TRENDING TECHNOLOGIES IN THE VIDEO GAMING INDUSTRY
The Future of Video Games The Nintendo Entertainment System was released in 1983. This was considered a technological powerhouse. Video game development has traveled a long way since the emergence of home entertainment systems. The current gaming systems offer artificial intelligence, virtual reality (VR) and 4K resolution. Virtual reality has become an important selling point. According to research, the VR industry is expected to be worth $13.7 billion by 2022. The majority of VR systems use headsets to immerse gamers in the experience. Despite the newer technology, VR is making progress with gamers. VR technology, capabilities and applications are improving every year.
Full immersion technology in Video Game Certain video analysts are convinced the greatest promise of VR is interacting with nonplayer characters driven by artificial intelligence (AI) and virtual characters. Hardcore gamers are excited about the prospect of interactions with characters from popular video games. VR technology is exploring VR arenas. Warehouse facilities have already been created by some companies for competitions against teams of gamers in simulated and immersive environments. Full immersion technology is now a possibility for future video gaming. This includes the potential for haptic feedback. Some developers are creating something similar to a full-body suit with immersive haptic feedback and complete sensory functionality.
Pokemon Go, (AR) Augmented Due to Pokemon Go, (AR) augmented reality has become a familiar term. Practical applications are being developed by furniture manufacturers. This can help customers determine how furniture will appear in their homes. Behemoths have implemented AR for their own game software development. The first to feature AR is the Iron Man mask. Numerous toy companies believe AR will save the toy market of the future. Numerous experts believe mobile gaming and technology is the end of traditional gaming. Older gamers still enjoy gaming consoles, but the younger generation is interested in mobile technology. Fewer expensive consoles are being sold while the revenue from subscription models and in-game purchases continues to increase.
How Technology Has Influenced the Gaming Industry In 2018, there were $125 billion in sales from the global gaming industry. Games release serotonin, enhance cognitive skills and increase brain function. Advances in technology have made games even more enjoyable. Gesture control technology, facial recognition and virtual gaming have changed the gaming industry. Board games were first played in 3500 BC. Games were originally discovered in Egypt. During the 17th century, card games and draughts became popular. The Mansion of Happiness game was the first board game published in the United States in 1843. The basis was Christian morality.
The Advancements in Print and Paper During the 19th century, the advancements in print and paper led to commercially produced board games. Monopoly was released in 1902. An electronic, digital computer was built in 1937. By 1950, simple games were being designed by computer scientists. The first video game was introduced in 1970. Ping was released in 1972. Computer-based games were introduced in 1975. By 1979, multiple players were able to play together. Second generation consoles were released from 1976 until 1982. This was also when arcades established video games. In 1979, a console system was introduced. By 1982, sales from video games in the United States had reached $2.1 billion. Home computers during the 1980s offered built-in floppy discs and games for portability. Video game software development now included home computers. Portable games such as handheld LCDs were introduced.
The Manufacturers of Board Games The manufacturers of board games created editions for computers and video. Arcade games began declining during the 1990s. Computer games offered multimedia capabilities such as CD-ROMS and sound cards and better graphics. This is when the release of consoles for the fourth and fifth generations occurred. Mobile phones hit the market between 1997 and 2000. All types of games increased in popularity. Board games remained popular until 1996. Mobile game apps were released from 2000 until 2011, resulting in a decline in sales for board games. By 2011, digital and physical online games through social media were valued at $5.9 billion. PC software and video game consoles were valued at $2.03 billion. VR became popular from 2012 through 2016. The rapid development was due to advancements in camera and video technology, graphics and computers. The expected value of the mobile app gaming market by 2020 is $72.3 billion. Tablet and mobile devices will account for half of all gaming.
TOP 5 TECHNOLOGY TRENDS IN VIDEO GAMING
Immersive Gaming Head-mounted VR consoles are back with the release of Oculus Rift. The game offers 3D rendering capabilities and a field of view of 100 degrees. The displays are responsive with excellent motion control. Prototype headsets have been created by Valve, GameFace and Sony. IllumniRoom is the immersive technology offering from Microsoft. The game can be projected on the furniture and walls near the TV. A Kinect projector and camera transforms the room into a digital environment.
Multi-Screen Gaming Wii U released in 2012. The controller offered a built-in touchscreen. This was used for numerous tasks including unlocking doors. Gamers no longer needed to pause their game to perform secondary tasks. SmartGlass from Microsoft uses any compatible device for performing secondary tasks. This is an in-game tool as well as enabling a remote to be used for navigating the Xbox dashboard. The user can surf movies or shows without interrupting the content on the main screen. Cross-Play from Sony enables gamers to discontinue a game on PlayStation 3 and resume it on PlayStation Vita.
Cloud Gaming Cloud gaming has changed game software development. The concept uses a more reliable and faster internet connection to stream games through file and video streaming methods. Video streaming enables games to be streamed on-demand. Titles are stored on a server and streamed right to computers. A console is not needed to access these games. File streaming uses a device to run the game on a console, PC or mobile device. This method initially downloads a small portion of the game. The gamer can then begin playing instantly. The remaining content is downloaded while the gamer is playing. The gamer has immediate access with a low bandwidth and latency.
Modular Computers Modular companies are using video game development to make upgrading PCs easy even if the gamer is not tech-savvy. One of the companies in the gaming market is Razer Inc. They focus on computer manufacturing. Their modular concept was displayed at the Consumer Electronics Show. This is a tower with ports for all different types of modular components. This includes Blu Ray players, hard drives and graphics cards. One of the manufacturing companies for custom PCs is Origin PC. Their modular concept enables inner components to be arranged by the user. This includes the hard drive, graphics card and motherboard. This increases customization for PCs while making upgrading and building simpler.
Open Source Gaming Open source gaming enables independent developers to produce web-based and mobile games affordably and simply. The Ouya microconsole is a good example. This offers cheap and free games and a 1080p display. The Ouya is also a development kit. Games can be shared and developed without the need for a pricy software development kit. There are also other companies in the market offering affordable development tools.
The Bottom Line The improvements in video game software development offer a bright future for the gaming industry. Video games are becoming more streamlined, participatory and immersive. The future of gaming is virtually limitless due to new technology. Video game software solutions are being offered by Chetu. The company was founded in 2000. They have since provided solutions for software development globally. They offer specific domain experience and technological expertise.
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