Simcity services guide

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SimCity Services Guide. Sims are not happy having just Utility Service delivered to their doors, and they will start to demand Coverage Services. Fire, Police & Health are Essential Services which get introduced early into the game just as most players are beginning to speed up their Residential expansions and can lead to sharp cash flow crises and immediate problems with Sims abandoning buildings unless you are financially prepared for it.

and Health Services at Level 16 (plus minimum 16,000 population). What is the recommended Cash Reserve for each Level? For Fire you should have at least $20,000 available for purchasing different levels of fire stations for a modestly sized town at this earliest stage. Police Service Units are 80% more expensive than Fire so a $30,000 to $40,000 Simolean cash reserve is recommended at this point.

The followings tips can help you operate smoothly around these most dangerously expensive levels for Essential Services:

Health Service Units are a further 23% more expensive so $40,000 to $60,000 cash reserve should be prudent as long as you have been maintaining a stable growth of residential units while focusing on optimizing revenues from factories and shops via your Trade Depot and the Global Trade HQ.

Once you reach the specified level for a Coverage your Sims will begin to demand coverage from Fire, Police, and Health buildings

What are the actual costs per item for each Fire/Police/Health Unit?

Be sure to save up to purchase them prior to levelling to their unlock level. These buildings creates a coverage area around its placement and provide the specified service to all buildings in its radius Place your Residential Zones inside these coverage areas This area size is dependent on the building type and tier Lack of these services (once unlocked) will negatively impact happiness Sims will leave and abandon residences In many cases, it is desirable to optimize Coverage per Area.

Which Levels do Fire, Police and Health become active services? Fire Services become active early on at Level 5 while Police Services comes later at Level 12

FIRE REQUIREMENT LEVEL 5 Small Fire Station Area: 6 x 8 Firetrucks on patrol: 1 Price: ยง6100 Footprint: 1 x 1 Description: Serving the fire suppression needs of a small neighborhood.


Basic Fire Station Area: 10 x 12 Firetrucks on patrol: 1 Price: §11,000 Footprint: 2 x 2 Description: Your basic hook and ladder. Build Fire Stations to keep your Sims safe.

Basic Police Station Area: 12 x 12 Police cars on patrol: 1 Price: §18,800 Footprint: 2 x 2 Description: Keeping those punks off the street... one punk at a time!

Deluxe Fire Station Area: 22 x 22 Firetrucks on patrol: 2 Price: §42,100 Footprint: 4 x 2 Description: This Fire Station is hot stuff! Go all out with better trucks and broader coverage.

Police Precinct Area: 24 x 24 Police cars on patrol: 2 Price: §72,100 Footprint: 4 x 2 Description: Book 'em, Danno! No seriously, book 'em. Your Sims won't thrive unless you keep them safe and sound.

POLICE REQUIREMENT LEVEL 12 Small Police Station Area: 6 x 8 Police cars on patrol: 1 Price: §10,100 Footprint: 1 x 1 Description: Law and order for a small neighborhood.

HEALTH Small Health Clinic Area: 8 x 8 Ambulances on patrol: 1 Price: §12,300 Requirements: Level 16 Footprint: 1 x 1 Description : A tiny clinic that will handle the health issues of a small neighborhood.


Health Clinic Area: 12 x 12 Ambulances on patrol: 1 Price: ยง23,200 Requirements: Level 16 Footprint: 2 x 2 Description: This small clinic will keep your Sims in tip-top health.

Hospital Area: 24 x 24 Ambulances on patrol: 2 Price: ยง64,200 Requirements: Level 16 Footprint: 4 x 2 Description: Is there a doctor in the house? This large Hospital can support a large Population.

Okay, it is expensive but why is it so dangerous then? Because these estimates are based on a gradual development of optimized residential growth in your city with space and cash reserves to accommodate each level. If you have been expanding like crazy and using up all your free space and cash to expand then you can kill your whole city overnight if the population


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