3 minute read
Digital Technologies
Edited by Roderick Coover, Temple University, USA
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.
Over the past half century, computing has profoundly altered the ways stories are imagined and told. Immersive, narrative, and database technologies transform creative practices and hybrid spaces revealing and concealing the most fundamental acts of human invention: making stories. Through interviews with leading North American and European scholars and creatives, commentaries and meta-commentaries, this book brings fresh insight into the creative process form differing, disciplinary perspectives, provoking questions for makers and readers about meaning, interpretation and utterance.
UK May 2021 • US May 2021 • 208 pages • 28 bw illus PB 9781501379406 • £28.99 / $39.95 Previously published in HB 9781501347566 ePub 9781501347580 • £81.19 / $99.00 Series: Electronic Literature • Bloomsbury Academic
Global esports
Transformation of Cultural Perceptions of Competitive Gaming
Edited by Dal Yong Jin, Simon Fraser University, Canada
Global esports explores the recent surge of esports in the global scene and comprehensively discusses people’s understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze its rapid growth and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme distinguishing this collection from others is a potential shift of esports from online to mobile gaming.
UK March 2021 • US March 2021 • 336 pages HB 9781501368776 • £95.00 / $130.00 ePub 9781501368769 • £95.81 / $117.00 ePdf 9781501368752 • £95.81 / $117.00 Bloomsbury Academic How to Create Video Games with Emotion, Interaction, and Engagement
Michael Salmond, Florida Gulf Coast University, USA Level designers build worlds, draw maps, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. It's a hugely competitive fi eld, requiring both technical and artistic skill. Bringing together interaction, usability and experience design, this book shows how design principles can be used to plan maps, encourage narrative interaction and build worlds. 22 illustrated interviews and case studies show how these principles translate to real world best practices for triple-A games through to low-budget indies.
UK February 2021 • US February 2021 • 192 pages • 208 colour illus PB 9781350015722 • £29.99 / $39.95 • HB 9781350099500 • £95.00 / $130.00 ePub 9781350015746 • £26.99 / $33.25 ePdf 9781350015739 • £26.99 / $33.25 Bloomsbury Academic
On Video Games
The Visual Politics of Race, Gender and Space
Soraya Murray, UC Santa Cruz, USA Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary video games including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic confl icts. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes refl ect ideas about gender, race, globalization, and urban life.
UK February 2021 • US February 2021 • 336 pages • 29 bw illus PB 9781350217706 • £21.99 / $29.95 Previously published in HB 9781784537418 ePub 9781786722508 • £19.79 / $24.63 ePdf 9781786732507 • £19.79 / $24.63 Bloomsbury Academic
Approaches to Videogame Discourse
Lexis, Interaction, Textuality
Edited by Astrid Ensslin, University of Bergen, Norway & Isabel Balteiro, Universidad de Alicante, Spain The fi rst signifi cant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how videogames function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signifi cation and social engagement.
UK January 2021 • US January 2021 • 336 pages • 30 tables, 19 bw illus PB 9781501375446 • £28.99 / $39.95 Previously published in HB 9781501338458 ePub 9781501338465 • £29.22 / $35.95 ePdf 9781501338472 • £29.22 / $35.95 Bloomsbury Academic