Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses
00 Interactivities MArch Thesis Fall 2009-10 CHING Kar Wai Carrie
Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses
00 Interactivities MArch Thesis Fall 2009-10 CHING Kar Wai Carrie
Advisor: Nelson TAM Department of Architecture, The Chinese University of Hong Kong
Contents Working Title Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses Keywords Objective Hypothesis (Daily) Architecture should allow Interactivities on Users’ Level, which can be achieved through Transformations that Evoke Human’s 7 senses. Interactivity with/without interactions human - architecture - human Interactivity interactivity vs interaction interactive architecture Sensation Transformation Transformation how to be transformed Methodology Research Design Schedule
Working Title
Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses
Keywords
Keywords
◊ ◊ ◊ ◊ ◊
title
interactivity transformation sensation (?) daily life (?) flexibility (?)
Objective
no interactivity
with interactivities
Objective
To spark interactivities between architecture and its users
title
Hypothesis
(Daily) Architecture should allow Interactivities on Users’ Level, which can be achieved through Transformations that Evoke Human’s 7 senses.
(Daily) Architecture should allow Interactivities on Users’ Level,
architecture that primarily serves daily state of being mutually active,
e.g. residents in housing, workers in offices, stu
Definition of Terms
which can be achieved through Transformations that Evoke human’s 7 Senses.
hypothesis
ch
hearing, sight, touch, smell, ta
y routines implying briskness & liveliness
udents and teachers in schools, ...
aste, kinesthesia and proprioception, the human’s abilities to detect the environment
Definition of Terms
hange in composition or structure, outward form or appearance, character or condition
hypothesis
Interactivity
with/without interactions
with/without interactions
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no interaction - architecture as a container, effectively ignored Windows
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Interactions
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with interactions - architecture provoking human-human interactions, there exists dialogue(s)
with/without interactions
Windows
Interactions
human - architecture - human
human - architecture - human
Interactions
human - arch
human - hum
man interactions
human - architecture - human
hitecture interactions
Interactions
human - architecture - human Interactions
human - arch
human - hum
human - hum
human - arch
man interactions
man - architecture interactions
hitecture - human interactions
human - architecture - human
hitecture interactions
Interactions
Interactivity
Interactive ◊ mutually or reciprocally active ◊ involving the actions or input of a user [1]
“Interactivity is the extent to which use content of a mediated environment in real t
Interactivity
[2]
Interactions
[1]: Fred Mish (Ed.). Definition of interactivity. In Merriam-Webster’s Online Dictionary. [2]: Jonathan Steur (1992). Defining Virtual Reality. p. 84.
Interactivity
ers can participate in modifying the form and time.�
Interactions
interactivity vs interaction inter + activity
vs
inter + action
interactivity vs interaction
inter- L. inter (prep., adj.) “among, between,” from PIE *enter “between, among” [ . . . ]
Interactions
activity 1549, “state of being active,” from Fr. activité, from M.L. activitatem (nom. activitas), a word in Scholastic philosophy, from L. activus (see active). Meaning “state of being active, briskness, liveliness” recorded from 1530. [ . . . ] active 1340, from L. activus, from actus (see act). [ . . . ]
act (n.) c.1384, from O.Fr. acte, from L. actus “a doing” and actum “a thing done,” both from agere “to do, set in motion, drive, urge, chase, stir up,” from PIE root *ag- “to drive, draw out or forth, move” [ . . . ] [3]
[3]: Douglas Harper (Ed.). Online Etymology Dictionary.
interactivity vs interaction
action c.1360, from O.Fr. action (12c.), from L. actionem (nom. actio), from pp. stem of agere “to do” (see act). [ . . . ]
Interactions
offices: workers, could more effectively, th
interactive architecture
interactive architecture
interactive architecture
Interactions
residential buildi residents could relationships with passers-by on stre
school: learners might process, and thus d more effectively
cityscape: travellers could fi more memorable
communicate with one another hus being more productive
interactivity in office
ings: d could communicate and build h their neighbours, visitors or even eet
play an active role in learning digest knowledge and grasp skills interactivity in school
find their trips, business or leisure,
The Crown Fountain, Millennium Park, Chicago. Jaume Plensa
interactive architecture
carol’s home: gather & play wii game
Interactions
Sensation
sense hearing / audition
stimuli sound
sight / vision
image
touch / tactus
surface, temperature
smell / olfaction
odour
taste / gustation
savour, flavour
kinesthesia
position, movement, muscular tensions
proprioception
Sensation
[4]
Interactions
balance, acceleration, position, locatio orientation, movement of the body
sensory organs ears, body eyes skin nose
s
muscles
on,
ear
[4]: eScience Lectures Notes.
Sensation
tongue, nose
Interactions
Information Transfer within the Human Body
Sensation
[4]
Interactions
Anthropocentric User-Diagram Or “how we perceive the world and how I am in the world” Or “I feel therefore I act”
[4]: eScience Lectures Notes.
Sensation
[4]
Interactions
Transformation Transformation
an act, process, or instance transforming or being transformed [5]
form architectural elements
Transformation
space ambience
tangible intangible
how to be transfor
of
to change in composition or structure to change the outward form or appearance of to change in character or condition [6]
what to be transformed who transform
users
to what to be transformed
[5]: Fred Mish (Ed.). Definition of transformation. In Merriam-Webster’s Online Dictionary. [6]: Fred Mish (Ed.). Definition of transform. In Merriam-Webster’s Online Dictionary.
Transformation
rmed
transformation
how to be transformed
d
s
how to be transformed
transformation
transformation
open/close
r
collapse/expansion
m
s
r
states
geome
scaling
rotation
motion
shear
reflect
etrical transformation
folding creasing bellows assembly hinging sliding nesting inflation fanning concertina mechanism
how to be transformed
displacement
stress
transformation
transformation
transformation
transformation
transformation
transformation
transformation
transformation
transformation
Methodology Research Interactivity - Transformability - Sensation - Toy
Research ---> Design
- Other Interactive Objects - Architecture
methodology
Program
?
Site Interactive Daily Architecture
Research ---> Design
Design
methodology
Schedule Formation of Hypothesis (Research) Test of Hypothesis (Design)
Main Phases
2009/08
schedule
09
10
11
12
2010/01
Presentation of Thesis (Communication)
03
04
05
06
Main Phases
02
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design)
2009/08
09
10
Abstract
11
12
2010/01
Design: Preset Modes Playability - Transformability
Presentation
Transformability - Architecture
sub-phases
Playability - Transformability - Architecture
schedule
Sc
Presentation of Thesis (Communication)
cript: Preset Modes
03
04
05
06
Presentation Script: Possible Modes (Special Study)
sub-phases
02
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design)
2009/08
09
10
Abstract
11
Sub-phases with Reference
2010/01
Design: Preset Modes Playability - Transformability
schedule
12
Presentation
Transformability - Architecture Playability - Transformability - Architecture
interactions
toy playability
daily architecture
transformation
Sc
Presentation of Thesis (Communication)
cript: Preset Modes
03
04
05
06
Presentation Script: Possible Modes (Special Study)
interactions
toy playability
daily architecture
transformation
Sub-phases with Reference
02
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08
09
10
08/17 Submission of Abstract
11
12
12/14 Submission of Thesis Book
10/12 1st Design Research Review
Abstract
2010/01
Design: Preset Modes Playability - Transformability
Presentation
Transformability - Architecture Playability - Transformability - Architecture
Events
interactions
schedule
toy playability
daily architecture
transformation
Sc
Presentation of Thesis (Communication)
04/24 Final Review
k (Stage 1)
cript: Preset Modes
03
04
02/26 Major Design Review
03/26 Special Study Review
05
06 05/24 Submission of Thesis Book (Stage 2)
Presentation Script: Possible Modes (Special Study)
interactions
toy playability
daily architecture
transformation
Events
02
05 End 14th Graduation Show
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08
09
10
08/17 Submission of Abstract
11
12
2010/01
12/14 Submission of Thesis Book
10/12 1st Design Research Review
Abstract
Design: Preset Modes
- Abstract - Studio-Re!
Playability - Transformability
Presentation
- Exploration & Analysis: games & transformable toys - Selection of reference. toy(s) (tentatively transformer)
- Exploration & Analysis: mirrors and collapsible objects
Transformability - Architecture
+ Case studies: - Steven Holl - Santiago Calatrava - Schrรถder House
- Experiment of analysis results on architectural elements and spatial quality - Selection of program(s) (tentatively elderly home)
interactions
Tasks
toy playability
schedule
daily architecture
transformation
Sc
Playability - Transformability - Architecture - Refined application (3 modes) - Review of settings
- Case Studies: chosen program - Application on chosen program (1 mode) - Selection of site - Refined application with response to context (1 mode) - Review of program & site - Refined application (2 modes) - Review of program, site & methodology - Layout of panels - Compilation of digital presentation - Compilation of booklet - ...
- Refining preset modes with scr - Revie
- Refining preset modes wi -
- Thesis Reprot I
- Refining preset mo
- Predictio - Review o
Presentation of Thesis (Communication)
04/24 Final Review 02
k (Stage 1)
03
04
02/26 Major Design Review
03/26 Special Study Review
05
05 End 14th Graduation Show 06 05/24 Submission of Thesis Book (Stage 2)
Presentation
cript: Preset Modes
Script: Possible Modes (Special Study)
ripts (phase 1) ew of settings
ith scripts (phase 2) - Review of settings
odes with scripts (phase 3) interactions
toy playability
- Final modification of scripts (phase 5) - Layout of panels - Compilation of digital presentation - Compilation of booklet - Production of movie?
daily architecture
transformation
- Thesis Reprot II - Refining presentation
Tasks
on of possible modes with scripts (phase 4) of response to context, program, structure
schedule