6 minute read

Journalism / Game Studies

A Transdisciplinary Reader

Edited by Dieter Daniels, Academy of Fine Arts, Leipzig, Germany & Jan Thoben, Academy of Fine Arts, Leipzig, Germany Breaking new ground as the first transdisciplinary reader on video theory, Video Theories is a resource that will form the basis for further research and teaching. Consisting of a selection of annotated source texts and chapter introductions written by the editors, this book takes into account fifty years of scholarly and artistic reflections on the topic, representing an intergenerational and international set of voices. Theorists and artists old and new, like Jacques Derrida, Marshall Mcluhan, Jean-Luc Godard and Paul Virilio, are joined together in this unique collection with almost half the work translated into English for the first time.

UK December 2021 • US December 2021 • 432 pages • 60 bw illus. PB 9781501354083 • £28.99 / $39.95 • HB 9781501354090 • £95.00 / $130.00 ePub 9781501354106 • £27.60 / $35.95 ePdf 9781501354113 • £27.60 / $35.95 Series: International Texts in Critical Media Aesthetics • Bloomsbury Academic World All Languages (except German)

Trumpled

The Making of Trump and the Demonization of the Press

Robert E. Gutsche, Jr., Lancaster University, UK Award-winning journalist Robert Gutsche, Jr. highlights the main elements of journalism’s struggle not only with the direct challenges of the Trump administration, but the underlying social and cultural turns and positions of power that have led to the alarming uprising in Washington, D.C. He emphasizes that this is not just a response to the current political climate, but a call to conceptualize the actions of the press – and the possible legitimate concerns of press critiques – that creates a narrative of one of the biggest threats to normalized news understandings the world over even in our new, post-Trump era.

UK December 2021 • US December 2021 • 208 pages PB 9781501340680 • £19.99 / $24.95 • HB 9781501340697 • £64.00 / $80.00 ePub 9781501340703 • £17.63 / $22.45 ePdf 9781501340710 • £17.63 / $22.45 Bloomsbury Academic Jessica Ruth Austin, Anglia Ruskin University, UK Jessica Ruth Austin investigates how Furries, or people who identify with an animal as part of their personality, use the online space to create a ‘Furry identity’. This book argues that the Furries are not a homogenous group and with varying levels of identification within the fandom, and in doing so shows that negative media representations of the Furry Fandom have wrongly pathologized the Furries as deviants as opposed to fans.

UK September 2021 • US September 2021 • 184 pages HB 9781501375439 • £80.00 / $110.00 ePub 9781501375422 • £76.69 / $99.00 ePdf 9781501375415 • £76.69 / $99.00 Bloomsbury Academic

Reporting Genocide

Media, Mass Violence and Human Rights

David Patrick, University of the Free State, South Africa

Utilizing a wide-ranging quantitative analysis of media reporting across the globe, David Patrick argues that an over-reliance on the Holocaust as the framing device we use to come to terms with tragedies can lead to slow responses, misinterpretation and category errors. He argues that in both Rwanda and Bosnia, too much energy was misspent in trying to ascertain whether these regions qualified for 'genocide' status. Reporting Genocide demonstrates how such tragedies are reduced to stereotypes in the media - framed in terms of innocent victims and brutal oppressors - which can over-simplify the situation on the ground, leading to inadequate and mixed responses.

UK November 2021 • US November 2021 • 304 pages PB 9781350248151 • £28.99 / $39.95 Previously published in HB 9781784537227 ePub 9781786722935 • £85.50 / $112.04 ePdf 9781786732934 • £85.50 / $112.04 Bloomsbury Academic

War Games

Memory, Militarism and the Subject of Play

Edited by Philip Hammond, London South Bank University, UK & Holger Pötzsch, UiT Tromsø, Norway While many of today's most commercially successful video games, such as Call of Duty or Heroes, are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars seem to imply that contemporary conflicts increasingly resemble videogames when perceived from the vantage point of western audiences. This interdisciplinary volume examines the complex relationships between military-themed videogames and real-world conflict, and considers how videogames might deal with history, memory, and conflict in alternative ways.

UK June 2021 • US June 2021 • 288 pages • 19 bw illus PB 9781501382529 • £28.99 / $39.95 Previously published in HB 9781501351150 ePub 9781501351167 • £90.50 / $117.00 ePdf 9781501351174 • £90.50 / $117.00 Bloomsbury Academic

The History and Allure of Interactive Visual Novels

Mark Kretzschmar, University of Wyoming & Sara Raffel, University of Central Florida Visual novels, a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Arranged in three segments, this book identifies how and why this modest mode of storytelling penetrated the wider gaming industry and even inspired blockbuster series like Metal Gear Solid. Whether a long-standing fan of the genre or a newcomer looking for a fresh experience, the book provides an accessible and criticallyengaging overview of a genre that’s rich in storytelling yet often overlooked by Western audiences.

UK December 2021 • US December 2021 • 240 pages HB 9781501368646 • £90.00 / $120.00 ePub 9781501368639 • £83.60 / $108.00 ePdf 9781501368622 • £83.60 / $108.00 Series: Approaches to Digital Game Studies • Bloomsbury Academic

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