Transform for Percussion and Electronics
Chris Ozley
2016
Technical Notes: The following equipment is required to perform “Transform”: -Audio interface with at least two mic inputs and three outputs -Laptop with Max 6 or Max Runtime -MIDI foot pedal (with extender if the laptop sits at mixer) -2 Condenser microphones with stands -4 XLR Cables -2 TRS Cables -1 Set of headphones -Adapter to convert channel three RCA output to 1/8” or 1/4” headphone (if necessary) -Mixer -House speaker system (with at least 2 speakers) Routing: Interface Outputs: Outs 1-2 = Combined Electronic and Microphone Output Output 3 = Click Track and Headphone Mix Mixer Outputs: 1 - To Left Speaker 2 - To Right Speaker
Transform
Full Score
for percussion and electronics
All numbered box events are triggered by the performer pressing the MIDI pedal.
>œ œ > œœœœœ Ó ƒ f
1 Driven (q = 125)
4 ã4
Percussion
4 ã4
Concert Toms (sticks)
ƒ
n.
Computer
reversed steel plate
Perc.
ãÓ ã
CPU
Senza Misura >œ . œ . œ œ 6 ‰ J J œœœœœœ œ > Ï ƒ p
>œ œ > œœœœœ
8
2
9"
f
10"
œ > ƒ
œœ
spectral shuffle toms dispersing
granulated toms dissipating
Ï
n.
ƒ
steel plate reverb dissipation
reverse steel plate
3 ~3"
ãœ
z z z
Steel Plates (2)
12
Perc.
~8"
~2"
reticent
spectral processing continues until Event 3
ã CPU
œ œ p F
p
F
p
p
F
F
steel plate drone
© 2016
edge
~3" to
center
to
edge
œ œ œ œ œœœœœœœ œ F F
~5"
x
ß
Pedal Event 3 when the spectral processing has completely dissipated
ß
42 42
Transform 2 Perc.
ã 42
4
44
metronome on mm = 125
two silent counts from the click
2 ã 4
4 4
œ > f
œœ
Œ
Ó
Œ
6 6 66 66 ‰ 6 f p
Œ
‰
ã‰
20
ã
> œ œ œ
F
f
p
> œ œ œ œ œ œ œ ƒ p
Perc.
ã ã
CPU
Perc.
ã 43 CPU
f
Ó
œ > Œ
Ó
Repeat 4-count complex gesture
ƒ
>6 6
transposed woodblock effects
‰
ƒ
>6 6 >6 6 6 6 > 6 6 6 6
F
ƒ
F
ƒ
œ œ œ >œ œ œ > œ œ 3 œ œ œ œ ã4 >
24
p
œœ
>6 6 6 6 6 6 >6 6 6 6 6 6 ‰
spectral swirl
6 6 6 6 6
‰
f
CPU
22
‰ 66 66 66 6 p f
Wood Blocks (3)
4-count complex gesture
CPU
Perc.
With Authority
‰
>œ œ œ œ
f
‰
>œ œ œ œ ‰
>œ œ 3 4 F
‰
‰
43
trasposed tom effects
‰
44 > œ ƒ
44
ƒ
f
F
>6 6 6 6 6 6 >6 6 6 6 6 6 ‰ ‰
Transform 3
>6 6 6 6 6 6 >6 6 6 6 > >6 >6 3 6 6 >6 6> 6 6 6 6 6 ã 4 œ œ œ œ œ œ œ p ƒ ƒ F
44
26
Perc.
ã
F
CPU
4 x ã4 Ï
Œ
28
Perc.
3 4
4 4
6
ƒ
p
ƒ
Ó
4 ã 4
2 4
4 4
2 4
4 4
CPU sub drop, granulation dissipating, and rising tone
Ï
Perc.
ã 44
œ > f
œœ
ã 44
Ó
j 㜠œ Œ > 3 f
35
ã CPU
Œ
Œ
>œ 6> 6> 6 6 6 6 > œ œ œ œ œ œ Œ ‰ œœ œ Í f ƒ f
start delay line
j Œ
3
f
‰
f
Í
f
ƒ
>6 6 6 6 6 >6 6 6 6 6 6 >6 6 ‰ 66666
Ó
> > œ œ œ œ œ œ œ ‰ œ œ œ Í f f delayed sound playback
–> >– – – – – Œ
ƒ
66
œ > ƒ
œœ
œ œ >œ ‰ œ
œ > ƒ F
œœ
Œ
pitch-shifted toms and blocks
4-count complex gesture
CPU
Perc.
Œ
5
ƒ
F
3
3
‰
3
3
> 6 6 > > ‰ 6 6 6 6 6 6 ‰ 66 6 6 ƒ 3 œ œ >œ ‰ œ
F
3
3
œ 3
j œ > f
4 Perc.
>3 3 3 3 > 38 ‰ 66 6œ œ6 6œ 6 œ 6 6œ 6 6 ‰ ‰ ã œ J ‰ ‰ > 3 3 3 > ã Œ
3
‰
3
> 6 43 ‰
Transform
43 ‰
3
6 œ
6
6 œ
3
3
3
3
4 œ œ œ œ œ œ 4 6
œ J > J
44
Œ
CPU
6
ã 44 œ > Ï
40
Perc.
4 ã 4
Œ
Ó
swarming metallic drones
CPU rupturing granulation
Ï
Œ j Ó ‰ x œœ œ œœ œ œ œœœœ œ ã Œ 6 >3 p f ƒ Swarming
44
Perc.
ã
œœŒ œœ > f
‰
>œ œ >œ œ >œ œ œ œ > œ œ >œ œ œ œ œ œ œœ
CPU
>œ œ >œ ‰ œ ‰ œ ã œœ œ
47
Perc.
ã CPU
>z œœœ > ‰ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ F
3
3
3
6
ƒ
Ó
>œ œ œœ f 3
Transform 50
Perc.
ã ã
>œ >œ >œ j >œ œ œ œ œ œ œ œ œ œ œ ‰ œ œ œ œ œ œ œ œ œ > œ > œ 3 3 3 building... ƒ 3
3
3
3
3
3
Œ
œ ‰ >œ œ œ œ œ > f
5
CPU
>œ œ œ œ œ œ œ œ œ œ >
53
Perc.
œ œ 㜠œ œ > ã
œ
>œ œ œ œ œ œ œ > ƒ
‰
3
œ œ œ f
CPU
3
55
Perc.
3
6
œœ œœœœœ œœœœœœœœœ œ > > > >
㜠> ã
CPU
7
ã 44 œ > Ï
58
Perc.
ã 44 CPU
Insistent Groove
Œ
Ó
(metronome = 120)
6
6
œœœ œŒ œ œ > œœ> ƒ
˙æ f
ferocious!!!!
42 ˙æ
44
42
44
Transform 6 60
Perc.
ã ã
CPU
62
Perc.
ã
œ.
p
œ œ œ.
Ó
pointed, with energy
Ó
‰
Œ .
ã .
Second voice enters...
CPU
ã‰
64
Perc.
œ J
œ J
œ œ œ.
œ.
Œ
ã
œ
Œ
Ó
œ œ.
œ.
.
CPU
ã‰
œ J
ã
‰
66
Perc.
CPU
Œ .
‰
œ J
Œ
‰
œ J
œ œ œ.
Transform
ãÓ
‰
68
Perc.
CPU
ã ‰
70
Perc.
ã
œ œ.
œ J
‰
œ J
œ. J
œ.
œ œ œ.
œ J
œ. J
œ.
œ œ œ.
7
.
>œœ ..
œ œ œ.
f
Ó
‰
j œ
First two voices continue...
ã
F
CPU
ã‰
72
Perc.
Low third voice enters...
œœ J
Œ
‰
j œ
œ œ œ œ ‰
œ.
œ œ œ.
œ œ œ œ œ œ
‰
p
ã CPU Reversed metal plate
High-Pitched Found Metal
Perc.
ã CPU
Tom Rims
y yyy ‰ ã--3 f
74
6
6
f Synth burst
j x
6
j y
y yyy
y yyy ‰ ---
3
3
3 6
j x
3
j x
y yyy 3
3
6
------
3 6
6
6
6
6
Transform 8
ã‰
76
Perc.
j x
y
y y y
j x
y y y
6
- - - - - - - - -
3
3
3 6
6
ã
y
j œ
>œ .
>œ >œ >œ .
ƒ
3
‰
Œ
œ J F
6
6
Descending swarm of drones
CPU
ã‰
78
Perc.
œ J
œ >œ .
‰
>œ œ
‰
Œ
œ J
œ œ œ œ >œ .
‰
œ J
ã CPU
ãŒ
‰
80
Perc.
improvise using found metal and rims (sextuplet-based, using the ideas provided as starting points)
œ œ œ œ œ œ œ œ œ œ
p
6
ã
Perc.
ã ã
CPU
j x
y
3
y y y ~~~~~~~~~~~~~~~~~~~~~~~~~~ J 6
6
6
ƒ
CPU
82
------‰ ƒ 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6
6
6
6
6
6
6
6
Transform
84
Perc.
ã
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6
6
ã
9
œ. > ƒ tribal
6
6
j œ
j œ >
Œ
ƒ
CPU
ã‰
86
Perc.
‰
œ œ œ. >
j œ
j œ
j œ >
Œ
j œ
‰
œ œ.
j œ
œ. >
‰
œ œ œ. >
j œ
j œ >
2 4
Œ
2 4
ã CPU
ã 42 ‰
88
Perc.
j œ
improvise, rims only
œ œ.
ã 42
44
ã 42
Perc.
ã 42 CPU
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6
6
3
6
6
6
6
ƒ
CPU
90
y y y ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 42
44 y ƒ
44 44
œ. > ƒ tribal
j œ
ƒ
œ œ œ. >
‰
j œ
j œ >
Œ
42
Transform 10 Perc.
92
6
ã
6
ã-----ƒ maniacal
CPU
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ j œ. œ œ œ 6
6
6
6
6
6
6
ƒ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 > Œ œ ã œ œ œ œ ˙æ > > > >
94
Perc.
3
6
6
ã
6
6
6
6
6
6
CPU
96
Perc.
ã
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shifting Worlds (Senza Misura)
rit.
wildly!!!!!!!
ã
6
6
6
6
&
CPU
~5s 98
Crt.
CPU
& bœ b & b ww
bœ
œ bœ
Bowed Crotales
œ œ œœ
Sweeping through overtones, emphasizing specific pitches. This continues throughout this soundscape.
bœ bœ
bœ
~10s
&
œ Î
Trigger Event 8 before the previous soundscape decays completely (crossfade).
b˙ b˙
Rapid, glass-like gesture
œ
n.
~13s
~3s
œ. œ. œ. œ. œ. œ. œ. œ.
8
Score continues on page 11 with CPU at measure 100.
>œ b b œœ f
?
b b œœ
n.
bœ
&
Transform 11
During approximately the last 2’40” of the piece, the performer can improvise using any of the three options below in any order. Here are some guidelines: —Use each of the options even-handedly. —Mix and match at your leisure. —Try to create logical phrase shapes using the materials given. —The only rhythmic motive that can be used is the concert tom motive from Option 2. (it appears earlier in the piece and needs to be clearly recognizable) —Finally, when the Coda commences, roll on the lowest metals and membranes, then bow crotales as indicated.
Option 1
Bowed Crotales
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ bœ œ œ bœ bœ bœ
Experiment with E b mixolydian mode on the crotales; bow every note
&
bœ
ã
Do NOT perform as written; this is simply the collection of pitches that should be used.
Option 2
Concert Toms (yarn mallets)
Use visual metronome to find 60 bpm pulse; play this rhythmic motive approximately that tempo each time.
㜠p
3
Option 3
X ãæ p
j j œ œ œ
~~~~~~~~~~~~~~~~~~ w
Improvise independent rolls on toms using soft yarn
3
X. æ
Cymbals (assorted sizes and timbres chosen by performer)
X æ
Score continues from page 10...
bœ & bœ
100
~18s
w
~~~~~~~~~
b b œœ
When the electronics re-enter, there are shadows from the earlier rhythm canon section of the piece.
9 ~15s silence 102
Here there are approximately 15 seconds of silence from the electronics. Proceed to Event 9 to add the delay lines to the percussion; use predominately Option 2 during this silence.
X æ
~10s
CPU
CPU
x æ
~~~~~~~~~~~~~~ æx
œ œ
&
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ã
~~~~~~~~~~~~ j ¿ ¿ ¿ ¿ ¿ ‰ — — —— —— J 6
3
n.
n.
~10s
~~~~~~~~~~~~~~~~~~~~~~~~~~~ &b œ n.
Transform 12
~8s
~13s
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ bœ bœ œ bœ œ œ œ œ. œ. œ. œ. œ. œ. œ. œ. b >œœ bœ ? b w œ & bw b œ & bœ bœ b œ f n.
104
CPU
Similar to m. 98; percussive shadows continue into the Coda...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~18s
bœ & bœ
œ œ
106
CPU
~10s
b b œœ
n.
Coda 10
Perc.
Roll lowest metals or membranes; use a tam tam if possible.
ã Xæ
Bowed Crotales
ƒ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ b œ. œ. œ. œ. œ. œ. œ. œ. >œ & b b ww œ ƒ Low swell in the electronics
CPU
˙æ
bœ
~40s
Rapid, glass-like gesture
œ
bœ
œ n.
Metallic drone; slowly ascending...
n.