00 Toy - Architecture

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Let’s Play! Daily Architecture with Toy Integrated

00 Toy - Architecture MArch Thesis Fall 2009-10 CHING Kar Wai Carrie



Let’s Play! Daily Architecture with Toy Integrated

00 Toy - Architecture MArch Thesis Fall 2009-10 CHING Kar Wai Carrie Advisor: Nelson TAM Department of Architecture, The Chinese University of Hong Kong


Contents Working Title Let’s Play! -Daily Architecture with Toy Integrated Keywords Objective Background & Setting As monotonous typological buildings overwhelm Hong Kong... toy -------- architecture toy + architecture = playable architecture Hypothesis Daily Architecture may contain Playability on Users’ Level by Means of Integration with Toy through Transformability. Integration Toy Transformation Methodology Research Design Script Prediction Schedule



Working Title

Let’s Play! -Daily Architecture with Toy Integrated

Keywords

Keywords

◊ ◊ ◊ ◊ ◊ ◊ ◊

title

playability toy interactions transformability daily life flexibility sustainability


“practical” functions

playability through transformability + “practical” functions

Objective

Objective

title


Background & Setting

As monotonous typological buildings overwhelm Hong Kong...

toy -------- architecture

toy -------- architecture

background


background

toy -------- architecture


architecture: serve human

toy -------- architecture

toy: pleasing, educational, inspiring, and indispensable in the life of everyone

background


toy -------- architecture

serve the human instinct to play and to be entertained

pursuit of a better life

background


toy

toy

+

architecture

=

playable architecture

toy + architecture = playable architecture

background

daily architecture

playable daily architecture


residential architecture: residents could relax at homes and share joy with visitors or even passers-by on street carol’s home: gather & play wii game

architecture

Play-based learning at primary school

+

cityscape: travellers could find their trips, business or leisure, more memorable

=

school: learners might digest knowledge and grasp skills more effectively

playable architecture

Google Zurich office

“Cloud Gate” sculpture , Millennium Park, Chicago

toy

offices: workers, particularly the creative class, could be more productive and inspired

background


Hypothesis

Daily Architecture may contain Playability on Users’ Level by Means of Integration with Toy through Transformability.

Daily Architecture

architecture that serve routine life

may contain Playability

Definition of Terms

on Users’ Level

ability of providing entertainment

e.g. residents in housing, workers in offices, st

by Means of Integration with Toy through Transformability.

hypothesis

The primary cognition of “A great toy is one that in

ability of transforming or being t


a “toy” is a plaything, usually a “thing for a child to play with”. [1] nspires you. One you want to share with others. One you will go out of your way to find.” [2]

transformed; allowing transformation [1]: Analyzing the etymology of “toy” (Harper, Douglas (Ed.) (2001). toy (n.). In Online Etymology Dictionary. ) and its definitions in a number of dictionaries (Dictionary.com. toy definition |Dictionary.com. ; Fred Mish (Ed.). Definition of toy. In Merriam-Webster’s Online Dictionary.)

Definition of Terms

tudents and teachers in schools, ...

[2]: the reason why a branding company has chosen its name as TOY, (TOY. Why Toy?.)

hypothesis


Integration

NOT simple addition or attachment of A to B,

BUT union of A & B to form, coordinate, or blend A & B into a functioning [3]

interactions

toy playability Integration

transformation

hypothesis

daily architecture


daily architecture

toy

g or unified whole

interactions

toy playability

daily architecture Integration

transformation

[3]: Fred Mish (Ed.). Definition of integrate. In Merriam-Webster’s Online Dictionary.

hypothesis


Toy

◊ “construction sets” ◊ “dolls” ◊ “miniatures” ◊ “puzzles” ◊ “physical activities” ◊ “collectibles”

- “a collection of separate pieces - “a model of a human (often a ba - “a copy on a much reduced scal instruments, vehicles - “a problem or enigma that chall - a part of active play. E.g. hoops, - Some toys attract so many enth to be played with. E.g. action figur

[4]

Toy

construction sets

hypothesis

dolls

miniatures


s that can be joined together to create models”. E.g. Lego. aby), a humanoid (like Bert and Ernie), or an animal”. le”, “something small of its kind”. E.g. robots, houses, electrical appliances, musical

lenges ingenuity”. , tops, jump ropes, balls and yo-yo. husiasts that they are eventually produced primarily as collector’s items and not intended res.

physical activities

collectibles

Toy

puzzles

[4]: Generally, there are several types of toys. With reference to the categorization in Wikipedia (Wikipedia. Toy.), I would put them into 6 big groups.

hypothesis


Transformation

an act, process, or instance of transforming or [5]

what to be transformed to what to be transformed how to be transformed (played)

Transformation

who transform (play)

hypothesis


to change in composition or structure to change the outward form or appearance of to change in character or condition

being transformed

[6]

form architectural elements

tangible

users

displacement scaling rotation motion shear reflect re-assembly collapse/expansion ...?

[5]: Fred Mish (Ed.). Definition of transformation. In Merriam-Webster’s Online Dictionary. [6]: Fred Mish (Ed.). Definition of transform. In Merriam-Webster’s Online Dictionary.

Transformation

space ambience

intangible

hypothesis


Methodology Research Toy: Playability - Transformability

Research ---> Design

Transformability - Architecture

methodology

Daily Architecture

Site


? Playability - Transformability - Daily Architecture

Research ---> Design

Design

methodology


Script Prediction

? Preset Mode 2

Script Prediction

? ?

Preset Mode 1

methodology

Preset Mode 3


?

?

?

Possible Modes

Script Prediction

?

methodology


Schedule Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08

09

10

08/17 Submission of Abstract

11

12

2010/01

12/14 Submission of Thesis Book

10/12 1st Design Research Review

Abstract

Design: Preset Modes

- Abstract - Studio-Re!

Playability - Transformability

Presentation

- Exploration & Analysis: games & transformable toys - Selection of reference. toy(s) (tentatively transformer)

- Exploration & Analysis: mirrors and collapsible objects

Transformability - Architecture

+ Case studies: - Steven Holl - Santiago Calatrava - Schrรถder House

Overview

- Experiment of analysis results on architectural elements and spatial quality - Selection of program(s) (tentatively elderly home)

schedule

interactions

toy playability

daily architecture

transformation

Sc

Playability - Transformability - Architecture - Refined application (3 modes) - Review of settings

- Case Studies: chosen program - Application on chosen program (1 mode) - Selection of site - Refined application with response to context (1 mode) - Review of program & site - Refined application (2 modes) - Review of program, site & methodology - Layout of panels - Compilation of digital presentation - Compilation of booklet - ...

- Refining preset modes with scr - Revie

- Refining preset modes wi -

- Thesis Reprot I

- Refining preset mo

- Predictio - Review o


Presentation of Thesis (Communication)

04/24 Final Review 02

k (Stage 1)

03

04

02/26 Major Design Review

03/26 Special Study Review

05

05 End 14th Graduation Show 06 05/24 Submission of Thesis Book (Stage 2)

Presentation

cript: Preset Modes

Script: Possible Modes (Special Study)

ripts (phase 1) ew of settings

ith scripts (phase 2) - Review of settings

interactions

toy playability

- Final modification of scripts (phase 5) - Layout of panels - Compilation of digital presentation - Compilation of booklet - Production of movie?

daily architecture

transformation

- Thesis Reprot II - Refining presentation

Overview

odes with scripts (phase 3)

on of possible modes with scripts (phase 4) of response to context, program, structure

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design)

Main Phases

2009/08

schedule

09

10

11

12

2010/01


Presentation of Thesis (Communication)

03

04

05

06

Main Phases

02

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design)

2009/08

09

10

Abstract

11

12

2010/01

Design: Preset Modes Playability - Transformability

Presentation

Transformability - Architecture

sub-phases

Playability - Transformability - Architecture

schedule

Sc


Presentation of Thesis (Communication)

cript: Preset Modes

03

04

05

06

Presentation Script: Possible Modes (Special Study)

sub-phases

02

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design)

2009/08

09

10

Abstract

11

Sub-phases with Reference

2010/01

Design: Preset Modes Playability - Transformability

schedule

12

Presentation

Transformability - Architecture Playability - Transformability - Architecture

interactions

toy playability

daily architecture

transformation

Sc


Presentation of Thesis (Communication)

cript: Preset Modes

03

04

05

06

Presentation Script: Possible Modes (Special Study)

interactions

toy playability

daily architecture

transformation

Sub-phases with Reference

02

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08

09

10

08/17 Submission of Abstract

11

12

12/14 Submission of Thesis Book

10/12 1st Design Research Review

Abstract

2010/01

Design: Preset Modes Playability - Transformability

Presentation

Transformability - Architecture Playability - Transformability - Architecture

Events

interactions

schedule

toy playability

daily architecture

transformation

Sc


Presentation of Thesis (Communication)

04/24 Final Review

k (Stage 1)

cript: Preset Modes

03

04

02/26 Major Design Review

03/26 Special Study Review

05

06 05/24 Submission of Thesis Book (Stage 2)

Presentation Script: Possible Modes (Special Study)

interactions

toy playability

daily architecture

transformation

Events

02

05 End 14th Graduation Show

schedule


Formation of Hypothesis (Research) Test of Hypothesis (Design) 12/05 Interim Review (Draft Design) 2009/08

09

10

08/17 Submission of Abstract

11

12

2010/01

12/14 Submission of Thesis Book

10/12 1st Design Research Review

Abstract

Design: Preset Modes

- Abstract - Studio-Re!

Playability - Transformability

Presentation

- Exploration & Analysis: games & transformable toys - Selection of reference. toy(s) (tentatively transformer)

- Exploration & Analysis: mirrors and collapsible objects

Transformability - Architecture

+ Case studies: - Steven Holl - Santiago Calatrava - Schrรถder House

- Experiment of analysis results on architectural elements and spatial quality - Selection of program(s) (tentatively elderly home)

interactions

Tasks

toy playability

schedule

daily architecture

transformation

Sc

Playability - Transformability - Architecture - Refined application (3 modes) - Review of settings

- Case Studies: chosen program - Application on chosen program (1 mode) - Selection of site - Refined application with response to context (1 mode) - Review of program & site - Refined application (2 modes) - Review of program, site & methodology - Layout of panels - Compilation of digital presentation - Compilation of booklet - ...

- Refining preset modes with scr - Revie

- Refining preset modes wi -

- Thesis Reprot I

- Refining preset mo

- Predictio - Review o


Presentation of Thesis (Communication)

04/24 Final Review 02

k (Stage 1)

03

04

02/26 Major Design Review

03/26 Special Study Review

05

05 End 14th Graduation Show 06 05/24 Submission of Thesis Book (Stage 2)

Presentation

cript: Preset Modes

Script: Possible Modes (Special Study)

ripts (phase 1) ew of settings

ith scripts (phase 2) - Review of settings

odes with scripts (phase 3) interactions

toy playability

- Final modification of scripts (phase 5) - Layout of panels - Compilation of digital presentation - Compilation of booklet - Production of movie?

daily architecture

transformation

- Thesis Reprot II - Refining presentation

Tasks

on of possible modes with scripts (phase 4) of response to context, program, structure

schedule


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