01 My Expedition on Toys

Page 1

Architecture with Playability

Let’s Play! 01 My Expedition on Toys MArch Thesis Fall 2009-10 CHING Kar Wai Carrie



Architecture with Playability

Let’s Play! 01 My Expedition on Toys MArch Thesis Fall 2009-10 CHING Kar Wai Carrie Advisor: Nelson TAM Department of Architecture, The Chinese University of Hong Kong


Contents My Expedition on Toys 6 - what can be extracted for architecture? toy __________________________________ architecture................... 6 LaQ.............................................................................................. 8 Barbie.......................................................................................10 Pet Shop...................................................................................12 Hello Kitty Beauty Set...........................................................14 Hammer with Sound.................................................................16 Flower......................................................................................18 Sand Play Set..........................................................................20 Glow Board..............................................................................22 Puzzle Castle..........................................................................24 Dough.......................................................................................26 Aero Track................................................................................28 Struxx......................................................................................30 Lego..........................................................................................32 Rally Racer..............................................................................34 Rubiks.......................................................................................36 UNO Spin..................................................................................38 Transformers...........................................................................40 Mask..........................................................................................42 Monopoly (HK Edition)............................................................44 Potential of Integration of Toy into Architecture

46

More...

48



My Expedition on Toys

- what can be extracted for architecture?

toy __________________________________ architecture

toy __________________________________ architecture

type ◊ construction sets ◊ dolls ◊ miniatures ◊ puzzles ◊ physical activities ◊ collectibles

6 - expedition

source of entertainment ◊ numerous combinations ◊ interactions with companions ◊ simple components ◊ product for further use ◊ competition ◊ satisfaction from “idols” ◊ role-playing ◊ satisfaction due to possession ◊ decoration ◊ aesthetics ◊ audio amusement ◊ solving difficulties ◊ unlimited possibilities ◊ simple tools


potential of integration into architecture ◊ complexity from comination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ flexibility ◊ presentation of ability ◊ interactions among users ◊ reusability ◊ users’ input for aesthetics ◊ transformability ◊ collapsibility

toy __________________________________ architecture

skills/abilities required ◊ physical effort ◊ body-brain coordination ◊ craftsmanship ◊ mathematical knowledge ◊ logic ◊ imagination ◊ creativeness ◊ communication ◊ cooperation ◊ strategic thinking ◊ observation

expedition - 7


LaQ

LaQ

type ◊ construction sets

8 - expedition

source of entertainment ◊ numerous combinations ◊ simple components ◊ product for further use ◊ competition ◊ presentation of player’s ability


potential of integration into architecture ◊ complexity from combination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ flexibility ◊ presentation of ability

LaQ

skills/abilities required ◊ craftsmanship ◊ logic ◊ imagination ◊ creativeness ◊ observation

expedition - 9


Barbie

Barbie

type ◊ dolls ◊ collectibles

10 - expedition

source of entertainment ◊ satisfaction from “idols” ◊ role-playing ◊ interactions with companions ◊ satisfaction due to possession ◊ decoration ◊ aesthetics


potential of integration into architecture ◊ interactions among users

Barbie

skills/abilities required ◊ imagination ◊ creativeness ◊ communication ◊ cooperation

expedition - 11


Pet Shop

Pet Shop

type ◊ dolls ◊ miniatures ◊ collectibles

12 - expedition

source of entertainment ◊ numerous combinations ◊ role-playing ◊ interactions with companions ◊ satisfaction due to possession ◊ decoration ◊ aesthetics


potential of integration into architecture ◊ interactions among users

Pet Shop

skills/abilities required ◊ imagination ◊ creativeness ◊ communication ◊ cooperation

expedition - 13


Hello Kitty Beauty Set

Hello Kitty Beauty Set

type ◊ miniatures ◊ collectibles

14 - expedition

source of entertainment ◊ satisfaction from “idols” ◊ role-playing ◊ interactions with companions ◊ satisfaction due to possession ◊ aesthetics


potential of integration into architecture ◊ interactions among users

Hello Kitty Beauty Set

skills/abilities required ◊ imagination ◊ creativeness ◊ communication

expedition - 15


Hammer with Sound

Hammer with Sound

type ◊ miniatures ◊ physical activities

16 - expedition

source of entertainment ◊ interactions with companions ◊ competition ◊ audio amusement


potential of integration into architecture ◊ interactions among users Hammer with Sound

skills/abilities required ◊ physical effort ◊ body-brain coordination

expedition - 17


Flower

Flower

type â—Š miniatures

18 - expedition

source of entertainment â—Š aesthetics


potential of integration into architecture â—Š ?

Flower

skills/abilities required â—Š ?

expedition - 19


Sand Play Set

Sand Play Set

type ◊ miniatures

20 - expedition

source of entertainment ◊ interactions with companions ◊ product for further use ◊ competition


potential of integration into architecture ◊ possibility of competition

Sand Play Set

skills/abilities required ◊ physical effort ◊ body-brain coordination ◊ craftsmanship ◊ imagination ◊ creativeness ◊ cooperation

expedition - 21


Glow Board

Glow Board

type ◊ miniatures

22 - expedition

source of entertainment ◊ interactions with companions ◊ product for further use ◊ competition ◊ aesthetics


potential of integration into architecture ◊ users’ input for aesthetics ◊ reusability Glow Board

skills/abilities required ◊ body-brain coordination ◊ imagination ◊ creativeness ◊ observation

expedition - 23


Puzzle Castle

Puzzle Castle

type ◊ miniatures ◊ puzzles

24 - expedition

source of entertainment ◊ product for further use ◊ competition ◊ aesthetics ◊ solving difficulties


potential of integration into architecture ◊ construction & joint(s) ◊ parts & whole relationship ◊ transformability ◊ collapsibility

Puzzle Castle

skills/abilities required ◊ body-brain coordination ◊ craftsmanship ◊ logic ◊ imagination ◊ observation

expedition - 25


Dough

Dough

type ◊ construction sets

26 - expedition

source of entertainment ◊ unlimited possibilities ◊ simple tools ◊ product for further use ◊ competition ◊ decoration


potential of integration into architecture ◊ complexity from combination of simple components ◊ flexibility ◊ presentation of ability ◊ reusability ◊ users’ input for aesthetics ◊ plastic materials

Dough

skills/abilities required ◊ body-brain coordination ◊ craftsmanship ◊ imagination ◊ creativeness ◊ observation

expedition - 27


Aero Track

Aero Track

type ◊ construction sets ◊ puzzles

28 - expedition

source of entertainment ◊ simple components ◊ product for further use ◊ decoration ◊ solving difficulties


potential of integration into architecture ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly Aero Track

skills/abilities required ◊ physical effort ◊ body-brain coordination ◊ craftsmanship ◊ logic ◊ observation

expedition - 29


Struxx

Struxx

type ◊ construction sets ◊ puzzles

30 - expedition

source of entertainment ◊ numerous combinations ◊ simple components ◊ product for further use ◊ competition ◊ role-playing ◊ decoration ◊ solving difficulties


potential of integration into architecture ◊ complexity from combination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ flexibility ◊ presentation of ability

Struxx

skills/abilities required ◊ craftsmanship ◊ logic ◊ imagination ◊ creativeness ◊ observation

expedition - 31


Lego

Lego

type ◊ construction sets

32 - expedition

source of entertainment ◊ numerous combinations ◊ simple components ◊ product for further use ◊ competition


potential of integration into architecture ◊ complexity from combination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ presentation of ability ◊ users’ input for aesthetics

Lego

skills/abilities required ◊ craftsmanship ◊ logic ◊ imagination ◊ creativeness ◊ observation

expedition - 33


Rally Racer

Rally Racer

type ◊ miniatures ◊ collectibles

34 - expedition

source of entertainment ◊ interactions with companions ◊ competition ◊ role-playing ◊ decoration ◊ experience of dangerous scenes


potential of integration into architecture ◊ assembly, dissembly & reassembly ◊ excitement from controlled danger ◊ interactions among users

Rally Racer

skills/abilities required ◊ body-brain coordination ◊ craftsmanship ◊ strategic thinking

expedition - 35


Rubiks

Rubiks

type ◊ puzzles

36 - expedition

source of entertainment ◊ numerous combinations ◊ competition ◊ solving difficulties


potential of integration into architecture ◊ complexity from combination of simple components ◊ actions and consequences ◊ variability ◊ transformability Rubiks

skills/abilities required ◊ mathematical knowledge ◊ logic ◊ observation

expedition - 37


UNO Spin

UNO Spin

type ◊ puzzles

38 - expedition

source of entertainment ◊ numerous combinations ◊ interactions with companions ◊ simple components ◊ competition ◊ solving difficulties


potential of integration into architecture ◊ complexity from combination of simple components ◊ parts & whole relationship ◊ interactions among users ◊ reusability

UNO Spin

skills/abilities required ◊ body-brain coordination ◊ knowledge on mechanics ◊ logic ◊ cooperation ◊ strategic thinking ◊ observation

expedition - 39


Transformers

Transformers

type ◊ dolls ◊ collectibles

40 - expedition

source of entertainment ◊ interactions with companions ◊ satisfaction from “idols” ◊ role-playing ◊ satisfaction due to possession ◊ decoration


potential of integration into architecture ◊ interactions among users ◊ transformability Transformers

skills/abilities required ◊ imagination ◊ creativeness ◊ communication

expedition - 41


Mask

Mask

type ◊ dolls ◊ collectibles

42 - expedition

source of entertainment ◊ satisfaction from “idols” ◊ role-playing ◊ satisfaction due to possession ◊ decoration


potential of integration into architecture ◊ interactions among users ◊ reusability

Mask

skills/abilities required ◊ imagination ◊ creativeness ◊ communication

expedition - 43


Monopoly (HK Edition)

Monopoly (HK Edition)

type ◊ puzzles ◊ collectibles

44 - expedition

source of entertainment ◊ interactions with companions ◊ competition ◊ role-playing ◊ satisfaction due to possession ◊ solving difficulties ◊ randomness ◊ adaptation of local elements ◊ link to real life


potential of integration into architecture ◊ complexity from combination of simple components ◊ uncertainties ◊ interactions among users ◊ reusability ◊ link to real life ◊ local elements

Monopoly (HK Edition)

skills/abilities required ◊ logic ◊ communication ◊ cooperation ◊ strategic thinking

expedition - 45


Potential of Integration of Toy into Architecture ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊

complexity from comination of simple components construction & joint(s) parts & whole relationship assembly, dissembly & reassembly flexibility presentation of ability interactions among users reusability users’ input for aesthetics transformability collapsibility plastic materials excitement from controlled danger actions and consequences variability uncertainties link to real life

46 - potential


â—Š local elements â—Š ...?

potential - 47


More... ◊ establish a hypothesis of the relationship between toy and architecture ◊ clarify criteria of toy selection ◊ select toy(s) for reference ◊ ....

48 - more



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