MCV/Develop 973 November/December 2021

Page 54

The Art of... TOEM

Something We Made’s Lucas Gullbo guides Chris Wallace through the gorgeous art style behind the handdrawn adventure game TOEM

WAS THE FINAL APPEARANCE OF THE GAME CORE TO ITS INITIAL CONCEPT? Yes! The art style was the one thing we always got a good response on. This led us to look for mechanics that somehow could enhance the visuals, and in our case the camera did just that! WHAT INFLUENCES (WITHIN OR BEYOND GAMES) DID YOU DRAW FROM? Mumin, Jan Lööf and Scandinavia in general!

Lucas Gullbo

54 | MCV/DEVELOP November/December 2021

TELL US HOW THE ART WAS CREATED AND BY WHOM? The art was created by me (Lucas Gullbo) and was heavily driven from very early sketches and later on adapted into the more softer look it has today. Using limitations such as removing color and taking distance from a 3D modelling software forced to create assets differently. The art has two separate workflows depending if it’s a NPC or Environment. Most of the environment assets are created by “stitching” together flatten quads to create a silhouette and have a more direct


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