Transform: for percussion and electronics

Page 1

Transform for Percussion and Electronics

Chris Ozley

2016


Technical Notes: The following equipment is required to perform “Transform”: -Audio interface with at least two mic inputs and three outputs -Laptop with Max 6 or Max Runtime -MIDI foot pedal (with extender if the laptop sits at mixer) -2 Condenser microphones with stands -4 XLR Cables -2 TRS Cables -1 Set of headphones -Adapter to convert channel three RCA output to 1/8” or 1/4” headphone (if necessary) -Mixer -House speaker system (with at least 2 speakers) Routing: Interface Outputs: Outs 1-2 = Combined Electronic and Microphone Output Output 3 = Click Track and Headphone Mix Mixer Outputs: 1 - To Left Speaker 2 - To Right Speaker


Transform

Full Score

for percussion and electronics

All numbered box events are triggered by the performer pressing the MIDI pedal.

>œ œ > œœœœœ Ó ƒ f

1 Driven (q = 125)

4 ã4

Percussion

4 ã4

Concert Toms (sticks)

ƒ

n.

Computer

reversed steel plate

Perc.

ãÓ ã

CPU

Senza Misura >œ . œ . œ œ 6 ‰ J J œœœœœœ œ > Ï ƒ p

>œ œ > œœœœœ

8

2

9"

f

10"

œ > ƒ

œœ

spectral shuffle toms dispersing

granulated toms dissipating

Ï

n.

ƒ

steel plate reverb dissipation

reverse steel plate

3 ~3"

ãœ

z z z

Steel Plates (2)

12

Perc.

~8"

~2"

reticent

spectral processing continues until Event 3

ã CPU

œ œ p F

p

F

p

p

F

F

steel plate drone

© 2016

edge

~3" to

center

to

edge

œ œ œ œ œœœœœœœ œ F F

~5"

x

ß

Pedal Event 3 when the spectral processing has completely dissipated

ß

42 42


Transform 2 Perc.

ã 42

4

44

metronome on mm = 125

two silent counts from the click

2 ã 4

4 4

œ > f

œœ

Œ

Ó

Œ

6 6 66 66 ‰ 6 f p

Œ

ã‰

20

ã

> œ œ œ

F

f

p

> œ œ œ œ œ œ œ ƒ p

Perc.

ã ã

CPU

Perc.

ã 43 CPU

f

Ó

œ > Œ

Ó

Repeat 4-count complex gesture

ƒ

>6 6

transposed woodblock effects

ƒ

>6 6 >6 6 6 6 > 6 6 6 6

F

ƒ

F

ƒ

œ œ œ >œ œ œ > œ œ 3 œ œ œ œ ã4 >

24

p

œœ

>6 6 6 6 6 6 >6 6 6 6 6 6 ‰

spectral swirl

6 6 6 6 6

f

CPU

22

‰ 66 66 66 6 p f

Wood Blocks (3)

4-count complex gesture

CPU

Perc.

With Authority

>œ œ œ œ

f

>œ œ œ œ ‰

>œ œ 3 4 F

43

trasposed tom effects

44 > œ ƒ

44

ƒ

f

F

>6 6 6 6 6 6 >6 6 6 6 6 6 ‰ ‰


Transform 3

>6 6 6 6 6 6 >6 6 6 6 > >6 >6 3 6 6 >6 6> 6 6 6 6 6 ã 4 œ œ œ œ œ œ œ p ƒ ƒ F

44

26

Perc.

ã

F

CPU

4 x ã4 Ï

Œ

28

Perc.

3 4

4 4

6

ƒ

p

ƒ

Ó

4 ã 4

2 4

4 4

2 4

4 4

CPU sub drop, granulation dissipating, and rising tone

Ï

Perc.

ã 44

œ > f

œœ

ã 44

Ó

j 㜠œ Œ > 3 f

35

ã CPU

Œ

Œ

>œ 6> 6> 6 6 6 6 > œ œ œ œ œ œ Œ ‰ œœ œ Í f ƒ f

start delay line

j Œ

3

f

f

Í

f

ƒ

>6 6 6 6 6 >6 6 6 6 6 6 >6 6 ‰ 66666

Ó

> > œ œ œ œ œ œ œ ‰ œ œ œ Í f f delayed sound playback

–> >– – – – – Œ

ƒ

66

œ > ƒ

œœ

œ œ >œ ‰ œ

œ > ƒ F

œœ

Œ

pitch-shifted toms and blocks

4-count complex gesture

CPU

Perc.

Œ

5

ƒ

F

3

3

3

3

> 6 6 > > ‰ 6 6 6 6 6 6 ‰ 66 6 6 ƒ 3 œ œ >œ ‰ œ

F

3

3

œ 3

j œ > f


4 Perc.

>3 3 3 3 > 38 ‰ 66 6œ œ6 6œ 6 œ 6 6œ 6 6 ‰ ‰ ã œ J ‰ ‰ > 3 3 3 > ã Œ

3

3

> 6 43 ‰

Transform

43 ‰

3

6 œ

6

6 œ

3

3

3

3

4 œ œ œ œ œ œ 4 6

œ J > J

44

Œ

CPU

6

ã 44 œ > Ï

40

Perc.

4 ã 4

Œ

Ó

swarming metallic drones

CPU rupturing granulation

Ï

Œ j Ó ‰ x œœ œ œœ œ œ œœœœ œ ã Œ 6 >3 p f ƒ Swarming

44

Perc.

ã

œœŒ œœ > f

>œ œ >œ œ >œ œ œ œ > œ œ >œ œ œ œ œ œ œœ

CPU

>œ œ >œ ‰ œ ‰ œ ã œœ œ

47

Perc.

ã CPU

>z œœœ > ‰ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ F

3

3

3

6

ƒ

Ó

>œ œ œœ f 3


Transform 50

Perc.

ã ã

>œ >œ >œ j >œ œ œ œ œ œ œ œ œ œ œ ‰ œ œ œ œ œ œ œ œ œ > œ > œ 3 3 3 building... ƒ 3

3

3

3

3

3

Œ

œ ‰ >œ œ œ œ œ > f

5

CPU

>œ œ œ œ œ œ œ œ œ œ >

53

Perc.

œ œ 㜠œ œ > ã

œ

>œ œ œ œ œ œ œ > ƒ

3

œ œ œ f

CPU

3

55

Perc.

3

6

œœ œœœœœ œœœœœœœœœ œ > > > >

㜠> ã

CPU

7

ã 44 œ > Ï

58

Perc.

ã 44 CPU

Insistent Groove

Œ

Ó

(metronome = 120)

6

6

œœœ œŒ œ œ > œœ> ƒ

˙æ f

ferocious!!!!

42 ˙æ

44

42

44


Transform 6 60

Perc.

ã ã

CPU

62

Perc.

ã

œ.

p

œ œ œ.

Ó

pointed, with energy

Ó

Œ .

ã .

Second voice enters...

CPU

ã‰

64

Perc.

œ J

œ J

œ œ œ.

œ.

Œ

ã

œ

Œ

Ó

œ œ.

œ.

.

CPU

ã‰

œ J

ã

66

Perc.

CPU

Œ .

œ J

Œ

œ J

œ œ œ.


Transform

ãÓ

68

Perc.

CPU

ã ‰

70

Perc.

ã

œ œ.

œ J

œ J

œ. J

œ.

œ œ œ.

œ J

œ. J

œ.

œ œ œ.

7

.

>œœ ..

œ œ œ.

f

Ó

j œ

First two voices continue...

ã

F

CPU

ã‰

72

Perc.

Low third voice enters...

œœ J

Œ

j œ

œ œ œ œ ‰

œ.

œ œ œ.

œ œ œ œ œ œ

p

ã CPU Reversed metal plate

High-Pitched Found Metal

Perc.

ã CPU

Tom Rims

y yyy ‰ ã--3 f

74

6

6

f Synth burst

j x

6

j y

y yyy

y yyy ‰ ---

3

3

3 6

j x

3

j x

y yyy 3

3

6

------

3 6

6

6

6

6


Transform 8

ã‰

76

Perc.

j x

y

y y y

j x

y y y

6

- - - - - - - - -

3

3

3 6

6

ã

y

j œ

>œ .

>œ >œ >œ .

ƒ

3

Œ

œ J F

6

6

Descending swarm of drones

CPU

ã‰

78

Perc.

œ J

œ >œ .

>œ œ

Œ

œ J

œ œ œ œ >œ .

œ J

ã CPU

ãŒ

80

Perc.

improvise using found metal and rims (sextuplet-based, using the ideas provided as starting points)

œ œ œ œ œ œ œ œ œ œ

p

6

ã

Perc.

ã ã

CPU

j x

y

3

y y y ~~~~~~~~~~~~~~~~~~~~~~~~~~ J 6

6

6

ƒ

CPU

82

------‰ ƒ 6

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6

6

6

6

6

6

6

6


Transform

84

Perc.

ã

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6

6

ã

9

œ. > ƒ tribal

6

6

j œ

j œ >

Œ

ƒ

CPU

ã‰

86

Perc.

œ œ œ. >

j œ

j œ

j œ >

Œ

j œ

œ œ.

j œ

œ. >

œ œ œ. >

j œ

j œ >

2 4

Œ

2 4

ã CPU

ã 42 ‰

88

Perc.

j œ

improvise, rims only

œ œ.

ã 42

44

ã 42

Perc.

ã 42 CPU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6

6

3

6

6

6

6

ƒ

CPU

90

y y y ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 42

44 y ƒ

44 44

œ. > ƒ tribal

j œ

ƒ

œ œ œ. >

j œ

j œ >

Œ

42


Transform 10 Perc.

92

6

ã

6

ã-----ƒ maniacal

CPU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ j œ. œ œ œ 6

6

6

6

6

6

6

ƒ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 > Œ œ ã œ œ œ œ ˙æ > > > >

94

Perc.

3

6

6

ã

6

6

6

6

6

6

CPU

96

Perc.

ã

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shifting Worlds (Senza Misura)

rit.

wildly!!!!!!!

ã

6

6

6

6

&

CPU

~5s 98

Crt.

CPU

& bœ b & b ww

œ bœ

Bowed Crotales

œ œ œœ

Sweeping through overtones, emphasizing specific pitches. This continues throughout this soundscape.

bœ bœ

~10s

&

œ Î

Trigger Event 8 before the previous soundscape decays completely (crossfade).

b˙ b˙

Rapid, glass-like gesture

œ

n.

~13s

~3s

œ. œ. œ. œ. œ. œ. œ. œ.

8

Score continues on page 11 with CPU at measure 100.

>œ b b œœ f

?

b b œœ

n.

&


Transform 11

During approximately the last 2’40” of the piece, the performer can improvise using any of the three options below in any order. Here are some guidelines: —Use each of the options even-handedly. —Mix and match at your leisure. —Try to create logical phrase shapes using the materials given. —The only rhythmic motive that can be used is the concert tom motive from Option 2. (it appears earlier in the piece and needs to be clearly recognizable) —Finally, when the Coda commences, roll on the lowest metals and membranes, then bow crotales as indicated.

Option 1

Bowed Crotales

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ bœ œ œ bœ bœ bœ

Experiment with E b mixolydian mode on the crotales; bow every note

&

ã

Do NOT perform as written; this is simply the collection of pitches that should be used.

Option 2

Concert Toms (yarn mallets)

Use visual metronome to find 60 bpm pulse; play this rhythmic motive approximately that tempo each time.

㜠p

3

Option 3

X ãæ p

j j œ œ œ

~~~~~~~~~~~~~~~~~~ w

Improvise independent rolls on toms using soft yarn

3

X. æ

Cymbals (assorted sizes and timbres chosen by performer)

X æ

Score continues from page 10...

bœ & bœ

100

~18s

w

~~~~~~~~~

b b œœ

When the electronics re-enter, there are shadows from the earlier rhythm canon section of the piece.

9 ~15s silence 102

Here there are approximately 15 seconds of silence from the electronics. Proceed to Event 9 to add the delay lines to the percussion; use predominately Option 2 during this silence.

X æ

~10s

CPU

CPU

x æ

~~~~~~~~~~~~~~ æx

œ œ

&

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ã

~~~~~~~~~~~~ j ¿ ¿ ¿ ¿ ¿ ‰ — — —— —— J 6

3

n.

n.

~10s

~~~~~~~~~~~~~~~~~~~~~~~~~~~ &b œ n.


Transform 12

~8s

~13s

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ bœ bœ œ bœ œ œ œ œ. œ. œ. œ. œ. œ. œ. œ. b >œœ bœ ? b w œ & bw b œ & bœ bœ b œ f n.

104

CPU

Similar to m. 98; percussive shadows continue into the Coda...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~18s

bœ & bœ

œ œ

106

CPU

~10s

b b œœ

n.

Coda 10

Perc.

Roll lowest metals or membranes; use a tam tam if possible.

ã Xæ

Bowed Crotales

ƒ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ b œ. œ. œ. œ. œ. œ. œ. œ. >œ & b b ww œ ƒ Low swell in the electronics

CPU

˙æ

~40s

Rapid, glass-like gesture

œ

œ n.

Metallic drone; slowly ascending...

n.


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