BRANDON STONE
SHEPLEY BULFINCH
+1 315.456.9091 www.stonedesigns.org
DARTMOUTH BERRY LIBRARY FLYTHROUGH
April 2020 Office: Shepley Bulfinch Position: Lead Visualization Artist Software: Unreal Engine, Rhino 6, 3DS Max, Revit Program: Higher Education Library Dartmouth University requested a flythrough video to be used as marketing material for a future renovation. I was tasked to create a two-minute video within Unreal Engine 4 to showcase all of the future changes to the existing space. My responsibilities included importing the Architectural Revit model into Rhino 6, cleaning up the model and adding more detail, importing furniture and entourage into the model, applying materials / UV mapping textures to all surfaces, importing the project into UE4, lighting / optimizing lightmaps, optimizing reflections for performance, applying decals to wall sufaces, composing the cinematic sequence using camera rails / dollys, adding ghosted people via post process effect, exporting the completed cinematic video into After Effects, and editing/producing the final 4k video sequence.
Flythrough Video Developed in Unreal Engine Here: https://youtu.be/Jp4jrv8rozM
HARVARD MEDICAL LIBRARY
June 2020 Office: Shepley Bulfinch Position: Lead Visualization Artist Software: Rhino 6, Sketchup, V-Ray, Revit Program: Higher Educational Library I was brought on to this project to develop a series of 3D interior and exterior visualizations based on a pre-designed Revit model. My responsibilities included importing the model and cleaning it up within Rhino 6, rigging the lighting within each individual scene, applying photorealistic materials / UV mapping the textures onto surfaces, and rendering the scenes within V-Ray NEXT.
LOYOLA UNIVERSITY BEATTY HALL
May 2020 Office: Shepley Bulfinch Position: Lead Visualization Artist Software: Sketchup, V-Ray, Revit Program: Higher Education Science Center I was brought on to this project to develop a series of 3D exterior visualizations based on an existing SketchUp model. My responsibilities included cleaning up the model, rigging the lighting within each individual scene, applying photorealistic materials / UV mapping the textures onto surfaces, composing the shots, and rendering the scenes within V-Ray NEXT.