction, half earnest scientific inquiry” – Wired magazine • “The results are fantastically, and sometimes horrifyingly, strange” – Fox News • “If it takes a visually appealing yet totally bizarre cookbook from which you cannot cook to prod people to think about our food, then that’s the way it is” – VICE

The recipes in this book are s­ ubdivided into four chapters, each focusing on a meat-related issue that may be addressed with in vitro meat: 1. Growing meat sustainably, 2. Preventing food shortages, 3. Avoiding harm to animals, and 4. Exploration of new food cultures. In addition, you will find essays, interviews, and graphs that provide background information and deal with the relevant moral implications. Because in vitro meat is still in an early phase of development, this is a cookbook which cannot be used for cooking just yet. All recipes have been created by a team of chefs, designers and artists. While some dishes are innovative and delicious, others are somewhat uncanny and macabre. The author’s aim is not to promote lab-grown meat, nor to predict the future, but to visualize a wide range of possible new dishes and food cultures to help us decide what future we actually want. Bon appétit! 100 Illustrations | 192 pages | 21.2 x 16.2 cm | hardcover | £ 19.95 | ISBN 978 90 6369 358 9 | July 2014


115

K NI T T ED ME AT

131

ME AT F RUI T

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New Titles

The True Size of Food About Our Absurd Ways With Food Marijke Timmerman In this richly illustrated book, the designer and author Marijke Timmerman examines how we deal with nutrition and food. She goes about this in a manner that is characteristic for creative designers: visually, often by means of infographics, investigation and asking questions. Her book is no cookbook, nor a book with commands and restrictions regarding food. Rather, what fascinates the author is the incredible abundance of food surrounding us everywhere. And that nowadays, instead of having to gather food, we actually have to restrain ourselves or at least be open to making more conscious choices.

Marijke Timmerman is an artist and illustrator. She is one of the partners at the creative studio Dik & Stijlloos in Eindhoven, The Netherlands.

• Our crazy food culture depicted by means of surprising visuals • Beautifully illustrated • Makes you aware of our absurd ways with food

By investigating the measurable side to our nutrition and our eating behaviors, the author provides us with surprising insights into our often absurd manner of dealing with food. An example of this is the number of eating establishments within a radius of 500 meters in a medium-sized city. According to Timmerman’s observations, this number amounts to 208. Inconceivable! With obvious enjoyment, she visualizes the differences between an apple and a mars bar, the expiration date of various fresh and packaged foods and the ingredients of various food products. She also depicts the stress brought on by the sheer volume of choices we’re faced with standing in the supermarket aisles, etc. A book to spark amazement and full of visual stories that you will want to pass on. 300 Illustrations | 160 pages | 22 x 17 cm | paperback | £ 14.95 | ISBN 978 90 6369 349 7 | July 2014


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New Titles

How to Visit an Art Museum Tips for a truly rewarding visit Johan Idema “The only way to understand art is to go to a museum and look at it”, French painter Renoir suggests. But once inside, this is easier said than done. What do you do when the label simply reads “Untitled, 1973”? Where to look when a painting offers you a picturesque but undisguised view of a giant vagina? And how to react when the museum guard stares at you for far too long? How to Visit an Art Museum offers fresh perspectives on how to behave once inside the museum. Whether a firsttimer or a frequent visitor, it shows you the sense and nonsense of museum etiquette. The typical museum behavior – “Walk slowly, but keep walking” – is seldom the most rewarding. That’s why this book encourages you to look outside the box and tackle the challenges that art presents to us by taking matters into your own hands.

Johan Idema is a passionate promoter of cultural innovation. He works as a consultant, writer, and cultural entrepreneur. He specializes in creative concept development, business planning, innovation management, and fundraising. Johan has worked at several cultural institutions and has extensive experience as an art consultant. He is a regular public speaker and has a track record in writing. Johan is a frequent visitor of art museums around the world.

• How to Visit an Art Museum is an accessible, fun and rewarding read • A book full of tips and inspiring illustrations • Read it and you will be surprised by how much more rewarding your next museum visit will be

Related: Never Touch a Painting When it’s Wet and 50 other Ridiculous Art Rules, p. 63

Find out how you can use museum guards to your advantage. Learn the rules of thumb for distinguishing good art from bad art. Explore how kids are able to offer you glimpses of the world hidden behind an artwork. How to Visit an Art Museum shows you how a little courage and creativity can go a long way for making your museum visit truly worthwhile. Because, ultimately, the art museum is what you make it. 50 Illustrations | 144 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 355 8 | August 2014


24 HOW TO DIG DEEPER INTO LANDSCAPES

NEW PERSPEC TIVES ON FAMILIAR VISTAS 23 HOW TO PROCESS PROVOCATIVE ART

IF YOU

SHOCK ME CAN

It’s Sunday morning. You just had a delicious brunch and feel great as you walk into the museum gallery. The first thing you encounter is a photo of a crucifix, submerged in the artist’s own urine. Next, a black Virgin Mary, made from elephant dung, positioned in front of a collage of pornographic images. Suddenly, you feel a little less great. What’s the matter? Art that awes or disgusts you – think porn, bodily fluids, death or decay – may push you out of your comfort zone. And most museums are not exactly taking you by the hand throughout the experience. Where to look when a painting offers you a picturesque but undisguised view of a giant vagina? What to do, when …. Walk away? Sure, you can. But if you think shock-seeking artists are out to traumatize you, or art should only be beautiful or uplifting, you’re missing out. How, then, to deal with shock art? Start off by getting in touch with your initial emotional reaction. Giggle, if you need to. Gasp, cry, get angry, or shout, if necessary. Who said art requires you to be silent and composed? Internalizing the

shock is the essential first step towards understanding the work. Once the primal ‘ugh’ is out of the way, ask yourself why it was there in the first place. What is it that makes you uncomfortable? Try to accept your emotions for what they are and consider the work as you would any other one. Look for clues, read the labels. Does the artist provoke in order to make a statement? Does he want to confront you with your feelings? Once you move past the initial shock, you will often find a thought or message – one that needs some controversy to be told effectively. Many artists feel that generating shock is the duty of those who aim to project the real world back at itself. “Conditions in society are shocking, and art really does become a mirror to society in that way,” as one artist puts it. Museums are one of the few public places where we can, freely and rather innocently, experience shock. This can be incredibly illuminating. Let’s cherish this freedom, by now and then voluntarily taking a hit. It will eventually make you stronger.

22 HOW TO APPRECIATE PORTRAITURE

SELFIES

AVANT LA LETTRE

Selfies avant la lettre, is that what portraits are? For centuries, portraits were used intensively to recognize, and remember. Sixteenth century painter Hans Holbein traveled thousands of miles to portray potential wedding candidates for his royal clients. Frida Kahlo left friends her self-portrait in her absence, “so that you will have my presence all the days and nights that I am away from you.” Portraiture represents a rich and significant genre in the visual arts. You will encounter portraits in almost every art museum. They offer you the chance to shamelessly stare at someone – an opportunity you seldom get in real life. But if you believe portraiture is all about depicting literal likeness, you’re missing the point. There’s much more to it. The following three guidelines will allow you to deepen your portrait experience. 1. The face is the soul of the body. Well-executed portraits are about the inner significance of their subjects. A great portrait painter will show you the character and essential emotions of his subject. Look for it, while paying special attention to the eyes. According to

portraitist Gordon Aymar, “the eyebrows can register almost single-handedly, wonder, pity, fright, pain, cynicism, concentration, wistfulness, displeasure, and expectation, in infinite variations and combinations.” 2. The ultimate achievement in portraiture is to produce a great painting that happens to be a portrait. Portraiture is thus a respectable genre that many painters try at least once. Not so much to achieve a veracious rendering, but to test and nurture their own style. Because, as Oscar Wilde wisely observed: “Every portrait that is painted with feeling is a portrait of the artist, not of the sitter.” 3. Portraiture transcends the personal. It can tell you as much about life as any other genre of painting. Once you come across a truly terrific portrait, it can make you forget the face and remember the drama, doubts, hopes and dreams of life, your own life. Here’s to your personal mission of finding the portrait that does that marvelous trick for you. It’s better than therapy.

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New Titles

Always Be Yourself. Unless You Can Be a Unicorn. Then Always Be a Unicorn. A snapshot of the weird and wonderful world of the Tumblr generation Pernille Kok-Jensen and Els Dragt

Pernille Kok-Jensen is a Connectivity Director at Mare Research and Els Dragt is a Trends & Sparks Officer at the same agency. Mare Research is a marketing research and trend forecasting agency in Amsterdam.

• First book that captures the Millennial generation • Tumblr-style design and storytelling • Perfect gift book for these youngsters and anyone who wants to understand them

This is the first book to make use of Tumblr-like elaborate imaging and tongue-in-cheek captions in order to paint a picture of the generation of adolescents also referred to as Generation Y, Millennials, Generation Einstein, Digital Natives or even Gypsies. Whereas the name is not all that important, the generation certainly is. The authors – trend researchers themselves – dive into the Brave New World of this new generation and take a snapshot of the characteristics present among these adolescents. They have courage, they are dreamers and appear unaffected by the economic crisis in which they grew up; or does it only seem that way? They were raised with digital media and play those media inimitably. This book is a guide for whoever wishes to understand this generation, work with these adolescents, or target them for sales. However, it is especially a book for the Unicorns themselves, to give to each other or to their parents to make them understand that they are not some kind of freak, but part of a larger movement. 150 Illustrations | 144 pages | 17 x 12 cm | hardcover | £ 11.95 | ISBN 978 90 6369 350 3 | July 2014


DROP IT LIKE ’ IT S HOT

BEAT UP YOUR CELLPHONE

Accidents can be just around the corner when you’re checking your phone for that oh so important Twitter update while on the go. So now your new cell’s screen is decorated with a spider web pattern. But no need to shed tears because you just got yourself a kick-ass phone scar. It’s like the mobile version of ripped jeans or an unshaven face. It gives you street cred because it’s raw, subversive and just kinda cool.

FUCK IT WE ARE YOUNG

Not rebel enough to crack your own phone? You can download lookalike cracked screen wallpapers for your phone to show off. Mad street cred is just an app away.

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17

DO DOGS DREAM?

74

75

JUST ASK ANYONE

31

IT S NOT A HOBBY MOM, ’ IT S MY JOB. ’

22

made a Seapunk visual. Now translate this look into your closet, your Tumblr and your everyday behaviour and you’ll be surfing through 2014 in a highly pixelated frenzy of uber-hip-ugliness. For those of you who don’t really get it, don’t worry. It’s just one big inside joke anyways. Just fake it till you make it.

Mash together dolphins jumping through hoops, rave culture and miscellaneous ’90s Internet imagery such as SpongeBob and Vanilla Ice. Now add the obligatory psychedelic orbs flying over computer-generated waves. Finally, (for that extra layer of thick irony) sprinkle with sparkles and inject with narcotic energy. Congrats! You just

second. How did your grannies cope in the pre-Google era? Thank you so much Wikipedia, Howstuffworks, Facebook, Reddit and all other online and offline sources of wisdom. Love.

Why is the sky blue? Do parallel universes really exist? Do dogs dream? Who were those fossils again that sang ‘I want it that way’? You are so lucky that all your fundamental questions in life can be answered in a split

30

SEAPUNK IS NOT A SUSHI

42

43

BILLIONAIRE BOYS CLUB

Meet Adam, at 19 he bought a camera from e-Bay for a couple of bucks and catapulted it into space hanging on a balloon making the most beautiful pictures of the stratosphere you can imagine. NASA peeps were blown away since they spend millions each year on high tech satellites. So get your ass of the couch and start your empire!

What you say? You’re not a billionaire yet? Didn’t invent a cure for a mortal disease or something? Pffft! You should’ve been a teenage tycoon years ago. You know: a free, fluid agent living their passion and upgrading the world making a buck while doing so. With a motto like “A job doesn’t define me, what I fight for does.” Damn, you make things matter.

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New Titles

Conditional Design An introduction to elemental architecture Anthony Di Mari

• New title in the successful Architecture & Design Experiments series • Sequel to Operative Design • Useful for architecture students and teachers

Conditional Design is the sequel to Operative Design. This book will further explore the operative in design in a more detailed, intentional, and functional manner. Spatially, the conditional is the result of the operative. Both terms work together to satisfy a formal m ­ anipulation through a set of opportunities for elements such as connections and apertures. The conditional starts with investigating not only ideas of circulation and light but also how volumes relate to the ground. These manipulations might react to an already existing condition or create a new set of conditions based on the operation and the ground plane. Operative Design presented opportunities for iteratively studying relationships. In order to further understand these volumetric studies, it is imperative to give the volumes scale along with connection between volumes, if applicable, and openings within the volumes. Again, the conditions presented are not definitive, but are meant to serve as explorations of an iterative process. Anthony Di Mari is an adjunct professor at Northeastern University’s School of Architecture where he teaches first year architecture studios and advanced representation. He received his Bachelor of Arts in Architectural Studies from Holy Cross before completing a Master’s Degree in Architecture at the Graduate School of Design at Harvard University. 200 Illustrations | 160 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 365 7 | October 2014

Related: Architecture & Design Experiments series, p. 59-61


Implementations The operative approach provided not only a working method based on formal iteration, but also an opportunity to interpret built work. By further exploring volumetric manipulation at the scale of architecture, the conditional presents itself where the formal moves are complemented by elements such as a connection between volumes or an opportunity for opening. The manner in which these volumes relate to the ground also refines these spatial ideas and moves them toward architecture.

connections, openings, and site considerations. Sometimes not all at once, the presence of one or several of these conditional areas serves as a positive outcome for a consistent working method.

When considering the assembly of multiple programmatic volumes, the connective element could also signify an area of utility or use versus a space of dwelling. In Pezo Von Ellrishshausen's Poli House, the offset volume created an opportunity for a perimeter thickened by program and utility. Through the operation of the offset, Pezo Von Ellrichshausen develops an overall condition and then local conditions within this larger move. Another project, the Wolf House, is a clear example of an inflated volume that is systematically manipulated while maintaining a clear organization of program. Along with the stairs, the operation creates a zone to locate service based program (i.e. bathroom, utility, and mechanical). The conditions of programmatic grouping also clearly defines dwelling spaces (living, bedrooms). This clear organization is clarified through the design move, or operational 'inflate' Pezo Von Ellrichsausen handles these simple volumetric manipulations well, creating opportunities for circulation, a logic for openings and site considerations. Casa Pezo explores a clear deign move through 'lift when circulation is created through the volumetric manipulation, as well as how the operation relates to the site. These projects serve as strong examples of a clear design logic, functional grouping of programs, clean details, and overall consistency. As the program requirements, site, and general scale becomes specific to each project, the consideration of conditions from method becomes more significant. Conditional design continues to be useful as an interpretive device. One can search for project consistency through the lens of conditional design. While conditional design explores the consistency of method, the interpretation of the implementations allows one to appreciate the handling of spatial

Poli House

1

Intersect Condition _ Opening

Operation _ Intersect

Iteration 1

Condition _ Open

Iteration 2

Orthographic Diagrams

1

House in Sèvres

Operation_Overlap

Colboc Franzen & AssociĂŠs

Photo by CĂŠcile Septet

Condition_Connect

Overlap + Ground + Connect

Ground + Connect

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New Titles

Make a Face Memory Game Anja Brunt The cards of this new memory game depict all kinds of funny faces created with everyday DIY materials such as paper, cardboard, elastic bands, brushes, buttons, etcetera. Your task, as ever, is to find the matching faces made with the same materials. Great fun to play for children of every age and, as a side effect, playing the game also gives you tons of inspiration for creating your own faces or other figures with everyday materials. Anja Brunt is a graphic designer and illustrator living in the Netherlands. She publishes her new faces on her blog 365facesproject.blogspot.nl

• Based on everyday DIY materials • Links in with the ‘make culture’ • Play memory and get inspired to get crafty yourself

Related: Can You See What I See Memory Game, p. 68

2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 348 0


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New Titles

Street Art Memory Game Edited by Janne Ettwig and Lilian van Dongen Torman This new title in the series of memory games celebrates the popular field of international street art with works by the most famous street artists. Your task, as ever, is to find the matching cards. In this game you have to match two works by the same street artist. This may sound tricky, but the choice of works will be such that the player should be able to recognize the matching cards quite easily.

• Major street artists featured • Street art is the most popular art form of the 21st century • Great for museum shops

Great fun to play and you will gain more knowledge of the iconic and often visually engaging works of modern street artists such as Banksy, Os Gêmeos, Aakash Nihalani, JR, Kobra, Shepard Fairey, Boxi and Jilly Ballistic. Janne Ettwig is a German/Dutch wonder aficionado. Growing up in the Ruhr region in Germany, she developed a love for industrial landscapes and the creative use of objects for other purposes than intended. Currently, Janne is pursuing a PhD in Cognitive Psychology, researching visual perception and attention. Lilian van Dongen Torman is a graphic designer and editor. She has a keen eye for graphic details and art that pushes boundaries. 2 x 30 Cards in a box | 4.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 322 0 | September 2014


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New Titles

Numbers Game Paul M. Baars The Numbers Game is a new game concept that resembles the memory game play but with some interesting differences, which makes the game more exciting and flexible. The Numbers Game consists of four sets of 20 cards. Each set has a set of numbers running from 1 to 20. The goal of the game is to collect one set of 20 cards. However, the cards may only be added to your ­collection in ascending order, if you first pick a number-1 card, or in descending order, if you first pick a number-20 card. The player who first completes a full 1-20 row wins the game.

• New game concept • Great street graphics of numbers from around the world • Perfect game for typography lovers

The numbers on the cards have been photographed on the streets of cities around the world, from house numbers to traffic signs and commercial signage. Paul Baars’s sharp eye for graphic candor resulted in a collection of thousands of street graphics depicting numbers. For this game, he selected 80 striking numbers in surprising settings from his large collection. Paul Baars is a designer, producer of design products and author living in Amsterdam. He wrote many books about optical illusions and street photography. His latest book Illusion Confusion was published this year by Thames & Hudson. 80 Illustrations | 80 cards in a box | £ 13.95 | ISBN 978 90 6369 370 1 | October 2014


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Recent Titles

From Selling to Co-Creating New trends, practices and tools to upgrade your sales force Régis Lemmens, Bill Donaldson and Javier Marcos This is a groundbreaking book that identifies the current and future trends in sales. It is based on 100+ interviews with senior sales executives and sales experts from the corporate industry and academia across central Europe, the UK and the USA. This research was supported by the TiasNimbas Business School, Cranfield University and the Sales Management Association in the Netherlands. This book poses the question: What if there was a way for sales forces to help their organization stay ahead of the competition and innovate? Many organizations featured in this book find ways to do just that. Would you like to know about their practices, methods and how they are preparing themselves for the future? Meet some of the companies that have moved from selling to co-creating. Explore how these businesses have been able to develop new, i­nnovative and sometimes highly successful products and services by using their sales force strategically. Learn how their sales forces have built new collaborative ­relationships with their customers ahead of their competitors. To help you achieve your transformation from selling to co-creating, the authors have included a visual framework, cases and tools that you can use in your own organization. 100 Illustrations | 256 pages | 21 x 21 cm | paperback | £ 29.95 | ISBN 978 90 6369 351 0 |

• Groundbreaking book identifies current and future trends in sales • Based on 100 + interviews with senior sales executives from the corporateindustry and academia and sales experts from across central Europe, the UK and USA. • Visual storytelling in the tradition of Business Model Generation and The Innovation Expedition


Hidden Persuasion 33 psychological influence techniques in advertising Marc Andrews, Dr. Van Leeuwen and Prof. Dr. Van Baaren Visual messages are omnipresent in our daily life. They are constantly attempting to persuade us to buy, learn and act. Some are more successful than others in influencing our behavior and choices. What is the secret power of these messages? How do they succeed in changing our behavior? This book analyzes advertising beyond the persuasive power of the imagery itself. It explains the psychology behind 33 effective influence techniques in visual persuasion and how to apply them.

Humour

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HUMOUR He who laughs is defenceless...

Humour is one of the most widely used techniques in advertising (about one third of all ads are intended to be humorous). However, until recently, scientists had a hard time understanding why brands and agencies used humour so often and how well it worked. There are several types of humour, but the form used most often is incongruity-resolution. It involves an unusual, strange, or unexpected

The techniques range from influencing essentials to more obscure and insidious ones. The reader will gain deep insights into how visual means are constructed to influence behavior and decisionmaking on an unconscious level.

element in the ad (e.g., several people with white milk moustaches), which our brains try to make sense of (Got milk? Aha…it’s a milk ad!). There are two steps: 1. Thinking about the strange situation and trying to resolve it. 2. Once resolved, we experience positive affect (find it funny) and may or may not laugh. Approximately 75% of humour used in ads is of this kind. The use of humour in advertising is a fiercely debated topic. On the one hand some professionals distrust it and think that it is distracting and lures attention away from the core message the ad wants to convey. “People don’t buy from clowns” sums up this camp. On the other hand, some professionals claim that it is always good to make people laugh and that it will make the brand well liked and “friendly.”

The surprising positions of the swimsuits in these ads attract viewers’ attention. In combination

Actually, both camps are right; humour is attention-grabbing and we will remember the joke well but the brand less well. However, on a more

with the brand (it’s a water park!), the solution for the surprising situation is easily made: Splashdown’s water slides are sooo fast, your swimsuit will end up in a funny location.

66

• The psychology behind communication • Eye-opening for professionals and the general public • Leading authors in social influence and visual persuasion

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All techniques are supported by rich visual references and additional information on the psychology of behavior change. This publication is not just an eye-opener for professionals and students in the communications and design field, but also for anybody who wants to understand how our behavior is influenced unconsciously by advertising, social campaigns and governmental messages. The book is co-authored by leading figures in social influence and visual persuasion. It is designed as an accessible modern reference book for creating and understanding persuasive visual imagery. It will open your eyes, we promise! 150 Illustrations | 192 pages | 24.5 x 18 cm | hardcover | £ 29.95 | ISBN 978 90 6369 314 5 27


Recent Titles

The Innovation Expedition A visual toolkit to start innovation Gijs van Wulfen This is one of the first books on the market that deals with the difficult, fuzzy front end of innovation in a very visual way. This makes it a very inspiring, accessible and practical tool box for anyone interested in getting started with innovation.

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13 4 MINI NEW BUSINESS  CASE WORKSHOPS

 AN EFFECTIVE

IDEATION PROCESS

500 Illustrations | 240 pages | 19 x 24 cm | hardcover | £ 29.95 | ISBN 978 90 6369 313 8

122 // OBSERVE & LEARN

Gijs van Wulfen is an internationally acclaimed innovation specialist, author, blogger and speaker. In 2012, he was chosen by LinkedIn as one of their 150 thought leaders and he is number 2 on the International Top 40 Innovation Bloggers list of 2012.

Innovators Look for Problems

S

IMPROVED  12CONCEPTS

LEGEND

 INNOVATION CLIMATE ➽ 

One of the main reasons innovation is difficult, is because your potential users need to change their behavior. They will have to find, buy and use your innovation. And why should they? That’s the question! You will have to give them a strong reason why! This applies both to consumers and B2B markets.

 12 CONCEPTS 10 1ST CONCEPT  IMPROVEMENT

CR ‘A M

CAN D MIS O IT’ T

P O S T- I T S TO R M

9 NEW PRODUCT BRAINSTORM

RAISE IDEAS

The book is based on the metaphor of the innovation process as an exciting expedition. In 9 steps and with the help of maps of islands to be explored the author takes the reader along on a journey towards concrete, readyto-implement concepts for innovative products and services. Along the way you learn how to tackle setbacks, ­unexpected disasters, dramatic moments and how to make the right decisions.

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7 EXPLORING INNOVATION OPPORTUNITIES

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5 EXPLORING TRENDS &  TECHNOLOGY

AN OPEN MIND

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4 // THE INNOVATION EXPEDITION

The Innovation Expedition does for innovation what Alexander Osterwalder’s mega-bestseller Business Model Generation did for business modeling: it makes a complicated business subject accessible by telling the story in a visual way and by being one of the first books on the market to present a tried and tested method specifically for the front end of innovation.

STAGES ACTIVITIES DELIVERABLES

➽ ➽ ➽ ➽ ➽

I

FULL STEAM AHEAD OBSERVE AND LEARN RAISE IDEAS TEST IDEAS HOMECOMING

Ask yourself the question: when was the last time I changed my own behavior? We are all stuck in our habits; doing things in fixed patterns. We as innovators do this as well. For years, we go on reading the same journals, buying the same cars and staying with the same insurance company. The only reason for us to change is if a new, simple and attractive solution comes along that is relevant to our lives. I guess I can make it as simple as that. Simply put, effective innovation is all about matching relevant problems with simple solutions. You can approach it two different ways. One way is to create the ideas and solutions first and later try to match these to target groups with problems relevant to your solutions. Or you can do it the other way by first identifying the relevant problems of the target groups and then creating ideas and solutions to solve those problems. I’d like to inspire you with a list of ten practical problems and innovative new products or services solving them.

5 WEEKS 6 WEEKS 2 WEEKS 3 WEEKS 4 WEEKS

TO CREATE ATTRACTIVE INNOVATIVE PRODUCTS

AND SERVICES WITH GREAT

INTERNAL SUPPORT WITH

A MULTIDISCIPLINARY TEAM

IN YOUR ORGANIZATION

Problem

Solution

Consultant: I need new assignments. How do I expand my business network in an efficient way?

LinkedIn

Music lovers: I love listening to music for free, but I hate to be a pirate downloading it illegally.

Spotify

Consumer cleaning: I’m sick and tired of a poorly performing vacuum cleaner.

Dyson Cyclone vacuum cleaner

Consumer: Is this bed clean and free of bugs I can hardly see?

The Bed Bug Detective

Snowboarder: I’d like to go downhill fast, but I am afraid of nasty accidents.

The Katal Landing Pad

Consumer painting: If there is one thing that really annoys me, it’s cleaning used brushes and rollers.

Dulux PaintPod

Green consumer: I hate wasting water and money flushing the toilet.

Brondell Perfect Flush

3rd world countries: We lack clean drinking water due to flooding.

Filtrix Filterpen

Full-time mother: Now that the kids are older, I’d like to re-enter the workforce, but who is looking for someone like me?

Work4Women

Green consumer: I love to celebrate Christmas with a real tree, but don’t like destroying nature.

Lease a living Christmas tree

But how should you go about finding relevant problems among your target groups? Here are five ways to help you in practice: • Visit customers at their homes or companies and get acquainted with them. • Have your customers demonstrate how they use your product and observe how it’s used in practice. • Invite customers to focus groups and listen to their issues. Ask customers which products in • your domain are their favorites and why. • Crowdsource customer problems by asking customers to post their input on issues, suggestions, improvements or ideas on relevant places on the web.

Get out there and just do it.

• First illustrated business innovation book • Tells you exactly how to take the first steps • Author was chosen as one of LinkedIn’s 150 Thought Leaders


Identity Colour Codes Felix Janssens Identity Colour Codes is the 100% visual result of a thorough study into corporate and social identity. Corporate identities are traditionally based on exclusiveness and their symbols are privately owned. However, in these times of social media, open source and open design, it is the more generic and public domain elements that shape social identities. In search of the most accessible common denominator in identity, the author selected colour as the vehicle through which people easily and globally connect. This publication collects 100 of these colour-based identity codes, each labelled with a specific name, indicating the values and meanings that the colour transmits. For example: Premium white, Pristine white and Sensation white; Infinite blue, Trust blue and Peace blue; Irish green, Islam green and Army green; or Dutch orang, Guantanamo orange and Hindu orange. In this publication a hidden organisation of our reality along the lines of colour becomes visible. New visual patterns and unseen thematic relations appear. This book is an explorative journey through all kinds of (sub)cultures and shows along the way how companies, governments and people use colour to identify themselves. It is a 100% visual style atlas for creative professionals, forecasters and anthropologists; an image book for people who look with their brains and think with their eyes. 1000 Illustrations | 304 pages | 21 x 15 cm | paperback with flaps | £ 24.95 | ISBN 978 90 6369 335 0

• 100 colour identities • 1000+ illustrations • 100% visual atlas for designers, forecasters and anthropologists

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Recent Titles

Wayshowing > Wayfinding Basic & interactive Per Mollerup This is the completely renewed edition of the standard reference book Wayshowing, which was published in 2005 by Lars Mars Müller Publishers. This new edition by Per Mollerup is fully updated with digital signage systems and has much more tool-oriented, practical content. Moreover, all signage examples are newly selected for this edition. Wayshowing > Wayfinding is divided into three parts. These deal with problems, principles and practices. First, the book discusses the problems of wayfinding. What are we looking for when we try to find our way in an unknown country? The answers are richer than you might initially expect. The section on principles takes its point of departure in non-signs acting as signs. It then goes on to discuss the concepts of wayfinding and wayshowing. Next, it presents several theoretical and practical aspects of signs and their functions. After a discussion on signposting for people with impaired vision, this section of the book ends with a chapter on planning. The section on practices examines cases from environments that depend on signage, including hospitals, airports, railways, museums, and cities. The cases include traditional print solutions, as well as all types of digital wayfinding/ wayshowing. 500 Illustrations | 240 pages | 30 x 19 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 323 7

• New edition of the famous Lars Müller book • Now includes digital signage systems • Completely rewritten and with new images


Connect Design for an Empathic Society Sabine Wildevuur, Dick van Dijk, Anne Äyväri, Mie Bjerre, Thomas Hammer-Jakobsen, Jesper Lund The prospects are clear: we will probably live longer. The number of people aged 65 and up will increase enormously over the next few decades. Society will change as a result, but in what manner? Europe – and, in fact, probably the world – faces the challenge of preventing lone-liness and isolation amongst a growing group of senior people. The oldest part of the population is at particular risk of becoming isolated and lonely as they grow older and their work-related net-works erode. While working in the field of technology and aging, the authors discovered that there is a whole new field to be explored, namely the phenomenon of connectedness. This book is written by a group of authors with very different backgrounds, varying from business, ICT, marketing, anthropology, medicine, design and computer interaction. They all felt the urge to explore this field of connectedness and they discovered new opportunities for the emerging market of ‘aging-driven design’.

• Aging-driven design • International multi-disciplinary team of authors • Ties in with social design interest

By unfolding the very nature of relationships and age-based transitions in life, the authors invite the reader to join them in an effort to design for connectedness: to reframe the picture, rethink our options and reinvent how to connect! 100 Illustrations | 192 pages | 20 x 15 cm | paperback with flaps | £ 24.95 | ISBN 978 90 6369 331 2

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Recent Titles

Storytelling on Steroids 10 stories that hijacked the cultural conversation John Weich Right now, this very minute, there is a junior copywriter somewhere adding ‘storyteller’ to his/her Facebook profile. A gaming developer is doing the same on LinkedIn. A PR agent is c­ asually adding ‘teller of stories’ to his/her Twitter bio. Graphic designers, CEOs, journalists, schoolteachers, creative consultants, astronauts, editors and trend-watchers are peppering their websites, blogs and email signatures with the word ‘storytelling’. In this captivating book, American writer and branding specialist John Weich explains why. He explores the campaigns, stunts, exhibitions and visualizations that helped transform storytelling from a fringe c­ ommunication movement into a pop culture phenomenon. From Microsoft’s ambitious storytelling agenda to the popular provocations of elusive artist Banksy… from the New York Times infographics to the launch of Jay-Z’s autobiography… Weich offers an original perspective on how storytelling became the favorite buzzword of global communication and creativity. Along the way he wittily reconstructs the emotional quirks of human nature and offers no-nonsense advice for anyone harboring storytelling ambitions. However, he leaves little doubt as to who’s most complicit in the rebirth of storytelling… You! You and the billion others engaged in the most massive and shamelessly personal storytelling experiment in the history of humankind: social media. 60 Illustrations | 160 pages | 23 x 17 cm | paperback | £ 16.95 | ISBN 978 90 6369 311 4

74 | Storytelling on Steriods

• Explains culture of storytelling • In-depth analyses of 10 top cases • Expert tips for storytellers

Part 2 – Hijacking the Pop Culture Conversation | 75


Defining Creativity The Art and Science of Great Ideas Wouter Boon Many people will tell you that creativity is a somewhat obscure concept, indefinable even. This seems a little odd, however, seeing as creativity is all around us. We can find it in both the art we admire in a museum and the newest piece of technology about to change our lives. But creativity also resides in the mundane, everyday things. We all use our creativity, constantly. The reason why creativity is perceived as a concept that is hard to grasp is that we still haven’t really figured out what happens in our brain when we invoke it. In fact, we can hardly invoke it on demand. However, although it shows up quite randomly, creativity is essential; our entire world is built on it. Defining Creativity comprehensively explains what creativity is, from a biological, psychological and socio-cultural standpoint. At the same time, it makes for a concise and inspiring read that brings together everything there is to know about creativity.

1.

If I had to define life in a word, it would be life is creation Claude Bernard

15

• Short and pleasant read for anyone who wants to know more about creativity • Well-designed book, targeting those who have creativity as their trade • Author publishes a blog under the same title definingcreativity.com

The author Wouter Boon (1975) obtained his law degree at the University of Amsterdam. After a short career as a lawyer, he switched to advertising. Wouter is the founder and editor-in-chief of Amsterdam Ad Blog and works as a brand strategist at Boon Strategy. Wouter lives in Amsterdam. You can follow his take on creativity on his blog definingcreativity.com. 11 Illustrations | 144 pages | 21.6 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 345 9

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Recent Titles

Creative Personal Branding The strategy to answer: what’s next? Jürgen Salenbacher After eight years of work in creative personal branding, Jürgen Salenbacher has distilled his ideas and methods in a book. Salenbacher looks at the origins of today’s crisis and examines the work of leading theorists in business culture, before explaining how our success in exploring change depends on our ability to think creatively. Branding practices, he suggests, can help us, but we also need to cultivate creative thinking. Creative Personal Branding offers over 200 pages of insights, graphics and challenging assignments. The book is a unique resource for creative minds, entrepreneurs and teams, but may also be used by anyone facing major life decisions. terrorism, to name just a few.12 You then need to be able to detect tendencies. Remember in

228 Pages | 21.5 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 315 2

the first chapter I asked you to analyse three tendencies relevant to your reality? Think about them. To give you a few more examples: microproducts (products getting smaller), micromobility (urban transport), healthcare (ageing society), eco-everything, life-long learning, etc. Or consider designing new services, a discipline known as

CREATIVITY IS THE MENTAL PROCESS OF DEVELOPING IDEAS.

B RA NDING— CRE AT E

probably the one you are closest to, for insights, then you develop

C REATIVE

PE RS ONAL

service design13. Remember the global trend towards service and its power to revitalise existing products and categories. Don’t you think there is a need to design services at airports, say, in hospitals or in government administration? How many hours have you spent ‘waiting’ in your life? Is it fair to say that you wait for at least half an hour every time you go to the doctor? And from that arises another question: what can we do to avoid waiting? First you research a specific target market, most ideas which could solve the problem.

INNOVATION IS THE WAY YOU APPLY IDEAS.

For example, assuming that the majority of patients have mobile phones today, why do I always have to wait in my doctor’s waiting room? Wouldn’t it be great to be informed via text or, even better, a cost-free email to your smartphone, so you, as a patient, can use your time more constructively than in waiting? I know it means investment, time and money for the health service or doctor, but wouldn’t that be a useful service which would respect people’s time? Another example can be found in the airline industry. Why are airlines still not capable of informing you right away when they have lost your luggage? Why do you have to wait first for ages at baggage retrieval, then talk to someone at the information desk who

DESIGN IS THE FORM OR STYLE YOU GIVE THE IDEA.

has no idea what has happened, and finally negotiate with someone at a call centre until you are told what is going on? 88 89

• Use creative thinking to define your career • Self-help book for creative professionals and thinkers • Packed with insights and assignments


Design Transitions Inspiring stories. Global viewpoints. How design is changing. Joyce Yee, Emma Jefferies and Lauren Tan With a foreword by Tim Brown Design Transitions brings together 42 stories and viewpoints illustrating how design practice is changing today and where it is going in the future. In their journey across the globe, the authors have constantly asked “how are design practices transitioning today?” Each creative shop and design organisation has opened up their design world to give an insight into their stories, histories, cultures, methods, tools, values, people, thinking and philosophies. Read this book and join Design Transitions on their journey to discover what design practice is about today and where it is going in the future. 200 Illustrations | 224 pages | 24 x 17.5 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 321 3

thinkpublic’s Transitions

Discovering a new practice of design London | www.thinkpublic.com

THINKPUBLIC

The Evolution of Social Design through Practice

Designing methodologies for improving healthcare

Refining the practice of co-design

Developing practices in prototyping and building local ownership

Design consultancy in driving enterprises

The UK design industry is a leader in the field of social design, spurred on by a number of economic and political conditions that included investment in innovative design practices, and the use of design to respond to government policy. thinkpublic is a London-based social design agency, and they have been using design to tackle big social challenges in the UK since 2003. thinkpublic is best known for their extensive work with the National Health Service (NHS) and particularly the development of Experience Based Design (EBD), an approach that uses design to bring staff, patients and other stakeholders together to improve the patient experience in healthcare services. EBD has been employed by hundreds of hospitals around the UK, improving healthcare and transforming one of the world’s largest organizations. thinkpublic was founded by Deborah Szebeko, who has won a range of awards including the prestigious British Council’s 2008 UK Young Design Entrepreneur Award for her dedication to social innovation. Over ten years thinkpublic has progressed through many transitions, and each has deepened and developed the company’s practice in line with their methodology of using design to create positive changes in society.

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• Must-read for anyone interested in the future of design • 42 stories, 14 experts, 6 design disciplines • With a foreword by Ideo’s Tim Brown

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Recent Titles

Delft Design Guide Design strategies and methods Delft University of Technology Faculty of Industrial Design Engineering The Delft Design Guide presents an overview of product design approaches and methods used in the Bachelor and Master curriculum at the faculty of Industrial Design Engineering in Delft. Product design at Industrial Design Engineering in Delft is regarded as a systematic and structured activity, purposeful and goal-oriented. Due to its complexity, designing requires a ­structured and systematic approach, as well as moments of heightened creativity. In this guide you will find some 70 strategies, techniques and methods that are taught in Delft. Some are unique to Delft, but many are more commonly known and widely used. The methods and techniques are each described in a practical one-page text, illustrated for further clarification and enriched with further reading suggestions.

Delft Design guiDe — 35

The Delft Design Guide serves three goals: /D esign students can use it as a reference manual in their design projects, managing their personal development in becoming a designer; / Design tutors can use it as a reference manual to support students in their learning process; and / Professional designers can use the design guide as a reference manual to support their design processes. 100 Illustrations | 176 pages | 25.5 x 20 cm | flexicover | £ 24.95 | ISBN 978 90 6369 327 5

models, approaches & perspectIves

cradle to cradle What is the purpose of the approach? The Cradle-to-Cradle approach has been applied in the (re)design of a variety of products ranging from carpeting, vacuum cleaners and furniture to buildings. It offers an alternative to eco-efficiency approaches that aim to do ‘more with less’ in order to minimise environmental damage. Cradle to Cradle challenges the belief that products by definition have a damaging impact on their environment. By learning from nature, the strategy provides an approach for designing high-quality products that are truly sustainable. You can apply Cradle to Cradle throughout a design project, especially during the strategic, idea and concept development phase. It helps you in coming up with a vision for your product development strategy, facilitating the development of eco-effective product concepts combining economic and environmental benefits. The approach provides a number of design principles and tools for doing so. Process description The Cradle-to-Cradle approach is based on three guiding principles: • Waste equals food – Eliminate the concept of waste by designing products in such a way that used products can be turned into valuable resources for new products. • Use current solar income – Apply renewable energy in all processes. • Celebrate diversity – Gear products towards user needs (not one-size-fitsall), make use of local resources and support biodiversity.

American office furniture manufacturer Herman Miller developed the Mirra® Chair, which is Cradle to Cradle Certified ‘Silver’. The materials used are free of toxins and 97% recyclable. Each connection between different materials can be taken apart by one person in less than 15 seconds. For its production, the company built a new factory that runs on renewable energy and like the chair itself meets the Cradle to Cradle motto ‘waste equals food’.

Cradle to Cradle is a sustainable design approach. Based on nature-inspired concepts and design principles, this strategy challenges you to develop high-quality products that are ‘eco-effective’ instead of eco-efficient. This means that the approach promotes the development of truly sustainable products, as opposed to products that merely have a reduced environmental impact. Several steps are articulated and several tools are available for developing products according to the Cradle-to-Cradle principles. The most important phases are: PHASE 1 When initiating or planning a project, state your positive quality intentions and ambitions. Imagine a perfect world, and think what your product/process could do for the customer. Additionally, answer this question: what other functions can the product perform to improve the system in which it is used? The three principles provide inspiration for stating ambitions, and the ‘C2C roadmap tool’ helps you to set your development strategy (see references). PHASE 2 For the idea phase, several tools are available. ‘Defining use in biological or technical cycles’ is a powerful tool for determining whether to use biodegradable materials or technical materials that can be recycled in continuous loops of use (see references).

tips & concerns • Cradle to Cradle is criticised for a lack of attention to energy consumption. Be careful not to focus only on the ‘waste=food’ principle. Using a quick scan, such as the Fast Track LCA, to assess your concepts can help you to discover unwanted environmental effects and to choose between specific design alternatives. • Some companies use the Cradle-toCradle certification criteria to develop ‘C2C products’. However, these criteria are not intended as design tools, and applying them as such may lead to greenwashing. limitations of the approach The Cradle-to-Cradle approach is more difficult to apply for complex products, such as fully recycling printed circuit boards. The approach can still be applied, as with vacuum cleaners, but a fully Cradle-to-Cradle solution for such products is not feasible in the short term.

PHASE 3 In the concept development phase, the three principles and C2C certification criteria can help you to assess the different concepts you develop.

references & furtHer reADinG: Bakker, C. A., Wever, R., Teoh, Ch. and De Clercq, S.*, 2009. Designing cradle-to-cradle products: a reality check. International Journal of Sustainable Engineering, 9 November, 3(1), pp. 2-8. / Braungart, M. and McDonough, W., 2002. Cradle to Cradle Remaking the way we make things. New York: North Point Press. / McDonough, W., Braungart, M., Anastas, P. and Zimmerman, J., 2003. Applying the Principles of Green Engineering to Cradle-to-Cradle Design. Environmental Science & Technology, 1 December, 37(23), pp. 434A-441A.

• Everything they teach you at Delft • Easy go-to reference for students and design professionals • Illustrated methods and techniques


Know Your Onions: Web Design Jet propel yourself into the driving seat of a top-class web designer and hurtle towards creative stardom Drew de Soto Know Your Onions: Web Design will show you how to get your head around web design without getting your hands dirty in code. Other books claim to be about web design and then harp on about code. There is no code in this book, only the hidden secrets that will make you an excellent web designer and very popular. The book is written in a conversational style and more resembles having a chat with a bloke that knows his stuff than any kind of ‘how to’ manual. 87

86 B #000000 W #FFFFFF R #FF0000 Hex: three hexadecimal colour codes

Colour modes and colour pickers It is always best to select colours using the correct colour picker (or palette) and that fit in the right gamut for the output device, for us that will be a screen. RGB will be the mode you should set your web design documents up in, it’s ridiculous to work in a mode like CMYK, which is a mode for print. The file size will be massive, you will have fewer colours to choose from and the colours will appear ‘flatter’ on screen. So use RGB. RGB will enable you to use all the nice things you will want to use, like gradients and eye popping combinations. Monitors use RGB lights to create full colour images and jolly good they are too. Thanks to: Mike Potter www.cymplexis.com

Hexadecimal is a colour system that browsers use to define flat colours or solid colours (I’m simplifying here before you write in saying “Dear Drew, with reference to your limited understanding of Hexadecimal colours...”). Hex colours start with a hash (#), not a hallucinogenic substance, and are

followed by a 6 number/letter combination. These numbers alter the colour reference and of course the display.You can select your colours in lots of different ways, using colour pickers, sliders, droppers and other ways that sound like slang for criminals. These two colour pickers are essentially the same, except the values in the top one are shown in RGB, the bottom in Hexadecimal. To keep things consistent, build a palette for your website using real and precise values in Hexadecimal, then everything will match.

Putting a colour palette together Again, this could be a book in itself, but I don’t have time for all of that. So, a good trick when working with a palette is to select a colour, and when you want a nice, darker colour to compliment it, just add 10 per cent of black – this nearly always works. Also, when putting together a large range of colours in your palette, try and select colours of a similar tone. A bright green and a dusty blue do not tend to make good bedfellows. Adobe (who spell about as well as I do) have a web app called ‘Kuler’ which is a great tool for putting together colour palettes or viewing colour themes that other users have created. It just helps you look at things from a slightly different perspective every now and then. The use of colour is a bit like the use of typography; pick a key colour and keep it simple, less is more. Oh, and don’t colour up too much type – it is harder to read and looks naff.

Coloured type within text usually indicates the piece of type is a link, as does an underline, choose one and be consistent.

C:100

C:20 B:7

C:100 B:10

C:20 B:14

C:100 B:20 C:100 B:30 10 per cent of black added to cyan to create a harmonious palette: taking it one step further, just reduce the percentage of the cyan and the black. This is the palette used in this book.

• Sequel to successful KYO: Graphic Design • Same recipe: fun and very useful • Web design book without the code

Related: Know Your Onions: Graphic Design, p. 55

This book is the sequel to Know Your Onions: Graphic Design by the same author. Amazon 5* review: “This book is so much more than I expected. As mentioned in one of the previous reviews, I agree that it is like talking to an experienced designer, picking his brains. And yes, he is witty. The binding is beautiful, the quality of the paper inside too. I will read this book from cover to cover and keep it by my desk. Thanks for sharing 25 years of experience.” 100 Illustrations | 200 pages | 20 x 15 cm | paperback with elastic band | £ 14.95 | ISBN 978 90 6369 312 1

37


Recent Titles

Once Upon a Time I Was... The autobiography of: Lavinia Bakker This is a guided diary which helps you create your own autobiography by means of questions and space for pictures, little drawings, lists of your favorite things, your memories and more. Record the stories of your life — or that of a loved one — in this keepsake that will be cherished for generations to come! Have you ever wondered about your grandfather’s favorite song or your grandmother’s hopes and dreams? Lavinia Bakker sure has and this is how she came up with the idea for this book. She never knew her grandfather, but she would have liked to know so much more about him than the few stories her parents told her. Surely you have a person in your life whose memory (even if it’s your own) you wish to treasure. This book offers a space to record beliefs and life lessons, to be cherished forever. Once Upon a Time I Was... makes it easy to preserve and share the memories that make up your life. This diary is very nicely styled and has an attractive and fresh design, which sets it apart from the ordinary, mainstream look most of such diaries usually have. Lavinia Bakker is a fashion designer and fashion and sustainability entrepreneur. She lives in Haarlem, The Netherlands. This is her first book. 50 Illustrations | 144 pages | 22 x 17 cm | hardcover | £ 14.95 | ISBN 978 90 6369 346 6

• Guided diary to create your own autobiography • With plenty of room for your pictures, lists of favorite things and more • Fresh look and feel for youngsters that want to document their lives someplace else than Facebook


Dear Fashion Diary Discover Your Taste Become Your Own Style Guru Emmi Ojala and Laura de Jong Dear Fashion Diary is an illustrated diary full of fashion assignments for young fashionistas to entrust with their deepest fashion longings. It is a creative activity book which encourages you to collect your personal favorite outfits, create lists of your seasonal must-haves, collect clippings for your fashion accessory wish list, tidy up the content of your wardrobe and much more. When your diary is full, you will have a wonderful collection of your fashion life of the past year and will be ready to start filling a new volume. Attractively illustrated and produced. A real wannahave for young fashionistas at a grabaway price! Emmi Ojala and Laura de Jong are two young fashion designers, illustrators and bloggers, living in The Netherlands. 160 Illustrations | 160 pages | 22 x 17 cm | paperback | £ 11.95 | ISBN 978 90 6369 310 7

• Document your life in fashion • Wonderful gift for fashion girls • Authors are active bloggers

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Recent Titles

Blue is the New Black The 10 Step Guide to Developing and Producing a Fashion Collection Susie Breuer Written for fashion graduates, newbie entrepreneurs and those in entry-level positions in the industry, Blue is the New Black demystifies the process of how to make a fashion collection accessible for all levels. It’s a reference guide, a buddy, and an overview of who, what and where. People who buy Blue is the New Black want to know how to create a collection. They want to roll up their sleeves and do it, but they need practical instruction on the different phases. They don’t want to read about data management systems or the latest developments in polyester thread; they want to understand what a range plan is and how to look at a prototype in a factory. 232 Pages | 23 x 17.5 cm | paperback | £ 24.95 | ISBN 978 90 6369 340 4

• “This is a fantastic book for anyone ­interested in the world of fashion. Whether you are an expert in fashion or just starting out, you must read this book!” - Sir Paul Smith • “Breuer’s 10 Step Guide distills core industry knowledge into an easily digestible format. It should be in the hands of every fashion graduate and on the desk of every professional.” - Fred Gehring, CEO Tommy Hilfiger


Philographics Big Ideas in Simple Shapes Genís Carreras Genís Carreras’ ‘philographics’ went viral on the Internet and raised over 65000 GBP on Kickstarter. Now his gorgious project is finally published in a book. Philographics is all about explaining big ideas in simple shapes, merging the world of philosophy and graphic design. Philographics consist of 95 designs, each depicting a different ‘ism’, using a unique combination of geometric shapes, colors and a short definition of the theory. As FastCo.Design wrote: “It takes the Stanford Encyclopedia of Philosophy 28,250 words to explain the woolly concept of relativism. It takes Genís Carreras 23 words and a single image” 20 x 17 cm | 208 pages | £ 16.95 | ISBN 978 90 6369 341 1

Nominalism. The belief that universal or mental concepts have no objective reality, and exist only as the words or “names” we give them.

130

Collectivism. A view that places emphasis on the group over the individual, often holding the belief that the “greater good” of the group is more important than the good of any individual within it.

30 106

• “Philographics begins an epoch of social revolution” - WIRED • “I am completely fascinated by this series explaining complex philosophical theories through basic shapes” - Swissmiss

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Recent Titles

Think Like A Lawyer, Don’t Act Like One Aernoud Bourdrez Think Like a Lawyer, Don’t Act Like One offers 75 successful strategies for avoiding or solving conflicts. Developed with input from e.g. Winston Churchill, Al Capone, Harvard University, several obliging lawyers, three bonobos, two kissing boxers, one cowboy, Mikhail Gorbachev, Sun Tzu and John Rambo. Think Like a Lawyer, Don’t Act Like One can be consulted when dealing with surly officers, angry neighbors, reluctant debtors, negligent clients, sly lawyers and other troublemakers. Each strategy is thoroughly tried and tested by the author and can be used at the kitchen table, on the street and in the board room. This is a complete and ready-to-use guide to preventing and solving conflicts. All 75 rules in this book are accompanied by humorous illustrations and will certainly teach you a thing or two. Once you have read this book, you will be able to solve almost any conflict in a simple manner. Aernoud Bourdrez is a copyright lawyer and negotiator. He acts on behalf of visual artists, photographers, designers and architects. He has successfully negotiated in conflicts across more than 40 countries and lives in Amsterdam. 80 Full colour illustrations | 160 pages | 18 x 14 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 307 7

#7

hard on the ProBlem soft on the PeoPle Mr. Wolf in Pulp Fiction: ’So pretty please, with sugar on top, clean the fuckin’ car’ Be hard when it comes to the issue at hand, but be gentle on the person across from you: this may be the most valuable lesson in conflict management. Being hard means that you stand by your principles, by what is essential for you. You don’t make any unacceptable concessions. No tampering with market access, artistic freedom, payment obligations, and so on. But be gentle on the person. If you’re hard on him, you’ll create a conflict. While if you’re gentle on the issue, you’ll end up regretting the concessions you make. By being hard on the issue and gentle on the person, you’ll be successful in your negotiations and gain what there is to be gained. ■

• 75 rules to solve conflicts • Smart insights, strong visuals • For peacekeepers and winners in business and personal life


Get off the Internet Postcard Book Marcus Kraft The book Don’t Eat the Yellow Snow was published in the autumn of 2012 and is now already in its third printing. Apparently, Marcus Kraft’s collection of famous advice songs struck a chord with music lovers and all those who just loved the way the book is designed and produced, with all its tactile and handpainted qualities. We have noticed that the book sells particularly well in high-end gift shops, design shops and museum shops. This sparked the idea for a typical gift ‘line extension’: the Get off the Internet Postcard Book. Marcus Kraft collected 20 advice songs in this block which you can send to someone as a postcard. Ideal for when you want to send someone a comforting thought, invite them for dinner or any situation you feel that would fit with one of these famous pop song cards. 20 Cards | 12 x 16.5 cm | £ 8.95 | ISBN 978 90 6369 328 2

• Advice song bestseller now turned into postcards • To send to friends or just pin on your wall • Same iconic design as the book

Related: Don’t Eat The Yellow Snow, p. 63

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Recent Titles

Never Touch a Painting When it’s Wet And 50 other Ridiculous Art Rules Edited by Anneloes van Gaalen Art rules the world. But what about the rules of art? In our current day and age, the general consensus seems to be that creativity, divine inspiration and art can never be bound by rules. Artists need to push the envelope, be ahead of the curve, and if there are any rules out there it is the artist’s prerogative, if not God-given right, to break them. But up to the early 20th century, artists did not have the complete artistic freedom that they are believed to enjoy today. They were bound by rules of art, of decency and indeed of taste. This books contains 51 art rules. From the age-old ‘Rule of Thirds’ to modern mantras like ‘Design isn’t art.’ Myths, like the one of the struggling artist, are dispelled, while other rules are merely confirmed with the help of quotes by artists, theorists and art enthusiasts. For each of the 51 rules covered in each book, Van Gaalen refers to quotes by famous fellow creators, who either think there is something to the rule or have made a personal variation on it. 50 Illustrations | 160 pages | hardcover | 17 x 12 cm | £ 12.95 | ISBN 978 90 6369 280 3

83

Walls should be white rule

33

Most (modern) art galleries and museums favor the “less is more” approach to designing the interior. The “blank canvas look” consisting of plenty of bare floor space and the ubiquitous white walls is meant to keep the eyes of the viewers where they belong: on the artwork. Interestingly, in recent years there has been a move away from starkwhite interiors with refurbished museums the world over opting for vibrant color schemes instead.

“White kills all painting apart from 20th century and contemporary art. When you put an Academic or an Impressionist painting against a white background, the radiance of the white, its indeterminate aura around the work, prevents the sometimes very subtle contrast of values from being revealed. In my view, white is the enemy of painting.” Guy Cogeval (1955), French curator and president of Musée d’Orsay

“Art is not interior decoration. What I really want is to be able to see the painting, appropriately lit and without distractions. The best wall color is drab – a dreary color that the gallery-goer does not even notice. The colors you should remember are those of the paintings.” Jonathan Jones, British journalist and art critic

• Last book in the successful Ridiculous Design Rules series • Art is the mother of all creativity • Will sell well in museum shops Related: Ridiculous Design Rules series, p. 64


Street Style Memory Game III Barbara Iweins This is the third edition of Barbara Iweins’ much applauded Street Style Memory Game. All new street styles and iconic people from around the world, shot on the streets and in the parks of Amsterdam. The first two versions of this game sold over 15,000 copies and the international press was unanimous: trend blog The Cool Hunter declared it one of the coolest products of the year; Cosmopolitan found it great fun and inspiring; Vogue Italy named it an e ­ xcellent exercise for aspiring Vogueistas; Wired loved it and Nylon just called it brilliant. Forget old-school memory games, and get your dose of play by matching pairs of tops and legs to complete these style heroes that roam the streets of Amsterdam.

• “One of the coolest products of the year” - The Cool Hunter • “Brilliant” - Nylon • “Great fun and inspiring” - Cosmopolitan

Barbara Iweins is a Belgian photographer who started following anonymous people in the streets in 2008. She gained her experience in film production and distribution in Brussels. Her blog is http://aucoindemarue.wordpress.com. 50 Illustrations | 2 x 25 cards in a box | 13 x 10 x 3 cm | £ 10.95 | ISBN 978 90 6369 336 7

Related: Street Style Memory Game 1 and 2, p. 67

45


Design and Creative Business highlights

Sketching “The best book about drawing I have ever seen in my life.” - Prof. L. Colani 100.000 in print

Sketching: the Basics “…I am really impressed with the quality of the content and the book itself. A must-have for anyone who studies product design. The sketches are unbelievable, the techniques are explained in concise terms and non-nonsense. Highly recommended…” - Amazon 45.000 in print

This is Service Design Thinking “Service design is one of the core topics on the agenda of companies in almost every industry. This book provides you with the tools to understand and tackle the issue.” - Alexander Osterwalder, author of Business Model Generation 30.000 in print


The Innovation Expedition

Know Tour Onions: Graphic Design

“I love it! I constantly look into it and read bits and pieces. I even took it on holiday with me ;-)” - Melita Nad, manager at Western Union

“This book is so much more than expected. As mentioned in one of the previous reviews, I agree that it is like talking to an experienced designer, picking his brains. And yes, he is witty.” - Amazon

“The book is beautifully designed and is a great source of inspiration for the eye and the mind”. - Cyriel Kortleven, speaker on creativity

Folding Architecture “It’s a nice little book to have around. Many people have asked to borrow it from me and were happy with what they gained out of it.” - Amazon 40.000 in print

15.000 in print

47


Gift Books and Games highlights

Think Like a Lawyer Don’t Act Like One

Don’t Eat the Yellow Snow

Never Leave the House Naked

“In 75 witty and richly illustrated lessons, this book explains how to deal with interhuman disagreements.” - Playboy

“During an Asian trip, Zurich graphic designer Marcus Kraft tried to escape the rain through music. This is when he realized the incredible amount of wisdom buried in songs. Beautifully illustrated for the rest of us, his selection of wise words from 250 songs has now been published in his latest book, Don’t Eat the Yellow Snow – Pop Music Wisdom.” - Newlyswissed.com

“One of the most fun and quircky books one can read about rules in the world of fashion and design.” - Design Indaba Magazine

18.000 in print

12.000 in print

12.000 in print


Twins Memory Game “This game is super fun. One of the most unique versions of memory I have ever seen. The slight difference in each pairing of twins makes it a little more challenging than your average memory game.” - Amazon

Fake for Real Memory Game

Street Style Memory Game III

“This fun boxed game is based on the same simple premise as other ‘memory’ games, only it’s a clever, well-executed version for the 18+ crowd.” - ifitshipitshere.blogspot

“The memory game was one of my favorites growing up. Street style is one of the current places I draw inspiration. You can imagine my excitement when I discovered the Street Style Memory Game. Win, win!” - PopSugar

20.000 in print

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Creative Business

This Is Service Design Thinking (paperback)

This Is Service Design Thinking (hardcover)

Service design is a bit of a buzzword these days and has gained a lot of interest from major companies as well as from the business press. This book, assembled to describe and illustrate the emerging field of service design, was brought together using exactly the same co-creative and user-centered approaches you can read and learn about in the book.

This is the original hardcover edition that won the Gold Medal in the European Design Awards 2011 in the Category Book Layout. Includes three ribbon markers and the Customer Journey Canvas poster insert. Editors: Marc Stickdorn and Jakob Schneider | 376 pages | 23 x 17.5 cm | hardcover edition | £ 39.95 | ISBN 978 90 6369 256 8

Editors: Marc Stickdorn and Jakob Schneider | 376 pages | 23 x 17.5 cm | paperback editon | £ 24.95 | ISBN 978 90 6369 279

From Selling to Co-Creating This is a groundbreaking book that identifies the current and future trends in sales. It is based on 100+ interviews with senior sales executives and sales experts from the corporate industry and academia across central Europe, the UK and the USA. Explore how these businesses have been able to develop new, innovative and sometimes highly successful products and services by using their sales force strategically. Authors: Régis Lemmens, Bill Donaldson and Javier Marcos | 100 illustrations | 256 pages | 21 x 21 cm | paperback | £ 29.95 | ISBN 978 90 6369 351 0

Hidden Persuasion Visual messages are constantly attempting to persuade us to buy, learn and act. This book analyzes advertising beyond the persuasive power of the imagery itself. It explains the psychology behind 33 effective influencing techniques in visual persuasion and how to apply them. All techniques are supported by rich visual references. Authors: Marc Andrews, Dr. Van Leeuwen and Prof. Dr. Van Baaren | 150 illustrations | 192 pages | 24.5 x 18 cm | hardcover | £ 29.95 | ISBN 978 90 6369 314 5

The Innovation Expedition This is one of the first books on the market that deals with the difficult, fuzzy front end of innovation in a very visual way. In 9 steps the author takes the reader along on a journey towards ready-to-implement concepts for innovative products and services. It is a very inspiring, accessible and practical tool box for anyone interested in innovation. Author: Gijs van Wulfen | 240 pages | 500 illustrations | 240 x 190 mm | hardcover | £ 29.95 | ISBN 978 90 6369 313 8

1 : 1 One to One The Essence of Retail Branding and Design In 1 to 1, Michel van Tongeren expands the Platform Development Model he introduced in Retail Branding 10 years ago. He follows the customer’s journey from the couch at home to buying the physical product and covering all the steps in between, offline and online. Author: Michel van Tongeren | 240 pages | hardcover | 25 x 20 cm | £ 34 | ISBN 978 90 6369 264 3


75 Tools for Creative Thinking Designers use many creative tools that can be helpful in different stages of a creative process. This box contains 75 cards, each devoted to one tool. The tools are clearly explained and ready to use when you need to solve a problem. A wonderful and resourceful box for creative professionals and anyone who wishes to apply creative thinking to solving problems in any profession. Authors: Booreiland | 75 cards in a box | 13 x 9.5 x 5.5 cm | £ 19.95 | ISBN 978 90 6369 275 9

Creative Personal Branding After eight years of work in creative personal branding, Jürgen Salenbacher has distilled his ideas in a book. He examines the work of leading theorists in business culture and explains how our success in exploring change depends on our ability to think creatively. A unique resource for creative minds, but also for anyone facing major life decisions. Author: Jürgen Salenbacher | Editor: Vicky Hayward | 228 pages | 21.5 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 315 2

Get Agile

Storytelling on Steroids

This book is a scrum manual, aimed at everyone who works on interactive products in a design & development environment. Scrum is a project management method that dissolves boundaries and distributes responsibilities which in other methods have been protected for years. If you are experienced, you will find the advanced tips and tricks useful. If you are just considering Scrum, this book will most certainly get you enthusiastic!

In this captivating book, American writer and branding specialist John Weich explores the stunts, campaigns, exhibitions and visualizations that helped transform storytelling from a fringe communication movement into a pop culture phenomenon. Weich offers an original perspective on how storytelling became the favorite buzzword of global communication and creativity.

Authors: Pieter Jongerius et al. | 144 pages | paperback with flaps | 21 x 14.8 cm | £ 19.95 | ISBN 978 90 6369 302 2

Author: John Weich | 160 pages | 60 illustrations | 23 x 17 cm | paperback | £ 16.95 | ISBN 978 90 6369 311 4

Indie Brands New brands are created every day, but only a few find a place in consumers’ minds and hearts. This book delves into the world of indie brands: brands that are driven by independent entrepreneurs and have a unique story to tell. These cutting-edge brands have great brand design, smart marketing and an innovative approach. Loads of visual eye candy is included. Author: Anneloes van Gaalen | 200 pages | hardcover | 27 x 21 cm | £ 16.95 | ISBN 978 90 6369 219 3

51


Design

New Sketching

Sketching: the Basics

A book on sketching for product designers has long been desired. The lack of a good manual led the authors of this book, who both teach design drawing techniques, to take the task into their own hands. The result is an incredibly broad and practical survey of sketching techniques for product designers. This book can be regarded as a standard book on design sketching for product design students.

Following the global success of Sketching, authors Koos Eissen and Roselien Steur now bring out the sequel entitled Sketching: the Basics. In fact, prequel would be a better word for this book, since it is aimed at the novice designer. The Basics explains the rudiments of learning to draw both clearly and comprehensively using step-by-step illustrations, examples and strategies.

Authors: Koos Eissen and Roselien Steur | 256 pages | hardcover | 27 x 21 cm | £ 34 | ISBN 978 90 6369 171 4

Authors: Koos Eissen and Roselien Steur | 204 pages | hardcover | 27 x 21 cm | £ 29.95 | ISBN 978 90 6369 253 7

Sketching: Product design presentation We are very pleased to announce the third book by our bestselling writers Koos Eissen and Roselien Steur. After the worldwide success of Sketching and Sketching: the Basics the authors now shift their focus from ‘how to sketch’ to ‘why you sketch’. Authors: Koos Eissen and Roselien Steur | 400 illustrations | 192 Pages | 27 x 21 cm | hardcover | £ 29.95 | ISBN 978 90 6369 3299 | October 2014

New

Product Sketches This is a fully illustrated book with over one thousand product sketches organized in ­chapters covering the main product categories that designers design for, such as furniture, electronic devices, household appliances, accessories, garments, et cetera. A wonderfully inspirational book for anyone who wishes to improve their sketching abilities. Author: Andres Parada | 1000+ illustrations | 192 pages | 19 x 24 cm | paperback | £ 19.95 | ISBN 978 90 6369 309 1

The Exceptionally Simple Theory of Sketching Why do professional sketches look beautiful? People who cannot draw well usually think that professional sketching is a complex and difficult process. However, after reading this book you will see that even the most complex sketches are just a structure of very simple, yet confidently drawn segments built on each other. Inserted in the front cover are 14 practice sheets on thick paper for the reader to practice with adding shadows to basic shapes. Author: George Hlavács | 100 illustrations | 48 pages + 14 practice sheets | 22 x 17 cm | paperback | £ 10.95 | ISBN 978 90 6369 334 3

Convivial Toolbox This book introduces generative design research: an approach to bring the people we serve through design directly into the design process to ensure that we can meet their needs for the future. The first part of the book covers the underlying principles of the approach, the second part presents cases and the third part is a how-to section. Authors: Elizabeth B.-N. Sanders and Pieter Jan Stappers | 200 illustrations | 312 pages | 23 x 17.5 cm | paperback with flaps | £ 34 | ISBN 978 90 6369 284 1


New

Delft Design Guide

ViP Vision in Design

Meta Products

The Delft Design Guide presents an overview of product design approaches and methods used in the Bachelor and Master curriculum at the faculty of Industrial Design Engineering in Delft. In this guide you will find some 70 strategies, techniques and methods, each described in a practical one-page text, illustrated for clarification and enriched with further reading suggestions.

The authors, design practitioners and educators bringing together 15 years of knowledge in this publication have produced the first book on how designers can formulate a vision for new and appropriate products. They call this approach Vision in Product Design (ViP). The approach strikes a good balance between structuring the process of design and allowing the designers to take a personal position and fully express themselves in the process of producing a product.

Over the last few years, the web has become the standard for advertising, c­ ommunication, socialising and so on. However, we are living in a world of atoms, filled with things created either by nature or by ourselves. It will become more and more useful to get physical ­products connected to the web. Design studio Booreiland is taking on the adventure of designing these Meta Products.

Edited by: Delft University of Technology, Faculty of Industrial Design Engineering | Illustrated | 176 Pages | 25.5 x 20 cm | flexicover | £ 24.95 | ISBN 978 90 6369 327 5

Defining Creativity The Art and Science of Great Ideas Defining Creativity comprehensively explains what creativity is, from a biological, psychological and socio-cultural standpoint. At the same time, it makes for a concise and inspiring read that brings together everything there is to know about creativity. Author: Wouter Boon | 11 illustrations | 144 pages | 21.6 x 14 cm | paperback | £ 14.95 | ISBN 978 90 6369 345 9

Authors: Matthijs van Dijk and Paul Hekkert | 100 illustrations | 376 pages | 19 x 15 cm | paperback | £ 24.95 | ISBN 978 90 6369 371 9 | July 2014

Authors: Wimer Hazenberg, Menno Huisman 160 pages | paperback | 23 x 19 cm | £ 16.95 | ISBN 978 90 6369 251 3

Make Design Matter

Understanding Design

Make Design Matter is an accessible book about a complex subject. It proposes strategic design guidelines based on holistic concepts. The guidelines facilitate convergence across different fields, inspiring designers and lay persons, companies and institutions, and teachers and students of design to envision and apply more meaningful solutions.

What does it mean to be a designer and what does it take to be a good designer? This book stimulates designers to think about what they do, how they do it and why they aim for a certain effect. This edition contains more than 170 essays and is updated with the latest design science for students and practitioners.

Author: David Carlson | 160 pages | illustrated | 18 x 12 cm | paperback with flaps | £ 10.95 | ISBN 978 90 6369 304 6

Author: Kees Dorst | 268 pages | paperback | 21.5 x 14 cm | £ 10.95 | ISBN 978 90 6369 149 3

53


Design

New

Identity Colour Codes This book is an explorative journey through all kinds of (sub)cultures and shows along the way how companies, governments and people use colour to identify themselves. It is a 100% visual style atlas for creative professionals, forecasters and anthropologists; an image book for people who look with their brains and think with their eyes. Author: Felix Janssens | illustrated | 304 pages | 21 x 15 cm | paperback with flaps | £ 24.95 | ISBN 978 90 6369 335 0

The In Vitro Meat Cookbook Some researchers expect that in vitro meat could provide a sustainable and animal-friendly alternative to conventional meat. Because in vitro meat is still in an early phase of development, this is a cookbook which cannot be used for cooking just yet. The author’s aim is not to promote lab-grown meat, but to visualize a wide range of possible new dishes and food cultures to help us decide what future we ­actually want. Authors: Koert van Mensvoort and Hendrik-Jan Grievink | 100 illustrations | 192 pages | 21.2 x 16.2 cm | hardcover | £ 19.95 | ISBN 978 90 6369 358 9 | July 2014

Connect While working in the field of technology and aging, the authors of this book discovered that there is a new field to be explored: the field of connectedness. They discovered new opportunities for the emerging market of ‘aging-driven design’ and invite readers to join them in an effort to design for connectedness: to reframe the picture, rethink options and reinvent how to connect. Authors: Sabine Wildevuur, Dick van Dijk, Anne Äyväri, Mie Bjerre, Thomas HammerJakobsen, Jesper Lund | 192 pages | 20 x 15 cm | illustrated | paperback with flaps | £ 24.95 | ISBN 978 90 6369 331 2

Sustainist Design Guide

Design Transitions

The Designer As…

Sustainist Design Guide is the first book that takes the recent idea of ‘sustainism’ - as the new ethos of the 21st century - into the realm of social design thinking and practice. It brings together the key principles for sustainist design, maps out best practices and explores workable ideas for developing future social design.

Design Transitions brings together 42 stories and viewpoints illustrating how design practice is changing today and where it is going in the future. Read this book and join Design Transitions on their journey to discover what design practice is about today and where it is going in the future.

The role of designers in the communication and visual culture is changing more and more from designers as ‘hired guns’ to various roles of design authorship. In this book, Steven McCarthy provides an overview of the phenomenon of Design Authorship and interviews many international designers who have taken on different roles as authors or producers of their own projects.

Editors: Michiel Schwarz and Diana Krabbendam | 100 illustrations | 144 pages | 24.5 x 17.5 cm | paperback with flaps | £ 16.95 | ISBN 978 90 6369 283 4

Authors: Joyce Yee, Emma Jefferies and Lauren Tan, with a foreword by Tim Brown | 224 pages | 200 illustrations | 24 x 17.5 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 321 3

Author: Steven McCarthy | 100 colour illustrations | 248 pages | paperback with flaps | 24 x 17.5 cm | £ 24.95 | ISBN 978 90 6369 292 6


Know Your Onions: Web Design

Know Your Onions: Graphic Design

Anthon Beeke It’s a Miracle!

This book will show you how to get your head around web design without getting your hands dirty in code. There is no code in this book, only the hidden secrets that will make you an excellent web designer and very popular. The book is written in a conversational style and more resembles having a chat with a bloke that knows his stuff than any kind of ‘how to’ manual.

This book is practical and immediate, without being condescending or overly technical. It is like having a graphic design mentor who will help you come up with ideas, develop your concepts, and implement them in a way that is engaging and humorous. Read this book and gain 20 years’ experience in how to think like a creative, act like a businessman and design like a god.

Anthon Beeke is one of the prolific designers in the Netherlands that shaped the history of Dutch Design in the 20th century. This landmark book celebrates his impressive body of work through the stories that define the different aspects of Anthon Beeke’s life in design, including Amsterdam, jazz, erotica, collecting, typography, photography, provocation and communication.

Author: Drew de Soto | 200 pages | 100 illustrations | 20 x 15 cm | paperback with elastic band | £ 14.95 | ISBN 978 90 6369 312 1

Author: Drew de Soto | 186 pages | paperback with elastic band | 20 x 15 cm | £ 14.95 | ISBN 978 90 6369 258 2

Author: Lidewij Edelkoort | 448 pages | 27 x 21 cm | illustrated | paperback with flaps | £ 39.95 | ISBN 978 90 6369 330 5

Dynamic Identities

Creative Characters

Reading Letters

This visual book looks into design systems that produce living brand identities that can change in color, pattern or shape. The book offers a systematic process of creating living brand identities and gives the reader a wealth of examples of international identities that were built on the discussed systems.

This book is a collection of in-depth interviews with the most influential type designers in the business as well as up-and-coming young guns about the motives and methods behind their typefaces. The interviews have been published before in the monthly newsletter of MyFonts.com, the world’s largest web shop for digital fonts based in the USA.

Few of us will appreciate whether the typeface we read is legible, but we quickly notice if it is not. Creating type for optimal legibility is therefore an ungrateful task, since readers only register your failures. This book will not only help type designers create high-legibility typefaces, but also help graphic designers determine the optimal typeface for a given project.

Author: Jan Middendorp | 92 pages | flexicover | 28 x 21.5 cm | £ 12.95 | ISBN 978 90 6369 224 7

Author: Sofie Beier | 208 pages | 278 pages | hardcover | 25 x 21.5 cm | £ 24.95 | ISBN 978 90 6369 271 1

Concept: Irene van Nes | 500 colour illustrations | 192 pages | paperback | 25 x 21.5 cm | £ 24.95 | ISBN 978 90 6369 285 8

55


Design

Shaping Text

BIG Black & Beautiful

Designing Diagrams

Writing, typesetting and printing have become part of almost everyone’s experience. However, many users are clueless about how fonts work and how to communicate best with readers. Shaping Text takes a practical and broad approach to typography. It examines the constituting elements of graphic products, including type, image, ornament, layout, and color.

In 1922, the undeniable poker face of all typefaces entered the world: Cooper Black. Cooper Black is a survivor; it outlived World War II, the first step on the moon, sleazy magazines and hurricanes. This book is a celebration of the typeface. It tells its history, but first and foremost it shows how Cooper Black has been used the world over by designers of all sorts.

Designing Diagrams is a guide to the world of diagrammatic presentation of facts, thoughts, processes and relations. The effective design of a diagram is an art form in itself; it takes an understanding of the practice to create effective diagrams, and this book presents the i­nformation and inspiration that will allow designers to put the art into practice.

Author: Jan Middendorp | 176 pages | 26 x 21 cm | flexicover | £ 24.95 | ISBN 978 90 6369 223 0

Author: Ward Nicolaas | 192 pages | hardcover | 17 x 12 cm | £ 7.50 | ISBN 978 90 6369 263 6

Author: Jan Gauguin | Foreword: Aaron Marcus | 200 pages | hardcover | 25 x 25 cm | £ 24.95 | ISBN 978 90 6369 228 5

Blue is the New Black

Work Hard Play Harder

Ideas are Immortal

Written for fashion graduates, those in entrylevel positions within the industry and fledgling entrepreneurs, this book demystifies the process of how to make a fashion collection. It is written for people who want to know how to create a collection – who want to roll up their sleeves and do it, but who need practical instruction on the different stages.

This is the fourth monograph of Studio Kluif, following Purists are Boring, Pacifist Punks and Ideas are Immortal. Work Hard Play Harder is packed with new creative projects and proves that they still master the magic of attractive designs that go right to the core and the hearts of the public.

The very productive Dutch design agency Studio Kluif keeps on bringing home international and national design prizes for their playful design projects ranging from graphic design, illustration, and packaging to design for fashion. This is their third monograph with BIS Publishers following Purists are Boring (2006) and Pacifist Punks (2009). It features the same beautiful production quality and binding as hardcover in slipcase, and is packed with new creative projects.

Author: Susie Breuer | 232 pages | paperback with Key Dates Calender insert | 23 x 17.5 cm | £ 24.95 | ISBN 978 90 6369 340 4

Design and concept: Studio Kluif | 300 illustrations l 160 pages | 22 x 15.5 cm | hardcover in slipcase | £ 16.95 | ISBN 978 90 6369 298 8

Design and concept: Studio Kluif | 160 pages | hardcover in slipcase | 22 x 15.5 cm | £ 16.95 | ISBN 978 90 6369 237 7


Modern Living

Pro Stress #1

Pro stress #2

This book and full-length DVD show the unparalleled and offbeat work of one of the most original and popular animators around: Han Hoogerbrugge. Topics include animation and sound design for his groundbreaking flash animation series Hotel, Nails and of course Modern Living/Neurotica.

In a follow-up to the overview Modern Living, BIS presents the cartoon album of Pro Stress, the Internet project that occupies Han Hoogerbrugge on a daily basis. In the work of draftsman and animator Han Hoogerbrugge, the artist wrestles with humour in everyday life and investigates his obsessions, neuroses and emotions. In over 200 short cartoons, Hoogerbrugge observes the world and people like David Lynch, Nick Cave and Dr. Phil.

This is the second album of Pro Stress, the hilarious but also sometimes uncomfortable daily comic by Han Hoogerbrugge. Pro Stress #2 collects over 200 new short cartoons in which Hoogerbrugge observes the world, in delightfully humorous fashion. Besides the protagonist, who has always been an alter ego of Hoogerbrugge himself, the comics depict such famous figures as Silvio Berlusconi, Vladimir Putin, Karl Lagerfeld, the Pope and many more.

Editor: Han Hoogerbrugge | 200 pages | paperback with flaps, includes DVD | 28 x 22 cm | £ 34 | ISBN 978 90 6369 187 5

Author: Han Hoogerbrugge | 160 pages | hardcover | 30 x 24 cm | £ 16.95 | ISBN 978 90 6369 234 6

Everyone is a Designer in the Age of Social Media BIS published the first Everyone is a Designer in 2001. The editors now revisit its subject based on the assumption that the proposal of the democratization of the design world has become reality. This edition looks at the position of design itself in the ever-expanding areas in which it finds itself. Editors: Mieke Gerritzen and Geert Lovink | 144 pages | paperback | 19 x 13 cm | £ 6.50 | ISBN 978 90 6369 227 8

Next Nature Next Nature is a critical and visual take on man’s continuous efforts to imitate and improve nature itself. A child walking through a pineapple grove, telling her father that it smells like her shampoo. Greener grass, you get used to it. A book full of statements, short essays and images from designers and thinkers from around the world. Compilation: Mieke Gerritzen and Koert van Mensvoort | 144 pages | paperback | 15 x 10.5 cm | £ 4.50 | ISBN 978 90 6369 093 9

Author: Han Hoogerbrugge | 160 pages | hardcover | 30 x 24 cm | £ 16.95 | ISBN 978 90 6369 273 5

I Don’t Know Where I’m Going but I Want to be There This book shows the expanding field of graphic design from 1900 right through to 2020. It showcases visual rhymes between the visual productions of today and their historical ­counterparts. It also offers text contributions by international authors who paint a picture of the fields of creativity that designers will explore in the coming decade. Editors: Sophie Krier, Minke Kampman and Marjolijn Ruyg | 168 pages | 25 x 17.5 cm | paperback in slipcase | £ 19.95 | ISBN 978 90 6369 257 5

57


Design

The Pop-Up Generation

Blood In Blood Out

The pop-up generation is the youngest generation of designers who easily shift between the 2nd and 3rd dimension, between acting in the physical and the virtual world. This book examines the pop-up phenomena and captures the essence of the time we live in. It is a visual overview of the concept in architecture, design and art.

Designer Floor Wesseling dived deep into the phenomenon of heraldry, the 15th-century visual coding system by which families and kingdoms could be identified. Today we can find a lot of similarities on the jerseys of football clubs. This book combines jerseys from different teams into new jerseys and in doing so tells emotional stories about rivalry, social communities and latter-day football battles.

Edited by: Lidewij Edelkoort | 200 colour illustrations | 280 pages | 19 x 15 cm | hardcover | £ 19.95 | ISBN 978 90 6369 282 7

Author: Floor Wesseling | 224 pages | hardcover | 24 x 18 cm | £ 16.95 | ISBN 978 90 6369 244 5

Graduation Guide for Design Students This book is the perfect gift for all design students embarking on their most stressful year in design education: graduation year. This guide helps the student to graduate as a designer by giving practical advice and design advice, and by suggesting ways to make ­graduation less stressful and more enjoyable. Author: Moniek Paus | 140 colour illustrations | 144 pages | 15.5 x 12 cm | hardcover with poster as dust jacket | £ 12.95 | ISBN 978 90 6369 286 5


Architecture and Spatial Design

The Spontaneous City

Wayshowing > Wayfinding

Inspiration

This book presents the concept of the Spontaneous City as an alternative direction of design thinking and urban planning, as opposed to traditional rigid city planning. This city is user-centered, never finished, and the result of supply and demand. The book draws on the work and experience of Gert Urhahn, who works as an urban designer and architect in the city of Amsterdam.

This is the completely renewed edition of the standard reference book Wayshowing. This new edition by Per Mollerup is fully updated with digital signage systems and has much more tool-oriented, practical content. Moreover, all signage examples are newly selected for this edition. The cases include traditional print solutions, as well as all types of digital wayfinding/wayshowing.

Design methodology in design and architecture has changed significantly over the last ten years. More than ever, graphic attributes are used in contemporary architecture. A number of new design methods and applications emerged through the use of digital media, leading to a paradigm shift in the way we design. Inspiration aims to achieve a full overview of these exciting new topics from a theoretical and practical background.

Authors: Urhahn Urban Design | 176 pages | 30 x 24 cm | paperback | £ 24.95 | ISBN 978 90 6369 265 0

Author: Per Mollerup | 240 pages | 500 illustrations | 30 x 19 cm | paperback with flaps | £ 29.95 | ISBN 978 90 6369 323 7

Authors: Prof. Mark Mückenheim and Dipl. Ing. Juliane Demel | 274 pages | hardcover | 29.5 x 23.5 cm | £ 29.95 | ISBN 978 90 6369 267 4

New Pop-Up City City-making in a fluid world This book showcases eye-opening ideas, concepts and trends that make a difference in the city of today and tomorrow. Based on five years of blogging on popupcity.net for an international audience of millions, Pop-Up City shows the birth of a new dimension in citymaking based on groundbreaking ideas that take ‘pop-up’ as a starting point, varying from modular hotels and parasite cinemas to urban hacking, rooftop farms, and foldable houses.

Performative Geometries

Folding Architecture

Within the scope of the workshop on Performative Geometries, students at the Aristotle University of Thessaloniki developed individual spatial design strategies by analyzing textile techniques and their underlying geometrical spatial appearance. The book contains visuals of the form studies between fashion, textiles, space and architecture.

Folding is a relatively new trend in architecture. It’s a very playful way of designing and offers free rein to spontaneity during the design process. This book gives insight into the possibilities together with results of the research the architectural faculty of TU Delft conducted into this technique since 2001. Vividly illustrated with a survey of much-discussed concepts, projects and buildings.

Edited by: Asterios Agkathidis and Gabi Schillig | 160 pages | paperback with flaps | 23.8 x 17 cm | £ 16.95 | ISBN 978 90 6369 250 6

Author: Sophia Vyzoviti | 144 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 059 5

Authors: Jeroen Beekmans and Joop de Boer | 288 pages | 200 illustrations | 24 x 19 cm | hardcover | £ 29.95 | ISBN 978 90 6369 354 1 | July 2014 59


Architecture and Spatial Design

Supersurfaces

Soft Shells

Modular Structures

This is the sequel to Folding Architecture. It shows the results of Sophia Vyzoviti’s design method of design through folding. The research in here goes a step further using more durable materials than paper but with similar qualities. The booklet makes clear how the technique of folding can be applied not only in architecture, but also to industrial, product or textile manufacture.

Soft Shells is a follow-up title to Sophia Vyzoviti’s bestselling books, Folding Architecture and Supersurfaces. Soft Shells investigates textile as a retronovel architectural device which is porous and deployable. The book is lavishly illustrated with form experiments and has three essays that provide the reader with a state-of-the-art context for the architectural discourse on form-generative surface.

Modular Structures examines morphogenetic processes based on a combination of digital and analogue modelling and manufacturing techniques. The visual studies shown in this book have been produced in the academic context of the Technische Universität Darmstad in classes and workshops held by the author.

Author: Sophia Vyzoviti | 144 pages | paperback | 15 x 10.5 cm | £ 10.95 | ISBN 978 90 6369 121 9

Digital Manufacturing This book examines the possibilities emerging for design and architecture by the i­ntroduction of novel CAD and digital manufacturing techniques, organised within five production techniques: cross-segmentation, accumulation, frameworks, loops and folding. Author: Asterios Agkathidis | 136 pages | paperback | 15 x 10.5 cm | £ 10.95 | ISBN 978 90 6369 232 2

Author: Asterios Agkathidis | 136 pages | paperback | 15 x 10.5 cm | £ 10.95 | ISBN 978 90 6369 206 3

Author: Sophia Vyzoviti | 224 pages | paperback | 15 x 10.5 cm | £ 10.95 | ISBN 978 90 6369 269 8

Computational Architecture

Bio-structural Analogues In architecture

Computational Architecture showcases many form studies using digital tools and techniques like drilling, twisting, knotting, triangulating, lofting and framing. These techniques are used systematically to explore spatial, geometrical and structural conditions, leading to the emergence of abstract prototypes.

This inspirational book seeks to discover the architectural potential of biological structures as can be found in nature, in the world of seashells, corals, plants and animals. The structures that give biological forms strength, movement and firmness are studied, illustrated and used as an inspiration for design experiments.

Author: Asterios Agkathidis | 300 illustrations | 160 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 287 2

Author: Joseph Lim | 232 pages | paperback | 15 x 10.5 cm | £ 16.95 | ISBN 978 90 6369 204 9


New

Eccentric Structures In architecture This book presents studies in architectural form focusing on the relationships between force, form and space to develop structure. The design processes of different structures vary from inherently unstable forms to multispan spaces in buildings to the creation of multi­layered spaces within physical shells. Author: Joseph Lim | 160 pages | paperback | 15 x 10.5 cm | £ 10.95 | ISBN 978 90 6369 242 1

Operative Design

Conditional Design

The core idea for this book is the use of operative verbs as tools for designing space. These operative verbs abstract the idea of spatial formation to its most basic terms. Examples of these verbs are expand, inflate, nest, twist, lift, embed, merge and many more. The verbs are illustrated with threedimensional diagrams and pictures of designs which show the verbs ‘in action’.

Conditional Design is the sequel to Operative Design. This book will further explore the operative in design in a more detailed, intentional, and functional manner. In order to further understand these volumetric studies, it is imperative to give the volumes scale along with connection between volumes, if ­applicable, and openings within the volumes. The conditions presented are not definitive, but are meant to serve as explorations of an iterative process.

Authors: Anthony Di Mari and Nora Yoo | 300 illustrations | 160 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 289 6

Author: Anthony Di Mari | 200 illustrations | 160 pages | 15 x 10.5 cm | paperback | £ 10.95 | ISBN 978 90 6369 365 7 | October 2014

61


Gift books

New Once Upon a Time I Was... The autobiography of: This is a guided diary which helps you create your own autobiography by means of questions and space for pictures, little drawings, lists of your favorite things, your memories and more. Record the stories of your life – or that of a loved one – in this keepsake that will be cherished for generations to come! Author: Lavinia Bakker | 50 illustrations | 144 pages | 22 x 17 cm | hardcover | £ 14.95 | ISBN 978 90 6369 346 6

Dear Fashion Diary Dear Fashion Diary is an illustrated diary full of fashion assignments for young fashionistas to entrust with their deepest fashion longings. It encourages you to collect your personal favorite outfits, create lists of your seasonal must-haves, tidy up the content of your wardrobe and much more. When your diary is full, you will have a wonderful collection of your fashion life of the past year and will be ready to start filling a new volume. Authors: Emmi Ojala and Laura de Jong | 160 illustrations | 160 pages | 22 x 17 cm | paperback | £ 11.95 | ISBN 978 90 6369 310 7

The True Size of Food About Our Absurd Ways With Food In this richly illustrated book, the designer and author Marijke Timmerman examines how we deal with nutrition and food. She goes about this in a manner that is characteristic for creative designers: visually, often by means of infographics, investigation and asking questions. A book to spark amazement and full of visual stories that you will want to pass on. Author: Marijke Timmerman | 300 illustrations | 160 pages | 22 x 17 cm | paperback | £ 14.95 | ISBN 978 90 6369 349 7 | July 2014

New New

How to Visit an Art Museum Tips for a truly rewarding visit

Always Be Yourself. Unless You Can Be a Unicorn. Then Always Be a Unicorn.

How to Visit an Art Museum offers fresh perspectives on how to behave once inside the museum. Whether a first-timer or a frequent visitor, it shows you the sense and nonsense of museum etiquette. The typical museum behavior – “Walk slowly, but keep walking” – is seldom the most rewarding. That’s why this book encourages you to look outside the box and tackle the challenges that art presents to us by taking matters into your own hands.

This is the first book to make use of Tumblrlike elaborate imaging and tongue-in-cheek captions in order to paint a picture of the generation of adolescents also referred to as Generation Y, Millennials, Generation Einstein, Digital Natives or even Gypsies. The authors – trend researchers themselves – dive into the Brave New World of this new generation and take a snapshot of the characteristics present among these adolescents.

Author: Johan Idema | 50 illustrations | 144 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 355 8 | August 2014

Authors: Pernille Kok-Jensen and Els Dragt | 150 illustrations | 144 pages | 17 x 12 cm | hardcover | £ 11.95 | ISBN 978 90 6369 350 3 | July 2014

Philographics Big Ideas in Simple Shapes Philographics is all about explaining big ideas in simple shapes, merging the world of philosophy and graphic design. Philographics consist of 95 designs, each depicting a different ‘ism’, using a unique combination of geometric shapes, colors and a short definition of the theory. As FastCo.Design wrote: “It takes the Stanford Encyclopedia of Philosophy 28,250 words to explain the woolly concept of relativism. It takes Genís Carreras 23 words and a single image” Author: Genís Carreras | 20 x 17 cm | 208 pages | £ 16.95 | ISBN 978 90 6369 341 1


Don’t Eat the Yellow Snow Don’t Eat the Yellow Snow (Frank Zappa) is a collection of all the famous advice songs and many surprises as well. It gives the reader the song titles, painted by hand by the designer and a striking quote from the song lyrics as well as indexes on artists and themes. This well-produced, iconic album of words of advice from musicians is the perfect gift for music lovers of all ages. Concept: Marcus Kraft | 512 pages | 18 x 12 cm | hardcover | £ 14.95 | ISBN 978 90 6369 288 9

Get off the Internet Postcard Book

Think Like a Lawyer, Don’t Act Like One

The book Don’t Eat the Yellow Snow was published in the autumn of 2012 and is now already in its third printing. Apparently, Marcus Kraft’s collection of famous advice songs struck a chord with music lovers. In this postcard block, Marcus collected the 20 best advice songs which you can send to someone as a postcard. Ideal for when you want to send someone a comforting thought, invite them for dinner or any situation you feel would fit one of these famous pop song cards.

This book offers 75 successful strategies for avoiding or solving conflicts. Developed with input from e.g. Winston Churchill, Al Capone, Harvard University, three bonobos, two kissing boxers, one cowboy, Mikhail Gorbachev, Sun Tzu and John Rambo. Once you have read this book, you will be able to solve almost any conflict in a simple manner.

Concept: Marcus Kraft | 20 cards | 12 x 16.5 cm | £ 8.95 | ISBN 978 90 6369 328 2

Author: Aernoud Bourdrez | 160 pages | 80 full colour illustrations | 18 x 14 cm | paperback with flaps | £ 11.95 | ISBN 978 90 6369 307 7

Never Touch a Painting When it’s Wet

Never Sleep with the Director

Never Leave the House Naked

Art rules the world. But what about the rules of art? It may seem that art should never be bounded by rules, but there are strong rules that live in the world of art. This book contains 51 art rules and quotes by artists and critics who think there is something the rule, or just strongly oppose it.

Ridiculous Film Rules is the sixth book in the Ridiculous Design Rules series and is meant for movie lovers, silver-screen starlets and the people who get to yell ‘cut’ and ‘action’ on set. It contains 51 movie-related rules, their history and quotes by industry leaders, Hollywood big shots, indie directors and a whole list of actors and actresses.

The international fashion police is a force to be reckoned with. Armed with an endless list of rules, it acts as both judge and jury in dealing with those guilty of committing a crime against fashion. While some of these rules are nothing short of ridiculous, others serve as words of wisdom that can help prevent committing a fashion faux pas.

Edited by: Anneloes van Gaalen | 160 pages | hardcover | 17 x 12 cm | £ 12.95 | ISBN 978 90 6369 276 6

Edited by: Anneloes van Gaalen | 160 pages | hardcover | 17 x 12 cm | £ 12.95 | ISBN 978 90 6369 214 8

Edited by: Anneloes van Gaalen | 160 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 280 3

63


Gift books

Never Photograph People Eating

Never Use White Type on a Black Background

Never Use Pop Up Windows

This book, the 7th volume in the Ridiculous Design Rules series, contains 51 photography rules that will appeal to both the professional photographer and the enthusiastic amateur. Rules that some will consider words of wisdom, while other perceive them as ridiculous guidelines that need to be twisted or broken altogether.

The world of design is inundated with a seemingly endless list of rules. They’re familiar sayings that some designers consider to be valuable words of wisdom, but others think of them as mere restrictions. Whichever side of the fence you are sitting on, you’re bound to find this book a source of inspiration.

This volume in the Ridiculous Design Rules series is about rules in the use of the Web. It is not only about web design, but also about rules that apply to communicating through the Internet. For each of the 51 rules covered, Van Gaalen refers to quotes by famous designers who think there is something to the rule or who have made it their own.

Edited by: Anneloes van Gaalen | 144 pages | 17 x 12 cm | hardcover | £ 12.95 | ISBN 978 90 6369 277 3

Edited by: Anneloes van Gaalen | 160 pages | hardcover | 17 x 12 cm | £ 12.95 | ISBN 978 90 6369 207 0

Edited by: Anneloes van Gaalen | 160 pages | hardcover | 17 x 12 cm | £ 12.95 | ISBN 978 90 6369 217 9

Never Use More Than Two Different Typefaces

The Medium is the Message

Iconic Packaging The Heinz Ketchup Bottle

This is the fifth book in the Ridiculous Design Rules series. This one is about ridiculous – or not? – rules in typography. A joy for type designers and everyone who has anything to do with designing texts.

Every single day we’re bombarded with a regular onslaught of advertising. The paper you read, the magazine you buy, the radio show you listen to: they all feature ads. Not surprising then that advertising has been called the greatest art form of the 20th century, as well as the biggest evil man has ever produced. Whether or not you believe in a thing called ARTvertising or think that advertising is downright diabolical, you’re at least bound to find this list of 51 rules very enjoyable.

In this first publication in our Iconic Packaging series, designer and branding expert Marcel Verhaaf tells the story of the Heinz Ketchup bottle. In 64 richly illustrated pages, we learn all about this iconic bottle, as well as the evolution of ketchup, the Heinz Corporation itself and their advertising campaigns.

Edited by: Anneloes van Gaalen | 160 pages | hardcover | 17 x 12 cm | £ 12.95 | ISBN 978 90 6369 216 2

Edited by: Anneloes van Gaalen | 160 pages | hardcover | 17 x 12 cm | £ 12.95 | ISBN 978 90 6369 215 5

Author: Marcel Verhaaf | 64 pages | hardcover | 21 x 15.8 cm | £ 10.95 | ISBN 978 90 6369 230 8


Iconic Packaging The Fruittella Roll The Fruittella roll is the subject of the second instalment in the Iconic Packaging series. This book tells you all about the rich history of this confectionery brand and the company behind it. It sheds light on how “the roll that doesn’t cut corners on flavor” has become a unique packaging icon. Author: Marcel Verhaaf | 64 pages | hardcover | 21 x 15.8 cm | £ 10.95 | ISBN 978 90 6369 303 9

Logo R.I.P.

Logo Life

Fully updated and revised, LOGO R.I.P. is a commemoration of defunct logos that were once an integral part of the landscape, our visual culture and our lives. Many are icons of their time or can be deemed design classics. In this updated edition, several iconic trademarks (AT&T, Kodak, Lucent, Rover and Xerox and more) are added to the logo graveyard.

In Logo Life, you can read the short histories of the Apple logo and 99 other logos for worldfamous brands, seeing all the little steps and great leaps in the visual evolution of these logos, as well as some of their most iconic uses in brand advertising. Logo Life is a great book full of visual details and facts worth knowing about the evolution of many of the world’s greatest logos.

Authors: The Stone Twins | 50 illustrations | 192 pages | 17 x 12 cm | hardcover with gold gilded edges | £ 14.95 | ISBN 978 90 6369 290 2

Author: Ron van der Vlugt | 312 pages | hardcover | 21 x 14 cm | £ 19.95 | ISBN 978 90 6369 260 5

65


Games

New

Mozaa

The Stewardess Game

Numbers Game

Mozaa is a colorful combination between domino and mosaic. It is the edge matching game that brings out the artist in you. The box contains 64 cards (tiles) which all have a unique color combination. Take a playing card from the stack and place it next to the cards on the table, in such a way that the colors on the edges match. The one who creates the most and largest color fields wins the game.

This is a funny version of the classic quartet game in which players collect sets of four cards by exchanging cards with other players. This version covers topics of the world of aviation. Collect four planes, stewardesses, food items, arrivals by night, items you will find in a stewardess’ bag, destinations and pilot gear.

The Numbers Game is a new game concept that resembles the memory game play but with some interesting differences. The game consists of four sets of 20 cards. The goal of the game is to collect one set of 20 cards. The numbers on the cards have been photographed on the streets of cities around the world, from house numbers to traffic signs and commercial signage.

Concept: Renske Solkesz | with playing rules in English, Dutch, German, Spanish and French | 64 cards in a box | 12 x 12 x 4 cm | £ 13.95 | ISBN 978 90 6369 296 4

Concept: Jessica Bouvy | Photography: Dana van Leeuwen | 60 cards in a box | 13 x 9 x 2.5 cm | £ 10.95 | ISBN 978 90 6369 295 7

Concept: Paul M. Baars | 80 illustrations | 80 cards in a box | £ 13.95 | ISBN 978 90 6369 370 1 | October 2014

New

Dice for Change Random acts of kindness have been shown to increase our self-esteem and happiness. At the same time, the paradox of choice is known to increase our cognitive load to a degree that makes us frustrated and, ultimately, dissatisfied. So how do we benefit from acts of kindness without straining our brains at the myriad of possibilities? Get your hands on Dice for Change – a wonderful designer set of dice featuring pictograms that help us choose a good deed for the day. Concept: Creative Heroes | 14.5 x 7.5 x 4 cm | Three dices in a box | £ 10.95 | ISBN 978 90 6369 278 0

Make a Face Memory Game

Dutch Design Memory Game

The cards of this new memory game depict all kinds of funny faces created with everyday DIY materials such as paper, cardboard, elastic bands, brushes, buttons, etcetera. Your task, as ever, is to find the matching faces made with the same materials. Playing the game gives you tons of inspiration for creating your own faces or other figures with everyday materials.

This title in the BIS series of memory games celebrates the heroes of Dutch Design. Your task, as ever, is to find the matching cards. In this game, you have to match two objects by the same Dutch designer. The objects are distinguishable by form and by the designer’s signature. You will learn more about the internationally beloved, famous Dutch designers.

Author: Anja Brunt | 60 illustrations | 2 x 30 cards | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 348 0

Edited by: Premsela, the Netherlands Institute for Design and Fashion | English/Dutch | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 294 0


Street Style Memory Game

Street Style Memory Game II

Street Style Memory Game III

Street Style Memory Game challenges players to find combinations of young people with special characteristics and street-style clothing. These are beautiful photographs of people from all nationalities, photographed in the streets of Amsterdam during 2009. For the game, the pictures have been cut in two. Based on their clothing, their attitudes and backgrounds of the people in the photographs, players can join the slightly enlarged faces with the rest of the bodies.

This is the second edition of our bestselling Street Style Memory Game by Barbara Iweins. This game allows you to play with new street styles and iconic people from all corners of the globe, all photographed on the streets of Amsterdam. The game teaches you to become a Vogueista by matching the right faces and legs of fashionable people from Amsterdam.

This is the new third edition of Barbara Iweins’ much applauded Street Style Memory Game. The first two versions of this game sold over 15,000 copies and the international press was unanimous: The Cool Hunter declared it one of the coolest products of the year; Vogue Italy named it an excellent exercise for aspiring Vogueistas; Wired loved it and Nylon just called it brilliant.

Concept and photography: Barbara Iweins | 13 x 10 x 3 cm | 2 x 25 cards in a box | £ 10.95 | ISBN 978 90 6369 270 4

Concept and photography: Barbara Iweins | 2 x 25 cards | 13 x 10 x 3 cm | £ 10.95 | ISBN 978 90 6369 231 5

Twins Memory Game (new edition) After five printings of the first Twins Memory Game, the creator of the game, Maaike Strengholt, has come up with a complete new version of this familiar mind teaser. 30 pairs of identical twins, new people, new photography, same assignment: find the most matching sets of identical twins and win. Concept: Maaike Strengholt | Photography: Dim Balsem | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 301 5

Twins Memory Game A new variation to this familiar mind teaser. The objective in the Twins Memory Game is to find the most sets of identical twins. But be warned: identical twins are not always completely identical! For the game, Agnes Kappert has produced splendid and very naturalistic photographs of thirty sets of identical twins. Concept: Maaike Strengholt | Photography: Agnes Kappert | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 103 5

Concept and photography: Barbara Iweins | 13 x 10 x 3 cm | 2 x 25 cards in a box | £ 10.95 | ISBN 978 90 6369 336 7

The Quick Brown Fox Jumps Over The Lazy Dog This attractively finished typographic memory game includes 25 variations of the letter ‘A.’ Players attempt to find matching cards and the one who has most sets wins the game. Information about the letter is included on the card, and a separate folder provides a general history of typography. Published in collaboration with ps.2 arquitetura + design | 13 x 9 x 5 cm | 2 x 25 cards in a box | £ 13.95 | ISBN 978 90 6369 221 6

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Games

Visual Power Memory Game

Fake for Real Memory Game

The photographs on the playing cards of this game are picture montages sampled from images imprinted on our visual memory as icons of the mass culture in which we live. This surprising and contemporary version of the memory game is great fun to play and good for training people’s power to remember. It guarantees hours of amusement around the kitchen or dining room table.

The images of Fake For Real Memory Game – both historical and contem-porary – playfully visualise the classic theme of fake and real. The fun isn’t just in playing the memory game, but also in the surprising, slightly dissimilar images. Can you tell what is fake and what is real?

Authors: Mieke Gerritzen and Koert van Mensvoort | 14.5 x 7.5 x 5 cm | 2 x 30 cards in a box | £ 13.95 | ISBN 978 90 6369 098 4

Published in collaboration with All Media | Editors: Arnoud van den Heuvel, Hendrik-Jan Grievink, Mieke Gerritzen, Koert van Mensvoort and Rolf Coppens | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 177 6

You Are What You Eat Memory Game

Can You See What I See Memory Game

Marije Vogelzang, author of the successful Eat Love book, adds a fantastic game to the BIS list of memory games; unsurprisingly, it is all about food. Marije Vogelzang selected food that has a specific and consistent effect on our body. The task is to correctly match a food to its effect on our body. Examples include cola and burping, garlic and bad breath and pepper and sneezing.

Everyday objects get a whole new meaning or come to life by adding small sketches to them. This is the principle for this new poetic and funny memory game. One card shows an everyday object and the matching card makes you look at the object in a different way because the artist added a little drawing.

Concept: Marije Vogelzang | 14.5 x 7.5 x 4.5 cm | 2 x 25 cards in a box | £ 13.95 | ISBN 978 90 6369 272 8

Concept: Tineke Meirink | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 299 5

Brand Memory Game This game is all about knowledge of brands. Hendrik-Jan Grievink has made a selection of 30 internationally well-known brands, showing neither logo nor name on the images. The challenge is to find matching sets, based solely on their style elements and characteristic colours and a short description of the brand. Playing this game offers great fun and an excellent test of your brand knowledge. Concept: Hendrik-Jan Grievink | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 262 9

London Memory Game London Memory Game is made up of 25 pairs of cards on typical London themes: Big Ben, shopping, London architecture, bridges, pubs, museums, greasy food, et cetera. Creatively visualised, it is an extra treat to play a game while getting to know the city better and from a new perspective. A folder that gives insight into the chosen subjects is included. Photography: Patrick Gleeson | 14.5 x 7.5 x 4.5 cm | 2 x 25 cards in a box | £ 10.95 | ISBN 978 90 6369 233 9


New

Van Gogh Memory Game

Play Van Abbe

Street Art Memory Game

Van Gogh is one of the world’s most admired painters and the Van Gogh Museum is a must on every Amsterdam visitor’s list. In collaboration with the museum, BIS produced the Van Gogh Memory Game. Each set of cards consists of two different images, together forming a clear theme and telling a little story about Van Gogh.

The Van Abbemuseum in Eindhoven is famous for its experimental approach towards art’s role in society. Its collection includes key works by Lissitzky, Chagall and Picasso. It is no sur-prise that the museum welcomed the idea of creating a memory game. The sets have striking similarities in subject or technique, but are never by the same artist.

This new title in the series of memory games celebrates the popular field of international street art. Your task is to match two works by the same street artist. Great fun to play and you will gain more knowledge of the iconic and often visually engaging works of modern street artists such as Banksy, Os Gêmeos, Aakash Nihalani, JR, Kobra, Shepard Fairey, Boxi and Jilly Ballistic.

Edited by: Van Gogh Museum Amsterdam | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 245 2

Edited by: Van Abbemuseum | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 241 4

Edited by Janne Ettwig and Lilian van Dongen Torman | 60 illustrations | 2 x 30 cards in a box | 14.5 x 7.5 x 5 cm | £ 13.95 | ISBN 978 90 6369 3212 0 | September 2014

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How to contact us

Distribution details

General enquiries BIS Publishers Het Sieraad building Postjesweg 1 1057 DT Amsterdam T +31 20 515 0230 E bis@bispublishers.com www.bispublishers.com

Sales Bionda Dias bionda@bispublishers.com

Press / Publicity Lilian van Dongen Torman lilian@bispublishers.com

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The Netherlands Jan Smit Representative to bookstores T +31 35 621 9267 E jan@jansmitboeken.info Marijke Wervers Representative to all non bookstores T + 31 20 515 0230 E marijke@bispublishers.com Belgium Exhibitions International Kol. Begaultlaan 17 B-3012 Leuven T +32 16 296 900 E orders@exhibitionsinternational.be www.exhibitionsinternational.be USA Consortium Book Sales & Distribution The Keg House 34 Thirteenth Avenue NE, Suite 101 Minneapolis Minnesota 55413-1006 USA T (+1) 612 746 2633 F (+1) 612 746 2606 www.cbsd.com info@cbsd.com Rest of the world BIS Publishers books are distributed throughout the rest of the world by Thames & Hudson Ltd. UK Sales Office Christian Frederking Sales and Marketing Director T 020 7845 5000 F 020 7845 5055 E c.frederking@thameshudson.co.uk Andrew Stanley Deputy Sales & Marketing Director/ Head of UK Sales T 020 7845 5000 F 020 7845 5055 E a.stanley|@thameshudson.co.uk

Andrius Juknys Manager, Distributed books T 020 7845 5000 F 020 7845 5055 E a.juknys@thameshudson.co.uk Mark Garland Distributed Sales Co-ordinator T 020 7845 5000 F 020 7845 5055 E m.garland@thameshudson.co.uk

Trade Distribution and Accounts Littlehampton Book Services Faraday Close Durrington Worthing West Sussex BN13 3RB Customer Services +44(0)1903 828501 Direct Order Line +44(0)1903 828511 F +44(0)1903 828801/02 E enquiries@lbsltd.co.uk / orders@lbsltd.co.uk UK untill 31.12.2014 via PGUK 63-66 Hatton Garden London, EC1N 8LE T 020 7405 1105 F 020 7242 3725 www.pguk.co.uk E. info@pguk.co.uk. www.pguk.co.uk


Representatives UK Territory Managers Gethyn Jordan Key Accounts Manager National Wholesalers T 020 7845 5000 F 020 7845 5055 E g.jordan@thameshudson.co.uk David Howson Key Accounts and London T 020 7845 5000 F 020 7845 5055 E d.howson@thameshudson.co.uk London: E1-E18, EC1-4, N1-22, SE1, SW3, SW7, W1, W2, W8, W11, WC2 Dawn Shield Key Accounts and London T 0207845 5000 F 020 7845 5055 E d.shield@thameshudson.co.uk London: NW1-NW11 Leslie Bolt T 07984 034496 E l.bolt@thameshudson.co.uk Bedfordshire, Berkshire, Cambridgeshire, Dorset, Essex, Hampshire, Hertfordshire, Kent, Middlesex, Norfolk, Suffolk, Surrey, East Sussex, West Sussex, Wiltshire, Worcestershire, Oxford, London SW4-6, SW8-20, SE2-26, W3-7, W9-14 Karim White T 07740 768900 E k.white@thameshudson.co.uk Cheshire, Cleveland, Cumbria, Co. Durham, Lancashire, Greater Manchester, Merseyside, Northumberland, Sheffield, Tyne & Wear, Yorkshire, Ireland, Scotland

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AFRICA Africa (excluding South) Ian Bartley Export Sales Department Thames & Hudson Ltd E i.bartley@thameshudson.co.uk South Africa, Swaziland, Lesotho, Namibia, Botswana and Zimbabwe Peter Hyde Associates 5 &7 Speke Street (Corner Nelson Street) Observatory 7925 Cape Town T (021) 447 5300 F (021) 447 1430 E noelene@peterhyde.co.za

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Hong Kong T +852 2 553 9289 F +852 2 554 2912 E aps_thc@asiapubs.com.hk For China enquiries: Michelle Liu, Beijing E lmh_thc@asiapubs.com.hk Taiwan Ms Helen Lee, Taipei E Helen_lee@asiapubs.com.hk Korea Edward Summerson E aps_thc@asiapubs.com.hk Japan Scipio Stringer Thames & Hudson Ltd E s.stringer@thameshudson.co.uk Malaysia Thames & Hudson Private Ltd c/o APD Kuala Lumpur Nos. 24 & 26 Jalan SS3/41 47300 Petaling Jaya Selangor, Darul Ehsan T (603) 7877 6063 F (603) 7877 3414 E customersvc@apdkl.com Singapore and South-East Asia Thames & Hudson Singapore 52 Genting Lane #06-05, Ruby Land Complex Singapore 349560 T (65) 6749 3551 F (65) 6749 3552 E customersvc@apdsing.com India, Nepal, Bangladesh and Bhutan Kapil Kapoor Roli Books T + 91 11 2921 0886 M + 91 98 1105 3111 F + 91 11 2921 7185 E kapilkapoor@rolibooks.com Pakistan and Sri Lanka Scipio Stringer Thames & Hudson Ltd E s.stringer@thameshudson.co.uk

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FOR COUNTRIES NOT MENTIONED ABOVE, PLEASE CONTACT: Ian Bartley, Head of Export Sales Export Sales Department Thames & Hudson Ltd 181A High Holborn London WC1V 7QX UK T +44 (0)20 7845 5000 F +44 (0)20 7845 5055 E i.bartley@thameshudson.co.uk


BIS Publishers Het Sieraad Building Postjesweg 1 1057 DT Amsterdam The Netherlands T +31 20 515 0230 E bis@bispublishers.com www.bispublishers.com

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