Architecture with Playability
Let’s Play! 01 My Expedition on Toys MArch Thesis Fall 2009-10 CHING Kar Wai Carrie
Architecture with Playability
Let’s Play! 01 My Expedition on Toys MArch Thesis Fall 2009-10 CHING Kar Wai Carrie Advisor: Nelson TAM Department of Architecture, The Chinese University of Hong Kong
Contents My Expedition on Toys 6 - what can be extracted for architecture? toy __________________________________ architecture................... 6 LaQ.............................................................................................. 8 Barbie.......................................................................................10 Pet Shop...................................................................................12 Hello Kitty Beauty Set...........................................................14 Hammer with Sound.................................................................16 Flower......................................................................................18 Sand Play Set..........................................................................20 Glow Board..............................................................................22 Puzzle Castle..........................................................................24 Dough.......................................................................................26 Aero Track................................................................................28 Struxx......................................................................................30 Lego..........................................................................................32 Rally Racer..............................................................................34 Rubiks.......................................................................................36 UNO Spin..................................................................................38 Transformers...........................................................................40 Mask..........................................................................................42 Monopoly (HK Edition)............................................................44 Potential of Integration of Toy into Architecture
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My Expedition on Toys
- what can be extracted for architecture?
toy __________________________________ architecture
toy __________________________________ architecture
type ◊ construction sets ◊ dolls ◊ miniatures ◊ puzzles ◊ physical activities ◊ collectibles
6 - expedition
source of entertainment ◊ numerous combinations ◊ interactions with companions ◊ simple components ◊ product for further use ◊ competition ◊ satisfaction from “idols” ◊ role-playing ◊ satisfaction due to possession ◊ decoration ◊ aesthetics ◊ audio amusement ◊ solving difficulties ◊ unlimited possibilities ◊ simple tools
potential of integration into architecture ◊ complexity from comination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ flexibility ◊ presentation of ability ◊ interactions among users ◊ reusability ◊ users’ input for aesthetics ◊ transformability ◊ collapsibility
toy __________________________________ architecture
skills/abilities required ◊ physical effort ◊ body-brain coordination ◊ craftsmanship ◊ mathematical knowledge ◊ logic ◊ imagination ◊ creativeness ◊ communication ◊ cooperation ◊ strategic thinking ◊ observation
expedition - 7
LaQ
LaQ
type ◊ construction sets
8 - expedition
source of entertainment ◊ numerous combinations ◊ simple components ◊ product for further use ◊ competition ◊ presentation of player’s ability
potential of integration into architecture ◊ complexity from combination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ flexibility ◊ presentation of ability
LaQ
skills/abilities required ◊ craftsmanship ◊ logic ◊ imagination ◊ creativeness ◊ observation
expedition - 9
Barbie
Barbie
type ◊ dolls ◊ collectibles
10 - expedition
source of entertainment ◊ satisfaction from “idols” ◊ role-playing ◊ interactions with companions ◊ satisfaction due to possession ◊ decoration ◊ aesthetics
potential of integration into architecture ◊ interactions among users
Barbie
skills/abilities required ◊ imagination ◊ creativeness ◊ communication ◊ cooperation
expedition - 11
Pet Shop
Pet Shop
type ◊ dolls ◊ miniatures ◊ collectibles
12 - expedition
source of entertainment ◊ numerous combinations ◊ role-playing ◊ interactions with companions ◊ satisfaction due to possession ◊ decoration ◊ aesthetics
potential of integration into architecture ◊ interactions among users
Pet Shop
skills/abilities required ◊ imagination ◊ creativeness ◊ communication ◊ cooperation
expedition - 13
Hello Kitty Beauty Set
Hello Kitty Beauty Set
type ◊ miniatures ◊ collectibles
14 - expedition
source of entertainment ◊ satisfaction from “idols” ◊ role-playing ◊ interactions with companions ◊ satisfaction due to possession ◊ aesthetics
potential of integration into architecture ◊ interactions among users
Hello Kitty Beauty Set
skills/abilities required ◊ imagination ◊ creativeness ◊ communication
expedition - 15
Hammer with Sound
Hammer with Sound
type ◊ miniatures ◊ physical activities
16 - expedition
source of entertainment ◊ interactions with companions ◊ competition ◊ audio amusement
potential of integration into architecture ◊ interactions among users Hammer with Sound
skills/abilities required ◊ physical effort ◊ body-brain coordination
expedition - 17
Flower
Flower
type â—Š miniatures
18 - expedition
source of entertainment â—Š aesthetics
potential of integration into architecture â—Š ?
Flower
skills/abilities required â—Š ?
expedition - 19
Sand Play Set
Sand Play Set
type ◊ miniatures
20 - expedition
source of entertainment ◊ interactions with companions ◊ product for further use ◊ competition
potential of integration into architecture ◊ possibility of competition
Sand Play Set
skills/abilities required ◊ physical effort ◊ body-brain coordination ◊ craftsmanship ◊ imagination ◊ creativeness ◊ cooperation
expedition - 21
Glow Board
Glow Board
type ◊ miniatures
22 - expedition
source of entertainment ◊ interactions with companions ◊ product for further use ◊ competition ◊ aesthetics
potential of integration into architecture ◊ users’ input for aesthetics ◊ reusability Glow Board
skills/abilities required ◊ body-brain coordination ◊ imagination ◊ creativeness ◊ observation
expedition - 23
Puzzle Castle
Puzzle Castle
type ◊ miniatures ◊ puzzles
24 - expedition
source of entertainment ◊ product for further use ◊ competition ◊ aesthetics ◊ solving difficulties
potential of integration into architecture ◊ construction & joint(s) ◊ parts & whole relationship ◊ transformability ◊ collapsibility
Puzzle Castle
skills/abilities required ◊ body-brain coordination ◊ craftsmanship ◊ logic ◊ imagination ◊ observation
expedition - 25
Dough
Dough
type ◊ construction sets
26 - expedition
source of entertainment ◊ unlimited possibilities ◊ simple tools ◊ product for further use ◊ competition ◊ decoration
potential of integration into architecture ◊ complexity from combination of simple components ◊ flexibility ◊ presentation of ability ◊ reusability ◊ users’ input for aesthetics ◊ plastic materials
Dough
skills/abilities required ◊ body-brain coordination ◊ craftsmanship ◊ imagination ◊ creativeness ◊ observation
expedition - 27
Aero Track
Aero Track
type ◊ construction sets ◊ puzzles
28 - expedition
source of entertainment ◊ simple components ◊ product for further use ◊ decoration ◊ solving difficulties
potential of integration into architecture ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly Aero Track
skills/abilities required ◊ physical effort ◊ body-brain coordination ◊ craftsmanship ◊ logic ◊ observation
expedition - 29
Struxx
Struxx
type ◊ construction sets ◊ puzzles
30 - expedition
source of entertainment ◊ numerous combinations ◊ simple components ◊ product for further use ◊ competition ◊ role-playing ◊ decoration ◊ solving difficulties
potential of integration into architecture ◊ complexity from combination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ flexibility ◊ presentation of ability
Struxx
skills/abilities required ◊ craftsmanship ◊ logic ◊ imagination ◊ creativeness ◊ observation
expedition - 31
Lego
Lego
type ◊ construction sets
32 - expedition
source of entertainment ◊ numerous combinations ◊ simple components ◊ product for further use ◊ competition
potential of integration into architecture ◊ complexity from combination of simple components ◊ construction & joint(s) ◊ parts & whole relationship ◊ assembly, dissembly & reassembly ◊ presentation of ability ◊ users’ input for aesthetics
Lego
skills/abilities required ◊ craftsmanship ◊ logic ◊ imagination ◊ creativeness ◊ observation
expedition - 33
Rally Racer
Rally Racer
type ◊ miniatures ◊ collectibles
34 - expedition
source of entertainment ◊ interactions with companions ◊ competition ◊ role-playing ◊ decoration ◊ experience of dangerous scenes
potential of integration into architecture ◊ assembly, dissembly & reassembly ◊ excitement from controlled danger ◊ interactions among users
Rally Racer
skills/abilities required ◊ body-brain coordination ◊ craftsmanship ◊ strategic thinking
expedition - 35
Rubiks
Rubiks
type ◊ puzzles
36 - expedition
source of entertainment ◊ numerous combinations ◊ competition ◊ solving difficulties
potential of integration into architecture ◊ complexity from combination of simple components ◊ actions and consequences ◊ variability ◊ transformability Rubiks
skills/abilities required ◊ mathematical knowledge ◊ logic ◊ observation
expedition - 37
UNO Spin
UNO Spin
type ◊ puzzles
38 - expedition
source of entertainment ◊ numerous combinations ◊ interactions with companions ◊ simple components ◊ competition ◊ solving difficulties
potential of integration into architecture ◊ complexity from combination of simple components ◊ parts & whole relationship ◊ interactions among users ◊ reusability
UNO Spin
skills/abilities required ◊ body-brain coordination ◊ knowledge on mechanics ◊ logic ◊ cooperation ◊ strategic thinking ◊ observation
expedition - 39
Transformers
Transformers
type ◊ dolls ◊ collectibles
40 - expedition
source of entertainment ◊ interactions with companions ◊ satisfaction from “idols” ◊ role-playing ◊ satisfaction due to possession ◊ decoration
potential of integration into architecture ◊ interactions among users ◊ transformability Transformers
skills/abilities required ◊ imagination ◊ creativeness ◊ communication
expedition - 41
Mask
Mask
type ◊ dolls ◊ collectibles
42 - expedition
source of entertainment ◊ satisfaction from “idols” ◊ role-playing ◊ satisfaction due to possession ◊ decoration
potential of integration into architecture ◊ interactions among users ◊ reusability
Mask
skills/abilities required ◊ imagination ◊ creativeness ◊ communication
expedition - 43
Monopoly (HK Edition)
Monopoly (HK Edition)
type ◊ puzzles ◊ collectibles
44 - expedition
source of entertainment ◊ interactions with companions ◊ competition ◊ role-playing ◊ satisfaction due to possession ◊ solving difficulties ◊ randomness ◊ adaptation of local elements ◊ link to real life
potential of integration into architecture ◊ complexity from combination of simple components ◊ uncertainties ◊ interactions among users ◊ reusability ◊ link to real life ◊ local elements
Monopoly (HK Edition)
skills/abilities required ◊ logic ◊ communication ◊ cooperation ◊ strategic thinking
expedition - 45
Potential of Integration of Toy into Architecture ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊ ◊
complexity from comination of simple components construction & joint(s) parts & whole relationship assembly, dissembly & reassembly flexibility presentation of ability interactions among users reusability users’ input for aesthetics transformability collapsibility plastic materials excitement from controlled danger actions and consequences variability uncertainties link to real life
46 - potential
â—Š local elements â—Š ...?
potential - 47
More... ◊ establish a hypothesis of the relationship between toy and architecture ◊ clarify criteria of toy selection ◊ select toy(s) for reference ◊ ....
48 - more