MCV/DEVELOP 963 November/December 2020

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Making a Splash on Stadia O

No mobile version, no cheat protection, no uploading builds... Chris Wallace talks to Splash Damage about its Stadia exclusive title Outcasters, the benefits of cloud development and the future of the platform

utcasters is the latest title to come out of Splash Damage – marketing itself as a playful, chaotic brawler. From the game’s mechanics to its toy-based art style, the game seems tailored to be more welcoming to the less hardcore among us, making it something quite distinct from its usual work. This more approachable attitude makes the game’s Stadia exclusivity all the more interesting. The platform has, maybe, not been the stellar

launch that Google might have hoped for. But it’s a sign that game developers and publishers still see hope in the cloud gaming model – and its ability to reach more casual audiences. To find out more about the game, and Splash Damage’s view of cloud gaming going forward, we sat down with Neil Alphonso, creative director at Splash Damage, and Henry Winder, technical lead on Outcasters.

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