Journal_v1

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PROGRESS JOURNAL

ARCHITECTURE

DESIGN STUDIO

AIR CALVIN YONG



Contents

Part I. Expression of Interest I.1. Case for Innovation I.1.1. Architecture as a Discourse I.1.2. Computing in Architecture I.1.3. Parametric Modelling I.1.4. Case for Innovation Conclusion I.2. Research Project I.2.1. Scope of Possibilities I.2.1.1. Input/Association/Output Matrix I.2.1.2. Reverse-Engineered Case-Study I.2.1.3. Material Effects I.2.1.4. Assembly Methods I.2.2. Research Project Conclusion

I.3. Expression of Interest Conclusion: Competitive Advantage I.4. Learning Objectives and Outcomes: Interim

Part II. Project Proposal II.1. Project Interpretation II.2. Project Delivery II.3. Project Presentation II.4. Project Proposal Conclusion

Part III. Learning Objectives and Outcomes: Final III.1. Personal Background and Learning Objectives III.2. Learning Progress III.3. Learning Outcomes III.4. Future Work

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Hi! My


name is Calvin. I love things about design.

And that is one reason why I study architecture. I like to make things beautiful and make things work, especially through new and creative ways.

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I enjoy designing with I love editing pictures with


computers. Photoshop and laying out with InDesign.

However, I would like to know how computers can aid in generating designs for architecture rather than just being a drafting tool like AutoCAD. 7



I first encountered digital architecture through Virtual Environments in first year of university. I designed a headpiece using Google SketchUp. The design was about abstracting a form for the headpiece by capturing the movement of a dove landing on my head. I translated a 1:10 physical model into a digital model to be edited and finally fabricated into a full size prototype.

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I have not explored much of


digital architecture yet. I have learnt Rhino and Grasshopper. However, I have very limited understanding and technique in using it for design.

I think digital architecture, in the future, will be a major discourse in architecture. And so, I think it is worth exploring further. 11



Case for

Innovation I.1.1. Architecture as a Discourse I.1.2. Computing in Architecture I.1.3. Parametric Modelling I.1.4. Case for Innovation Conclusion

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Blur Building

“No walls, no roof, no purpose...” Swiss Expo 2.0, Yverdon-les-Bains, Switzerland Diller + Scofidio, 2002

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I like this architecture bec people's ideas of what is a


cause it challenges a building.

The Blur Building, a building if you could call it, has no dimensions, no scale, no form and no function. And it is also a building that you can drink! And these generate a conversation about what is architecture. 17


I find the building even it explores how we expe

The building is a reaction against exposition. It challenges our depe building "absolutely nothing to se

I believe this architecture pushes hard again what is architecture.


more interesting in how erience architecture.

the overwhelming visual simulation normally in an endence on vision and our want of activity. Here is a ee and nothing to do" as quoted from the architects.

s forward what architecture can be and makes us think 19



Seed Cathedral

Representing the UK

UK Pavillion for World Expo, Shanghai, China Thomas Heatherwick Studios, 2010 21


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