CURRICULUM VITAE Chanachai Panichpattanakij hamac120@gmail.com Bangkok, Thailand: +66 87 912 04 04 03.05.1988 Thai nationality
Education 2017-2019
Eindhoven University of Technology | Netherlands Master of Science (MSc), Architecture, Building and Planning
2006-2011
Kasetsart University | Thailand Bachelor of Architecture Internship: A49 limited, Bangkok (2010)
Work Experience 2018-2019
De Bever Architecten, Eindhoven, Netherlands | Intern
2014-2017
SPARK, Singapore | Architectural Designer
2011-2013
Openspace Design, Bangkok, Thailand | Junior Architect
Exhibitions / workshops April 2019
Materiart international workshop: The deck, Lisbon, Portugal
October 2018
e-FIADE international workshop: Thresholds in Architectural Education, Istanbul, Turkey
October 2018
Dutch Design Week exhibition of Project “Borrowed Nature�, the winning project from Disruptive Challenge 2018, Eindhoven, Netherlands
Publication April 2018
Wiercx, P. Ontwerp een wijk voor 10.000 internationals van ASML. https://www.ed.nl/eindhoven/ontwerp-een-wijk-voor-10-000-internationals-vanasml~a7eb12b5/
Competitions May 2019
Participation in 24Hrs Design Competition - Disruptive Challenge 2019, Church Transformation, Eindhoven, Netherlands
April 2018
Participation in 24Hrs Design Competition - Disruptive Challenge 2018: The 3-Year City, Eindhoven, Netherlands (1st prize)
March 2018
Participation in ASA international competition 2018: Vex Agitated Vernacular, Thailand
April 2017
Participation in Europan 14 competition: Productive Cities, Netherlands
Languages English Thai
Speak fluently, moderate proficient in reading and writing Native language
Skills AutoCAD MicroStation Rhinoceros SketchUp 3ds Max Vray Revit Photoshop Illustrator InDesign Lightroom Hand sketch, Modelling
Basic
Moderate Advanced
Interests Photography | Solo travelling | Movie | Games | Technology
CONTENTS PROFESSIONAL 03
2015
HOME FARM
09
2016
SUNNY DISTRICT 2 HO CHI MINH
COMPETITION 35
2017 ACADEMIC 17
2018
PORTE DE NINOVE: HUB FOR LIVING + WORKING
SLUISBUURT CENTRAL PRODUCTIVE PARK
41
INTERPOLATION
45
BORROWED NATURE
25
2019
THESIS: ROZENBURG CORRECTIONAL FACILITY
EXTRA 51
PHOTOGRAPHY
47
THE COCOON
2015 2016
HOME FARM SUNNY DISTRICT 2 HO CHI MINH
2017
2018
SLUISBUURT CENTRAL PRODUCTIVE PARK
PORTE DE NINOVE: HUB FOR LIVING + WORKING
INTERPOLATION
BORROWED NATURE
2019
THESIS: ROZENBURG CORRECTIONAL FACILITY
PHOTOGRAPHY
1
THE COCOON
PROFESSIONAL WORKS
2
HOME FARM Project Type: Research Project Process: Proposal and concept Location: Singapore Project Year: 2015 Project director: Stephen Pimbley (spimbley@sparkarchitects.com) Design Team: Yun Wai Wing, Wenhui Lim, Ethan Hwang, Jay Panelo, Chanachai Panichpattanakij, Narelle Yabuka Home Farm is an architectural research design aiming to solve two social problems in Singapore: increasing of senior population and food crisis. From studies, the design solution is to mix senior housing and vertical farming in a hybrid building located in the central area of Singapore. As the main concept, this project is to provide housing for retired Singaporean living in productive farming environment which would bring the people to live closer to the nature and provide a big green space to the city. With the condition of Singapore city where the land area is limited, the farming area in Home Farm must be efficient as much as possible. Both traditional farming on ground surface and vertical farming are provided to respond the farming efficiency condition. Moreover, the agriculture products from Home Farm can generate income to support the retired residents. This experiment design will be a prototype project to create an improvement of life quality for elderly. Also, this project can be a prototype for solution responding to the aging society and food crisis which can be applied to another city where are having the same problem.
3
REDUCTION IN FARMLAND
25% GROWING SENIOR
1970
POPULATION
3.4%
TODAY
11.2% ACH OO!
1970
TODAY
DECLINING OLD-AGE SUPPORT RATIO
13.5 : 1
0.5%
NIPAH CRISIS
$$ BIRD FLU
RISK 90% OF ALL FOODSTUFFS IMPORTED
FOOD IN CRISIS
FOOD PRICE INFLATION
RISK 70+ COUNTRIES EXPORT FOOD TO SINGAPORE
4.8: 1 AGROTECHNOLOGY AS THE SOLUTION !
4
9
1
RESIDENTIAL VOLUME
2
AGRICULTURE CENTRE
3
PRODUCE MARKET HEALTH CENTRE
4 6
FOOD COURT / SOCIAL CENTRE KINDERGARTEN / LIBRARY
7
SENIORS’ MALL
8
CENTRAL PLAZA
9
CARPARK ENTRANCE
10
WATER CATCHMENT
5
10
5 4
6
3
10
8
2
10
7 10
5
9
1
Long Elevation
Short Elevation
Short Elevation
6
UNIT ARRANGEMENT OF 3RD FLOOR
UNIT ARRANGEMENT OF 7TH FLOOR
UNIT ARRANGEMENT OF 9TH FLOOR
7
1
PRODUCE COLLECTION
2
ESCAPE STAIRS
3
LOGISTIC LIFT / STRETCHER LIFT
4
RESIDENTS’ LIFT
5
STORAGE
6
STRUCTURE DIVISION
7
AQUAPONIC VERTICAL FARM
Diagram shows the life-cycle of home farm
8
SUNNY DISTRICT 2 HO CHI MINH Project Type: Mixed Use Process: Design Development Location: Ho Chi Minh, Vietnam Project Year: 2016 Project director: Stephen Pimbley (spimbley@sparkarchitects.com) Design Team: Yun Wai Wing, Wenhui Lim, Ethan Hwang, Chanachai Panichpattanakij, Yiling Tan, Mark Mancenido A new residential development area named “Sunny district 2” located at Saigon river bank near to CBD in Ho Chi Minh. Due to a new upcoming metro line from the city expansion plan, the site has a very strong potential to be a new city node of high-rise mixed-use area. Spark proposed an architectural design in the new typology of architecture in Ho Chi Minh. With stacking and stepping of massing represents to “woven layers” inspired from the shape of Saigon river, the architectural massing would fulfill the client’s requirement to maximize valuable view to the city and especially Saigon River on residential tower. Moreover, stepping and hole-punching on the building can provide more green spaces rather than having only one green space area on ground, that makes these sky green spaces to be more private and easier access, leads to the improvement residents’ life quality. The architecture would become a new icon and inspire to next step of development of city and architecture for Ho Chi Minh City.
9
WOW
Inspired by river geometry
First sketch shows the idea of stepping and providing sky gardens
SKY RESTAURANT SUPER LUXE PENTHOUSES
OFFICES
RESIDENTIAL UNITS
METRO CONNECTION
SERVICED APARTMENTS
RESIDENTIAL LANDSCAPE (POOLS, CLUBHOUSE, FACILITIES)
F&B / LOBBIES/ AMENITIES COMMERCIAL LANDSCAPE (F&B)
Programs 10
F&B
RECREATIONAL DECK
LUXE
SERVICED APARTMENTS
MIXED RESIDENTIAL
OFFICE
KINDERGARTEN
M&E
First floor plan
Second floor plan
Third floor plan
Masterplan 11
12
45 F 180 M 44 F 165 M
LU XE
(6
FL OO RS )
RIVER TERRACE GARDENS
RIVER TERRACE GARDENS
4th-10th floor plan River elevation 45 F 180 M 44 F 165 M
LU XE
(6
FL OO RS )
RIVER TERRACE GARDENS
18th-23rd floor plan
LU XE
(4
FL OO RS )
City elevation
32nd-37th floor plan
Section 13
14
2015 2016
HOME FARM SUNNY DISTRICT 2 HO CHI MINH
2017
2018
SLUISBUURT CENTRAL PRODUCTIVE PARK
PORTE DE NINOVE: HUB FOR LIVING + WORKING
INTERPOLATION
BORROWED NATURE
2019
THESIS: ROZENBURG CORRECTIONAL FACILITY
PHOTOGRAPHY
15
THE COCOON
ACADEMIC WORKS
16
PORTE DE NINOVE: HUB FOR LIVING + WORKING Academic Year: Master’s Year 1, 2017-18 Project Type: Mixed Use Location: Brussels, Belgium Tutor: ir. Tom Veeger Introducing a new architecture typology of combining working and living to the area of Porte de Ninove; the former heart city production area along the canal of Brussels. The main idea of this project is to “CREATE A DIVERSITY OF WORKING AND LIVING ENVIRONMENT?”. The design also aims to respond to the new urban condition. Following the urban development, a new public park will be built on the opposite side of the plot. Starting from stacking of programs between living and working spaces and shift them to create stepping roof terraces at the north side for public use in order to create a continuation of green space and provide a big green patch to the urban tissue. While at the south side the elevated living area frees up the ground level for public plaza and the floating mass could be attractive from the view along the canal. By conclusion, the massing of the building provides different profiles to the neighbor of city side, canal side and park side.
17
Current Situation
Extrusion of Programs
Green area
Transportation
Future Development: Coming of New Public Park
Shift to create roof terrace
Stepping for better flow
Green area
Transportation
Steps + Big terrace
18
1
1
1 Office Space (For Lease) 2 Roof Terrace 3 Light Well
1
1
2 3
2
Third floor plan 3 2
4
5
2 1 2 3 4 5 6 7 8
Residential Common Room Studio Unit 1-Bedroom Unit 2-Bedroom Unit SOHO Unit Common Work Space Workshop Roof Terrace
2 7
1
8 6
5
8
Forth floor plan 3
4
2
2
4 1 2 3 4 5 6
Ground floor plan
2
Studio Unit Duplex Unit 1-Bedroom Unit 2-Bedroom Unit Common Work Space Roof Terrace
1 5 1
2 6
Fifth floor plan 1 2 3 4 5 6 7 8 9
1 2 3 4 5 6 7 8
7
Café Foyer Auditorium Exhibition Space Roof Terrace Outdoor Deck Production space - Office Zone Production space - Production Zone Production space - Mezzanine Floor
3
2
Foyer Co-working Space - Café Area Co-working Space - Private Work Space Co-working Space - Shared Work Space Co-working Space - Workshop Library Light Well Roof Terrace
6 1
3
3
3 2
1 2 3 4 5
1 7
1
Duplex Unit 1-Bedroom Unit 2-Bedroom Unit 3-Bedroom Unit Roof Terrace
3 3 4
3
1 2
5
9
4 6
5
3
8
8
4
5
First floor plan 19
Second floor plan
Sixth floor plan
Section A
Section B
20
Canal-side Elevation
Park-side Elevation
21
Plaza-side Elevation
City-side Elevation
22
THESIS: ROZENBURG CORRECTIONAL FACILITY Academic Year: Master’s Year 2, 2018-19 Project Type: Prison Location: Rozenburg, Rotterdam, Netherlands Tutor: prof.ir. Juliette Bekkering dr. Jacob Voorthuis ir. Jan Schevers This thesis project seeks to experiment on prison design with the theme of the future scenario, situated in Rozenburg Island, Rotterdam. Through time, prison design has been evolved with the influence of the philosophy of punishment, humanism, and development of technology. From the past, in the late eighteenth, the panopticon typology was invented for an undesirable condition of imprisonment. Today, in contrast, we have more humane prisons like Bastøy Prison in Norway, in which the security is minimized. From this change, it is evidence of the meaning of punishment has been reformed along with the movement of humanism and the knowledge of criminology. Change in prison design is also influenced by technology. In prisons today, technology is mainly used for the security system such as surveillance cameras, electrical-controlled gates or ankle monitors. And in the future, AI technology may be used to control prison. It makes prison design more flexible than in the past. That is why modern prisons are independent of traditional typologies. The design strategy is to respond to the meaning of punishment according to humanism, rehabilitation goal, advanced technology, site conditions and sustainability. All these aspects are analyzed and lead to answer the question “How can architecture use strategies and technology break the old tradition of isolation (incarceration) in prison design?” Therefore, the end result would come with a new typology of architecture that suits the future scenario. 23
24
1 Main entrance from the main boulevard 2 Central guard 3 Research center 4 Communal Plaza 5 Facilities 6 Dike 7 Housing 8 Waterfront recreation area
N
0
5 10
20
30 m
MASTERPLAN
1:500
25
Southwest elevation
Northwest elevation
Housing
Central plaza
Central guard
Section A
Water collection Research facilities
Central plaza
Facilities
Section B
26
FACILITIES 1 Atrium 2 Canteen 3 Auditorium 4 Lecture hall 5 Courtyard 6 Workshop 7 Gymnasium 8 Guard Office 9 Cultural 10 Classroom 11 Library 12 Medical room 13 Roof Softscape 14 Terrace 15 Roof Hardscape
13 13
15
13
14
ROOF 13
Facilities Ground floor
11
10
12
2ND FLOOR
8
10
9
1ST FLOOR 4
Facilities 1st floor 7 6
2 1
5
3 4
GROUND FLOOR
Facilities 2nd floor 27
DETAIL SECTION A 7 6 7
2 1
3
5
4
Facilities section
28
HOUSING
9
9
9 10
ROOF
9
9
10
8
8 5
8
1ST+2ND FLOOR
5
8
5
6
GROUND FLOOR 5
3
2
5
1
4
5 6
SEA
5
VIEW
7 1 Dike 2 Pavilion 3 Housing Block Entrance 4 Courtyard 5 Housing Unit
5
6 Terrace 7 Waterfront Deck 8 Green House 9 Green House Roof 10 Roof Landscape / Rooftop Farm / Energy Production
5 5 4
3
2
1 Communal Plaza 2 Dike 3 Pavilion 4 Courtyard 5 Cell 1
Housing section 29
1 2
5 4
4
5 5
5
4
4
3 4
5
4
4
4 7
4
4 4
Housing ground floor
Housing 1st floor 1 Pavilion 2 Common Room 3 Courtyard
4
Housing 2nd floor 4 5 6
Housing Unit Green House Roof Landscape / Rooftop Farm / Energy Production
30
31
CELL
6
7 3
1 2 3 4 5 6 7
Foyer Living Dining Working Utility Balcony Cell
7 2
1
4
5
Cell
7
7
7
7
Housing unit
32
2015 2016
HOME FARM SUNNY DISTRICT 2 HO CHI MINH
2017
2018
SLUISBUURT CENTRAL PRODUCTIVE PARK
PORTE DE NINOVE: HUB FOR LIVING + WORKING
INTERPOLATION
BORROWED NATURE
2019
THESIS: ROZENBURG CORRECTIONAL FACILITY
PHOTOGRAPHY
33
THE COCOON
COMPETITIONS
34
SLUISBUURT CENTRAL PRODUCTIVE PARK Competition Host: EUROPAN Competition Topic: Productive Cities Location: Amsterdam, Netherlands Competition Year: 2017 Project Team: Wing Wai Yun, Chanachai Panichpattanakij 3D Visualization: Bofan Sluisbuurt development represents a rare high-dense and high-rise opportunity in amsterdam and, to the larger context, the netherlands and europe. with the ambition to create a new modern skyline on the east of the old amsterdam center, the sluisbuurt development demands a true innovative solution to tackle the issues of densification and satellite-town urbanization : the project will not be about towers sitting on podiums. instead, the project will be about a vigorous mix of urban light productions, new town residential developments, and amsterdam-style urban street lives, all to be happened in one central productive garden.
35
HOTEL HOTEL AMENITIES STUDENT HOUSING VILLA RESIDENTIAL
WORKSHOP / WORKING SPACE WORKSHOP / WORKING SPACE LOBBY HOTEL LOBBY
RESIDENTIAL AMENTTIES
RESIDENTIAL LOBBY RETAIL
LANDSCAPE
SENIOR HOUSING CORE
36
Masterplan
Tower A - High end residence Lower floors with residential amenities
Tower A - High end residence Mid floors
Tower A - High end residence Higher floors with larger units
LEVEL 4
Tower B - Student housing floors
Tower B - Student housing floors with sky amenities
Tower B - Hotel floors
LEVEL 3
LEVEL 2
LEVEL 1 LEVEL 0
Tower C - Mixed residences Lower floors, smaller units 37
Tower C - Mixed residences Mid floors, larger units
Tower C - Mixed residences High floors, largest units
The subtle icons
TOWER A HIGH END TOWER
The sluisbuurt towers are products of efficiency and rationality. they are designed to maximize cost-effectiveness. however, they are not "boring" towers. CONNECTION TO ROOF TOP FARMS
HOTEL SKY AMENITIES / CLUB
TOWER B STUDENTS' AND HOTEL
TOWER C MIXED TOWER
ROW HOUSES ON PODIUM (3 STOREYS PER UNIT + ROOF GARDENS) WORK SPACE CONNECTIONS
BICYCLE BRIDGE TO EASTERN DOCKLANDS
Section 38
39
40
INTERPOLATION Competition Host: ASA Competition Topic: VEX Agitated Vernacular Location: Bangkok, Thailand Competition Year: 2018 Project team: Hizkia Firsto Giovanni, Chanachai Panichpattanakij In the middle of old town district of Bangkok, nowadays it has been transformed to respond to the change of social conditions, therefore it creates an impact to history of the architecture. Tha Prachan district is fertile with historical colonial style of architecture from the age of King Rama 6 to Rama 8 (early 20th century). Through time the shop houses in this area have lost historical meaning, their appearance has been disturbed by plenty of adulterated things such as commercial signs or building extension. Together with increasing of congestion on ground surface from space-occupation of vehicles and hawkers which disturbs the pedestrian circulation flow therefore it effects to life quality and people’s safeness. The meaning of vernacular architecture in the context of Bangkok old town like Tha Prachan is mainly about reflecting the social conditions in the time where the architecture was built. The colonial style of these shop houses derived from the age of European colonization but it cannot be completed the same as European house because of the conditions of context such as weather, built technology and especially Siamese local craftsmanship. From this interpretation, the principle of new rooftop space is to attach a new architecture reflected from current conditions of context on the top of existing building which is reflection from the past. Nevertheless, there should be some relation between old and new, on one hand to serve the new social condition and on the other hand is to reveal again the story from the past. 41
Diagram illustrates the messiness on ground of the district
Project area in Tha Prachan old town district, Bangkok
ya hra oP
er Riv
Cha
Ne wc
irc
ula tio
n
New
n
latio
circu
n ow dt
Ol
Congestion of people and vehicle in the district
Potential of transformation on the rooftop of shop houses to provide a better pedestrian circulation together with better leisure spaces and higher viewpoint to river and old town 42
Roof and canopy
7 8 1
Intervention
2 3 4
To Tha Phrachan Market
6 5
Existing
To Maharaj Road
To Tha Prachan Pier To Maharaj Road / Thammasat University
43
1 2 3 4 5 6 7 8 9
Outdoor Cinema Skate Park Art Gallery Pocket Garden Multifunction Space Performance Corridor Amphitheater Sheltered Seating Cafe / Restaurant Sheltered/Enclosed Space Open Space/Pathway
9
C
C
B A
1
Lower Floor Plan
3
B B
6
A
8
5
A
C
C
6
B
2
Upper Floor Plan
A
East Elevation
South Elevation 44
BORROWED NATURE Competition Host: Eindhoven University of Technology Competition Topic: Disruptive Challenge: The 3-Year City Location: Eindhoven, Netherlands Competition Year: 2018 Project Team: Hizkia Firsto Giovanni, Anwar Bahir, Chanachai Panichpattanakij Prize: The Winner This 24-hour design competition is an internal competition from Eindhoven University of Technology. This competition aims to challenge the competitors to bring up their own idea quickly with a loose limitation due to time limit therefore the ideas could be fresh and extreme. The theme of this challenge is to provide a 3-year temporary city for 10,000 people, together with a condition of only one year of construction time. With that theme, it makes this competition very challenging because of its simulated situation which is uncommon design project, and several aspects have to be concerned about. Importantly, the limitation of time in which the competitors need to manage their time and workload properly in order to complete the project in 24 hours. After winning the competition, this design was exhibited in Dutch Design Week in October 2018. Therefore, the model was made for the exposition.
45
YEAR 1 Constrcution
YEAR 2-4 Living
The main idea behind this project is that nature is something temporarily borrowed so a typology with minimum footprint is created to minimize damage to the nature. Steel frames and modular plugin units are used to provide flexibility in space arrangement and to make the construction faster.
The buildings are clustered and connected to each other to support and give stability to the structure. On the ground floor, the cores are connected with wooden platforms and walkway in the middle of the existing green space. Some park and playground are added to support the living environment and enhance the future function. There are 3 types of the building; high rise overlooking the lake at North part, facility building in the middle, and low rise housing on the area that is vulnerable to noise from the highway at South part.
YEAR 5 Return to Nature After the living period, the structures are dismantled, leaving only the building footprints that will be transformed into small pavilions, the wooden walkway, playground, and sport area. These elements enhance the natural function of the area and convert the wilderness into a lake front urban park. 46
THE COCOON Competition Host: Eindhoven University of Technology Competition Topic: Disruptive Challenge: Church Transformation Location: Eindhoven, Netherlands Competition Year: 2019 Project Team: Hizkia Firsto Giovanni, Anwar Bahir, Chanachai Panichpattanakij Every week a church in the Netherlands is closed down due to the decreasing of Christian believers. Church conversion is one of the solutions to bring communal activities back. In Eindhoven, Although St. Catherine’s Church is situated in the city center as one of the icons of Eindhoven, but the church is missing interaction to the city. This 24-hour competition brought this discussion as a theme “Church Conversion”. It is to convert St. Catherine’s Church into a design museum. The cocoon is a design that aims to create a new experience of the church as Eindhoven Museum that not only fill galleries inside the church but tend to see the entire city as a museum. The Cocoon wraps the church to create a new space for creative and art activities and isolate the church from the commercial vibe. Metaphorically, the Cocoon also represents the sense of transformation. Even though the shape seems radical against the church, but the transparency of the envelope by thin louvres allows the church to still appears to the city. Along with the height of the Cocoon, platforms are attached above the church for experiences of Eindhoven and the church itself. Inside the church, it is defined as a new tranquil place similar to what it serves in the past. Glass boxes are created as circulation along with the church interior to allow visitors to observe church details and lead to the sky platform above.
47
ATTRACTIVE SHAPE
€
€
€
SECRET GARDEN
CATHARINA AS A EXHIBITED OBJECT!
€
NEW SPACE FOR STREET ART AND CREATIVE ACTIVITIES ISOLATED FROM COMMERCIAL VIBE
CHURCH AS A MUSEUM AMONG COMMERCIAL VIBE
1. Existing Catharina Church
WRAP THE CHURCH UP BY ENVELOP
2. Opening up the roof based on inner columns
€ BUSY
€ TRANQUILITY
EXTEND THE HEIGHT WITH PLATFORMS TO EXPERIENCE THE CITY AND THE CHURCH
3. Sunken Courtyard and “Secret Garden”
4. Glass boxes to observe details on Catharina Church
5. Extending existing structure with steel
6. Platforms and circulation
7. The Cocoon
48
1
2
3
4
5
3 4 2
1
49
6
Space to Meet Canopy & Street Art Space to Experiment Flexible Open Space Space to Contemplate Secret Garden Space to Explore Glass Boxes
5
Space to Observe Floating Platform
6
Space of Silence Empty Hall
50
PHOTOGRAPHY
I started doing photography in 2012 as a hobby. It makes me keep exploring new experiences, sceneries, people and culture through travelling. To take a good shot, it is not only about gears, but it is something much more than that such as right composition, right timing, being patient and practice. And importantly, photography also represents how I see this world which is the same aspect we use in architecture. In relation to architecture, photography helps me to sharpen my perspective-taking, visualizing, colour, composition and computer skills. Now I still keep taking shots in parallel with architecture in which they are supporting each other that make me develop in both worlds. 51
TRAVEL / LANDSCAPE / CITYSCAPE
52
STREET / PEOPLE 53
ARCHITECTURE
54