chasehearn master of architecture candidate 2010
coveyclubhouse
1-6
existentialjournalist
7-12
bike co-op/chillerplant
13-16
investigationofflight
17-20
evanstonroundhouse
21-24
uintaairport
25-30
sketches&drawings
31-32
digitalrenderings
33-34
digitalphotography
35-36
coveyclubhouse
summer09
The Covey Clubhouse was commissioned to provide a whimsical play environment for children while maintaining a maturity that adults can enjoy. We interpreted the client’s idea of creating an elevated “hobbit-like” home by designing trap doors, hidden compartments, and pulley systems with unexpected results, thus playing off the secretive character of a hobbit. The staggered pattern of the redwood skin mimics the bark of nearby trees allowing the structure to blend with its surroundings much like a hobbit’s burrow fades into the hillside. This project provided me with the invaluable experience of seeing a design move to completed construction, as well as the opportunity to work with a real client, research materials, plan a budget, and implement construction methods. All design work and construction was corroboratively done entirely by myself and partner James Hall.
chase hearn fifteen weeks personal project james hall/partner
design + construction
2
summer09
chase hearn fifteen weeks personal project james hall/partner
design + construction
4
summer09
chase hearn fifteen weeks personal project james hall/partner
design + construction
6
existentialjournalist
fall08
On July 4th of 1970 “The Salt Flat News� was published for the first time. It was an experiment in journalism that sought to find news in the middle of a desolate land where nothing happens. Holding to the idea that inspiration can emerge from ostensible nothingness, our studio set up camp at the salt flats and began an experiential search to find meaning and significance in the ethereal landscape. A private trek across the flats revealed to me the fading nature of expansive space. The concept of faded space lead me in developing a system which obscures distant views through layers of glass and vegetation that separate rooms from each other. The roof planes also fade into the ground, providing access to and views from the top of the building.
chase hearn seven weeks arch 3010 studio 1 jacob gines/instructor
design studio
8
photographer space
fall08
display area
chase hearn seven weeks arch 3010 studio 1 jacob gines/instructor
mep
journalist space
restroom
entrance
design studio 10
fall08
chase hearn seven weeks arch 3010 studio 1 jacob gines/instructor
design studio 12
bike co-op/chiller plant
spring08
Using New York City’s Highline Project as a precedent, in this project I explored combining the large-scale size of a chiller plant with the smallscale program of a bicycle cooperative on the University of Utah campus. I decided to expose the chiller plant infrastructure as a means of giving character to the public space. Part of the chiller plant mechanics serve as a backdrop to an indoor/outdoor patio space, creating a celebratory moment when all is revealed. This patio space can be closed off in the winter months and opened up in the summer with mobile panels from which bikes can be hung and locked.
chase hearn seven weeks arch 3011 studio 2 lisa benham/instructor
design studio
14
spring08
chase hearn seven weeks arch 3011 studio 2 lisa benham/instructor
design studio 16
investigation flight of
fall09
Flying fish have been seen to sustain flight for more than 60 seconds. A variety of environmental factors including current, wind, and temperature assist them in this feat. At the micro scale, flying fish leap from the water and a pectoral muscle contracts, pulling tendons into tension. This tension pulls their fins open and gives these hybrid wings the correct curvature to minimize drag. Being tasked with designing and constructing a flying object, I focused on using tension and compression to achieve flight. Much like the tendon in a flying fish pulls it’s wing into flight mode, my flying object uses fishing line to pull the wings into a position conducive to flight.
chase hearn three weeks arch 4010 studio 3 basil harb/instructor
design studio 18
fall09
chase hearn three weeks arch 4010 studio 3 basil harb/instructor
design studio 20
evanstonroundhouse
fall09
Built in 1912, the Roundhouse in Evanston, Wyoming was a stopping ground for Union Pacific trains. Today, it stands in need of preservation. As a group, with James Hall and Jason Joy, we took 1 of 28 stalls in the Roundhouse and proposed a design for a guitar store that would include a small recording studio, lesson rooms, and a repair desk. In an effort to preserve the historical character we minimized demolition by taking advantage of existing structure. The sleek refined nature of new guitars against the rough character of the building will provide a nice contrast of materiality and an aesthetically pleasing store. As part of our retrofit, we made sure to comply with ADA code. My major controbutions to this project include schematic and final design, ADA research and coding, and LEED certification.
chase hearn three weeks arch 4010 studio 3 basil harb/instructor
design studio 22
fall09
chase hearn three weeks arch 4010 studio 3 basil harb/instructor
design studio 24
uintaairport
fall09
The program for this project is a small commuter airport of 15,000 sf. The site, located in Evanston, WY, features rolling hills that repeatedly conceal and reveal certain viewpoints as one travels the winding roads. I used a similar technique in order to create a sense of anticipation. As users move through the space, filtered views into and out of the hangar are continually opened up and closed off. The experience culminates into elevated views of the hangar and a panoramic view of the runway.
chase hearn seven weeks arch 4010 studio 3 basil harb/instructor
design studio 26
fall09
chase hearn seven weeks arch 4010 studio 3 basil harb/instructor
design studio 28
mep
training room
office hangar
pilot’s lounge
level one
fall09
restrooms
chase hearn seven weeks arch 4010 studio 3 basil harb/instructor
lobby
waiting area
level two
level three
design studio 30
sketches&drawings
Hand drawing requires the ever-important act of connecting intellectual thought with the visual and tangible. As I exercise my analog skills, the connection between hand and mind is strengthened and my design process is enhanced.
chase hearn
personal exploration 32
digitalrenderings
These renderings are an example of my digital proficiency. Each image was modeled with Sketchup or Revit, and rendered with 3ds Max or Kerkythea.
chase hearn
personal exploration 34
digitalphotography
Photography provides us with a perspective our eyes often can’t see on their own. These photos represent how I use photography to gain new insights on color, lighting, and texture.
chase hearn
personal exploration 36