School Work

Page 1

CASEY WORKS

The Bartlett

University College LondonBartlett School of the built Environment

SCI-Arc

Southern California Institute of Architecture

COD

The College of Dupage



Working

Co nt en ts

0.01 Sectioning Fire

0.05

0.06 Binelli Residence

0.09 Perspective Machine

Public Forum for an EU Embassy

Parque Technological Rosario

Synthetic Operatives

0.03

0.02

Einstein’s Traveling Light Dreams

0.08

0.07 2D Analysis

1966 Ford Maverick

0.10 IRPNMNN

0.04

0.11 Tomba Brion

0.12 Chinatown Benches


0.01 Sectioning Fire SCI-Arc Thesis Perry Kulper

This exercise was one of many problems I set-up for myself as my thesis project at SCIArc. Their intention is for the participant to indulge in architectural practices as a process of development rather than always looking towards the end product. This allows for Emergent design trajectories which can create new spatial understandings, and create a residue for craftsmen looking to experiment and expand their capabilities beyond typical AIA standard issue tests and lectures. Sectioning Fire applies architectural practices to ethereal objects to create relevant spatial implications. Looking at fire breaks one from conventional modes of operation, and opens up new techniques, or different ways of using classical tools. The results become an array of possibilities that can be applied to real architectural projects. Most will be discarded. Other will arise in our subconscious without our knowledge. Still others will have direct metaphorical implications.







0.02 Parque Technologico SCI-Arc 5A Hernan Diaz Alonso Marcelo Spina

Rosario, Argentina

In the industrial city of Rosario in Argentina, technology is becoming the evolving employer of residents in the area. In the summer of 2001 we began to explore emerging software to explore new formal possibilities for a technology park that is linked to the local university. The 250 acre park would house engineers, and scientists in an interactive laboratory. Working with the latest in computer software to design the parque reflects not only the program but also provides for new types of interactions between the people working inside the park. These images are a design of a prototypical building based on a 20m X 20m footprint. The building acts as a “Warehouse� structure which allows the space to be divided into functions, and be programmed. This prototype sets the formal and structural language for the buildings in the park. It allows for carving, expanding , and deflecting as it is deployed and interacts with site geography, infrastructure, and capacity needs.





0.03 Public Forum for an EU Embassy SCI-Arc 4A Tom Wiscombe

Through the early 1990’s the European Union developed a deeper alliance that strengthened the European Communities on a political and financial level. Washington began looking for ideas to welcome a unified Europe into the city with a competition for a new embassy building that symbolized this new relationship. This entry explored ways of positioning not only the different country’s identities, but also how to bring public interests both positive and negative into view of the consulates. The formal aspects of the building open it up from the bottom and expose a public forum for general public to express their views on politically relevant issues. The underbelly of the building stretches down to expose consulates to the matters on the public mind, while keeping them a safe distance and secure. The forum below also allows for private interests to set-up offices below the embassy and express there views more directly.





0.04 Einstein’s Traveling The Bartlett Thesis Andrew Porter

Light Dreams

This operative works within the city, as a recalibration machine, changing different properties of light to fill a fictional agenda. It has an eye piece for aligning the sensor that reads the light in the space. It then process that information, and outputs a series of reflectors, and colored light that alters the state of the light within a small proximity of the operative. Mission 1- Light Flows like Water -Light is occasionally displaced by a bit of debris or a passing breeze. Mission 2- Light Travels Erratically - Makes reflections of light and its source visible erratically. Sometimes you see the reflections before the source lights. Mission 3 - Light Travels for a Limited Distance - Light will only travel for thirty feet from its source, including its reflections of the objects it contacts. Mission 4 - The Monochromatic Village - Light on each street in a given village will occupy a limited spectrum. Mission 5 - Light is a local Phenomenon - The operative is at the center where light travel stops. The closer one gets to the operative the slower light moves. It moves so slow near the centre that one may enter a dark room still glowing as the light reflects off of their body.





0.05 Synthetic The Bartlett Operatives Andrew Porter

These objects are my synthetic operatives for London. They are optical instruments of deception and enjoyment that will travel in outdoor spaces throughout the city. As they are intended to be deployed into public spaces I have chosen to work with domestic objects as they force me to alter their orientation in order to make them suitable for occupying outside public places. Each object has it own identity and character. They are all intended to create a spectacle of themselves that alters our perception of the public spaces that we occupy but they each have their own story, raw material, and they each will travel through the city in their own individual way. This series of objects intend to build on the ideas of creating deceptive moments in the city, but the instigators now have are much more refined as architectural objects. They still rely on readymade objects as the raw material to work within and around. These readymade objects are reactions to the narratives that I have been working with, and these narratives give clues as to how the objects can be utilized and configured to respond to the city landscape.







0.06 Binelli Residence SCI-Arc Construction Documents Jay Vanos Thesis

Residence for the Binelli Family in the Grouse Creek community of northern Utah. Located in Dry Canyon below the Woodchuck ridge, the small community is emerging amongst beautiful views of the surrounding mountains. Developers of this and many neighboring communities setup strict rules governing many of the building conditions in the area to preserve the valley’s natural landscape. This home intended for a single family is nestled into the topography of its lot, and reflects the movement of the landscape in its programmatic distribution. Concrete developed from local aggregate, and coloring is utilized for foundations, and well as creating the lower portion of the perimeter walls.





0.07 1966 Ford Maverick SCI-Arc 2A Terry Surjan

The 1966 Ford Maverick is an in-depth analysis of a typical suburban tract house in Arizona. These studies utilize architectural modes of representation, to find emergent formal possibilities. All drawings Pencil on Velum. A. Three overlaid perspectives from kitchen, with 9 inches between perspective points. B. Horizontal Section at 3”. C. Horizontal Section at 4’-0”. D. Horizontal Section at 9’-0”. E. Horizontal Section at 10’-6”. Next Page: F. Four overlaid Vertical North/South Sections. G. Five overlaid Vertical East/West Sections. H. Perspective with one viewpoint and a set of alternate vanishing points. I. Morphing Drawing of house sections. J. Morphing Drawing of house sections.

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0.08 2D Analysis COD Drawing Course Stephen Pack SCI-Arc Drawing & Representation Eric Valdez

A. Barkler- Hybrid drawing of common water sprinkler, and bark from an Oak tree. Uses architectural typologies of section, elevation, and plan, to compose a seamless character in two dimensions. Pencil on vellum. B. Analysis of screwdriver through elevations and sections at an enlarged scale. Pencil on Velum. C. This introduces the screwdriver study to the human arm, evaluated through sixty-nine sections through the screwdriver relative to twenty-one sections through he arm. Pencil on vellum. D. Collage study of Screwdriver with human power of tools on the world. Next Page: E. Ink on Mylar analysis of Parque Technologico project, with extensive use of Pantone sheets. F. Ink of Mylar study of architectural drawing compositions.

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0.09 Perspective Machine COD Perspective Drawing Stephen Pack

Early 16th century studies of perspective, laid the groundwork for a radical shift in the way that painting expressed the tangible world. This study of perspective drawing is based on etching by Albrect Drurer for a 1525 publication. The publication outlines designs for three different machines, to assist artists in “seeing� the world and interpreting onto a canvas. Drurer made etching of these machines, but there is no record of any attempts at building or experimenting with any of the machines. As a team of three, we fabricated one of these machines from a variety of hard woods, including oak, pedauk, walnut, purpleheart, and maple. Care was given to include details such as adjustability of the eye piece, as well as the ability to break down the machine to travel around.





0.10 IRPNMNN SCI-Arc 3B Greg Walsh

The Institute for Research and Production of New Music/New Noise (IRPNMNN) is a new facility for the Downtown area of Culver City in Southern California. This facility run by the Culver City Sound Center is intended to explore noise and music in an open forum that is well connected to the public and allows greatest freedom amongst its researchers. The building is set-up around the main theatre that stages most of the larger performances. This venue, the one with the greatest control over acoustics, acts as an anchor for the building which floats above the listening gardens, and is surrounded by offices and other Acoustic laboratories. The listening gardens contain the spaces that allow for the greatest amount of experimentation. Located at street level, it contains three separate stages and a cafe that are all exposed to the street. The space is connected visually and acoustically with an acoustic ceiling element that allows the noise produced in the space, and from the street to be distributed throughout the space randomly. This gives the observer a completely unpredictable listening experience.



0.11 Tomba Brion COD Design Sequence David Leary

The Brion Cemetery is a timeless work by Carlo Scarpa. It represents Scarpa’s profound understanding of materials through craftsmanship, and care built into every component of the cemetery campus. His work there is deeply sensitive the changes of time, from seasons to history. This case study model of the cemetery was crafted by a five member team with much of the same attention to detail.



0.12 Chinatown Benches SCI-Arc Advanced Object Making Randell Wilson Teaching Assistant

Sponsored by the Los Angeles Business Improvement District of Chinatown, to replaced existing concrete public seating with more culturally relevant benches. These benches reflect the Chinese surrounding architecture, as well as provide a much needed resting point for tourist and the many artists visiting the neighboring Art Galleries on Chung King Road. The benches were produced by a team of five. These benches have a concrete base to deter thieves, and a seating surface milled from Apitong (a wood generally used for truck beds) to resist the elements, and provide for a comfortable seating experience.



casey.mcsweeney@gmail.com


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