2015
EVENT GUIDE
ABOUT THE CENTRAL EUROPEAN GAMES CONFERENCE ABOUT CEGC2015
TABLE OF CONTENTS
The 1 Central European Games Conference (CEGC) is a new conference for the Video Games Industry, and marks the beginning of Games Austria’s initiative to raise the visibility of game development in the Central and Eastern European region.
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ABOUT CEGC
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LETTER FROM THE DIRECTOR
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GENERAL INFORMATION
The content of the conference will have a strong focus on surviving and eventually achieving success in this region as a company or indie developer.
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KEYNOTE HIGHLIGHT
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CONFERENCE VENUE
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ADVISORY BOARD
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FLOOR PLANS
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SCHEDULE ON THE GO
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SPEAKER DIRECTORY
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TALK ABSTRACTS - THURSDAY
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TALK ABSTRACTS - FRIDAY
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FEATURES AND ACTIVITIES
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INDIE EXHIBITORS
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CEGC’15 TEAM
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PARTNERS AND SPONSORS
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The first two days will consist of 20 expert talks on game development, including a keynote by 11 bit studios, makers of This War of Mine. An expo with more than 30 indies exhibiting their games, several development workshops, and roundtables on the Central European games industry will also be featured. In the concluding two days, developers will have a chance to employ the inspiration gathered from the talks and expos in the second part of the conference, by participating in the Austria Game Jam. Here, participants will have the opportunity to create game prototypes within 48 hours, making it another great opportunity for collaboration and networking in a creative environment. Austria Game Jam will be accompanied by the Retro Expo by GameStage, where games from the last 30 years can be played live on-site.
cegconf.com
@CEGConf
/CEGConference
GENERAL OVERVIEW WED, JAN 21
CONFERENCE
THU, JAN 22
AUSTRIA GAME JAM
SOCIAL
FRI, JAN 23
SAT, JAN 24
SUN, JAN 25
CEGC
AUSTRIA GAME JAM
AUSTRIA GAME JAM
09:00
10:00 14:00 15:00 16:00 17:00
CEGC Vienna Games Experience
Conference Expo Indie Expo Retro Expo Workshops CEGC Cells
Conference Expo Indie Expo Retro Expo Workshops CEGC Cells
Retro Expo Game Jam Public Hour
Retro Expo zamSpielen
18:00
AGJ Final Presentation and Get Together
19:00 20:00
CEGC Speakers Reception
CEGC ARCADE DrinkUp
01:30
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AUSTRIA GAME JAM
Official CEGC Party
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CEGC
09:30
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Welcome to the first Central European Games Conference! When we created the concept for the Central European Games Conference (CEGC), we had the vision of a Central European games industry that receives the attention it deserves. Since then, we transformed our vision into an initiative, that has expanded into a group of more than 30 volunteers distributed all over Central and Eastern Europe.
Games Austria, evolved from IGDA Vienna, created CEGC
In 2014 Games Austria, the independent and non-profit Association for the Advancement of Game Development in Austria was founded to connect, inform, promote and support its games industry. It has evolved from the Vienna Chapter of the International Game Developers Association (IGDA), and matured to the volunteer-driven Games Austria Association. As entrepreneurs in volunteering, we were searching for ways to advance our field, and so the Central European Games Conference was created. Today, CEGC has become a pan-European project, organized by a well-connected group with high intrinsic motivation, which has a remarkable drive to give a gift to the community.
CEGC marks only the Beginning of several Central European Joint Ventures
CEGC is not just a games conference. As Central Europe is an emerging but often overlooked region in the game development world, CEGC’s main objective is to increase the perception of the Central European games industry and to open up new opportunities in Eastern Europe. For this purpose, CEGC has managed to secure European-wide support, and is starting point for new joint initiatives.
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The first initiatives in that direction are for example the conference sessions on “Joint Activities Across Borders”, or “The Central European Games Ecosystem”, which is an initiative that gathers CE games industry data to picture the ecosystem and measure its growth. But also projects outside the conference are part of our portfolio, like the Games Austria GDC Scholarship Program, where applicants can apply until January 24, 2015 for All Access passes to the Game Developers Conference (GDC) in San Francisco.
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CEGC in Vienna
Vienna, the most affluent and most livable city, is an awe-inspiring location for the first Central European Games Conference. CEGC will premiere two unique gamified experiences (CEGC Vienna Games Experience and CEGC Cells) exclusively designed for the attendees of CEGC, showing off the best of Vienna’s games world. We tried to cooperate with many local partners to show examples of the creativity that is inherent to the Viennese gaming community.
The United Spirit of Central Europe
The Central European Games Conference embodies the united spirit of its entrepreneurial volunteers from Central Europe, who have set the foundation to influence their games industry landscape. We are excited and look forward to growing with CEGC. For the first edition of CEGC, the entirely volunteer-driven team went above and beyond the call of duty. I would like to show my appreciation to every single person who donated their time, effort and energy to kick-off this very first Central European Games Conference. Furthermore, I would like to thank all our partners, who supported us to create this conference. Now, I hope you, meet fellow developers, get inspired and enjoy the conference.
Mariebeth Aquino Conference Director
CEGC GENERAL INFORMATION AND FACTS Conference Hours Thursday, January 22, 2015 09:30-17:00 Friday, January 23, 2015 10:00-18:00 Exhibition and Indie Expo Hours Thursday, January 22, 2015 09:00-17:00 Friday, January 23, 2015 09:30-18:00 Austria Game Jam Hours Friday, January 23, 2015 18:00-01:30 Saturday, January 24, 2015 09:00-01:30 Saturday, January 24, 2015 14:00-17:00 Public Hour Sunday, January 25, 2015 09:00-16:00 Sunday, January 25, 2015 16:00-20:00 Final presentations and Get Together
CEGC Speakers Reception Wednesday, January 21, 2015 19:00 at Plutzer Bräu, Schrankgasse 2, 1070 Vienna
Team and On-Site Volunteers CEGC is an entirely volunteerdriven event and wouldn’t be possible without the support of all the volunteers. If you want to support CEGC and its volunteers, CEGC Arcade DrinkUp, co-hosted use #IAMCEGC in social media by IGDA Vienna / Games Austria Thursday, January 22, Conference Management 2015 19:00 at Ocean Park Entertainment Center in Millenium Contacts Mariebeth Aquino, City, Handelskai 94-96, 1200 mary@gamesaustria.com Vienna Simon Wallner, simon@gamesaustria.com CEGC Official Party Friday, January 23, 2015 19:00 at Sofie’s Bar, Biberstraße Speaker Contact Melanie Freilinger, 9, 1010 Vienna melanie.freilinger@cegconf.com Conference Badges: Are required to be worn at all times. If lost or Indie Contact Michael Tisler, michael@tisler.at misplaced, badges will not be replaced. First Aid & Lost and Found For first aid, please contact any volunteer. For Lost and Found go to the registration desk.
Austria Game Jam Contact David Schwingenschlögl, david.schwingenschloegl@ dashumankapital.net Roland Moritz, rolandjmoritz@gmail.com Press Contact pr@cegconf.com Partner Contact partner@cegconf.com Social Media https://twitter.com/cegconf Use #CEGC2015 for the conference and #IAMCEGC for anything more social. Use #AGJ15 and #GGJ15 for the game jam.
CEGC’15 KEYNOTE Since their formation in 2010, 11 bit studios became well known for their award winning Anomaly game series, which are reverse tower defense games, and for the highly acclaimed This War of Mine, one of the best games in 2014, where the player experiences the Siege of Sarajevo as a normal citizen fighting for survival. On Thursday, January 22, Art Director Przemysław Marszał and Design Director Michał Drozdowski from 11 bit studios will give a keynote about their game development approach.
CONFERENCE LOCATION
on providing a high-quality technical education, but also on subjects with a focus on business and personal development. Close ties and collaborations with business and industry give students and graduates excellent career opportunities. The combination of theory and practice is of central importance in both research and instruction.
The educational offerings consist of 12 bachelor’s and 17 master’s degree programs, which are offered as full-time, part-time and/or distance study programs. The educational offerings are based on a solid scientific foundation and UAS Technikum Wien was founded in 1994 and in 2000 are also practice-oriented. it became the first institution in Vienna to receive the status of a university of applied sciences. At UAS Technikum Wien, emphasis is not only placed technikum-wien.at
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With more than 8,000 graduates and almost 3,800 students, the University of Applied Sciences Technikum Wien is Austria’s largest purely technical university of applied sciences.
University of Applied Sciences Technikum Wien, Hoechstaedtplatz 6, 1200 Vienna
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ADVISORY BOARD
“Central Europe is one of the most influential development regions in Europe and home of some of the most innovative game developers. I am excited to see CEGC strengthening the area.”
Jan Wagner Co-Founder Cliffhanger Productions (Austria/Germany) “Central Europe has long evolved from a cheap option for outsourcing into a high-quality, creatively interesting region combining excellent craftsmanship with a wealth of ideas. CEGC - being staffed and organized from within Central Europe as opposed to seeing Central Europe as just another venue - pays tribute to that and will surely become an important factor in connecting the industry here and instilling a sense of unity amongst the development community.”
Brandon Sheffield Games Director Necrosoft Games (USA) “Central Europe has become an established tech and art powerhouse in games - but in the last few years has been flexing its design muscles more and more. As the region distinguishes itself among its neighbors, CEGC is going to be a great meeting of minds!”
Jakub Dvorsky Founder Amanita Design (Czech Republic) “An excellent opportunity to have a chat and a couple of beers with fellow game developers from the region.”
Martin Pichlmair Assistant Professor, ITU Copenhagen (Denmark) “Central Europe is one of the most diverse areas in the world. The multitude of languages and cultures, as well as a long history of unity, wars and separation has lead to a fragmented games industry. It’s time to start communicating and collaborating. It’s time to regard ourselves as a region, pool our resources and share our strengths.”
Michael Putz CEO Bongfish (Austria) “We are excited about the upcoming conference as the up & coming hotspot for networking and promoting Central European game developers. The team did an amazing job in organizing an impressive list of speakers and we strongly hope for many more high-profile talks in the future.”
Johanna Schober COO Sproing (Austria) “CEGC finally offers a gathering place for game developers from the CEE region. I am very much looking forward to the event - it definitely fills a gap in the conference landscape.”
Tom Grochowiak Founder MoaCube (Poland) “A new conference with amazing talks, networking opportunities, and in the up-and-coming but often overlooked region of the game development world? Yes, yes, and yes!”
Magdalena Cielecka Producer Artifex Mundi (Poland) “CEGC combines enthusiastic creativity with calm professionalism in the same way Central European game developers seem to do it. It’s fresh. It’s inspiring. It’s edgy. I cannot wait to see the direction in which CEGC will grow.”
Oleg Pridiuk Games Industry Evangelist Game Insight (Lithuania) “I am excited to see active and dedicated industry people putting together an event that shall unite creative minds of Central and Eastern Europe. There’s a lot of talent and expertise in the region that now may become available to the global industry. I expect hidden gems and young game designer masterpieces to come out of CEGC event and the region.”
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Christopher Schmitz Director of Production Quantic Dream (France)
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FLOOR PLANS
GROUND FLOOR LEGEND ENTRANCE
EXPO FLOOR
REGISTRATION STAIRCASE ELEVATOR
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REGISTRATION
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FIRST FLOOR
FIRST FLOOR SAPPHIRE ROOM
EMERALD
ROOM
EDU BOOTH AR
FIRST FLOOR
REGISTRATION EXPO FLOOR
SAPPHIRE ROOM
CRIMSON ROOM
EMERALD ROOM
INDIE EXPO
CRIMSON ROOM
INDIE EXPO
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REA
GROUND FLOOR
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SCHEDULE ONTHEGO THURSDAY, 22 JANUARY 2015
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SAPPHIRE ROOM
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09:30 - 09:45
WELCOME Mariebeth Aquino - Central European Games Conference
09:45 - 11:00
KEYNOTE From Anomaly to This War of Mine - Five years as independent developer Michal Drozdowski & Przemyslaw Marszal -11 bit studios (Poland) SAPPHIRE ROOM
EMERALD ROOM
11:00 - 12:00
Pros and cons of working with global publishers in Central and Eastern Europe, Tamas Kozak - Invictus Games Ltd (Hungary)
Virtual Reality in Gaming, Vladimir Peric, Endtimes Studio (United Kingdom)
ROUNDTABLE Joint Activities Across Borders Filip Fischer (Slovakia), Pavol Buday (Slovakia), Pavel Barak (Czech Republic), Zach Zebrowski (Hungary), Mariebeth Aquino (Austria)
12:00 - 13:00
KICKSTARTER PANEL Moderator: Jan Wagner, Cliffhanger Productions (Austria) Alina Constantin,Tiny Red Camel, (Denmark); Jan Jirkovsky,Dreadlocks (Czech Republic); Julian Mautner, stillalive studios (Austria)
Game Market and Localisation in China, Xiaochun Zhang, University of Vienna / Freelance (Austria)
Planning Success Andreas Chrastka, i2b - ideas to business (Austria)
13:00 - 14:00
CRIMSON ROOM
LUNCH BREAK
14:00 - 15:00
POSTMORTEM MARATHON Moderator: Martin Pichlmair, ITU Copenhagen (Denmark) First Strike: Post Mortem…? Philomena Schwab, Blindflug Studios (Switzerland) The hard numbers of indie game development Mihai Gosa, KillHouse Games (Romania)
Journey from Unity to Unreal Engine 4, Martin Pernica, Soulbound Games (Czech Republic)
Feeling overlooked? Raise your visibility! The Central European Games Ecosystem Initiative Mariebeth Aquino, Simon Wallner (Austria)
15:00 - 16:00
POSTMORTEM MARATHON Moderator: Martin Pichlmair, ITU Copenhagen (Denmark) Infinitum: Real time strategy in browser Martin Bohác, Allodium (Czech Republic) Shadow: Heretic Kingdoms - best RPG from Slovakia; its ups and downs Peter Nagy, Games Farm (Slovakia)
EPIC GAMES PRESENTS Unreal Engine 4 for Fun and Profit, Andy Hess, Epic Games (USA)
How investors evaluate Game Studios Peter Irikovsky, LRJ Capital (Slovakia)
Four critical tools for engaging in respectful conversations on diversity, Mata Haggis, NHTV University, Breda, & Matazone Games (Netherlands)
From the fringe to success or total failure?, Robert Praxmarer, Polycular / University of Applied Sciences Salzburg (Austria)
16:00 - 17:00
17:00 - 17:15
ROUNDUP
15:30 PANEL Funding and Financing possibilities for Game Developpers Moderator: Andre Bernhardt, Indie Advisor (Germany) Uta Eberhardt, Creative Europe Desk (Germany); Peter Irikovsky, LRJ Capital (Slovakia)
FRIDAY, 23 JANUARY 2015 SAPPHIRE ROOM
10:00 - 11:00
GAME DEVELOPERS RANT - Moderator: Brandon Sheffield, Necrosoft Games (USA) Slavo Hazucha,Games Distillery (Slovakia); Kornel Kisielewicz,ChaosForge (Poland); Michael Paeck, Cliffhanger Productions Games (Austria) EMERALD ROOM
SAPPHIRE ROOM
CRIMSON ROOM
11:00 - 12:00
Roguelike Lessons in Design, Kornel Kisielewicz, ChaosForge Ltd (Poland)
Making games against success, Sabine Harrer, University of Vienna / Ă–AW (Austria/Denmark)
MICROSOFT PRESENTS Boost your game through the cloud Andreas Schabus, Microsoft (Austria)
12:00 - 13:00
Game Feel | Why your death animation sucks (an interactive talk), Nicolae Berbece, Those Awesome Guys (Romania)
Supporting Low Memory Target Devices in Unity - Porting Gunhouse to Windows Mobile, Nuno Antunes, Necrosoft Games (Hungary)
INFINARIO PRESENTS How could developers master game analytics? Jozo Kovac, INFINARIO (Slovakia)
13:00 - 14:00
LUNCH BREAK
14:00 - 15:00
Everyone can do PR - How Small Studios Get Themselves Heard, Thomas Reisenegger, ICO Partners Limited (Austria / United Kingdom)
Edit and serialize your data in Unity - How to create a custom level editor, Oliver Eberlei, Hammer Labs (Germany)
15:00 - 16:00
Funding your indie game for the first, second and third time, Dan Da Rocha, Mudvark (United Kingdom)
Motion capture animation workflow within production environment, Slobodan Danilovic, Take One (Serbia)
WORKING LUNCH Game Developers Needs in Austria, Games Austria
16:00 - 17:30
17:30 - 18:00
PANEL How to Succeed in Central Europe Moderator: Brandon Sheffield,Necrosoft Games (USA) Jakub Dvorsky, Amanita Design (Czech Republic); Denis Mikan, Kunabi Brother (Austria); Johanna Schober, Sproing (Austria) CLOSING CEREMONY
18:00
AUSTRIA GAME JAM
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SAPPHIRE ROOM
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SPEAKER DIRECTORY Nuno Antunes
Jakub Dvorsky
Kornel Kisielewicz
Martin Pichlmair
Mariebeth Aquino
Uta Eberhardt
Jozo Kovac
Robert Praxmarer
Software Developer Necrosoft Games, Hungary
Chairwoman Games Austria, Austria
Pavel Barak
Co-Founder Handjoy, Czech Republic
Nicolae Berbece
Founder (Designer & Producer) Those Awesome Guys, Romania
Martin Bohác
CEO Allodium, Czech Republic
Pavol Buday
Consultant Press B, Slovakia
Andreas Chrastka
Co-CEO i2b - ideas to business, Austria
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Alina Constantin
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Shaman CEO Amanita Design, Czech Republic ChaosForge Ltd, Poland
Consultant Creative Europe Desk Berlin, Germany
Oliver Eberlei
Omnipotent Ruler Hammer Labs, Germany
Filip Fischer
Founder Game SPOT SK
Design Director 11 bit studios, Poland
Head of Creative Europe MEDIA Desk Austria, Austria
Przemysław Marszal
German PR Executive ICO Partners Limited, Austria/UK
Andreas Schabus
Technical Evangelist Microsoft Austria, Austria
Mata Haggis
Julian Mautner
Philomena Schwab
CEO stillalive studios GmbH, Austria
Game Promoter Blindflug Studios, Switzerland
Denis Mikan
Brandon Sheffield
Captain kunabi brother, Austria
Director Necrosoft Games, USA
Peter Nagy
Jan Wagner
Senior Lecturer, Researcher, Game designer NHTV University, Breda, & Matazone Games, Netherlands
Sabine Harrer
Slavo Hazucha
Michal Drozdowski
Esther Krausz
Thomas Reisenegger
Johanna Schober
Dan Da Rocha
Founder/Lead Animator Take One, Serbia
CEO Invictus Games Ltd., Hungary
Art Director, 11 bit studios S.A. Poland
researcher, game designer University of Vienna / ÖAW, Austria / Denmark
Slobodan Danilovic
Tamas Kozak
CEO Polycular / University of Applied Sciences Salzburg, Austria
Co-Founder KillHouse Games, Romania
Mihai Gosa
Co-Founder Tiny Red Camel, Denmark
Managing Director Mudvark, UK
Founder INFINARIO, Slovakia
Co-Founder Broken Rules, Austria
ex-CEO formerly 10Tacle / Games Distillery, Slovakia
Andy Hess
Evangelist Epic Games, USA
Peter Irikovsky
Managing Partner LRJ Capital, Slovakia
Jan Jirkovsky
Lead Designer & PR Dreadlocks Ltd., Czech Republic
Head of Development and CEO Games Farm s.r.o., Slovakia
Michael Paeck
CEO Cliffhanger Productions Games GmbH, Austria
Vladimir Peric
CEO / Founder Endtimes Studio, UK
Martin Pernica
Lead developer Soulbound Games, Czech Rep.
COO Sproing, Austria
Managing Director Cliffhanger Productions Games GmbH, Austria / Germany
Zach Zebrowski
Design / PR / Marketing Nemesys Games, Hungary
Xiaochun Zhang
Research Assistant / Game Translator University of Vienna / Freelance, Austria
TALKS, PANELS & SESSIONS - THURSDAY 22 JANUARY get player’s attention where it needs to be - on your scene’s main “selling point”. We’ll talk about psychology and ways to communicate with your players without explicitly talking to them through in game messages, signs and voice.
begin with a brief introduction of the history and development of digital games in China, followed by a summary of the current situation focusing on the unique features of the Chinese gaming industry. It will then consider the influence of linguistic and socio-cultural factors on game localization, with particular attentions on the censorship and cultural conventions in China.
SAPPHIRE ROOM
The talk will cover both the technical and the business side of our game: Door Kickers, the best tactics game in 2014 Michal Drozdowski, (according to RPS).The business Przemyslaw Marszal part will cover the hard numbers 11 bit studios, (Poland) of development costs and profit and our marketing strategies, 09:45-11:00 ROUNDTABLE from crowd-funding on our SAPPHIRE ROOM Joint Activities Across own website to self-publishing. The technical part will describe We will show our, 11 bit studios, Borders our approach of developing approach to game development Filip Fischer (Slovakia), Planning Success a game with developmentPavol Buday (Slovakia), starting from very small games Andreas Chrastka speed in mind. Since game Pavel Barak (Czech Republic), like Funky Smugglers to almost i2b - ideas to business, (Austria) development companies rarely Zach Zebrowski (Hungary), Indie AAA games like This publish their development/sales 12:00-13:00 Mariebeth Aquino (Austria) War of Mine or Anomaly 2. numbers, most start-up gamedev CRIMSON ROOM Why we’ve chosen these titles, 11:00-12:00 companies don’t know what to what were the problems during CRIMSON ROOM expect. We hope to bring more Over the course of this workshop, development and what we’ve awareness (and hopefully more you will learn about the learnt after 5 years. The Czech Republic, Slovakia, talented people) into this industry positive effects a professional Austria, and Hungary don’t just by sharing our hard-earned startbusiness plan can have on the share a common history, they up experience. development of a start-up, why Pros and cons of working are also closely related through we think a business plan is still a with global publishers in their spatial proximity. Therefore Central and Eastern Europe this relationship allows close joint viable option for entrepreneurs Journey from Unity to UE4 and how we can help you ventures across borders. Tamas Kozak Martin Pernica, writing such a plan. Invictus Games Ltd., (Hungary) Soulbound Games (Czech Republic) 11:00-12:00 KICKSTARTER PANEL POSTMORTEM MARATHON 14:00-15:00 SAPPHIRE ROOM Moderation: Jan Wagner, Cliffhanger Productions (Austria) Moderator: Martin Pichlmair EMERALD ROOM Tamas Kozak, CEO of Invictus Alina Constantin, First Strike: Post Mortem Games Ltd---Hungary’s oldest In the past our studio used Tiny Red Camel, (Denmark) Philomena Schwab game developer studio - will Unity3D as the main engine for Jan Jirkovsky, Blindflug Studios (Switzerland) talk about their experiences our projects and games. When Dreadlocks (Czech Republic); 14:00-15:00 about working with well-known Epic launched UE4 we had Julian Mautner, SAPPHIRE ROOM partners like Codemasters, do give it a go and from the stillalive studios (Austria) Activision and BandaiNamco very beginning we knew, that Exactly one year ago, on a late Games. During his talk Tamas is 12:00-13:00 we would use it for our future evening at the Lausanne main going to compare the Publishing, SAPPHIRE ROOM station, the concept for a nuclear projects. Why, you ask? A key Distribution and Work for Hire element was team productivity, annihilation simulation came deals with global publishers Game Market and and we will give more details in to be. Born was First Strike, a to the common struggles of the our talk. Localisation in China fast paced real time strategy Central-Eastern European indie Xiaochun Zhang game that puts you in the shoes developers. Advantages and University of Vienna, (Austria) of a nuclear superpower trying Feeling overlooked? threats of indie self-publishing to be the last one remaining 12:00-13:00 for iOS, Android and PC/MAC Raise your visibility! when the crescendo of nuclear platforms will also be shared with EMERALD ROOM Mariebeth Aquino, bombardment blows the earth to the audience. Simon Wallner The digital game industry started smithereens. And, while counting (Austria) down the millions of annihilated relatively late on the scene in Virtual Reality in Gaming people, it is a gentle reminder to 14:00-15:00 mainland China. However, CRIMSON ROOM Vladimir Peric our own nuclear capabilities. the Chinese gaming industry Endtimes Studio, (UK) We look back at the beginning, has been growing at a rapid The goal of this initative is to our experiences balancing pace over the past decade 11:00-12:00 gather data about the Central under the influence of economic seriousness with all out fun and EMERALD ROOM European games industry to our odyssey trying to convince globalization. While there has record the current state of the been much discussion concerning the world, that it needs to play I’d like to talk about best ecosystem and therefore enable itself blowing up. game development and practices in gaming when exact measurement of its growth. localization in the European and it comes to virtual reality North American markets, rather peripherals such as Oculus POSTMORTEM MARATHON POSTMORTEM MARATHON less attention has been paid to Rift and Morpheus. We’ll talk understand the situation in China. Moderator: Martin Pichlmair about possible solutions to Moderator: Martin Pichlmair The hard numbers of indie technical problems, level design This presentation will therefore Infinitum: Real time seek to give an overview of the and visuals. This will include game development strategy in browser Chinese gaming market and positioning your game objects, Mihai Gosa Martin Bohác discuss relevant issues in the actors, light, sound effects and KillHouse Games (Romania) Allodium (Czech Republic) process of localisation. It will setting up the atmosphere to
14:00-15:00
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KEYNOTE From Anomaly to This War of Mine - Five years as independent developer
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15:00-16:00
SAPPHIRE ROOM Infinitum: Battle for Europe can be played realt-time by 10k players at the same time on the same map. Real time battles at a scale never before seen is now reality. But how did we do it? What was the greatest challenge? We will look into the challenges of real-time battles with hundreds of opponents on a map of Europe. Lecture includes video of the combat with explanation of main game desing principles and their translation into the final game.
POSTMORTEM MARATHON
How investors evaluate Game Studios
shop and finding it only stocks science-fiction and horror: where in games are the other subjects that we find in all other creative media? Developers often feel afraid of tackling social issues in their games, worried that they will inadvertently offend people. This talk helps developers feel comfortable in expanding the content of their products by offering insight into the complex topic of social diversity and how it applies to games development. In recent years there has been growing interest in recognising diversity in the games industry and in the content that we develop. Although conversations on this topic are often difficult, the area is also a growing market sector that small developers may be particularly interested in addressing.
15:00-16:00
From the fringe to success or total failure?
Andy Hess Epic Games (USA)
15:00-16:00
EMERALD ROOM Epic Games stunned the game industry at GDC last year by releasing Unreal Engine 4 with full source code for $19/month + 5%. In today’s session you will be provided an overview of this comprehensive AAA and mobile game development toolkit including building games in Blueprints (Epic’s visual scripting language), C++, and also see how anyone can unlock Hollywood quality visuals for today’s console and mobile platforms.
Moderator: Martin Pichlmair
Shadow: Heretic Kingdoms: best RPG from Slovakia; its ups and downs Peter Nagy Games Farm (Slovak Republic)
15:00-16:00
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SAPPHIRE ROOM
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Development of Shadows: Heretic Kingdoms is the story with its moments. Peter describes the bad and good decisions, hardtimes and misery during its development; as well as the background development challenges. All these details analysed with respect to reviews and success of the product which hit the market in November 2014.
EPIC GAMES PRESENTS Unreal Engine 4 for Fun and Profit
Peter Irikovsky LRJ Capital (Slovakia) CRIMSON ROOM
How we invest in general. How we evaluate game studios. What can game studios do to increase their chance of being funded.
Four critical tools for engaging in respectful conversations on diversity
Mata Haggis NHTV University, Breda, & Matazone Games (Netherlands)
16:00-17:00
SAPPHIRE ROOM Walking into a games store can feel like walking into a book
Robert Praxmarer Polycular / University of Applied Sciences Salzburg (Austria)
so far in regards of sales in the consumer game market. In our ongoing production “EcoGotchi” we try to combine all and make a location-based AR game which heavily relies on gamification principles. As if that were not enough, our game should be a useful and rewarding experience which contributes to save our environment. I will show our approach and hope for a lively discussion. I will showcase the base concepts, talk about used technologies and foremost share our learnings.
PANEL
Moderator: Andre Bernhardt, Indie Advisor (Germany)
Funding and Financing possibilities for Game Developpers
Uta Eberhardt, Creative Europe Desk (Germany); Peter Irikovsky, LRJ Capital (Slovakia)
16:00-17:00
CRIMSON ROOM
16:00-17:00
EMERALD ROOM Gamification has become an annoying buzz word, and there is lot of doubt if you could change people behavior with games. When I read ‘Reality is broken’ I found it had some valid points but was overly optimistic especially in regard to long-term motivation. Another hype topic is location-based services and a third is Augmented Reality. All three topics show potential, but none could really succeed
TALKS, PANELS & SESSIONS - FRIDAY 23 JANUARY
GAME DEVELOPERS RANT
Moderator: Brandon Sheffield, Necrosoft Games (USA) Slavo Hazucha, ex-CEO 10Tacle & ex-CEO Games Distillery (Slovakia), Kornel Kisielewicz, CEO at ChaosForge (Poland), Michael Paeck, CEO at Cliffhanger Productions Games (Austria)
10:00-11:00
SAPPHIRE ROOM
Roguelike Lessons in Design Kornel Kisielewicz ChaosForge Ltd (Poland)
11:00-12:00
SAPPHIRE ROOM Roguelike games, dating back to “Rogue”, the 1980 father of dungeon crawls, remain popular even in days of modern multimillion dollar RPG productions, especially in their modern “Rogue-lite” Indie incarnation. We will highlight the reasons why many gamers eschew modern productions for the usually substandard audiovisual quality of modern roguelike
games, but more importantly we’ll show that this ancient genre is yet to be fully rediscovered. Out of this short voyage to the past we will arrive in the present to show how, from the roguelike perspective, a lot is wrong with the current game development trends.
Making games against success
Sabine Harrer University of Vienna / ÖAW (Austria/Denmark)
11:00-12:00
EMERALD ROOM
Discussion around “successful game development” usually revolves around the sales numbers of a creative product or the revenue flow of big studios. This contribution proposes a view “against success”, aiming to recreate the role of passion as main driver of the development process. Drawing on 3 ongoing game projects (Lovebirds, Cunt Touch This, Jocoi), it will explore criteria for passion-inspiring environments, what impact they may have on our games, and why this is the kind of success money can’t buy.
TALKS, PANELS & SESSIONS - FRIDAY 23 JANUARY
Andreas Schabus Microsoft (Austria)
11:00-12:00
CRIMSON ROOM
on the challenges of porting on a tight schedule, such as migrating the existing graphical resources and keeping the game experience, library equivalence and overall expectations. Some particular aspects to consider on the Windows Mobile platform are also discussed - a platform with a large user base of lowmemory, low-performing devices.
and understanding of future PR activities for attendees. Besides covering the essentials for small studios, the session also covers the advantages small developers have over big studios and examples of best-practice from indies that managed to play on a global communication level.
Motion capture animation workflow within production environment Slobodan Danilovic Take One (Serbia)
15:00-16:00
EMERALD ROOM
Pre-production planning for mocap shoots an animation content. Detailed planning can INFINARIO PRESENTS save a lot of time and money and How could developers boost quality. I will try to give Oliver Eberlei master game analytics? some good examples of details Hammer Labs (Germany) Jozo Kovac that require focus prior to going 14:00-15:00 INFINARIO (Slovakia) to recording session. Stages of EMERALD ROOM mocap data recording and post 12:00-13:00 processing. I will focus mainly CRIMSON ROOM Editor Scripting is one of the on mocap using optical systems most powerful features of Unity. explaining recording, tracking, Art of useful game analytics However people often shy solving and editing in detail. can be learnt hard way by away from it or don’t know Each stage has its requirements infinite loop of trial and errors. the full extent to which they from camera calibration, Shortcut to mastering this Game Feel. Why your can customize Unity. This talk marker setup, ways of marker art is participation in active will give an overview of a few death animation sucks reconstruction to rig setups and community. Sharing process editor scripts I have done to editing tricks. This part of the (an interactive talk) works in both ways: experienced demonstrate the possibilities of lecture will also give you a clear Nicolae Berbece members share their solutions Editor Scripting and hopefully explanation of what is done Those Awesome Guys (Romania) and community rates them and inspire the listener to create their during each stage and answers 12:00-13:00 provides a feedback. So the own. In the second part of this to some questions like “is SAPPHIRE ROOM whole community can instantly talk we will create a custom level mocap cleaning same as mocap reuse proven solutions in own editor from scratch which touches tracking?”, “is polishing same projects. Game feel, the thing that upon many different areas like as editing?” or “can mocap look makes you say“This game feels Scriptable Objects, Handles, like stylized cartoon keyframe awesome but I don’t know why!”. Editor Windows and Gizmos. animation?” Implementing motion A death animation walk through, Everyone can do PR capture in indie productions How Small Studios Get from the first lines of code, to Hiring specialized motion Funding your indie game Themselves Heard asset, animations and sound capture studios. Budget system Thomas Reisenegger effects creation up to screen for the first, second and limits and advantages. ICO Partners Limited shake, particles, displacement third time (Austria / United Kingdom) maps, composition and polish. Dan Da Rocha See the creation of an awesome 14:00-15:00 PANEL Mudvark (United Kingdom) interactive experience and the How to Succeed in SAPPHIRE ROOM 15:00-16:00 importance of game feel and Central Europe SAPPHIRE ROOM responsiveness, how to make Moderator: Brandon Sheffield, Whereas big studios have PR your game feel and look staff and mid-sized studios can Necrosoft Games (USA) Unless you have deep pockets, awesome from scratch. If you afford working with agencies, one of the key aspects of starting Jakub Dvorsky, Amanita Design hate it when you press a button fairly small teams often don’t (Czech Republic); an indie game company is to and it’s not clear what happened have dedicated PR experts or secure funding. Sometimes, even Denis Mikan, Kunabi Brother in-game, this is for you! budget. In this session you will (Austria); if your first game is a success, see how every game developer, you’ll need to find investment Johanna Schober, Sproing regardless of size, can do (Austria) Supporting Low Memory for your second or third title. PR. This session includes an Da Rocha explains how he has Target Devices in Unity 16:00-17:30 overview on how basic PR for funded different projects in a SAPPHIRE ROOM - Porting Gunhouse to game launches and updates variety of ways and distils the Windows Mobile work, which news beats are process of securing investment for Nuno Antunes worth communicating and how an indie game to its bare-bones. Necrosoft Games (Hungary) materials should be provided to Sharing his story of going fromthe press. The focus of the session student-to-indie, he will highlight 12:00-13:00 lies on outlining what PR efforts EMERALD ROOM areas that made his initial pitch can and should be performed to Indie Fund a success and without expert knowledge and This session describes the trials explore how developers can when it is advisable to get of moving Gunhouse from the appeal to them them and other professional support. By showing investors. Playstation Mobile C#-based examples of recommended SDK to Unity3D, with the purpose communication platforms and of targeting a Windows Mobile how to use them, the session release. The talk will focus on aims to increase the awareness Andreas Schabus works as a Technical Evangelist with Microsoft Austria and is currently focused on the development of Microsoft Azure solutions. His current and past business areas include Windows Phone, cloud computing, software architecture, security, and Web Development. In addition, he is a speaker at local and international conferences, as well as a lecturer at various universities.
Edit and serialize your data in Unity - How to create a custom level editor
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MICROSOFT PRESENTS Boost your game through the cloud
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WORLD OF SENOI For everybody arriving in Vienna already on Wednesday, January 21, 2015, a little sightseeing and studio tour has been organized. It will start in front of the Burgtheater, close to the tram station “Rathausplatz/ Burgtheater”. The tour will be complemented by the geolocation-based game World of Senoi with CEGC specific exclusive content, but will still be interesting for participants who come along for pure sightseeing. A smooth transition to Vienna’s game scene will be made at the historical “Museumsquartier” by visiting the Retro Game Shop Subotron. After that, the group will visit the Austrian Game Development Studios Broken Rules and Cliffhanger Productions. Estimated duration for the complete tour is 3 hours. World of Senoi is an innovative MMORPG that grew out of the final theses of several students at Vienna’s University of Applied Arts. It combines RPG elements with geo-caching and storytelling based on Viennese locations and
folklore. The game motivates players to go outside to (re) discover their surroundings in a playful way through their Android smartphones. For the first time at CEGC 2015, World of Senoi provides a special side-quest to all visitors,
zamSpielen
which is available during the whole period of the conference. While visiting famous sites, local game studios or CEGC party locations, Senoi-players can unlock exclusive location-based content, collect unique items and defeat the robotic version of former Emperor Franz Joseph.
You can download the game for free on the Google Play Store.
senoi.net facebook.com/worldofsenoi
zamspielen.tumblr.com/
On Saturday, January 24, 2015, zamSpielen will provide local play parties all over the conference venue UAS Technikum Wien, where you can play games with other attendees for your enjoyment. Playing is social interaction, sharing emotions and moments, and exchanging knowledge and ideas. zamSpielen is a public game event series which brings great video games into the public limelight. Guests have the chance to play exclusive and often unreleased titles, get to know rare games, or just have a good time with a few sure-shot classics. The game selection is curated by different instances every time, may it be some fellow indie developers, game journalists, or sometimes by the organizers of zamSpielen themselves.
RETRO EXPO The Retro Expo by GameStage will take place during the whole conference at the UAS Technikum Wien, starting from Thursday, January 22, 2015 at 9:30. It will end on Sunday, January 25, 2015 at 16:00. We all know that there will be no future without history. So Andranik Ghalustians from Gamestage Austria will show some very important videogame and computer game artifacts of the glorious past of electronic entertainment. At the Retro Expo some true masterpieces of software and hardware can be explored for your enjoyment. You can learn from artists, designers, and programmers of the 80ies and 90ies or find inspiration for your own gaming projects. Among the treasures that will be presented are for example several versions of Pong. You will get an insight about the similarities and differences of these versions, with respect to manufacturing quality, precision of control, or input devices (which could be control dials, analog sticks, slide controllers, or even light guns).
Also a Vectrex, which is the only video game system ever that featured a vector graphics monitor, will be part of the expo. Additionally, special exclusive arcade games from Cave, Toaplan, Konami, and Capcom can be played on a high-end studio monitor. Commodore 64 cult games will be available on an SX 64. Video games tabletop versions of Donkey Kong, Pacman, or Frogger can be enjoyed as well. A classic from MB, the electrical Flottenmanöver (naval exercises) and some successors to this game with speech output have also a place in the expo. An iPad presentation about Shoot ‘Em Ups (or short Shmups) will be given on a silver screen, the IPad as input device will be shown, and the evolution of Shoot ‘Em Ups will be discussed. Finally, a rare kind of gaming device, the Midway Megatouch will be presented.
gamestage.radiatedpixel.com
AUSTRIA GAME JAM The Austria Game Jam will take place place on 3 consecutive days, starting Friday, January 23, 2015 at 18:00, right after the end of the conference talks, also at the UAS Technikum Wien. The Austria Game Jam will end on Sunday, January 25, 2015, at 16:00, and will then be followed by presentations of the games created during the last 46 hours. A game jam is similar to a musical jam session. People of different backgrounds (design, technical, arts, audio, ...) get together in small groups to work on new game ideas. Within only 48 hours, they move from the initial concept to a fully working prototype of the game they envision.
more than 23,500 participants in their goal to create new and interesting game ideas. Over the last years, Austria Game Jam has established itself as a key event in the Austrian video game development community. Only through the constant support of many partners from the industry, academia, and other stakeholders, it was possible to create this comprehensive space for innovation in digital games. This year, in 2015, the Austria Game Jam is co-located with CEGC, which will further propel the perception of this event. We hope it will encourage even more people to meet with fellow developers and artists, to make their ideas for games become reality.
Since 2010, the Austria Game Jam has been part of the worldwide Global Game Jam, an event that takes place on a single weekend in 450+ locations in 73 countries all over the world. In 2014, it united austriagamejam.org
PLAY: VIENNA During the conference, Play:Vienna will play with you a lovely conference game called CEGC Cells. The game starts Thursday, January 22, 2015, after the opening ceremony at 9:45 and ends on Friday, January 23, 2015, before the end ceremony at 17:30. Winners will be announced at the Official CEGC Party on Friday! In the game you are a small cell and you want to mix and mingle with all the other beautiful cells around you in order to become the biggest organism in this world… who are we kidding THE UNIVERSE! You can register for the game on-site at the same time you register for the conference. With your welcome pack, you should have received everything you need. This is a networking game that registers all your new friends from the conference, so you won’t forget them. For more information about the game look at the game description below. Play:Vienna is Austria’s initiative for bringing games into public and unusual spaces. It is run by a secret organisation called The Street Game Conspiracy and provides workshops and mentoring programs for local groups, as well as curating the Play:Vienna Festival each year with over 20 national and international artists who bring urban games to Vienna.
You are a small cell swimming in a pool of other cells. Most of you are white, but there are also some cute other colours. All you want to do is get to know other cells. By talking to them and logging their codes you gain experience points and grow to become a larger organism. As a white cell you love structure. Your aim is to talk to as many people as possible and stay white for as long as possible to keep everything sterile and equal. As one of the coloured cells you are more of a revolutionary. Your aim is to end white conformity and bring colour to this conference. HOW IT WORKS 1. Go to this page: http://game.cegconf.com/ (for easier access later in the game add it to your homescreen) and 2. Register with your public and secret ID. With your badge you will have received two IDs, one secret ID you need to log in, and one public ID written on your badge. While registering you can choose whether you want to add additional information, such as your email address or Twitter profile for networking purposes (they will only be visible to other players who logged you and only for the duration of this conference). If you do so, the game remembers who you connected with, so you can connect later in real life too and expand your network (even if you forgot your business cards).
3. Congratulations! You are now part of the beautiful CEGC cells community. 4. Now go out and talk to as many people as possible, ask them for their public IDs and log them at http://game.cegconf.com/ to gain experience points and level up. At the beginning of the game the majority of players are white cells. But there are also three different coloured cells who want to destroy everything by colouring everyone and who are trying to catch as many whities as possible. They do this by logging their IDs (and gaining experience points to become stronger) the same way white cells do. Cells of higher ranks are able to take over cells of lower ranks. Log your friend’s ID to see who is stronger. If you are logged by a coloured cell with a higher level, you change into their colour and are now one of their secret agents. You have changed sides! Go out and bring colour to the people! (but don’t tell anyone what colour you are, it’s a secret mission!) The person with the highest level at the end wins. There’s one winner per colour (including white). If you have any questions, ask us via Twitter @CEGCcell or at the registration desk (ask for Clara, Philipp or Benjamin). You can also send an email to cegccell@cegconf.com.
playvienna.com.
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CEGC Cells by Play:Vienna exclusively for CEGC
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INDIE EXPO The indie expo is a dedicated hot spot where developers are showcasing their latest games and where you can see what others have done, and what they have up their sleeves. Meet and network with like-minded people, and play the latest creations from Central Europe’s most promising independent game studios and students. If you are curious to see what’s happening behind the curtains of Central European’s indie developer scene and want to get in contact with them, make sure you pay the CEGC Indie Expo a visit!
Zeppelin Studio
Austria Zeppelin Studio is a small indie game development company founded in Vienna, Austria. The team started in 2011 as a student group, developing games for university projects. After achieving several successes in major student game competitions, we decided to make use of our talents in our own business and founded Zeppelin Studio in 2013.
sIPX Games
Austria Austrian solo-developer, indie games lover and game reviewer. Founded 2013 and home for stray cats ever since. Current project: Phi - Beyond Immortality
Soul Bound Games
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COFA Games
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Serbia COFA Games studio gathers both, experienced professionals and young, dynamic developers and artists, who all share the same goal - developing a fast paced multiplayer game that will at the same time relaxing, engaging, and making you laugh. This multi-platform game called Awakening of Heroes is currently in an Alpha development phase. So far, COFA Games executed numerous projects including video games, mobile apps, wearable apps, as well as several R&D projects.
ElitApps
next-gen consoles.
REDOX Game Labs
video-games.
Czech Republic ElitApps is a game development studio founded in 2014 by game enthusiasts dedicated to mobile apps and game development. We’re best known for our work with Nvidia on their flagship line of Tegra K1 chips.
Frixels
Extreme! re:Loaded!
Germany frixels = freaks + pixels: an aspiring 2-headed dev team from Germany, creating old-school retro games for all platforms! 1st mission: pixelBOT
Czech Republic An independent game studio from Czech Republic, founded in 2013, currently working on a noir puzzleplatform game for Windows, OSX, and
Austria REDOX Game Labs is an independent game development studio based in Salzburg (Austria) capturing and performing the excitement of making
Broken Rules
experiences.
Austria Broken Rules is an independent game studio based in Vienna, Austria. Games are cultural achievements. We seek to make our games new and meaningful
Blood Will Be Spilled
Slovakia An indie studio from Slovakia, creating a western themed platformer (starring a mosquito!).
Navel
Germany Navel is an independent game studio, made up of Fabian Schaub and Thomas Krueger. We are committed to develop experiences that move players.
Noizoo Games
Austria Noizoo Games is a small team based around two coders. Its mission is to realize innovative game concepts the world hasn’t seen before, delivering new experiences polished to top quality.
Mudvark
UK Mudvark is an independent games studio based in Central London. Specialising in crafting award-winning games for a variety of platforms, the studio has self-published its own titles and produced work for clients including Microsoft. The team comprises of Q.U.B.E. producer, Dan Da Rocha and BAFTA-winning games designer, Henry Hoffman.
dunium games
Team Schlicht
Team Senoi
Alice Ruppert
CBE software s.r.o.
gamificc games s.r.o.
Hammer Labs
Invoker Studios
Markus Reichel
MediaAtlas
Team DUR
Team Gelati
Team Merge
Switzerland
Switzerland
Austria
Czech Republic
Austria A vision of integrative, diversified, continuous, and immersive gaming haunts dunium games since summer 2006. After enabling our main ambitions in core gameplay through High Dynamic Range Physics, we’re working towards releasing our first big genre defying title.
Philipp Seifried
Czech Republic
Germany
Austria Philipp Seifried is a Vienna-based solo developer, who spent the past two years creating all code, graphics, text and audio for “Ace Ferrara And The Dino Menace”, a space combat game with a colorful 80s cartoon story. Hungary
Austria
Indifferent Studio
Croatia A small independent game development team from Croatia, crafting original and immersive experiences. Currently we are doing our best to build a community, hoping to gain the required momentum to crowdfund the production of Bear With Me.
Slovenia
Switzerland
Blindflug Studios
Switzerland Blindflug Studios is an indie game studio from Zürich, Switzerland. They are creating beautiful, imaginative, and incredibly fun games that center around complex, real world dilemmas. Switzerland
Switzerland
Czech Republic Dreadlocks is an independent creative team situated in Prague, Czech Republic. The studio earlier created an award-winning mobile puzzle game named Rune Legend and now focuses on the development of Dex, a 2D open-world cyberpunk RPG, coming early 2015.
Emanuel Amler Austria
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Dreadlocks Ltd.
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THE CEGC 2015 TEAM The Central European Games Conference is an entirely volunteer driven event and, as such, would not be possible without the immense efforts undertaken by its organizing team, as well as its ambassadors abroad. Mariebeth Aquino
Conference Director, Austria Mariebeth is founder and chairwoman of Games Austria, the Association for the Advancement of Game Development. Dedicated in supporting and advancing the games industry, she has initiated the Central European Games Conference.
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Speaker Management, Austria Melanie is a game enthusiast since she could handle a gameboy. Through her technical education at Hagenberg, she was able to set her basement for a further career in the games industry. She is really motivated to bring gaming people closer to each other. Currently she is working as a mobile developer in Vienna.
Simon Wallner
Michael Tisler
Rares Cinteza
Florentin Rieger
Deputy Director, Austria Simon grew up with the ever evolving Viennese game dev scene. He is a game jam co-organiser, part time developer and currently working on his master’s thesis on play testing and data analysis. He likes to teach, whenever they let him.
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Melanie Freilinger
Art Director, Romania Rares is an Art Director and Designer based in Bucharest, Romania. With over 4 years of experience in advertising, he specialises in identity design and marketing. He studied foreign languages at the University of Bucharest. More often than not, he dips into the video game industry with various concept art and design projects.
Matthias Maschek
Finance Officer, Austria Matthias is the founder of AgentDroid which designs and develops games and interactive applications for international partners.
Indie Expo, Austria Michael is a Viennese Game-Designer working for Cliffhanger Productions and because he knows how hard life can be for (especially independent) game developers, he volunteered to bring the Indie Expo at the CEGC to life!
Volunteer Program, Austria Florentin is a media technology student with a vivid passion for graphic design, programming and game development.
Jonathan Riedler
Communication, Austria Jonathan is Product Manager for Ærena – Clash of Champions at Cliffhanger Productions. He studied at the University of Applied Sciences in Hagenberg (MTD) and Salzburg (MMA)
Johannes Deml Philipp Ehmann
Gamified Conference, Austria Philipp is co-founder and curator of Play:Vienna, Austria’s first festival for games in public spaces. He is also co-founder of and game designer with the street game conspiracy. His work has been curated in over 10 countries. He focuses mainly on non-digital, experimental game design and pervasive games in public and private spaces.
Claus Scheiblauer
Technical Support, Austria Claus studied computer science at the Vienna University of Technology. He has a PhD in computer science for developing new algorithms and data structures for interacting with gigantic point clouds. After finishing his studies, he joined Greentube, where he is working as a web developer.
Technical Support Johannes is a computer science student at the Vienna University of Technology. He is passionate about games and develops games in his spare time. For Games Austria he is working on the job board and helping to organize IGDA Vienna Meetups.
Roland Moritz
Austria Game Jam, Austria Roland is one of the co-founders of the Austria Game Jam, being part of the orga team since 2009. He always had a strong interest in game development, starting as a hobbyist back in his early youth and worked on various gaming related projects over the time, among others for Broken Rules and Sproing. He was an indie developer before indie games really were a thing and co-developed the postapocalyptic platformer “Atomic Butcher” back in 2004, to which a sequel is in the works at the moment.
Thomas Müller
Technical Support, Austria Thomas is co-founder and CEO of Fire Sword Studios. Beside that he studies business informatics at the Fernuniversität Hagen.
David Schwingenschlögl
Austria Game Jam, Austria David has been breathing games since he was a little kid. On his struggle to create games on his own, he drifted into the world of computers. Nowadays, he works full-time as software engineer, and parttime as indie game developer. He has been co-organizing game jams over the past 6 years in Austria.
Alexander Grenus
Indie Expo, Austria Alex is producer and designer at stillalive studios. He is a passionate game designer since his teenage years. And he also writes for CGmag.at
Clara Hirschmanner
Gamified Conference, Austria Clara is a game designer and part of vienna’s street game conspiracy. She focuses on games in public spaces and experimental group games.
Benjamin Schwalb
Conference App, Austria Benjamin is a passionate game designer and develops games in his spare time. He is working as App Developer for Games Austria.
CEGC ‘15 AMBASSADORS Pavel Barak
Czech Republic Ambassador Pavel is the chairman of Ceské hry, nonprofit organization which helps Czech game development companies. He is also co-founder of indie game studio Handjoy and has more than 10 years of experience in the games industry.
Zach Zebrowski
Hungary Ambassador Zach has been located in Hungary for over 4 years on the Nemesys Games team working on various projects from mobile, to PC and handheld devices. His roles have varied over the course of his stay from PR manager, game designer and now producer. He is also a Co-Founder/Organizer of the Budapest Game Developers Group, which is spearheading development community efforts in Hungary.
Vlad Calu
Romania Ambassador Having grown up within the spirit of old-school adventure games, Vlad is always aiming to solve challenges in innovative ways. He started off by studying Political Sciences at the University of Bucharest and then branched off into advertising, strategy and cultural entrepreneurship.
Kristina Antic
Serbia Ambassador Kristina is a student of Information Systems and Technology, working as a community manager at Take One studio. Her spare time she spends either playing or developing video games.
Pavol Buday
Slovakia Ambassador Pavol is using his journalistic background with more than 12 years of experience in the games industry to help game developers spread the word about their games.
Crtomir Drofenik
Retro Expo, Austria Collector of video and computer games related artifacts for more than 20 years and owner of one of the greatest collections of the world with over 50.000 games. Co-founder of Gamestage Austria and host of the Gamestage Expo. Artist of the Ars Electronica Festival 2013 and 2014 with video game related exhibitions. Blogger for Bildschirmpruenge.net and writer for several publications (Lotek64, Vice, Consol.at, etc.).
Chen Li
Communication, Germany Chen is a student looking to finish his masters studies by the end of summer. Having grown up bilingual, he currently supports the team in the PR department. In his spare time, he likes to draw and work on his own little games.
Slovenia Ambassador Software developer with passion for game design and development. Studied Computer Science at the University of Maribor, Faculty of Electrical Engineering and Computer Science and currently working on master’s thesis on advanced collision detection.
Philomena Schwab
Switzerland Ambassador (German) Her passion for design, stories and technology let Philomena become a Game Designer. As an allrounder she takes on different roles in many projects. In her free time she dives into fields like biology, psychology and marketing strategies.
Loïc Duboux
Switzerland Ambassador (French) Loïc Duboux is a Game Designer working for Sunnyside Games, a small start-up active in the video-game industry. He is also the organizer of the Swiss-French game developers community, which helps people working in the field to connect together.
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Andranik Ghalustians
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THANK YOU TO ALL OUR PARTNERS AND SPONSORS
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EXHIBITION SPONSOR
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EXHIBITION SPONSOR
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SOCIAL SCHEDULE QUICK REMINDER Remember, CEGC isn’t all business. In fact, we’ve planned a lot of fun before, during and even after the conference is over. Join us, network, meet new people and enjoy. WED, JAN 21
THU, JAN 22
FRI, JAN 23
SAT, JAN 24
Vienna Games Experience by World of Senoi
CEGC Cells
CEGC Cells
zamSpielen
CEGC Speakers Reception
CEGC Arcade DrinkUp
CEGC Official Party
Game Jam Public Hour
SUN, JAN 25
Game Jam Final Presentation and Get Together
CEGC Arcade DrinkUp powered by IGDA Vienna and Games Austria On Thursday, January 22, 2015, the CEGC Arcade DrinkUp will take place at the Ocean Park Entertainment Center (in Millenium City, Handelskai 94-96, 1200 Vienna). It begins at 20:00. There you will have the chance to play arcade games, air hockey, billiard, bowling, and more. Bring your badge to receive a game token. CEGC Official Party On Friday, January 23, 2015, the Official CEGC Party will take place at Sofie’s Bar, Biberstraße 9, 1010 Vienna. It begins at 19:00. This is the perfect place for networking and having a few drinks. No badge needed!
CEGC OFFICIAL PARTY FRI, 23 JAN - Sofie’s Bar,
Biberstraße 9, 1010 Vienna
20:00 22:00
Necrosoft Games Showcase: Gunsport
22:30
CEGC Cells Winner Announcement
23:00
Chiptunes by Markus Schrodt
© 2015. All rights reserved.
ORGANIZED BY
Games Austria is a non-profit organization and evolved from the IGDA Vienna Chapter. Its main goals are connecting, informing, promoting and supporting Austria’s Games Industry. IGDA Vienna, the Vienna Chapter of the International Game Developers Association was founded on 1st August 2002, when game developers needed to connect with like-minded people. Today, the third generation of chapter leaders matured the chapter within two and a half years to today’s Games Austria platform.Proving that volunteerism can advance a field, like ours, and with many events in our track record, we are stepping up to support our industry.
gamesaustria.com
@GamesAustria
/gamesaustria.at