Little Creative Thinker's Connection Dominoes

Page 1

A fun game that trains the brain!

BIS Publishers raad Building Het Sie Postjesweg 1 rdam 1057 DT Amste The Netherlands 30 02 T +31 (0)20 515 ers.com bis@bispublish ers.com www.bispublish

This new visual twist on the classic domino game helps inquisitive minds, young and old, train their ability to make new connections, seek unusual visual combinations and look at things in a different way.

Making connections is the underlying mechanism that helps us to think creatively.

A fun game that trains the brain!

www.creativethinker.com Copyright © 2018 Dorte Nielsen, Katrine Granholm and BIS Publishers.

CoNnEcTION DominOES by Dorte Nielsen & Katrine Granholm

e Mak tual cep con ections n con ’ Age 5-99

Rules

1. Shuffle all of the dominoes and place them in one pile face down on the table.

2. Each player takes seven dominoes, being careful not to reveal what they have.

3. Place one Domino in the middle of the table face up.

4. The first player places one of their dominoes at either end, making a visual connection or a concept connection with the domino on the table. A visual connection is made with two dominos based on the

same shape for example a circle or a square. A concept connection is made by connecting two dominos through a concept for example a carrot and a pear that are both food, or a hat and a rabbit, or a tennis ball and a racket.

5. Play continues as each play takes turn. If a player cannot go, they miss a turn and must pick up a domino from the pile on the table until no more are available.

6. The first player to put down all of their dominoes wins the game!

See more examples of connections on www.creativethinker.com/connectiondominoes

Age 5-99

M a k e vis co ua n n e ctio l ns ’

CoNnEcTION DominOES

Little Creative Thinker’s


Making connections is the underlying mechanism that helps us to think creatively.

This new visual twist on the classic domino game helps inquisitive minds, young and old, train their ability to make new connections, seek unusual visual combinations and look at things in a different way.

BIS Publishers raad Building Het Sie Postjesweg 1 m rda ste 1057 DT Am The Netherlands 30 02 T +31 (0)20 515 ers.com bis@bispublish ers.com www.bispublish

www.creativethinker.com

Copyright © 2018 Dorte Nielsen, Katrine Granholm and BIS Publishers.

A fun game that trains the brain!

A fun game that trains the brain!

Little Creative Thinker’s

CoNnEcTION DominOES

Mak e conn visual ectio ns ’

Age 5-99

Age 5-99

e Mak tual cep con ections n con ’

by Dorte Nielsen & Katrine Granholm

CoNnEcTION DominOES

6. The first player to put down all of their dominoes wins the game!

5. Play continues as each play takes turn. If a player cannot go, they miss a turn and must pick up a domino from the pile on the table until no more are available.

same shape for example a circle or a square. A concept connection is made by connecting two dominos through a concept for example a carrot and a pear that are both food, or a hat and a rabbit, or a tennis ball and a racket.

See more examples of connections on www.creativethinker.com/connectiondominoes

4. The first player places one of their dominoes at either end, making a visual connection or a concept connection with the domino on the table. A visual connection is made with two dominos based on the

3. Place one Domino in the middle of the table face up.

2. Each player takes seven dominoes, being careful not to reveal what they have.

1. Shuffle all of the dominoes and place them in one pile face down on the table.

Rules



N O I T c E n N o C DominOES Little Creative Thinker’s



Making connections is the underlying mechanism that helps us to think creatively.

This new visual twist on the classic domino game helps inquisitive minds, young and old, train their ability to make new connections, seek unusual visual combinations and look at things in a different way.

BIS Publishers raad Building Het Sie Postjesweg 1 m rda ste 1057 DT Am The Netherlands 30 02 T +31 (0)20 515 ers.com bis@bispublish ers.com www.bispublish

www.creativethinker.com

Copyright © 2018 Dorte Nielsen, Katrine Granholm and BIS Publishers.

A fun game that trains the brain!

A fun game that trains the brain!

Little Creative Thinker’s

CoNnEcTION DominOES

Mak e conn visual ectio ns ’

Age 5-99

Age 5-99

e Mak tual cep con ections n con ’

by Dorte Nielsen & Katrine Granholm

CoNnEcTION DominOES

6. The first player to put down all of their dominoes wins the game!

5. Play continues as each play takes turn. If a player cannot go, they miss a turn and must pick up a domino from the pile on the table until no more are available.

same shape for example a circle or a square. A concept connection is made by connecting two dominos through a concept for example a carrot and a pear that are both food, or a hat and a rabbit, or a tennis ball and a racket.

See more examples of connections on www.creativethinker.com/connectiondominoes

4. The first player places one of their dominoes at either end, making a visual connection or a concept connection with the domino on the table. A visual connection is made with two dominos based on the

3. Place one Domino in the middle of the table face up.

2. Each player takes seven dominoes, being careful not to reveal what they have.

1. Shuffle all of the dominoes and place them in one pile face down on the table.

Rules



Making connections is the underlying mechanism that helps us to think creatively.

This new visual twist on the classic domino game helps inquisitive minds, young and old, train their ability to make new connections, seek unusual visual combinations and look at things in a different way.

BIS Publishers raad Building Het Sie Postjesweg 1 m rda ste 1057 DT Am The Netherlands 30 02 T +31 (0)20 515 ers.com bis@bispublish ers.com www.bispublish

www.creativethinker.com

Copyright © 2018 Dorte Nielsen, Katrine Granholm and BIS Publishers.

A fun game that trains the brain!

A fun game that trains the brain!

Little Creative Thinker’s

CoNnEcTION DominOES

Mak e conn visual ectio ns ’

Age 5-99

Age 5-99

e Mak tual cep con ections n con ’

by Dorte Nielsen & Katrine Granholm

CoNnEcTION DominOES

6. The first player to put down all of their dominoes wins the game!

5. Play continues as each play takes turn. If a player cannot go, they miss a turn and must pick up a domino from the pile on the table until no more are available.

same shape for example a circle or a square. A concept connection is made by connecting two dominos through a concept for example a carrot and a pear that are both food, or a hat and a rabbit, or a tennis ball and a racket.

See more examples of connections on www.creativethinker.com/connectiondominoes

4. The first player places one of their dominoes at either end, making a visual connection or a concept connection with the domino on the table. A visual connection is made with two dominos based on the

3. Place one Domino in the middle of the table face up.

2. Each player takes seven dominoes, being careful not to reveal what they have.

1. Shuffle all of the dominoes and place them in one pile face down on the table.

Rules



Making connections is the underlying mechanism that helps us to think creatively.

This new visual twist on the classic domino game helps inquisitive minds, young and old, train their ability to make new connections, seek unusual visual combinations and look at things in a different way.

BIS Publishers raad Building Het Sie Postjesweg 1 m rda ste 1057 DT Am The Netherlands 30 02 T +31 (0)20 515 ers.com bis@bispublish ers.com www.bispublish

www.creativethinker.com

Copyright © 2018 Dorte Nielsen, Katrine Granholm and BIS Publishers.

A fun game that trains the brain!

A fun game that trains the brain!

Little Creative Thinker’s

CoNnEcTION DominOES

Mak e conn visual ectio ns ’

Age 5-99

Age 5-99

e Mak tual cep con ections n con ’

by Dorte Nielsen & Katrine Granholm

CoNnEcTION DominOES

6. The first player to put down all of their dominoes wins the game!

5. Play continues as each play takes turn. If a player cannot go, they miss a turn and must pick up a domino from the pile on the table until no more are available.

same shape for example a circle or a square. A concept connection is made by connecting two dominos through a concept for example a carrot and a pear that are both food, or a hat and a rabbit, or a tennis ball and a racket.

See more examples of connections on www.creativethinker.com/connectiondominoes

4. The first player places one of their dominoes at either end, making a visual connection or a concept connection with the domino on the table. A visual connection is made with two dominos based on the

3. Place one Domino in the middle of the table face up.

2. Each player takes seven dominoes, being careful not to reveal what they have.

1. Shuffle all of the dominoes and place them in one pile face down on the table.

Rules



Making connections is the underlying mechanism that helps us to think creatively.

This new visual twist on the classic domino game helps inquisitive minds, young and old, train their ability to make new connections, seek unusual visual combinations and look at things in a different way.

BIS Publishers raad Building Het Sie Postjesweg 1 m rda ste 1057 DT Am The Netherlands 30 02 T +31 (0)20 515 ers.com bis@bispublish ers.com www.bispublish

www.creativethinker.com

Copyright © 2018 Dorte Nielsen, Katrine Granholm and BIS Publishers.

A fun game that trains the brain!

A fun game that trains the brain!

Little Creative Thinker’s

CoNnEcTION DominOES

Mak e conn visual ectio ns ’

Age 5-99

Age 5-99

e Mak tual cep con ections n con ’

by Dorte Nielsen & Katrine Granholm

CoNnEcTION DominOES

6. The first player to put down all of their dominoes wins the game!

5. Play continues as each play takes turn. If a player cannot go, they miss a turn and must pick up a domino from the pile on the table until no more are available.

same shape for example a circle or a square. A concept connection is made by connecting two dominos through a concept for example a carrot and a pear that are both food, or a hat and a rabbit, or a tennis ball and a racket.

See more examples of connections on www.creativethinker.com/connectiondominoes

4. The first player places one of their dominoes at either end, making a visual connection or a concept connection with the domino on the table. A visual connection is made with two dominos based on the

3. Place one Domino in the middle of the table face up.

2. Each player takes seven dominoes, being careful not to reveal what they have.

1. Shuffle all of the dominoes and place them in one pile face down on the table.

Rules


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