C H R I S T I E L E O N G P U I YA N
BA (HONS) INTERIOR ARCHITECTURE & DESIGN UNIVERSITY FOR THE CREATIVE ARTS
I began my journey in design upon recommendation of my dad, a former illustrator and now a site contractor. After my "O" Levels, without genuine passion nor clear directions at that time, I vacillated between courses from pharmacy to actuarial science. He was unconvinced about my mundane career choices, then he came up with the suggestion which changed my life thoroughly ― interior architecture & design. Educated in Malaysia & trained in Singapore, my portfolio encompasses cross disciplinary projects that include interior design in both residential and commercial, photography, and not until recently branding and graphic design. After various projects and design activities, I'm trying to break away from a typical interior architect/designer. My starting point of every project is: if it's done, don't do it. I always try to experiment, which made me intrigued and moving forward to branding, where a space tells a story. I felt I need to create narrative in space, rather than just texture, for example, and connect consumers to the space. There are meanings and context in everything in it. My main source of inspiration and education comes from being able to travel to unfamiliar places and having the ability to absorb different cultural influences. I'm also inspired by architecture, film, food, art, fashion, music and people. I love mega cities like Tokyo, New York and London because they never cease to surprise and inspire me.
Christie L.
P R O F I L E
INDEX Year Design Report Design Graduation Project / The BL-NK Space Initial Project / The Soane Intervention Live Scale Pavilion / The Generative Folly Non-Design Photography Illustrations
Year Design Report
The Generative Folly
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With the year beginning with a week long period of intensive design through a Folly project, the third year of the degree and the masters of architecture were brought together. Four groups were formed to competitively prepare design proposals of the geometric building blocks. Given the short time for the project, I've managed to develop design proposals in a competitive environment and at the same time to work as a team. In the process of constructing the pavilion structure, new knowledge of specific timber and fabric jointing methods and large scale installation construction issues were studied. Being a new member of the year, while still adapting to new environment and meeting new peoplethe first intensive one week was difficult to manage at the beginning. Towards the end of project, I thoroughly enjoyed the week and have since supported by the members of the group with more experience when I was in need of their help.
The Soane Intervention The brief details of this projects aims regarding individuality. My challenge was developing a spatial intervention for two specific individuals, and adapting it to a specific location within the Soane museum building. The purpose of the Soane intervention was also to hold a three day party to celebrate the 190th anniversary of the arrival of the sarcophagus in the museum. From individuals of two, I approached the design with a combination of panels + modules to form a whole. My main spatial intervention of the project is to hold a pop-up movie house that involves elements of visul and sound. I fully enjoyed this project’s second aim of mapping of movements within the buildings. It relates to the secondary section of the proposal, which was a refined small, detachable device element of the primary spatial insertion that can be deployed around the Museum space. My main concept work was based around the human five senses: sight, sound (the pop-up movie house); smell, taste, and touch (the deployable device: self-pedalled popcorn machine). Having previously producing standard floor plans and section drawings, I was now embarking upon a project more akin to spatial insertion and detailed constructions. Through this project I was able to provide greater levels of reasoning and research behind my designs with more substantial detailed drawings. I was very impressed with my ability to produce a complete set of detailed sections showing my design considerations in relation to the site.
The graduation project was about shadowing a live project. The project aims to refurbish the BL-NK space in Shoreditch, an inner city district in the historic East End of London. Situated on Curtain Road, less than a mile away from BoxPark, a pop-up mall for global fashion and lifestyle stores, the new space has a distinct retail personality for each individuals. It started with a phase based around space zones and community of the neighbourhood. I looked to draw inspiration from melding graphic design and architecture, and creating a design based around movement. From ths I did some insightful examiniations of current possibilities for applied information graphics. My final design looked to create a journey from vibrant colours and lines happening across different levels within the existing threestorey building fabric; facilitating the insertion of cross programmatic spaces, and forms of community engagement activity. Through this project I sought to be more aware of my time and evaluated how long I should spend on pieces of work in order to prioritize key images. I feel that this turned out to be a success with all work being presented in the final crit to a level of which I was very happy with. Throughout the early stages of the project I was working on the research work into the Create-Curate-Communicate communities and different space zones of the project. During the first crit I received feedback about re-considering the community and the idea of the space because of the dull activities and conservative space planning. Later on, I've switched the direction from having a formal cooperate office space to a more exciting retail + studio space. I initially found this very hard to develop and was being too protective over my limited initial design. During the coming weeks I was able to increase the complexity and the flexibility of my project. The project involved a ground floor retail, with mobile pop-up individual booths shaped like a 'house'; and an online retailer studio on the first and second floor. All levels within the buildings were designed to be interrelated with each other. I was encouraged to show more wayfinding information and materiality in drawings which I have been able to achieve through this portfolio submission. Colours and textures have been overlayed in plans with renders exploring both of the elements and how they are related to different spaces within the building. Further studies have bene undertaken in relation to the pop-up booths through construction details research diary exploring further joints and materials. Precedents were given of the Wikihouse which I have gone on to study a lot during the past weeks to work on the prototype. A full prototype of the ‘house’ have been created to address this feedback. Throughout this project I have progressed greatly. I feel I have significantly developed my oral and visual communication skills and am now a lot more competent in talking someone through my design ideas. I have been able to achieve this by producing a more convincing and thorough development narrative along with a wider range of drawings than I have used in the past. I've also took a really different direction in conveying my design ideas in visual perspectives. Having previously doing realistic renderings, I've approached the graphics approach of overlaying images and line drawings, also to relate with how my 2D drawings are done.
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DESIGN 03
Graduation Project / The BL-NK Space
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Initial Project / The Soane Intervention
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Live Scale Pavilion / The Generative Folly
The BL-NK Space
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Retail Studio Pop-up
B L- N K
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MAIN PROJECT ;
London College of Fashion
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Village Underground
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Queen of Hoxton
Context Map The site for this project was located in the heart of East London, Shoreditch. The chosen building is a former office block and light industrial space situated on Curtain Road, Shoreditch. With the project brief based around shadowing a live project. This will be the BL-NK space refurbishment project for the London Borough of Hackney.
BL-NK Site Curtain Road Cafes & Restaurants Retail Public Event Spaces
The context map on the left demonstrates identification of local businesses and activities within the context of project's site location. Commercial strategy around the district was studied and categorized into different division. The diagram had programmatic movement mapped with representative colours that helped elucidated various space functions and communities' motion to the context of the neighbourhood.
The BL-NK Space
Retail Studio Pop-up
Background
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‘BL-NK_1’ was a temporary ‘urban-space’ venue at the heart of Shoreditch, East London. It existed from September 2013 until late 2014 and provided a ‘hub’ for showcasing and encouraging inward investment for Hackney and East London businesses and other local initiatives. During the year of its operation, BL-NK_1 hosted an array of multi-programmatic functions including arts, fashion and technology industry events. It operated as a cafe, a curated art gallery space, a lecture venue, a meeting space for local creative startups and an educational arena for young people to become familiar in the worlds of entrepreneurship and coding. Areas within the scheme were available for hire by local businesses and community stakeholders, with an external space providing a site for street food vendors at lunchtime and larger community events at night.
Phase two site As the year long programme draws to a close, the London Borough of Hackney have identified a new vacant property within which they intend launch ‘BL-NK_2’ to further their small creatives and affordability agenda. The chosen building is a former office block and light industrial space situated on Curtain Road, Shoreditch. We were assigned to draw up proposals for an extensive yet low budget refurbishment scheme. The brief calls for an adaptable space in which a series of events can be curated throughout the year, providing a platform for local business to showcase activities and tie into major ventures such as Digital Shoreditch, Fashion Week, Internet Week and Entrepreneur Week
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Exposing raw concrete materials
Overpainting existing raw materials
Using diagonal stripe lines
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Materials / Reflecting the brand In response of the background and identity of the BL-NK space project, materiality of the existing BL-NK were examined for further branding exploration of design proposal. Site visit was taken to the current BL-NK space to review functions and activities to be held in the space and the personality of the branding. From the site survey, concrete texture left bare as it was, posters with vibrant colours were displayed on the walls and racks, and the main element of the brand which was the diagonal stripe lines were seen all over the space.
B L- N K /
Overprinting text on vibrant colours
The BL-NK Space
Retail Studio Pop-up
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Ground floor
First floor
Second floor
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Front elevation
Existing building drawings The drawing above shows the existing facade of the building, demonstrating the location of the site to the surrounding building context. The key access through the building was the main door on the right, with other alternative access attached with the roller shutter on the left of the building. While, the drawing sets on the left are plans of the building with existing internal walls and doors.
The BL-NK Space
Retail Studio Pop-up
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The chosen building is a former office block and light industrial space situated on Curtain Road, Shoreditch. A site visit was taken to explore the context of the building and the neighbourhood. It is a three-storey existing office block. The image above shows the location of the chosen building indicated with yellow arrow by the Curtain Road. The image on the right is the existing outdoor terrace of the first floor level. The building materials of the site are mostly red bricks render.
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Facade
Context map
First floor’s outdoor terrace
The BL-NK Space
Retail Studio Pop-up
Office
OFFICE SPACES Private
Work Lounge
Studio
Storage
Work Lounge
Second Floor
Meeting Room
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Meeting Room
Photography Studio Toilet Outdoor Terrace
Outdoor Terrace
Studio
Toilet
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STUDIO SPACES Semi-private
Breakout Area Pantry
Studio Space Breakout Area
Material Library
Pantry Material Library Resource Area
First Floor
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Resource Area
Product Display
Product Display
Open Retail Area
X RE TAIL SPACES Public
Open Retail Space
Retail Booth Storage Fitting Room Cashier Reception Cafe Bike Garage
Fitting Room
Cashier Reception
Cafe Bike Garage
Foyer
Ground Floor programme stacks
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Foyer
programme shuffle
Building programme diagram A programmed space was drawn to edit or facilitate specific human activity. Whilst territories in a building are often clearly defined and singular in operation, there are also many instances where a given region or zone within a building can afford or act as a hub for multiple overlapping functions and uses. On the left, the ‘programme stacks’ displaying the areas of each space and circular interactions of the site. The programme was divided into three levels with proposed and designated space functions.
A ‘programme shuffle’ was a further developed version of a programmatic diagram after the ‘programme stacks’. The diagram clearly defined the overlapping elements within the building where possible overlapping functions and uses in various space zones may occur.
create
curate
Public (Ground Floor)
Creative
Photographer
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Private (First & Second
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Blogger
communicate
The diagram shows the programme distribution in relate to the building programme diagram on the next page with the Create-curate-communicate communities. The diagram analyses the possible space functions and usage of each community and the relationship of other regions and zones within the building.
The BL-NK Space
Retail Studio Pop-up
O FFI C E
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OFFICE
02 Photography Studio
Photography Studio
Library
Office
Office
Library
Office
Office
Marketing & Engineering Meeting Room
Meeting Room
Second Floor / 1:100
13 studio
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studio
CREATE
01 Studio
Studio Outdoor Terrace
Display Gallery
Outdoor Terrace
Display Gallery
X Fitting Room
Toilet Pantry
Pantry
Toilet Fitting Room
Storage
Storage
Creative
First Floor / 1:100
Meeting / Working Space
Meeting / Working Space
CREATE
r e ta i l
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r e ta i l
00 Garage
Garage
Product Display Reception
Product Display
Reception
Retail Space
Toilet
Retail Space
Retail Booth
Ground Floor / 1:100
FUNC TI ON
FU NCTION
Design & Production
Toilet Retail Booth
CREATE
SPACE PL A NNING
SPAC E P L ANNING
Marketing & Engineering Photographer CREATE curate
Photographer Fashion Model COMMUNICATE curate
Fashion Model COMMUNICATE
Communities The spatial interventions for the BL-NK project is designed to facilitate the building’s re-occupation. Three categories of occupant (Create-curate-communicate) and their overlaps and intersections will be referred directly throughout the major project. They were individually defined and interrogated specific and appropriate actors within each in order to inform and focus on the design agenda. During the proposal stage, spatialities created were explored to inform novel interactions and meetings between your communities that intensify the creative ethos at the heart of BL-NK. The Create community serves as a permanent territory in the space. The creators will be permanent daily residents of the BL-NK space. They will have rented facilities as a local business, non-profit organisation, co-operative or similarly self-defined agents.
Business CreativePartners CREATE curate
BusinessTraveler Partners curate COMMUNICATE
Traveler COMMUNICATE
The Curate community are one who temporal overlaps in the space. The curators will be invited temporary inhabitants of the BL-NK space. They will be acting on the space itself, modulating it to certain platform needs or to disseminate particular agenda over weekly or monthly periods. While the Communicate community, will be the transitory guests and diurnal visitors to the space, perhaps recurring; in search of knowledge, experience, nourishment or recreation.
Work / Formal
Entertainment / Fun
Design & Production Retailer CREATE curate
Retailer Traveler curate COMMUNICATE
S PAC E Z O NE U S AG E S PAC E Z O NE US AGE
Traveler COMMUNICATE
Retail / Community
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The BL-NK Space
Retail Studio Pop-up
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Keys 1 Foyer 2 Cafe 3 Reception
4 Lift 5 Toilet 6 Product display area
7 Cashier 8 Storage 9 Fitting room
Ground floor plan Retail space
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5 1
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6 3 7
Keys 1 Display gallery 2 Meeting / working space 3 Toilet 4 Lift
5 Pantry 6 Creative work space 7 Fitting room 8 Creative studio
9 Product library 10 Outdoor terrace 11 Storage
First floor plan Studio space
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The BL-NK Space
Retail Studio Pop-up
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2 3 1
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Second floor plan Office space
Keys 1 Photography studio 2 Office 01 (IT & Engineering) 3 Office 02 (Marketing)
4 Business library 5 Lift 6 Storage
Independent spaces
Variations
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Development The sketch shows the drawing of idea to create independent spaces throughout the space planning process of the proposal. Variations and overlapping of floor to ceiling were carefully thought in the development process to create a narrative space. Fragments of existing elements and new design insertions were drawn exploded to show the relationship of both the old and new in their most fundamental forms.
Fragments
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The BL-NK Space
Retail Studio Pop-up
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Detailed Section A-A
Detailed long section A long section is the best way in which to show the journey in the spatial intervention. The building is split into 2 visible zones, with the ground floor retail opened for public access, first and second floor for occasional guests and private staff and offices. On the far left of the image you can see the entrance with an adjacent cafe to the street and the reception area next to it. From here you are then invited to begin exploring the retail space. First there's the product display area with stacks of cubes to display accessories products and goods, while the space was also designed to serve as the pop-up retail booths docking space. The upper level of first and second floor acts as working spaces with studios and offices. The existing roof and the existing level of second floor were demolished and re-installed with new skylight and concrete floor stab with a void opening. The void created an impression of a double volume space and strongly established the relationship of studio and offices. The first floor is naturally lit from the skylight and the designed void opening of upper level. Stacks of cardboard shipping boxes were placed on top of a hanging net to convey the message of online retailer's identity. A 'house' structure consists of two levels was constructed in the middle of the void opening. A new built steel staircase was built and acts as a private access for the staff to easily navigate and communicate around the work space. As you progressed through the studio, towards the end of the first floor, is the refurbished outdoor terrace for chill out areas or any possible private events.
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The BL-NK Space
Retail Studio Pop-up
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Section B-B
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Section C-C
The BL-NK Space
Retail Studio Pop-up
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Front Elevation
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Back Elevation
The BL-NK Space
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Retail Studio Pop-up
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The BL-NK Space
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Retail Studio Pop-up
Key Element The drawing on the next page demonstrate careful design and planning of one element of my design insertion proposals, the pop-up booths from the retail space. The drawing defined clear materiality and functional properties of the elements. I took precedent from the work of WikiHouse in construction methods of the 'house', which was mainly constructed by plywood components which could be assembled, forming joints with pegs and wedges. The external wall was treated by digital prints or wallpapers reflecting the products or brand. The internal wall were made up of a simple system of cabinets and shelves that hang on slotted panels. A variety of components of the walls were designed for different purposes such as open shelf, hooks, coat rack, magazine racks and more.
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The pop-up 'house' was designed to be on wheels for easy movements around the space. Storage drawers were designed below the floor for product storage and easy access.
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Location of key elements in the building
The BL-NK Space
Retail Studio Pop-up
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Front View
Side View
Prototypes The prototype acts as an initial test and development piece prior to the full scale model. The prototype was part of the timber joinery from the construction of the key element design proposal. Only MDF boards were used throughout the prototype making process. When preparing the computer drawings for laser printing, thickness of the board needs to be taken into consideration that they needed to be in the exact thickness of the groove for the board to slot in perfectly. When assembling the prototype pieces, I tried to use only one layer of MDF board to strengthen the joinery but it couldn’t work. Consequently, I've used two layers of MDF boards to support the structure.
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Details of joinery
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The BL-NK Space
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Retail Studio Pop-up
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Final ‘exhibit’ prototype After the appropriate test and prototypes development, we needed to produce an 'exhibit' quality prototype element. After several tested and failed attempts, a full grasp of key joints were learnt to help further assembling the full structure element. While setting up the framework pieces of the element, finishes and materials were needed to demonstrate through this final exhibit piece. I've applied acrylic paint on the surface of the board to represent paint, and thin cork sheet for cork material panels. Papers were pasted onto the external board surfaces as wallpapers and thin foam sheet attached to the floor of the element.
The BL-NK Space
Retail Studio Pop-up
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Ground floor
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Facade
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First floor
Studio
The BL-NK Space
Retail Studio Pop-up
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3 Office spaces
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4 Foyer / reception
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5 Retail spaces
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The BL-NK Space
Retail Studio Pop-up
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6 Studio spaces
The perspectives, spread over the past pages, show a walkthrough of the spaces through colours and way finding design. The walkthrough begins with an image showing the facade and the way in which the signage is designed in a slanted angle to parallel with the direction of the ramp and the ceiling towards the reception area. Moving on from this, the next perspective shows the entrance to the first floor's studio space. Here you are welcomed by a double volume structure with cardboard shipping boxes on top of the hanging net above your head. The boxes help convey the message of online retailer identity. The space directs you by strips of colours, towards the stairs to second floor or the further end of the space. Following this is the upper level's office view from the staircase, where you can see the second floor's offices and also first floor's spaces at the same time. The space is lit by the skylight above giving generous amount of natural lighting. The foyer and the reception followed the same approach of way finding to engage the public explore the rest of the space. The forms of the ceiling, walls, and floors were designed in the same angle to move towards the direction naturally. The next image shows the use of colours and lines on surfaces. Icons were printed and overlay onto raw cement screed flooring to identify the directions of space zones. The final perspective on the left shows the studio space on first floor with the outdoor terrace towards the back of the space. Repeated geometric pattern of the wall panels were used throughout the design insertions of the building.
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Light and shadow
Overcast of shadows in dome area of the Soane museum
Architect Sir John Soane, was once described as the ‘master of space and light’, as his architecture always placed a great emphasis on the use of light and shadow. His architectural works are also distinguished by the clean lines, massing of simple form, decisive detailing, careful proportions and skillful use of light sources. I’ve further studied about light and shadow to create a spatial intervention in relate to these elements. The idea of simple forms and clean lines were explored in designing the overall structure of the intervention.
- Light and shadow study [right] - Lines and forms study [above]
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The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
A. Vivienne Westwood, Designer B. Boris Johnson, Mayor of London & Politician C. Carol Ann Duffy, Poet Laureate D. Grayson Perry, Artist and Ceramicist
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THE GUEST LIST
E. Charlie Watts, Musician F. Dame Judi Dench, Actor
X Occasional film is always beautiful and inspiring.
Vivienne Westwood, Designer
Sketched ideas for his new artwork while having a beer in front of television.
42 Grayson Perry, Artist and Ceramicist
Intervention ideas
The Soane intervention was designed to accommodate two of these individuals at a specific location within the building. The design was carefully tuned to what is available in this location and tailored to the specific occupant to provide them with everything that they will require during the duration of the party. During the initial phase of the project, research was carried out to study individually to compile a comprehensive knowledge of the background information of the two. Identification of specific aspects of the designated occupant character was drawn and analysed including needs, key belongings, behaviours and abilities.
Vivienne Westwood are famous for its punk fashion movement while Grayson Perry is well known for his ceramic works and textile and also fashion. Rather than designing a spatial intervention related to their profession, design of a ‘movie house’ was created to provide them a getaway from things they do everyday, to just sit back, relax, and have a movie marathon during the three day party. Films they watch range from documentary, fashion, fictions, to history of the museum or the sarcophagus to celebrate its anniversary of arrival.
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The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
Site Analysis The site given for this project is the Sir John Soane Museum, located Lincoln's Inn Fields, London. A site visit was taken to explore the entire space and familiarise ourselves at our designated location.
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Alongside the research and preparatory site work, we developed initial sketch proposals and ideas for review investigating the needs and requirements of our subject, the design possibilities and constraints of our locations, possible materials and functions for the spatial intervention and device. In present days the house is open to visitors as the John Soane Museum. Its interior is an outstanding example of complexly worked architectural space. It is full of devices and tricks that entice and engage the occupant into a series of explorative journeys.
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Context Map
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X Overall context plan with key areas
There were eight key venues in the museums for us the work on our spatial intervention designs. My location of the project was the Colonnades, situated at the further end of the museum. The diagram on the above shows the overall plan of the Soane museum with annotated key areas. The image on the left demonstrates the cut section of the building with my designated location, the Colonnades framed. Cut-section of the Soane museum
The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Elevation of the colonnade showing upper deck
Drawn site records
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During the site visit, we did individual interrogation of our designated location within the Soane. Throughout the visit, detailed and precise site records of locations were drawn such as plans, sections, elevations, details of frames, balustrades, columns etc. Possible locations of my major intervention spatial insertion was also identified during the process. Sketch on the bottom left, was the cut section of my designated location, the colonnade. There were void openings on the floor that you could peek what’s below and light from the upper level’s skylight may go through the opening providing slight amount of natural light to the space. Cut section of the colonnade
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the Soane’s facade sketch
The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Types of geometric panels
Development The sketch on the right shows the initial drawing of my idea to use repeated triangular or folded origami forms. Later, they’re being translated and developed into 3D panels of sound absorption sound transmission in the pop-up movie house design proposal. Materiality were then taken into consideration in the design insertion. Foam acoustic panels and absorptive composite panels were used to improve sound absorption and reducing reflected sound waves. Initial idea
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Movie house’s exterior
The sketch on the left shows the proposal of the design intervention of the movie house. It has a revolving door allowing two person to enter and exit at the same time. A glass panel is designed in an angle for the public to peek into the screen at the same time providing privacy to the guests in the house. A series of geometric acoustic panels and speakers were connected from walls to ceilings inside the movie house.
Movie house’s section
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The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Floor plan
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Reflected ceiling plan
The plan on the above left shows the movement and the visual field of people in relation to the space of the movie house and how they might overlap each other. The blue indicates the people’s visual field and the yellow indicates the screening projection.
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Mappings Popping popcorn
Movement of deployment
Caramel aroma dispersion
Designated location
The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Front elevation
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Back elevation
The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Above is the long section demonstrating the location of the design insertion to the context of the colonnade space. The movie house is situated at the centre of the colonnade providing access or egress from the left and right side of the space. The structure of the movie house was constructed by gypsum board pieces, supported by round metal bracket attached carefully to the existing column of the colonnade. In the house, it was formed by the combinations of the geometric acoustic composite panels [line hatched and electronic speaker panels [dotted hatched]. The panels were also attached with LED strip to help lighten the interior space.
The language used in the above section were achieved by different types of lines and colours to convey the message of the intervention. The blue demonstrates the person's visual field to the screening wall projected from the projector in yellow. Types of sound waves were indicated by red lines, the sound reflection within the space; and dotted line to show how the sound was being absorbed from the electronic speaker panels to softer materials such as the acoustic composite panels and the carpet flooring. The self-pedaled popcorn machine was placed outside the movie house, it’s a detachable device that’s designed to be deployed to multiple locations elsewhere in the museum.
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Electronic speaker panel
People’s visual field
Sound reflection
Absorptive composite panel
Projector screening
Sound absorption
The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Deployable device
Popcorn vending machine invention & process
Kickoff
Processing
Outcome
Coin
Popcorn kernels & seasonings
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Popcorn boxes
Deployable device
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The self-pedalled popcorn deployable machine intervention relates broadly to vending machines, and more particularly to an improved construction of vending machine especially designed for vending popcorn kernels as grouped package units. The vending machine gets powered by rotating a wheel with muscular strength. The stored energy can be used by connecting different machines such as the popping kettle and the lightbulb. The deployable invention is a novel arrangement of self-service popcorn making process. The deployable machine was designed to engage people in the museum to interact and have fun with both the deployable device and the making process. It all starts off from depositing the coin down the coin chute, turning the actuating knob to trigger the ejection mechanism and discharging the popcorn kernel package to the delivery chute. Subsequently, the popcorn kernels were transferred to the popping kettle ready to be popped. The driving unit with pedal gets powered manually by the pedal and it works as an energy storage and powers the appliances mechanically and directly. When the device gets powered, the popping kettle will then pop out fresh popcorns with the incandescent light bulb light up during the process. The gears mechanism and the whole powering technique are made visible to make it understandable for everyone. The popcorn making process was designed to be transparent and classified into three stages, the initial phase, to processing, and lastly, the outcome. Location of deployable device on plan
The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Movie house intervention
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Movie house
Physical models Test physical models of the intervention were created by the way of 3D printing, demonstrating the structure and components of the movie house. The geometrical ceiling structure was printed separately as it wasn't supported by the house structure during the printing process. The 3D model clearly displays the location of the screening wall, seats and openings on the walls. The windows of the wall were created to show the relationship of the new design insertion to the context of the existing space in the museum. While new spatial interventions were created, guests were able to enjoy both new spatial intervention and the existing space.
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The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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Interior (screen)
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Interior (seats)
The Soane Intervention
In-location spatial insertions Individuality Detachable ‘device’ element
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X Exterior (front)
Exterior (side)
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The renders demonstrates the idea of how the movie house is presented in a realistic approach. The first render shows the view from the seating area at the back of the house, where it is encompassed by a series of geometrical acoustic and speaker panels. The guest can clearly see the projecting screen on the wall and the entrance door on the left. The next render shows the seating area, with absorptive composite wall panels at the back of the wall for better sound absorption. The seat has an under-seat drawer that provides another seating space to be placed on the wall which accommodate a total of two guests in the movie house. Each speaker panel has strip light to help lit up the interior space with adjustable brightness for screening purposes. The two renders on the next page are views of the exterior of the movie house intervention. The image on the top shows the circulation and flow of the people react to the intervention. The revolving door allows two person to enter and exit at the same time. The image below shows the rear side of the house. The clear glass from the side of the movie house allows the public to peek in what's showing on the projecting wall. It gives a better understanding to the public of this design insertion at the same time providing privacy to the guests inside the movie house.
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The Generative Folly
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THE GENERATIVE FOLLY 1:1 pavilion intervention
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Geometric building blocks installation Live scale pavilion
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In collaboration with MA Architecture and engineers, we were participated in the construction of a full scale pavilion on the lawn outside CSA. A series of geometric building blocks were created and stacked in a three-piece block. Through the initial phase of the project, groups of five were formed to each competitively prepare design proposals for the assembly of pavilion. Several similar precedents were being studied to explore the form and structure of the pavilion. Besides having to construct the geometric blocks, other elements such as the black and white fabric were also taken into consideration in how to place them around the pavilion structure. They were also designed to respond to the context of the cedar tree in the lawn at UCA Canterbury.
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The Generative Folly
Geometric building blocks installation Live scale pavilion
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Geomtric blocks jointing details [above] Lights and shadows [left]
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Fundamental geomtric structure
During the design process, criteria such as lifting and build-ability were examined by testing on joints of the building blocks, allowing for potential cross-programmatic use of the installation. Images above are the final build of the pavilion in context with the lawn outside CSA. The fundamental structures of the pavilion with the geometric building blocks [left], later on attached with black and white fabric to complete the design [right].
with black and white fabric
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NON DESIGN Photography Illustrations
Fuji X-20
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Somewhere in Shanghai / Hong Kong
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iPhone
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Somewhere in London / Europe
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Illustrations
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