Interior Design Portfolio

Page 1

CYNTHIA PYKE



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The topic of this studio, Immersive Interior, considers the design and construction of an interior as a fully consuming spatial experience. By becoming completely immersed in the culture of design studio, spatial effects including the material envelope are produced via the investigation of various design techniques. The fashion label Vena Cava, assigned at the beginning of the semester, provides the inspiration for the design concept of each of the following projects. The underlying logic of wallpaper patterns are explored and used to generate a graphic, tessellated 36x72 inch wallpaper sample. The elements of pattern that are taken into account include: geometry, scale, repetition, detail, motif, color, layering, abstraction, part-to-whole relationships, linework vs. surfaces. The second part of this project involves the transformation of an existing space. Photo-documentation of three different spaces/surfaces within Austin are used to create a print campaign that announces the hypothetical arrival of our fashion designer. Digital techniques used to generate wallpaper pattern and site images: AutoCAD, Illustrator, Photoshop.

1. final wallpaper pattern; original sample size: 36”x 72” 2. final wallpaper tesselation pattern 3-4. process designs for wallpaper pattern 5. wallpaper sighted on garbage dumpster // wallpaper image photoshoped into site photo



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The goal of this project is to tranform a twodimensional geometry into a three-dimensional geometry. The aesthetic and conceptual thought process involved in creating the wallpaper is further developed in order to create a thick multisided surface.

CYNDI PYKE

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1-2. perspective renderings of wall for the purpose of showing dimensional quality // Rhino; Photoshop 3. digital model // Rhino 4. unfolded templates for construction of physical model // Rhino 5. physical model // hand cut museum board


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The intent of this project is to conceptually extrude the thick surface from the previous project and design a pop-up retail shop. The shop includes a dressing room, cash wrap, merchandise display areas, and a bench to sit on.

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Digital techniques used to generate model, construction documents and perspectives: AutoCAD, Rhino, Revit, Illustrator, Photoshop.

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1. exploded axonometric showing function and programmatic elements // Rhino; Photoshop 2. perspective of dressing room and display area // Rhino; Photoshop 3-4. photos of 3D printed model 5-6. elevations // Revit 7. bird’s eye view perspective // Revit; Photoshop



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The flagship showroom’s design is a further manipulation of elements found within the wallpaper design. The design elements echo the graphic prints and linear geometries and patterns that are signature characteristics in the Vena Cava fashion collections. The wallpaper is a graphic re�interpretation of how these elements turn corners and imply spatial volumes and planar surfaces within a two dimensional context. In the fashion boutique, these structural elements taken from the wallpaper cut through the interior space in a three dimensional context, wrapping the walls, floor, and ceiling. The linear geometries of the design indicate program, guide shoppers through the space, and form a language between the programmatic elements. The structural elements help to guide visitors through the space, forming paths to the key areas. Software used: AutoCAD, Revit, Rhino, Google SketchUp, IDX Renditioner, Illustrator, Photoshop.

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opposite page: exploded axonometric // Rhino; Illustrator this page: Plan // Rhino; Illustrator


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sections // Rhino; Illustrator TOP: south oriented view looking towards the back of the store shows dressing rooms, hanging dispay area, cash wrap BOTTOM: west oriented view showing entrance, mannequin display, hanging merchandise, cash wrap, restroom located in back of store


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TOP: north oriented view looking towards storefront showing cash wrap and accessory mirror BOTTOM: east oriented view showing entrance, mannequin display, dressing rooms, merchandise storage in back of store


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perspectives // IDX Renditioner, Photoshop 1. storefront/main entrance 2. mannequin display at the front of the store with hanging and folded merchandise in the background 3. dressing rooms located towards the back of the store 4. cash wrap and accessory mirror located towards the center of the store 5. main aisle that cuts through the middle of the store and terminates at the dressing rooms


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opposite page: 3D model // Revit this page: exploration of logo and branding applications // Illustrator; Photoshop |

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Located in the Bank of America building at the corner of 6th Street and Congress Avenue, this sister organization to Austin’s own Headliners Club appeals to a younger and slightly less affluent generation of up-and-comers in the professional community. As a stepping stone to the Headliners Club, the Press Box will embrace it’s transitional nature and it’s younger clientele with an adaptable design aesthetic and stimulating and energetic design elements. It is to be an environment that promotes creativity, a place where young professionals, including those in the media and journalism industry as well as other creative fields, can come together in a supportive, encouraging and creative environment. Direct link to Headliners Club: Press Box is also the name of a room inside the Headliners Club where press meetings are held.


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plans and sections // Revit; Illustrator; Photoshop 1. rendered plan of level 1 (left) and level 2 (right) 2. section A 3. furniture and finish selections 4. section B


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1. axon diagram of cube construction // Revit 2. sectional perspective of cube // Revit; Photoshop


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1. perspective of club lobby and reception area // Revit; Photoshop 2. Newspaperwood [wood planks made from the pages of newspaper and magazines]: material specified for the reception desk and feature wall 3. perspective of sitting area under cube on level 1 // Revit; Photoshop 4. perspective of event space on level 2 // Revit; Photoshop 5. preliminary hand drawn concept sketches // ink; Prismamarkers


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The Texas Landscape was the primary inspiration for this project. Peering into the vast openness elicits a feeling of solitude and an opportunity for reflection and contemplation of one’s own thoughts. Poetry is very personal and often reflects the beliefs and feelings of the poet himself. The Austin Poetry and Literature Center was to serve as an extension to the Austin Public Library, housing a special collection of literature as well as a studio and residence for the State of Texas Poet Laureate, an annually elected position.

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1-2. model photos // signage hand rendered using black ink 3. elevation of front facade // ink, water-colors


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1. perspective of poetry recording room // Google Sketchup, Photoshop 2. perspective of rooftop lawn and seating area // photo of model, Photoshop 3. perspective of main staircase with patinaed copper wall // Photoshop 4. photo of model 5. images from a light and shade study conducted using a sketch model and heliodon 6. plans // hand drawn using black ink


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IMAGE: exterior of shipping containers inbedded into the sloping landscape // Rhino; Photoshop + ,

The site for the hospitality suite is located on the perimeter of a small pond that sits on a private plot of land in a rural area just south of Austin. The concept of the shipping container hospitality suite is centered upon how structure responds to site or context and how the two can be integrated into a coherent whole. A serpentine-like structure which represents the natural and rugged countryland upon which the hospitality suite sits, begins at the back of the lot where guests will be approaching from, and terminates at a canoe dock on the pond. The structure hugs the contours of the site and forms a path that leads up to the first of two 30x8x9.5 foot shipping containers. Inside the shipping containers, the structure breaks up space, spatially defining areas of program. The structure is once again exposed visually at an elbow-like enclosed glass vestibule that connects the two containers.


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1. site plan // Rhino; Illustrator 2. rendered perspective of site and shipping containers // Revit; Photoshop 3. rendered perspective of sleeping area // Rhino; Illustrator; Photoshop 4. section 1: the first container that guests enter, where the kitchen, dining and sitting area is located // Rhino; Illustrator; Photoshop 5. section 2: the second container where the sleeping quarters and bathroom are located // Rhino; Illustrator; Photoshop


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1. photo of the final modified chair showing it’s intended use 2-3. photos of final modified chair - reclaimed materials including an old Flokati rug and brown faux leather were used to re-upholster the chair 4-5. photos of the original pre-modified chair 6. hand drawn preliminary sketch of reclaimed chair design // ink; Prismacolors 7. diagram of angled chair back for re-design <

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The objective of this project was to transform a chair salvaged from the UT furniture surplus into a new piece of furniture using 80% recycled materials. The design intent was to make a piece of furniture whose angles and planar surfaces were conducive for the task of reading.


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The objective of this project was to create an interior wall, ceiling or floor assembly using recyclabled or found materials from an industry other than interior construction/architecture. We chose a ceiling assembly made of plastic togo containers which we mounted to 2’x2’ acoustical ceiling tile.

Partner: Jerry Suarez

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1. rendered perspective // hand drawn with ceiling tile tesselation pattern Photoshoped in 2-4. process photos 5. finished 2’x2’ ceiling tile 6. modular ceiling pattern // Photoshop 7. section of 2’x2’ ceiling tile // Autocad


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1. digital output of 27 unfolded templates as a set of two-dimensional documents 2. one of the 27 unfolded templates, hatched // Autocad, Rhino 3. perspective view of cube // Revit 4. section cut of a three dimensional cube after a shoe has been inserted // Revit 5. perspective view of cube with addition // Revit, Illustrator 6. physical model // lasercutter was used for cubes and wire mesh wrapped around pipe cleaners were used to construct the addition 7-10. additional composite views where the foreground and background have been manipulated in order to project a sense of context, atmosphere, activity and scale // Revit, Photoshop 11. physical model with 3D printed addition


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The primary goal of this semester’s work was to develop a process for importing analog data into digital format through the exploration of its manipulation in two and three dimensions. Secondarily, a familiarity was to be developed with the 3D environment by gaining experience generating and modeling through digital means.

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A series of drawings and images are produced that describe a cube that has had a shoe inserted into it, while simultaneously expanding upon the understanding of its construction both as a whole as well as a series of parts.


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1. from an assignment titled, Inform: The Relationship between Skin and Structure // ink wash 2. 10-minute sketches of bird skeletal structures // graphite pencil 3. hand renderings of the feather detail of a Golden-Chested Woodpecker // Prismacolors 4. flight pattern of the Golden-Chested Woodpecker // black ink


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The theme for this semester’s work was BIRDS and focused on the practice of a variety of technical skills. Various types of media were explored during the semester.



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