Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Blender 3d – introduction to UI 2.6x 
The interface! The hard part.
Default lamp dragable
Default camera
Change content of window
Default cube
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Editing mode
Object mode or edit mode
Shading preview
Select point(vertex), edge or face
Move, rotate or scale
Shortcuts – important!
Use 3 button wheel mouse and press-click the wheel to rotate view Scroll wheel to zoom Shift click wheel to pan (gestures on mac: swipe two fingers on pad to pan, zoom on pad to zoom, alt+two-finger-swipe to rotate view)
Two modes. Edit mode and object mod (tab)
The dashed red/white cursor is a 3d pointer. If you add a new object it will be placed where the cursor is.
Add new objects (shift + A)
Selection (left OR right mouse button) – configure under file/user preferences input tab select with ’Left’ or ‘Right’
Shift click for selecting more objects Select many vertices with b (for border)
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Press A for selecting All or nothing
Grab (and move): G Rotate and scale (R and S) Extrude (E) Press X, Y or Z for constraining direction
Views
Tool shelf Four window view
Views + shortcuts
View menu
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Modes and view
Tree view of objects rendering modifiers
materials �world� background
The object data The object
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
New objects
Shift + A or menu Add
Agenda Modeling practice Create Primitives ( place 3d cursor and shift + A)
Extrude objects (select object > tab> select faces – click on face > press E and drag) Remember to go OUT of edit mode (tab again) before creating new object!! Create a COLUMN 1. Add cylinder 2. Tab to go in edit mode 3. Select extrude, scale – be creative!
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Smoothing and modeling: Showing smooth rendering in viewport:
Default flat
Smoot shading
A little more advanced modeling: Making more smooth objects with Subdivide Subdivide selected faces
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Modifiers Subdivision modifier
Modifier mode
Add modifier bring up this menu
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Modeling a logo Press shift + A and add a text object Go into edit mode with tab Write your name (for instance) Go into object data (on the right – find the F icon) Experiment with extrude and bevel (extra - change the font)
Texturing
No material is present by default. Click new to add new material
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Change diffuse color, intensity and hardness to create a standard colored material. Do name your material!
Rendering Render the image – your render will always be through the default camera. Add new camera. Change the perspective view to how you want your image. Press crtl alt num-0 to change the view of the selected camera to the perspective view. Render.
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Modeling a Wing Place a graphic in the background Open the property box by pressing n. Find the background image property and locate the background drawing in your filesystem
There are basically two different ways to model the wing. 1. Box modeling – the easiest way. 2. Curve modeling – a little bit more difficult because you need to be able to handle the curve tool.
Boxmodelling Create a plane and go into vertex mode (tab). Places points in the left part of the wing like this:
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
To make the box transparent, change the viewport to wireframe with this icon at the bottom:
Select the two rightmost points and press e for extrude:
Move the next two points into place and repeat until the entire wing is done.
It might look a little rough at first:
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
But you can refine by adding extra faces with loop cut (crtl + r)
Refine more for a smooth result.
Select all and press e for extrude.
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Curves Create a curve in the topview port by adding a new curve and create new points: Curves: shift + Aad Bezier curve tab G (for move point)+ click to place it click handle point + G to move handle e (to add extra point at the end) r for rotate and s for scale handles. To be sure that you are working with 2d curves press 2d ind the object data panel:
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
To close curve: find the cyclic property in the objectdata box and check it.:
Each point may be changed by pressing v (change vertex type).
The curve may now be extruded with e or use the extrude and bevel in the object data panel under geometry
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
A FEW SHORTCUTS overview
Shift + A –add new objects select all / select nothing A, select with border B free move: G rotate R scale S undo: crtl Z zoom: scroll wheel rotate view: scroll wheel push e: extrude del or X: deletes n: precise transform properties t: objects tools knife tool: k + enter save interface: crtl u crtl + r: loop cut f: fill gaps with face v: change vertex type crtl num-0: change camera to active (emulate num-pad in prefs) crtl alt num-0: change active camera to viewport (emulate num-pad in prefs) crtl + u: save configuration (window settings, screen elements etc included)
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Introduction to Blender 2.6x fall term 2012
Christel Bach chrb@eaaa.dk
Where to go from here? At blender.org numerous help tools is available. It is a very active community. http://www.blender.org/education-help/tutorials/getting-started/ Be aware that the latest official version of blender - version 2.49 is very different from 2.5x and newer. So you might get a hard time to avoid old tutorials – be sure to check that tutorials and recommended shortcuts are for 2.5x or newer.
Watch the movie Sintel and dream about your future skills. http://www.sintel.org/ Do practice alot and do work very hard! – the only way in 3d.
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