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Rhino | Grasshopper | V-Ray | Photoshop | Illustrator | InDesign | Model Making | Physical Prototyping This studio focused heavily on discrete aggregation in architecture. In pairs, we explored the possibilities of prototyping a single discrete part that can be aggregated to construct architecture. Through computation, I was able to efficiently test and iterate in Grasshopper.
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Initial prototypes were used to generate small inhabitable structures while the final outcome explored the feasibility of the aggregation at a larger scale. I utilised a number of optimisation strategies such as solar analysis and topological structural optimisation to generate the final form.
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//PART VOLUME AGGREGATION
USING A SET A CONNECTION RULES AND WASP STOCHASTIC AGGREGATION, THREE DIMENSIONAL FORM CAN BE AGGREGATED
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