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SYBERIA: THE WORLD BEFORE
Lucas Lagravette
Tell us about your game and why you decided to develop it Syberia: The World Before continues the critically acclaimed point & click series created by author and art director Benoît Sokal in 2002. Storywise, it follows the third episode and continues to develop the arc of the series’ main character: Kate Walker. Benoît brought on the table a plot that immediately gave us the urge to develop it as a new game. It is both a more intimate and tragic story, with a slightly darker touch. We wanted it to be an adventure game with a taste of historical drama and detective story. In terms of mechanics, gameplay, and visuals, we want this episode to go back to the roots of the series but also to modernize it in a way that transcends – without denying – what made the first episode so unique.
50 | MCV/DEVELOP November/December 2021
What makes your game unique? It combines an updated vision of what we think should be a modern point’n click with a truly unique story, both mature and driven by Benoît Sokal’s universe. We want it to offer what narrative-driven and 3D puzzle games can both provide at their best. How long has this been in development, how long will it take to complete? The game entered full production about two years ago – and before that, we had another couple of years of conception and preproduction. The team is currently working very hard to complete the game within a few weeks. How large is the team? Oleg Smirnov, executive producer At full capacity, we are about 30 or 40 people