Character & Environment Portfolio 2016 by C.S. Calderon

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Portfolio 2016 CHARACTER & ENVIRONMENT

Charity S. Calderon | charityworks.myportfolio.com


Charity S. Calderon

CLIENT List

GAME TITLES Published

Artist & Designer

4 2 .25

From 2009 to 2013 Sr. Digital Artist. Ladyluck Digital Media.

From Oct 2014 - Present Freelance Artist & Designer. charityworks | art & design.

From Oct 2014 - Dec 2014 Freelance Artist. Polywick Studio.

See more at charityworks.myportfolio.com


PROJECTS List | Table of Contents

CHARACTER

ENVIRONMENT

1. Dragon Illustration (Client) ................ 1 2. “Little Swimmer” (Personal) ................ 2 3. ‘Alien Jump’ (Art Test) .......................... 7 4. Cosmic Cube (Art Test) ....................... 8 5. Bubble Game Character (Client) ........ 9

LEVEL OF EXPERIENCE (Est. based on no. of client projects worked on)

67%

1. “Wind Temple” (Isle Storm Productions) ... 3-4 2. Obelisk (Isle Storm Productions) ................ 5 3. Bridge Factions (Isle Storm Productions) ... 6 4. Bubble Game (Polywick Studio) .................. 9-10 5. Safari Trails (Polywick Studio) .................... 11 6. “High Divide Snowfall” (Disney) ................ 13 7. “Endangered Central Asia” (Disney) ......... 14 8. “Panda Forest” (Disney) .............................. 15 9. “New Zealand” (Disney) ............................. 16

88%

charityworks.myportfolio.com


Fire Dragon Commisioned Artwork for a game. 2013

CHARACTER

| 01


“Little Swimmer” Personal artwork. 2012

CHARACTER

| 02


Concept Art For:

Wind Temple / Vault (Right) Concept Art for “Disciples of the Storm”, a game by Storm Isle Productions. Project under Polywick Studio. (2014)

ENVIRONMENT

| 03


Sample 3D render by Polywick Studio.

Wind Temple / Vault Concept for “Wind Temple” a.k.a. Vault (or Ruins), showing different versions and iterations above.

ENVIRONMENT

| 04


Obelisk Concept for an obelisk for “Disciples of the Storm”.

ENVIRONMENT

| 05


Bridge Bridge concept for Wood and Ice factions.

ENVIRONMENT

| 06


Concept Art For:

SHORT GAMES a.k.a. Casual Games Includes concept art for: • Game Screen, with • Character • Environment • (Game Design)

Alien version (of Doodle Jump) (Right) This is an art test given by Polywick Studio. The goal is to make a re-skin of the game Doodle Jump.

CHARACTER & ENVIRONMENT

| 07


The above concept is an early version I did with gems as puzzle pieces. The game is a match-3 puzzle game, where each piece has 2 (interchangeable) colors. The puzzle is solved when 3 pieces side-by-side have matching colors.

“Cosmic Cube” This is an art test given by King.com. The goal is to re-create the game “Silver Screen” from Royalgames.com

CHARACTER & ENVIRONMENT

| 08


Bubble Game Concept Art A (Above), coral studies (right) Concept Art for a short game for Polywick Studio. Based on the water game classic toy. Concept A has sci-fi theme.

CHARACTER & ENVIRONMENT

| 09


Bubble Game Concept B (Above) Concept C (Top right) C var. or D (Below right) Shipwreck theme for Concept C, and I gave D version a more ‘organic’ feel w/ only natural elements in the background.

CHARACTER & ENVIRONMENT

| 10


“Safari Trails” Concept Art Safari Trails is a tile-matching puzzle game. I ceptualized the elements and background for the game.

CHARACTER & ENVIRONMENT

| 11


Concept Art & Production

For:

HIDDEN-OBJECT GAMES Client: Disney A project under Ladyluck Digital Media. My tasks include concept art for: • Environment, and • Layout & Object Integration (placing of objects & animals in the scene) • Composition & Compositing • Each scene/ environment in the game are assigned per artist. Other scenes become a collaboration due to revisions. I’m showing here scenes where I worked 90%-100% from start to finish.

ENVIRONMENT

| 12


“High Divide Snowfall” I did the concept & 2D Art Production for High Divide Snowfall. Snowfall animation added on final game.

ENVIRONMENT

| 13


“Endangered Central Asia� I strategically place the animals to blend in the environment and carefully position to make-not break the composition.

ENVIRONMENT

| 14


“Panda Forest” Each environment is a collage of photos, manipulated in one scene-there’s no existing place w/c looks exaclty the same.

ENVIRONMENT

| 15


“New Zealand� I start from a thumbnail for the concept, photo bash to add elements, and paint over to composite the whole scene.

ENVIRONMENT

| 16


It’s “Open Season”! I’m currently open to new projects and would love to work on new characters and environments. If you have a project, click on contact details (active) links on the right to call or email me. Looking forward to hear from you!

EMAIL

CALL MOBILE SKYPE

CREDIT Links (Found: 5)

charitycalderon@gmail.com (+63) (02) 869 6149 (+63) 949 396 2130 charitycalderon.s

“Charity Calderon” at Moby Games (Profile, credits list) http://www.mobygames.com/developer/sheet/view/developerId,444025/

• Uncharted 3 (Naughty Dog, Inc.) http://www.mobygames.com/game/ps3/uncharted-3-drakes-deception/credits

• Commander: Conquest of Americas (Nitro Games Ltd.) http://www.mobygames.com/game/windows/commander-conquest-of-the-americas/ credits

• Dreamworks Puss In Boots (Blitz Games) http://www.mobygames.com/game/ps3/dreamworks-puss-in-boots/credits

Gremlins Gizmo Credits http://gremlinsvideogame.com/credits/

Thank you for viewing! Yours Truly,

SOCIAL MEDIA

Charity S. Calderon, Artist & Designer

behance.net/charityworks

linkedin.com/in/charitycalderon

charityworks.myportfolio.com


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