interactivity research 00.3

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Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses

00 Interactivities MArch Thesis Fall 2009-10 CHING Kar Wai Carrie



Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses

00 Interactivities MArch Thesis Fall 2009-10 CHING Kar Wai Carrie

Advisor: Nelson TAM Department of Architecture, The Chinese University of Hong Kong


Contents Working Title Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses Keywords Objective Hypothesis (Daily) Architecture should allow Interactivities on Users’ Level, which can be achieved through Transformations that Evoke Human’s 7 senses. Interactivity with/without interactions human - architecture - human Interactivity interactivity vs interaction interactive architecture Sensation Transformation Transformation how to be transformed Methodology Research Design Schedule



Working Title

Interactivities in Architecture -- Transformations that Evoke Human’s 7 senses

Keywords

Keywords

◊ ◊ ◊ ◊ ◊

title

interactivity transformation sensation (?) daily life (?) flexibility (?)


Objective

no interactivity

with interactivities

Objective

To spark interactivities between architecture and its users

title


Hypothesis

(Daily) Architecture should allow Interactivities on Users’ Level, which can be achieved through Transformations that Evoke Human’s 7 senses.

(Daily) Architecture should allow Interactivities on Users’ Level,

architecture that primarily serves daily state of being mutually active,

e.g. residents in housing, workers in offices, stu

Definition of Terms

which can be achieved through Transformations that Evoke human’s 7 Senses.

hypothesis

ch

hearing, sight, touch, smell, ta


y routines implying briskness & liveliness

udents and teachers in schools, ...

aste, kinesthesia and proprioception, the human’s abilities to detect the environment

Definition of Terms

hange in composition or structure, outward form or appearance, character or condition

hypothesis


Interactivity

with/without interactions

with/without interactions

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

no interaction - architecture as a container, effectively ignored Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Interactions


Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

Windows

with interactions - architecture provoking human-human interactions, there exists dialogue(s)

with/without interactions

Windows

Interactions


human - architecture - human

human - architecture - human

Interactions

human - arch

human - hum


man interactions

human - architecture - human

hitecture interactions

Interactions


human - architecture - human Interactions

human - arch

human - hum

human - hum

human - arch


man interactions

man - architecture interactions

hitecture - human interactions

human - architecture - human

hitecture interactions

Interactions


Interactivity

Interactive ◊ mutually or reciprocally active ◊ involving the actions or input of a user [1]

“Interactivity is the extent to which use content of a mediated environment in real t

Interactivity

[2]

Interactions


[1]: Fred Mish (Ed.). Definition of interactivity. In Merriam-Webster’s Online Dictionary. [2]: Jonathan Steur (1992). Defining Virtual Reality. p. 84.

Interactivity

ers can participate in modifying the form and time.�

Interactions


interactivity vs interaction inter + activity

vs

inter + action

interactivity vs interaction

inter- L. inter (prep., adj.) “among, between,” from PIE *enter “between, among” [ . . . ]

Interactions


activity 1549, “state of being active,” from Fr. activité, from M.L. activitatem (nom. activitas), a word in Scholastic philosophy, from L. activus (see active). Meaning “state of being active, briskness, liveliness” recorded from 1530. [ . . . ] active 1340, from L. activus, from actus (see act). [ . . . ]

act (n.) c.1384, from O.Fr. acte, from L. actus “a doing” and actum “a thing done,” both from agere “to do, set in motion, drive, urge, chase, stir up,” from PIE root *ag- “to drive, draw out or forth, move” [ . . . ] [3]

[3]: Douglas Harper (Ed.). Online Etymology Dictionary.

interactivity vs interaction

action c.1360, from O.Fr. action (12c.), from L. actionem (nom. actio), from pp. stem of agere “to do” (see act). [ . . . ]

Interactions


offices: workers, could more effectively, th

interactive architecture

interactive architecture

interactive architecture

Interactions

residential buildi residents could relationships with passers-by on stre

school: learners might process, and thus d more effectively

cityscape: travellers could fi more memorable


communicate with one another hus being more productive

interactivity in office

ings: d could communicate and build h their neighbours, visitors or even eet

play an active role in learning digest knowledge and grasp skills interactivity in school

find their trips, business or leisure,

The Crown Fountain, Millennium Park, Chicago. Jaume Plensa

interactive architecture

carol’s home: gather & play wii game

Interactions


Sensation

sense hearing / audition

stimuli sound

sight / vision

image

touch / tactus

surface, temperature

smell / olfaction

odour

taste / gustation

savour, flavour

kinesthesia

position, movement, muscular tensions

proprioception

Sensation

[4]

Interactions

balance, acceleration, position, locatio orientation, movement of the body


sensory organs ears, body eyes skin nose

s

muscles

on,

ear

[4]: eScience Lectures Notes.

Sensation

tongue, nose

Interactions


Information Transfer within the Human Body

Sensation

[4]

Interactions


Anthropocentric User-Diagram Or “how we perceive the world and how I am in the world” Or “I feel therefore I act”

[4]: eScience Lectures Notes.

Sensation

[4]

Interactions


Transformation Transformation

an act, process, or instance transforming or being transformed [5]

form architectural elements

Transformation

space ambience

tangible intangible

how to be transfor


of

to change in composition or structure to change the outward form or appearance of to change in character or condition [6]

what to be transformed who transform

users

to what to be transformed

[5]: Fred Mish (Ed.). Definition of transformation. In Merriam-Webster’s Online Dictionary. [6]: Fred Mish (Ed.). Definition of transform. In Merriam-Webster’s Online Dictionary.

Transformation

rmed

transformation


how to be transformed

d

s

how to be transformed

transformation

transformation

open/close

r

collapse/expansion

m

s

r

states

geome


scaling

rotation

motion

shear

reflect

etrical transformation

folding creasing bellows assembly hinging sliding nesting inflation fanning concertina mechanism

how to be transformed

displacement

stress

transformation


transformation


transformation


transformation


transformation


transformation


transformation


transformation


transformation


Methodology Research Interactivity - Transformability - Sensation - Toy

Research ---> Design

- Other Interactive Objects - Architecture

methodology


Program

?

Site Interactive Daily Architecture

Research ---> Design

Design

methodology


Schedule Formation of Hypothesis (Research) Test of Hypothesis (Design)

Main Phases

2009/08

schedule

09

10

11

12

2010/01


Presentation of Thesis (Communication)

03

04

05

06

Main Phases

02

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design)

2009/08

09

10

Abstract

11

12

2010/01

Design: Preset Modes Playability - Transformability

Presentation

Transformability - Architecture

sub-phases

Playability - Transformability - Architecture

schedule

Sc


Presentation of Thesis (Communication)

cript: Preset Modes

03

04

05

06

Presentation Script: Possible Modes (Special Study)

sub-phases

02

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design)

2009/08

09

10

Abstract

11

Sub-phases with Reference

2010/01

Design: Preset Modes Playability - Transformability

schedule

12

Presentation

Transformability - Architecture Playability - Transformability - Architecture

interactions

toy playability

daily architecture

transformation

Sc


Presentation of Thesis (Communication)

cript: Preset Modes

03

04

05

06

Presentation Script: Possible Modes (Special Study)

interactions

toy playability

daily architecture

transformation

Sub-phases with Reference

02

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08

09

10

08/17 Submission of Abstract

11

12

12/14 Submission of Thesis Book

10/12 1st Design Research Review

Abstract

2010/01

Design: Preset Modes Playability - Transformability

Presentation

Transformability - Architecture Playability - Transformability - Architecture

Events

interactions

schedule

toy playability

daily architecture

transformation

Sc


Presentation of Thesis (Communication)

04/24 Final Review

k (Stage 1)

cript: Preset Modes

03

04

02/26 Major Design Review

03/26 Special Study Review

05

06 05/24 Submission of Thesis Book (Stage 2)

Presentation Script: Possible Modes (Special Study)

interactions

toy playability

daily architecture

transformation

Events

02

05 End 14th Graduation Show

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08

09

10

08/17 Submission of Abstract

11

12

2010/01

12/14 Submission of Thesis Book

10/12 1st Design Research Review

Abstract

Design: Preset Modes

- Abstract - Studio-Re!

Playability - Transformability

Presentation

- Exploration & Analysis: games & transformable toys - Selection of reference. toy(s) (tentatively transformer)

- Exploration & Analysis: mirrors and collapsible objects

Transformability - Architecture

+ Case studies: - Steven Holl - Santiago Calatrava - Schrรถder House

- Experiment of analysis results on architectural elements and spatial quality - Selection of program(s) (tentatively elderly home)

interactions

Tasks

toy playability

schedule

daily architecture

transformation

Sc

Playability - Transformability - Architecture - Refined application (3 modes) - Review of settings

- Case Studies: chosen program - Application on chosen program (1 mode) - Selection of site - Refined application with response to context (1 mode) - Review of program & site - Refined application (2 modes) - Review of program, site & methodology - Layout of panels - Compilation of digital presentation - Compilation of booklet - ...

- Refining preset modes with scr - Revie

- Refining preset modes wi -

- Thesis Reprot I

- Refining preset mo

- Predictio - Review o


Presentation of Thesis (Communication)

04/24 Final Review 02

k (Stage 1)

03

04

02/26 Major Design Review

03/26 Special Study Review

05

05 End 14th Graduation Show 06 05/24 Submission of Thesis Book (Stage 2)

Presentation

cript: Preset Modes

Script: Possible Modes (Special Study)

ripts (phase 1) ew of settings

ith scripts (phase 2) - Review of settings

odes with scripts (phase 3) interactions

toy playability

- Final modification of scripts (phase 5) - Layout of panels - Compilation of digital presentation - Compilation of booklet - Production of movie?

daily architecture

transformation

- Thesis Reprot II - Refining presentation

Tasks

on of possible modes with scripts (phase 4) of response to context, program, structure

schedule


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