SUMO: MORE THAN MEETS THE EYE Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
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umo Group’s annual results were a little delayed this year. Nothing to worry about of course, just a nationwide request by the Financial Conduct Authority due to the pandemic. In fact, results were up across the board, and ahead of expectations, with profits (EBITDA) up 37.5 per cent to £14.1m. Within that, there was strong growth in revenue
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from its own IP, up from 10 to 33 per cent year-on-year – which we’ll come back to later. And that two week delay was actually beneficial for the company, Sumo Group CEO Carl Cavers tells MCV/ DEVELOP, allowing Sumo’s now ten studios to better address what would otherwise have been “an elephant in the room” in the form of COVID-19.