Let’s Play! Daily Architecture with Toy Integrated
00 Toy - Architecture MArch Thesis Fall 2009-10 CHING Kar Wai Carrie
Let’s Play! Daily Architecture with Toy Integrated
00 Toy - Architecture MArch Thesis Fall 2009-10 CHING Kar Wai Carrie Advisor: Nelson TAM Department of Architecture, The Chinese University of Hong Kong
Contents Working Title Let’s Play! -Daily Architecture with Toy Integrated Keywords Objective Background & Setting As monotonous typological buildings overwhelm Hong Kong... toy -------- architecture toy + architecture = playable architecture Hypothesis Daily Architecture may contain Playability on Users’ Level by Means of Integration with Toy through Transformability. Integration Toy Transformation Methodology Research Design Script Prediction Schedule
Working Title
Let’s Play! -Daily Architecture with Toy Integrated
Keywords
Keywords
◊ ◊ ◊ ◊ ◊ ◊ ◊
title
playability toy interactions transformability daily life flexibility sustainability
“practical” functions
playability through transformability + “practical” functions
Objective
Objective
title
Background & Setting
As monotonous typological buildings overwhelm Hong Kong...
toy -------- architecture
toy -------- architecture
background
background
toy -------- architecture
architecture: serve human
toy -------- architecture
toy: pleasing, educational, inspiring, and indispensable in the life of everyone
background
toy -------- architecture
serve the human instinct to play and to be entertained
pursuit of a better life
background
toy
toy
+
architecture
=
playable architecture
toy + architecture = playable architecture
background
daily architecture
playable daily architecture
residential architecture: residents could relax at homes and share joy with visitors or even passers-by on street carol’s home: gather & play wii game
architecture
Play-based learning at primary school
+
cityscape: travellers could find their trips, business or leisure, more memorable
=
school: learners might digest knowledge and grasp skills more effectively
playable architecture
Google Zurich office
“Cloud Gate” sculpture , Millennium Park, Chicago
toy
offices: workers, particularly the creative class, could be more productive and inspired
background
Hypothesis
Daily Architecture may contain Playability on Users’ Level by Means of Integration with Toy through Transformability.
Daily Architecture
architecture that serve routine life
may contain Playability
Definition of Terms
on Users’ Level
ability of providing entertainment
e.g. residents in housing, workers in offices, st
by Means of Integration with Toy through Transformability.
hypothesis
The primary cognition of “A great toy is one that in
ability of transforming or being t
a “toy” is a plaything, usually a “thing for a child to play with”. [1] nspires you. One you want to share with others. One you will go out of your way to find.” [2]
transformed; allowing transformation [1]: Analyzing the etymology of “toy” (Harper, Douglas (Ed.) (2001). toy (n.). In Online Etymology Dictionary. ) and its definitions in a number of dictionaries (Dictionary.com. toy definition |Dictionary.com. ; Fred Mish (Ed.). Definition of toy. In Merriam-Webster’s Online Dictionary.)
Definition of Terms
tudents and teachers in schools, ...
[2]: the reason why a branding company has chosen its name as TOY, (TOY. Why Toy?.)
hypothesis
Integration
NOT simple addition or attachment of A to B,
BUT union of A & B to form, coordinate, or blend A & B into a functioning [3]
interactions
toy playability Integration
transformation
hypothesis
daily architecture
daily architecture
toy
g or unified whole
interactions
toy playability
daily architecture Integration
transformation
[3]: Fred Mish (Ed.). Definition of integrate. In Merriam-Webster’s Online Dictionary.
hypothesis
Toy
◊ “construction sets” ◊ “dolls” ◊ “miniatures” ◊ “puzzles” ◊ “physical activities” ◊ “collectibles”
- “a collection of separate pieces - “a model of a human (often a ba - “a copy on a much reduced scal instruments, vehicles - “a problem or enigma that chall - a part of active play. E.g. hoops, - Some toys attract so many enth to be played with. E.g. action figur
[4]
Toy
construction sets
hypothesis
dolls
miniatures
s that can be joined together to create models”. E.g. Lego. aby), a humanoid (like Bert and Ernie), or an animal”. le”, “something small of its kind”. E.g. robots, houses, electrical appliances, musical
lenges ingenuity”. , tops, jump ropes, balls and yo-yo. husiasts that they are eventually produced primarily as collector’s items and not intended res.
physical activities
collectibles
Toy
puzzles
[4]: Generally, there are several types of toys. With reference to the categorization in Wikipedia (Wikipedia. Toy.), I would put them into 6 big groups.
hypothesis
Transformation
an act, process, or instance of transforming or [5]
what to be transformed to what to be transformed how to be transformed (played)
Transformation
who transform (play)
hypothesis
to change in composition or structure to change the outward form or appearance of to change in character or condition
being transformed
[6]
form architectural elements
tangible
users
displacement scaling rotation motion shear reflect re-assembly collapse/expansion ...?
[5]: Fred Mish (Ed.). Definition of transformation. In Merriam-Webster’s Online Dictionary. [6]: Fred Mish (Ed.). Definition of transform. In Merriam-Webster’s Online Dictionary.
Transformation
space ambience
intangible
hypothesis
Methodology Research Toy: Playability - Transformability
Research ---> Design
Transformability - Architecture
methodology
Daily Architecture
Site
? Playability - Transformability - Daily Architecture
Research ---> Design
Design
methodology
Script Prediction
? Preset Mode 2
Script Prediction
? ?
Preset Mode 1
methodology
Preset Mode 3
?
?
?
Possible Modes
Script Prediction
?
methodology
Schedule Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08
09
10
08/17 Submission of Abstract
11
12
2010/01
12/14 Submission of Thesis Book
10/12 1st Design Research Review
Abstract
Design: Preset Modes
- Abstract - Studio-Re!
Playability - Transformability
Presentation
- Exploration & Analysis: games & transformable toys - Selection of reference. toy(s) (tentatively transformer)
- Exploration & Analysis: mirrors and collapsible objects
Transformability - Architecture
+ Case studies: - Steven Holl - Santiago Calatrava - Schrรถder House
Overview
- Experiment of analysis results on architectural elements and spatial quality - Selection of program(s) (tentatively elderly home)
schedule
interactions
toy playability
daily architecture
transformation
Sc
Playability - Transformability - Architecture - Refined application (3 modes) - Review of settings
- Case Studies: chosen program - Application on chosen program (1 mode) - Selection of site - Refined application with response to context (1 mode) - Review of program & site - Refined application (2 modes) - Review of program, site & methodology - Layout of panels - Compilation of digital presentation - Compilation of booklet - ...
- Refining preset modes with scr - Revie
- Refining preset modes wi -
- Thesis Reprot I
- Refining preset mo
- Predictio - Review o
Presentation of Thesis (Communication)
04/24 Final Review 02
k (Stage 1)
03
04
02/26 Major Design Review
03/26 Special Study Review
05
05 End 14th Graduation Show 06 05/24 Submission of Thesis Book (Stage 2)
Presentation
cript: Preset Modes
Script: Possible Modes (Special Study)
ripts (phase 1) ew of settings
ith scripts (phase 2) - Review of settings
interactions
toy playability
- Final modification of scripts (phase 5) - Layout of panels - Compilation of digital presentation - Compilation of booklet - Production of movie?
daily architecture
transformation
- Thesis Reprot II - Refining presentation
Overview
odes with scripts (phase 3)
on of possible modes with scripts (phase 4) of response to context, program, structure
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design)
Main Phases
2009/08
schedule
09
10
11
12
2010/01
Presentation of Thesis (Communication)
03
04
05
06
Main Phases
02
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design)
2009/08
09
10
Abstract
11
12
2010/01
Design: Preset Modes Playability - Transformability
Presentation
Transformability - Architecture
sub-phases
Playability - Transformability - Architecture
schedule
Sc
Presentation of Thesis (Communication)
cript: Preset Modes
03
04
05
06
Presentation Script: Possible Modes (Special Study)
sub-phases
02
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design)
2009/08
09
10
Abstract
11
Sub-phases with Reference
2010/01
Design: Preset Modes Playability - Transformability
schedule
12
Presentation
Transformability - Architecture Playability - Transformability - Architecture
interactions
toy playability
daily architecture
transformation
Sc
Presentation of Thesis (Communication)
cript: Preset Modes
03
04
05
06
Presentation Script: Possible Modes (Special Study)
interactions
toy playability
daily architecture
transformation
Sub-phases with Reference
02
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08
09
10
08/17 Submission of Abstract
11
12
12/14 Submission of Thesis Book
10/12 1st Design Research Review
Abstract
2010/01
Design: Preset Modes Playability - Transformability
Presentation
Transformability - Architecture Playability - Transformability - Architecture
Events
interactions
schedule
toy playability
daily architecture
transformation
Sc
Presentation of Thesis (Communication)
04/24 Final Review
k (Stage 1)
cript: Preset Modes
03
04
02/26 Major Design Review
03/26 Special Study Review
05
06 05/24 Submission of Thesis Book (Stage 2)
Presentation Script: Possible Modes (Special Study)
interactions
toy playability
daily architecture
transformation
Events
02
05 End 14th Graduation Show
schedule
Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08
09
10
08/17 Submission of Abstract
11
12
2010/01
12/14 Submission of Thesis Book
10/12 1st Design Research Review
Abstract
Design: Preset Modes
- Abstract - Studio-Re!
Playability - Transformability
Presentation
- Exploration & Analysis: games & transformable toys - Selection of reference. toy(s) (tentatively transformer)
- Exploration & Analysis: mirrors and collapsible objects
Transformability - Architecture
+ Case studies: - Steven Holl - Santiago Calatrava - Schrรถder House
- Experiment of analysis results on architectural elements and spatial quality - Selection of program(s) (tentatively elderly home)
interactions
Tasks
toy playability
schedule
daily architecture
transformation
Sc
Playability - Transformability - Architecture - Refined application (3 modes) - Review of settings
- Case Studies: chosen program - Application on chosen program (1 mode) - Selection of site - Refined application with response to context (1 mode) - Review of program & site - Refined application (2 modes) - Review of program, site & methodology - Layout of panels - Compilation of digital presentation - Compilation of booklet - ...
- Refining preset modes with scr - Revie
- Refining preset modes wi -
- Thesis Reprot I
- Refining preset mo
- Predictio - Review o
Presentation of Thesis (Communication)
04/24 Final Review 02
k (Stage 1)
03
04
02/26 Major Design Review
03/26 Special Study Review
05
05 End 14th Graduation Show 06 05/24 Submission of Thesis Book (Stage 2)
Presentation
cript: Preset Modes
Script: Possible Modes (Special Study)
ripts (phase 1) ew of settings
ith scripts (phase 2) - Review of settings
odes with scripts (phase 3) interactions
toy playability
- Final modification of scripts (phase 5) - Layout of panels - Compilation of digital presentation - Compilation of booklet - Production of movie?
daily architecture
transformation
- Thesis Reprot II - Refining presentation
Tasks
on of possible modes with scripts (phase 4) of response to context, program, structure
schedule