CURRICULUM VITAE
+ Personal Contacts Name Gerhana Waty Address 511/ 225 Elizabeth Street Melbourne 3000 VIC Mobile +61 424 952 520 Email gerhanawaty@gmail.com + Personal Information Date of Birth 11 June 1983 Nationality Indonesian Gender Female + Skills Softwares
AutoCAD 2008 Adobe Photoshop CS4 Adobe Premier
SketchUp 6.0 Adobe Illustrator CS4 Microsoft Office 2007
Programming
Basic C#
Language
English, Indonesian and Mandarin.
+ Education 1999 – 2001 2002 2003 – 2005 2007 – 2008
Rhinoceros 4.0 Adobe InDesign CS4 Generative Components
Tanjong Katong Secondary School (Singapore) Trinity College Foundation Studies (Melbourne) Bachelor of Planning & Design (Architecture) (Melbourne University) Master of Architecture (Melbourne University) Design Thesis: Vertical Urbanism (to be submitted for eVOLO competition)
+ Employment History 2007 – 2008 Architect Assistant
E A T Architects Boronia House (Melbourne) – Residential Development Schematic Design, Design Development, Town Planning application 27 Inkerman Street (Melbourne) – Apartment Development Assisting in preparing for Building Permit application SMNE Cyberzone (Manila) – Commercial Development 3D modelling, pavilion details Cheviot Beach House (Melbourne) – Beach House Schematic Design, model making, Design Development, 3D modelling, analogue modelling 155 Queen Street – Commercial Fitout Lobby interior design & detail Balmerino House (Melbourne) – Residential Development Model making, construction detail Glenreagh House (Sydney) – Residential Addition Model making Dandenong Medium Density Housing – Competition Research, Schematic Design, Presentation
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CURRICULUM VITAE
+ Employment History 2006
Anthony Styant Browne Architect
Architect Assistant
A05 - Additions & Alterations (Melbourne) Contract Documentations, Building Permit application, site visits, Contract Administration NM06 – Institutional (Melbourne) Model making, assisting in Contract Documentation QV06 – Queen Victoria Loading Dock Redevelopment (Melbourne) Feasibility Studies, prepare competition package, Schematic Design, 3D modelling, model making WA06 – Additions & Alterations (Melbourne) Feasibility Studies, Schematic Design, Design Development, Design Documentation, Contract Administration GB06 – Residential Additions & Alterations (Melbourne) Feasibility Studies, model making, 3D modelling
+ Publications Nomination for EYES 2005 publication – Architecture Design 3A Project. Nomination for EYES 2007 publication - Architecture Design 4B Project. Nomination for EYES 2008 publication – Master Design Studio E Project. + Presentations Generative Component Project. Presented at Bentley Generative Component Seminar in Sydney (27-28 November 2008). Selected as a spoke person for Architecture Faculty Melbourne University marketing campaign 2008.
+ Referees Professional
Albert Mo Director of E A T Architects (03) 9824 0813 Anthony Styant Browne Director of Workshop Architects (03) 9326 8322
Steve Hatzellis Director of W S H Architects (03) 9416 3355
Academic
Dr. Peter Raisbeck The University of Melbourne +61 0404 873 842 Professor Bharat Dave Associate Professor - CRIDA: Critical Research in Digital Architecture The University of Melbourne (03) 8344 7259
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Polygon pol = {}; //the output polygons int hexi = 0; //counter of the hozizontal direction int hexj = 0; //counter of the vertical direction int col = 0; //what collumn are we in? int shift = 0; //changes depending on out position //this is the indirection array, it links into the loop that links up the points int patternOffseti = {1, 0, 1, 2, 3, 2}; //0 1 2 3 4 5 - handy index label int patternOffsetj = {0, 1, 2, 2, 1, 0}; for (int i = 0; i < floors-3; i=i+2)//floors -3 because itâ&#x20AC;&#x2122;s referign to the bottom point { if (col%2!=0) //if in an even col { shift = 1; } else { shift = 0; }
GENERATIVE COMPONENT
function (Point ptGd) { /* this is quite a complicated script it draws shapes based on an indirection array, and has conditional left and right and up and down shifts depending on the position of the shape in the grid */ // breakpoint; int bays = ptGd[0].Count; int floors = ptGd.Count; pol[hexi] = {}; for (int j = 0; j < bays; j+=2) { Point verts = {}; //temp variable to draw the poly through for (int k = 0; k < patternOffseti.Count; k++)//this loop builds a list of points for the shape to go through { int ud = (i + patternOffseti[k]); int lr = (j + patternOffsetj[k] + shift)%bays; //the mod(%) makes the seam join up verts[k] = ptGd[ud]//up and down [lr];//left and right } pol[hexi][hexj] = new Polygon(); //finally,make the polygon pol[hexi][hexj].ByVertices(verts); hexj++; } hexi++; col++; } return pol; }
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