Portfolio | Charalampos Ioannou
Charalampos Ioannou
52 Atherstone Court, Delamere Terrace, Paddington, London, W2 6PN e: ioannou.char@gmail.com t: +447596359367
Education September 2017- MSc Space Syntax: Architecture and Cities September 2018 The Bartlett School of Architecture - UCL
Work Experience
2008-2014:
School of Architecture National Technical University of Athens Graduated with 8.78/10 (BA + MA Equivalent)
2013:
ISCTE-IUL Instituto Universitário de Lisboa with Erasmus program
2003-2006:
Kykkos Β’ Lyceum, Nicosia, Cyprus Graduated with 19.4/20
Visual Designer at The Cyprus Institute September 2015 – August 2017: 3D Modeler: VuCity Nicosia- Precise 3D model of the city of Nicosia “RIVEEL 3D” - Realtime Immersive 3D Virtual Environments for Education and Learning – Paphos Gate Site Research Assistant: ZERO-PLUS Project. A Horizon 2020 project Assistant Architect: Construction Drawings and member of the Competent Body for the Evaluation of Tenders for the renovation of: 1. «NORTH WING ANNEX» - The Cyprus Institute Campus 2. «STARC Laboratory» - The Cyprus Institute Campus 3. New Bridge of The Cyprus Institute Freelance Qualified Architect: 2017 2017 2016:
House in Nicosia, Cyprus (Work in Progress) House in Larnaca, (Work in Progress) Interior Design for ‘Apse - Svise’ Restaurant, Nicosia
Assistant Scenographer to Kenny McLellan 22/12/2014: 15/01/2014: 09/12/2013:
“Hedda Gabler” by Henrik Ibsen Blindspot Theatre Group Onassis Cultural Center – Upper Stage «Faust» by Goethe Michael Marmarinos Onassis Cultural Center – Main Stage “Un Fil Ά La Patte” by Georges Feydeau “Δράσις” Team, Theater Pireos 131
Participations
02/09/201705/11/2017
Seoul Biennale of Architecture and Urbanism - 2017 Nicosia City| Climate Change Hot Spot: Future’s Extremes Project curated |Melina Nicolaides Project Development Team | The Cyprus Institute Seoul, South Korea
26/11/2016
“Whistles of Surfaces” - a digital curatorial project Collaboration: visual artist Lito Kattou and architects Charalampos Ioannou and Eftychios Savvidis part of ‘Matters as Pleasures, Forces as Things, Bodies as Matters’ A two-part events program on New Material Cultures Point Centre for Contemporary Art, Nicosia
30/09/2016
“Virtual Flâneur in the Historic City of Nicosia” 2016 Researchers’ Night Filoxenia Conference Center, Nicosia
Publications
Artopoulos, G., Gregoriou, Ch., Ioannou, Ch. (2018) ‘Immersive Design Practices: From Virtual to Real Space and Back. The Case of Reactivating the Paphos Gate’, in the Biennale of Urban Heritage and Restoration, BRAUIV, organised by CICOP Italia and ICOMOS, Nicosia, Cyprus, April 2018. Abate, D., Faka, M., Ioannou, Ch., Hermon, S., Bakirtzis, N., Artopoulos, G., Le Brun, O. (2017) ‘From Analogue to Digital: 40 years of archaeological documentation at the Neolithic UNESCO World Heritage site of Choirokitia (Cyprus)’, digital cultural heritage: FUTURE VISIONS, London 2017, UCL East, Here East, Queen Elizabeth Olympic Park, November 13-15 Faka, M., Christodoulou, S., Abate, D., Ioannou, Ch. and Hermon, S. (2017). A 3D BASED APPROACH TO THE ARCHITECTURAL STUDY OF THE ROMAN BATH AT THE SANCTUARY OF APOLLO HYLATES (KOURION, CYPRUS). ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences, IV-2/W2, pp.91-98.
Workshops
30/10/201703/11/2017
Selected Participant with COST grant at ‘Hybrid Heritagescapes as Urban Commons - Training School’ The Cyprus Institute, Nicosia, Cyprus
29/06/2015 10/07/2015
“Spatial conversations” Summer workshop for students and new architects Cyprus Architects Association Lofou, Cyprus
Personal Skills Mother tongue Other Language Computer Skills
Greek English – IELTS 8.0 Autodesk: AutoCAD 2d/3d, Revit, 3ds Max (Mental Ray + V-Ray) Rhinoceros, Grasshopper (Basic), Adobe Suit: Photoshop, Illustrator, Indesign, Premiere Unity Game Engine, compatibaliity with Oculus QGIS UCL DepthmapX - Space Syntax Agisoft Photoscan MeshLab Microsoft Office: Word, Power Point, Excel
Other Qualifications
Accounting - LCCI Level 3 Certificate in Accounting / Higher (with credit)
1.0
2.0
Shifting the limit. Green Line Dissertation
Perceiving The Monument Spatial Dynamics and Computation
Intervening in the Boundary. Green Line Diploma Thesis
3.1
3.2
RIVEEL 3D Realtime Immersive 3D Virtual Environments for Education and Learning
VuCity Nicosia An interactive interface of the city
4.0
5.0
INTA MOAT A tool for governing the urban commons
Whistles of Surfaces A digital curatorial project
6.0 Nicosia City Climate Change Hot Spot: Future’s Extremes Seoul Biennale of Architecture and Urbanism 2017
*Nicosia : Nicosia (Greek: Λευκωσία [lefko’si.a]; Turkish: Lefkoşa [lef’kosa]) is the capital and seat
of government of Cyprus. It has been continuously inhabited for over 4500 years and has been the capital of Cyprus since the 10th century
1.0 Dissertation: Shifting the limit. Green Line Diploma Thesis: Intervening in the Boundary. Green Line Charalampos Ioannou Supervisor: George Parmenides Consultants: Eirini Efesiou, Yianna Stavroulaki Lecture: Athens, March 2014 Diploma: Athens, November 2014
The image of Nicosia*. Modern History of Cyprus The Green Line or officially “The interleaved line of the U.N in Cyprus’ is the boundary between free areas and areas under Turkish occupation in Cyprus. It is the result of the aggressive military action done by Turkey against Cyprus on July 20 and on August 14, 1974, which imposed the separation of the island and the creation of the border. Since 1974, the Greek Cypriots who are living in the south and Turkish Cypriots who are living in the north are separated by a “no man’s land” almost impenetrable, resulting thus Nicosia to be the last divided capital of Europe. Alongside each community has been developed differently on the sides of the Green Line and the perceptions of each side for the other are different. During this period of 40 years beliefs are transformed depending on the interests, political beliefs and external stimuli that they employ.
Master Plan The design of the master plan, aims to redefine the Green Line. The realization of this objective requires the creation of ephemeral walls placed vertically on the green line and both sides of the border creating new forced pathways, similar to those created by the establishment of the green line. The walls create claustrophobic and labyrinthinal paths that interrupt the natural flow of the pedestrians resulting in deadlocks, thus reflecting the feelings of fear and insecurity caused for years by the boundary of the green line. The placement of walls organizes a cultural axis which is installed in parallel to the green line, urging citizens to move along, reminding the violent and unnatural disruption of the tissue of the city of Nicosia. Parts of the ephemeral walls invade abandoned shells where through their new uses are trying to redefine the existence of the Green Line.
Shifting the Limit In 2003, the Green Line is cleaved partially and now there is the ability to pass from one side to another. With the “dissolution” of the border the population is divided. Many had a firm view that prevailed for years and thought that the green line was not a border, if for political reasons they believed the opposite that would mean that they accept the existence of a legal state. With the lifting of the ban on crossing the “other” side, every free citizen is a local activation of a dynamic front and forms practically the situation. By moving from side to side, the communication and observation of the “real” image of each side is achieved, affecting in this way in a large extent the reduction of the prejudices that existed between the two communities. Now “we know what the opposite is about.” For the Refugee that was a kind of return, for a percentage that was enough to saturate the thirst to visit their homes. Curiosity is now satisfied. With the movement of Greek Cypriots in the occupied areas, it seems that in the subconscious of many it had been impressed that beyond the line there have been another state. In their thought borders existed and the occupied area was another lost homeland. And the front had far no longer existed but had fallen in their subconscious. For some the war is over, for others it still continues. Actually or just in their minds?
Construction of the wall The wall as an ephemeral construction requires a material that is easy to be constructed and be degraded. The adobe brick is a natural material that by the lapse of time erodes and could be destroyed permitting to the time to remodel its form. The wall consists of two brick units, 45x45cm 30x45cm which by their assembly they allow the creation of openings. In addition for a better support to be achieved the wall is reinforced with an internal wooden frame. Moreover with the selection of the adobe bricks there is an implicit reference to the social memory which, like the bricks, is transformed by time. Greek Cypriots seeking to return to their homes “have lost.� The desire to return is primarily based on memories of the homes of the refugees, who are under the possession of the Turks. Houses that are mostly from mud brick, which with the pass of time and the abandonment have been devastated as well as memory which by the pass of time is lost and converted into oblivion.
‘Olympus’ Multi-functional Center
‘Kassianos’ Observatory
‘Dionysos’ Collective Kitchen
2.0 Perceiving The Monument Charalampos Ioannou Module: Spatial Dynamics and Computation Module leader: Dr. Tasos Varoudis London, May 2018
The Monument | St John’s Church St John’s Church or the Church of Saint John the Evangelist is the main parish church in Stratford, standing on Stratford Broadway, the main high street of the area. It was built between 1832 and 1834 by Edward Blore in the Early English style using grey brick. The most notable feature is a three-stage tower, surmounted by a spire which is supported with flying buttresses. The church is a Grade II Listed building and considered as a monument of the area.
Space Syntax Analysis
Integration value, indexed how topologically close each space in a complex was to all other spaces. An early discovery was that configurational analysis could show that notions of function in a city and indicate existing and potential centralities.
Choice measures movement flows through spaces. Spaces that record high choice are located on the shortest paths from all origins to all destinations. Choice is a powerful measure at forecasting pedestrian and vehicular movement potentials
In our case study two centralities are revealed. The one set where the St John Church is located, while the second is located next to Abbey Road DLR Station.
At the study area, the road with the highest value identifies with the actual commercial and high street ‘Broadway Street’.
Combining the results from Integration and Choice Axial Analysis, it becomes clear that the Square and the Church of St. John hold an important role in the urban fabric of the area. Interestingly, the Church is one of the oldest, building in the area of Stratford and someone could hypothesis that it plays a key focal point in the area
Isovists Path A set of isovists were constructed from a path at regular intervals to show how a user experiences space walking through the layout from a point of origin to a certain destination. An isovist, or viewshed, first introduced by Benedikt (1979), is the area in a spatial environment directly visible from a point. An isovist is bound by a closed polygon; hence it has geometric properties such as area and length of perimeter. According to Benedikt the analysis of multiple isovists is required in order to quantify a spatial configuration and suggested that the way through which we perceive, experience and use space is related to the interplay of isovists. The isovists path was created with Grasshopper as the aforementioned analysis. To create a moving point on a certain path in our case the integration and choice highest value path - the ‘Evaluate Curve’ component was used. The path was set as the curve while the steps was set using a numeric slider. The resulted point was then set as the focal point of the generative isovist.
Grasshopper Algorithm
Photogrammetric process of images and generation of 3D model with the use of Agisoft Photoscan.
Visual Perception | Constructing a Monument Humans perceive the three-dimensional structure in their environment by moving through it. When the observer moves and the objects around the observer move, information is obtained from images sensed over time. Thus, visual perception is essentially affected by the space people see and are able to reach. Gibson’s, with his concept of the ‘ambient optic array’, explains how the structure inherent in the light produce a retinal image, which provides information concerning spaces, surfaces, and textures/ materials for a situated observer (Gibson, 1966). In essence, an observer in an environment will occupy a place at the meeting of a near-infinite number of rays of scattered light. These ‘angles of intercept’ change as the observer moves, thus enabling us to perceive the environment around us. Structure From Motion (SFM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences. Using SFM in the area of St John and moving along the path, which from the analysis had the highest values, the 3D model as “perceived” was created. Looking at the result, it becomes clear that the monument is not easily “reconstructed” and perceived, as is hidden from the trees surrounding it. Reference Gibson, J. J., (1966), The Senses Considered as Perceptual Systems, Boston, Houghton Mifflin
Galapagos | Maximum Visibility After the initial analysis of isovist – single isovist from the church and the isovists path - the question was; from which certain point of the path is the monument more visible? To answer the question Galapagos was used. Galapagos is an evolutionary-based algorithmic solver and can procedurally calculate the maximum intersecting areas of the two isovist, in order to resolve the question. To create the intersection area of the visual fields, the isovists boundaries where transformed into surfaces that in return were extruded to create solids. Afterwards, using the ‘Solid Intersection’ component the intersecting area was formed. In order for the Galapagos component to work, the fitness (algorithmic solver) was connected to the resulting intersecting area, while the parameter was connecter to the ‘Numeric Slider’ of the ‘Evaluate Curve’ component that control the location of the point on the path. Following the solver was run and the analysis resulted and produced the maximum intersecting area, revealing the ideal point for viewing the monument.
Grasshopper Algorithm
Optimum Maximum Visibility
3.1 RIVEEL 3D –
Realtime Immersive 3D Virtual Environments for Education and Learning The Cyprus Institute, Science and Technology i n Archaeology Research Center | Georgios Artopoulos, Nikolas Bakirtzis, Sorin Hermon, Charalampos Ioannou, Harry Varnava, Jens Wiegand, Ropertos Georgiou, Giancarlo Iannone, Danai Konstantinidou, Marina Faka and Dante Abate Department of Antiquities | Marina Ieronymidou and Polina Christofi Nicosia Municipality | Agni Petridou and Athina Papadopoulou University of Illinois. Urbana-Champaign, National Center for Supercomputing Applications Donna J Cox, Kenton Guadron McHenry, Bob Patterson, AJ Christensen, Stuart Levy and Colter Wehmeier “RIVEEL 3D” (Realtime Immersive 3D Virtual Environments for Education and Learning) is a branch of the Cyprus Institute’s digital cultural heritage research initiative. Georgios Artopoulos leads the effort to digitize historic locations, starting with critical sites in the city of Nicosia. The team’s ultimate goal is a methodology for acquiring, cataloging, viewing, and analysing archaeological data within a virtual environment, preserving excavation sites for the future. The Paphos Gate was originally built into Nicosia’s defensive bastion. While the site has undergone many renovations since the medieval period, it has always represented a border. Even now, it sits adjacent to the UN buffer zone, which divides Greek Cyprus and Turkish Cyprus. Because the Paphos Gate has radically transformed across multiple time periods, RIVEEL 3D will present users with alternative versions of the same location, revealing hidden layers of history and culture. Digital tools will help researchers design interactive environments built on real data and speculation from resident archeologists. Using an intuitive gesturebased interface, members of the public will explore these environments, and cultural researchers may utilize the app for further research and education. RIVEEL 3D will be exhibited in locations such as museums, schools, and tourist sites. Analysis carried out by the team will find use in future urban development across the city. http://avl.ncsa.illinois.edu/realworld-software/riveel-3d http://dioptra.cyi.ac.cy/?q=Riveel_3d
Real time render from the executable Riveel 3D Demo. Created in Unity Game Engine
Cultural & Spatial Palimpsest 1. Paphos Gate | Built Heritage 2. Holy Cross Church | Religious Site 3. UN Buffer Zone | Political 4. Venetian Moat | Urban Heritage 5. Kasteliotissa Hall | Built Heritage
6. Police Station | Urban + Political
Techniques used for the 3D reconstruction Laser Scan
3D Modelling
Structure from motion
Photography
With the use of Leap Motion the user can detect and explore artifacts in place of discovery.
Using their hands, the user can scale, rotate and light from different angles the artifacts.
Testing Riveel 3D at the Lab Space of VEnviC: Virtual Environments Cluster. The Cyprus Institute
Resulting traces from each user.
3.2 VUCity Nicosia The Cyprus Institute, Science and Technology in Archaeology Research Center | Georgios Artopoulos, Nikolas Bakirtzis, Sorin Hermon, Charalampos Ioannou, Harry Varnava, Danai Konstantinidou, Marina Faka and Dante Abate Nicosia Municipality | Agni Petridou and Athina Papadopoulou URBAN SILENCE London, UK Wagstaffs London, UK ITABC - Istituto per le Tecnologie Applicate ai Beni Culturali Rome, Italy | Daniele Ferdani, Emanuel Demetrescu, Enzo d’Annibale
VUCity Nicosia it is an interactive and navigable interface of the city. Visualising
Nicosia in 3D and the ability to integrate data digitally is the key to unlocking how we tackle development and infrastructure planning. Add your existing, current and proposed developments, overlay city and environmental data. Furthermore, in future it is hope developers will also use it for marketing Custom live data: Transport, property, news, environment. The purpose is threefold: 1. Market the city and let people know of what’s being build 2. Illustrate the development potential of the city centre 3. Test new major development in the context of the city
Screenshot from VuCity Nicosia interface. Created in Unity Game Engine
Screenshot from VuCity Nicosia interface. Created in Unity Game Engine
A tool for governing the urban commons
*ίντα (ínta): from Byzantine Greek είντα (eínta) ‘τι ειναι τα’ - “what are the”
- in Cypriot dialect used as well as an expression of surprise for something, usually in a form of a question; either to show enthusiasm or disappointment Or as ‘τι;’ (tí? - “what”?)
4.0 INTA MOAT A tool for governing the urban commons CYBERPARKS - Training School “Hybrid Heritagescapes as Urban Commons in Mediterranean Cities” 30 October to 3 November 2017 | Nicosia, Cyprus Project Members Francesco Bagni | Too Design Consultancy, Italy - francesco.bagni@gmail.com Valentino Canturi | Pensando Meridiano, Italy - valentinocanturi@gmail.com Mariza Daouti | Independent Scholar - mariza.daouti@outlook.com Joatan Preis Dutra | Bauhaus-University Weimar, Germany - joatan@gmail.com Charalampos Ioannou | Independent Scholar - ioannou.char@gmail.com Maria Kikidou | Place Identity NGO, Greece - mkikidou@gmail.com Athanasia Panagiotidi | CivicWise, Greece - athanasia.panagiotidi@gmail.com Marianna Patelida | Place Identity NGO, Greece - mariannapatelida@hotmail.com Eftychios Savvidis | Independent Scholar - savvidis.eftychios@gmail.com Harry Varnavas - Independent Scholar - harry.v.aa@hotmail.com
The ‘INTA* MOAT’ project proposes an online digital tool and platform (with desktop and mobile application) to promote the use of the public space within the moat area at Nicosia’s Venetian walls, enabling a diverse set of activities and reconnection with this historical site. ‘INTA MOAT’ facilitates temporary accommodation of community managed activities in the spaces of the moat. The platform allows the users to experience the moat as a coherent public space. It is an attempt to re-establish the connection of the historical value of the old city wall and the moat, with the citizens’ various contemporary social, physical and communal activities. The key element of ‘INTA MOAT’ is the self-organising use of the moat monument for the city’s common good. Inta Moat is imagined as a tool that will enable the enhanced experience of the moat area by citizens and visitors. The activities held on the site, are expected to attract more activities, activating a positive cycle of use, and in turn, establish the moat as a continuous and coherent public space in the perception of citizens and users. The platform informs about the public usability of the space for single users or groups (i.e.: availability of public spaces for community-managed activities, characteristics of the space, “dos and don’ts”, regulations in place), and gives information about historical and cultural characteristics of the space. Furthermore, ‘INTA MOAT’ provides a time and space management tool for each of the moat’s public spaces, all mapped and compiled as public space locations. This management tool allows users to propose an activity to be held in the public space and to ‘book’ the location for the ephemeral activity.
Benefits
Short-Term • Reuse of empty spaces.
City
Community
• Increase the tension towards city heritage asset • Improve the “image” of the city • Public space as a learning device and as urban commons
• Simplify permission processes on the use of public space • Marginalized groups can express themselves
• Enhance citizen participation in urban matters • Confidence in achieving change • Build trust between citizens and municipality • Promote inclusion based on the shared interest and common good of the walls and the moat
• Host activities in the public space • Communicate their activities to a wider public
• Improvement of quality of public spaces and economic activities
• Simplify processes for giving permission to use a space • Get feedback on uses and needs of people
• Share responsibility of the maintenance and monitoring of the space • Confidence in achieving change • Provide a structure for the relationship between citizens and authorities
Stakeholders
Municipality
Long-Term
Funding Possibilities A dedicated small team organized as an NGO can implement INTA MOAT initiative in close collaboration with the Municipality of Nicosia. Funding can be seeked in: • EU Programs • Local advertising • Local supporters • Private Funding • Collaboration with Governmental departments
Concept Samples | Screen samples for the main sections and login page.
5.0
Whistles of Surfaces Artist Lito Kattou and architects Charalampos Ioannou and Eftychios Savvidis.
Whistles of Surfaces is a collection of artworks and digital artifacts that negotiate the manifestation of materiality and the potential of the sculptural form. Transcending its online form, the collection is materialised as a series of installations, which bring together a curatorial process, the design of digital environments and a spatial and bodily experience. The digital environments constitute compositions of spatial fragments, experienced through an Oculus Rift Virtual Reality device. The artworks from the collection inhabit the digital space as sound versions of their visual form, dispersed in the environment as sonic areas. This conversion occurs as a subjective literary translation, hovering between descriptiveness and poeticness, as if the viewer would articulate her recorded impression of the work after her viewing. The first installation of the collection took place on the occasion of the event Matters as Pleasures, Forces as Things, Bodies as Matters at Point Centre for Contemporary Art in Nicosia, 26 November 2016. Whistles of Surfaces currently features: Enrico Boccioletti Fenetre Project Dorota Gaweda & Egle Kulbokaite Phanos Kyriacou Oliver Laric Petros Moris Giacomo Raffaelli Yves Scherer Valinia Svoronou www.whistlesofsurfaces.com
Whistles of Surfaces. Real time Render of the digital environment. Created in Unity Game Engine
‘Matters as Pleasures, Forces as Things, Bodies as Matters’ A two-part events program on New Material Cultures ‘Speculations on Anonymous Materials, nature after nature, Inhuman’ A talk by Susanne Pfeffer Curator and director of Fridericianum, Kassel
‘Whistles of Surfaces’ A digital curatorial project Point Centre for Contemporary Art, Nicosia Saturday, 26 November, 2016 www.pointcentre.org/sussane-pfeffer-whistles-of-surface
6.0 Nicosia City: Climate Change Hot Spot: Future’s Extremes Seoul Biennale of Architecture and Urbanism - 2017 2 September 2017 - 5 November 2017 Project curated |Melina Nicolaides Project Development Team | The Cyprus Institute Prof. Dr. Manfred A. Lange, Director of the Future Earth MENA Regional Center & Professor, “Energy, Environment and Water Research Center” (EEWRC), The Cyprus Institute; Dr. Georgios Artopoulos, Assist. Professor, STARC, The Cyprus Institute Theodoros Christoudias, Assist. Professor, CASTORC, The Cyprus Institute Panayiotis Charalambous, Computational Scientist, CASTORC, The Cyprus Institute Colter Wehmeier, Research Assistant, University of Illinois at Urbana-Champaign Charalambos Ioannou, Visual Designer, STARC, The Cyprus Institute Charis Iacovou, Designer, STARC, The Cyprus Institute Harry Varnava, Designer, STARC, The Cyprus Institute Adriana Bruggeman, Associate Professor, EEWRC, The Cyprus Institute Katerina Charalambous, PhD student, EEWRC, The Cyprus Institute
Nicosia: Climate commons in the historic city | https://vimeo.com/252863689
This project was produced with use of city images, climate data, and video. Visualizations of temperature and rainfall extremes, as well as atmospheric dust events, were presented to the visitors of the Biennale via interactive media. The objective was to enable the audience to interact with this material and understand how the envisioned extreme environmental conditions of the future and their adverse effects might affect the everyday lives of the residents of Nicosia, which are also expected to characterize other cities of the region. This climate data was visualized within the built environment of the historic medieval city center of Nicosia. This interactive project presents possible extreme future scenarios regarding heat waves, dust and floods. Immersive visualizations of temperature peaks, rainfall extremes and flooding of urban Nicosia, as well as intense atmospheric events, will be presented in a Virtual Reality environment. In this dynamic setting, enacted within the walled city perimeters, simulations of walking between historic city structures and narrow streets will illustrate human conditions under these extreme circumstances. It will also envision how these environmental threats will affect city structures and the everyday activities of daily life. This includes the critical need for shade while moving about on foot, dust events that obstruct vision and cause respiratory difficulties and increased energy consumption for indoor space cooling systems.
Visualization within the historical city center of the extreme dust event that took place on September 8, 2015 as seen in virtual reality using the Nicosia simulation model of The Cyprus Institute.
Plan of the exhibition room.
Section of the exhibition room.
3D model of the phone mount
3D printing of the phone mount
Seoul Biennale of Architecture and Urbanism - 2017 at the Dongdaemun Design Plaza
Nicosia City Exhibition Room | Climate Change Hot Spot: Future’s Extremes
Charalampos Ioannou e: ioannou.char@gmail.com t: + 447596359367