Virtual Reality Market worth $44.7 billion by 2024, growing at a CAGR of 33.47% The virtual reality market is expected to grow from USD 7.9 billion in 2018 to USD 44.7 billion by 2024, at a CAGR of 33.47% during the forecast period. The penetration of HMDs in the gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices are the major factors fueling the growth of the overall market. Gesture-tracking devices to grow at highest CAGR during forecast period. Gesture-tracking devices are used as input devices for VR systems. These tracking devices track the user’s movements and enable the user to interact with the virtual environment. Gesture-tracking devices include data gloves, treadmills, and controllers to facilitate gesture and action tracking in VR applications. The use of gesturetracking devices in gaming and entertainment and healthcare applications will play a crucial role to boost their growth in the VR market. Retail and ecommerce applications to have significant share in virtual reality market In the retail sector, virtual reality technology is used in virtual fashion stores for designing virtual avatars for the selection of clothes or accessories, fashion shows, and so on. Virtual environments are used in many applications of marketing as they are helpful in demonstrating and displaying product- and business-related information and creating awareness among potential buyers. Virtual reality can show a 360° view of a product or device (online or at the point of business), by which a potential customer gets a better insight. In online shopping, items such as apparels, jewelry, spectacle frames, and others can be viewed closely by zooming in and out. On a few websites, a user can even virtually try the outfit. Increased use of VR technology will help drive the retail and ecommerce VR market. North America to account for significant share in virtual reality market during forecast period North America, being a developed and technologically advanced region, is likely to be one of the key contributors to the overall virtual reality market growth during the forecast period. North America, being technologically advanced and developed, is a leading market for cutting-edge technologies that are used in display devices. The use of VR in various applications, especially in consumer electronics, is helping the growth of the VR market. Applications such as aerospace & defense, healthcare, consumer, and commercial are utilizing VR technologies for further advancements. The US has many global players featuring VR products and solutions. This helps North America stand out as one of the major regions in the global VR market. Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), and Leap Motion (US) are among the few key companies in the virtual reality market. About MarketsandMarkets™ MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions. Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new
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