F I G U R E -
F O R M D E S I G N
The project is inspired by Donald Judd and Sol LeWitt. I designed a set of rules to create a composition of simple geometric shpaes, then used the two-dimensional figures as inspirations for three-dimensional designs. The core idea of the project is to experiment how the same rule set can produce different outcomes that inspires different architectural forms.
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Intial Iterations
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The rule set I designed seeks to experiment with tangential properties. It involves two circles which are tanget to the page border and diagonal lines and one rectangle that tangents the two circles. Since everything is tangential to each other, the sizes of each geometric shapes change with different paper size.
-- Initial 3D Iterations --
Below are 3D iterations inspired by the figure compositions. Iteration 1 and 3 focuses on spatial penetration, while iteration 2 and 4 offset several layers to create spatial gradiation. 1
-- Final Product --
The final iterations push the previous focuses further by either increase the number of layers or introducing tangential property.
D E S I G N P R O J E C T
The goal of the project is to explore the spatial possibility of a 9x9 cube by constructing the cutting line on a unrolled drawing of a cube following a designed rule set.
The rule set I’ve designed involves:
1. When traveling on a surface, the line goes in zig-zag shape
2. When traveling across surfaces, the line goes straight
-- Unrolled Surface Drawing--
A problem I faced during the construction of physical model was that parts of the cube fractured due to the zig-zag pattern. In order to deal with the issue, I relocated some fractions of the cube and combined them with other fractions, resulting in 5 tectonics to decrease the number of disconnections.
In the final design, I took down one of the tectonics and added a platform and a tilted wall on the model. The goal of this design is to experiment with spatial connectivity. I imagine people who walks into this architecture through an implied threshold will raise their sight and get guided towards the raised platform, where most of the lights come from.
Final Model --
V I L I O N D E S I G N P O R J E C T
The goal of this project is to design a pavilion for the display of Julie Becker’s “Interior Corner” project. The project took inspiration from Toyo-Ito’s U-House, a simple composition of a circle and a square. -- Half-Section Render --
The whole architecture is essentially composed of a rectangle and circle. The combination of a circular and straight wall invites its visitor to get interested about the space and offer them a corner to rest. The architecture also experiments with spatial penetration; at any location in the architecture the viewer is allowed to see outside through the window or void on the wall.