Select Works
Christopher Pope
This document is set in various forms of (Josefine) & (Unica One) Inquires about this publication may be directed to Christopher Pope at cwpope13@gmail.com Visit the website for more: cwpope.com
Aggrandized Procession 4
Seoul Studio 2017 18
Excavation 28
Ferrous Intrigue 42
Anxiety 54
Polyvalent Perception 66
Aggrandized Procession In collaboration with Kelsey Hollington
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Spring 2017_Prof. Marc Manack
Given the opportunity to dissect the contemporary opera house, this comprehensive project aimed to speculate not only how it could be more public, as many have attempted, but how the evenings’ experience could extend beyond the performance hall. Traditionally, the procession and social implications are often as important as the show itself. Here it is experimented with by showcasing the procession through its own volume and providing ample opportunity on all levels for the experiencing and viewing of social interaction around the preconceived hierarchal social implications of various programs.
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The project developed around a series of elements informed by different portions of the evenings procession. Formally, the mass was divided into three parts. The first [right] contains primarily early processional spaces, such as a suspended grand series of ramps, along with reception and varying supporting programs for daily use and pre-event occupation. The second [left] contains all the primary spaces for intermissions and post-event occupation, including a suspended “green room�. The remaining volumes contained programs that were not needed behind the theatre, practice spaces for both the professional orchestra and public along with facilitating educational spaces. The third [center] contained the performance space and necessary supportive program. Each threshold between or through the masses was then treated as an individual volume to celebrate the procession.
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Mass lighting experiments_Prof. Thomas Forget
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With much time invested in conceptualizing the different elements and massing, a supportive study was developed in order to refine their relationships. A vigorous sectional lighting study informed the careful refinement of the sculpting both in the exterior and interior spaces. The selection shown is but a portion that informed the final geometries
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OPERATIONS (Local)
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PROGRAM (Global)
Mode : /mĹ?d/ nou INTENT
manner in which som or is experienced, expre
(Unique Factors)
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Seoul Studio 2017 In collaboration with Brittany Battaile, Merrick Castillo, Bekim Sejdiu, Ibha Shrestha, Jonathan Warner Full Book Online issuu.com : Seoul Studio 2017
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Summer 2017_Prof. Jeffrey S Nesbit
This design research investigates the behavior of urbanism in the city of Seoul, offering evidence of an extremely stratified and adaptive urban landscape. This urban fabric is often expressed through physical separation and historical isolation; the urban spectacles of Seoul Station and Namdaemun Market. Through decoding the inherent behavior, implanted artifacts exaggerate stratification while a new landscape creates ripple effects over time. This work attempts to regenerate such disruptions and project an ever-evolving ecosystem not only of Namdaemun Market but the throughout the extents of Seoul megalopolis.
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Studying Disappearance of Buildings
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1: Component 2: Building Floor 3: Interior Network of Cells 4: Link to Additional Networks
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Landscape: canopy Manufacturing space
Landscape: connection
Namdaemun Market
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Eggs
EMITTERS Particle Definition Access Placement
Ĺ?d/ noun : a way or which something occurs ced, expressed, or done.
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Structure
FORCE FIELD NETWORKS Force Global | Local Transition + Intersection
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Excavation
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Spring 2017_Prof. David Thaddeus
With the vast explorations into digital fabrication, too often is it in pursuit of seamless translation from the digital to the physical. While this is important, opportunity also lies with the understanding of how each step in a process can inform the other. Here a concept of a digital-through-physical process was experimented with. Digital geometric abstractions were staged in a floating historically fictional site to be excavated by a CNC router table. Once uncovered their transformation into a physically articulated piece combined multiple methods and materials, each chosen for their ability to effectively express what was uncovered and projected.
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The initial stage of abstraction and formation began with the isolation of digitally scanned vertebrae. Each piece was selected from different moments in the spine for their unique variations of similar typologies. Each elevation was then abstractly projected onto grids which jointly informed the formation of a spline. Six splines were then used for the generation of less detailed geometries than their predecessors while exaggerating different formal qualities. These exaggerations were intended to pose varying conditions for the milling process that would either allow for unexpected details,or require the finessing of varying tool paths.
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High density foam positives were CNC milled for casting rubber negative molds. The patterning/ texturing is of the process and tool-pathing, which was intended, rather than pursuing smooth surfaces.
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Each of the final compositions combines several materials. The excavation sites were cast in concrete and framed with CNC milled sappelle hard wood. The extracted artifacts were 3D-printed, painted, and attached with hand detailed brass elements.
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VISUALIZATION (Balancing)
TRACE BLEND + PATH HIERARCHY
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[series 0 & 2] works towards breaking down the parameters of a performative element in order to understand how one may utilize such virtual behavioral conditions as one may use lines
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Ferrous Intrigue
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Fall 2017_Prof. Rachael Dickey
Beginning as an exercise of computational thinking, the aim was to experiment with a material and breakdown its qualities and methods of manipulation into parameters. This would allow not only for significant understanding of its behavior and applications, but also for a simple translation into computational processes. What followed were experiments with iron oxide powder and resign all controlled with magnets. Initial tests broke down behavior and material combination and eventually informed a computational script. Combining the digital and physical, a concept of application was then explored by customizing the CNC router to drip the material along digital paths onto milled surfaces and embedded magnets.
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Varying material density changes texture depth...
Rotation 44
Proximity
Strength
...as well as transparency
Density
Layer vs. Mixture 45
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The initial materials study informed a brief computational translation that intended to both practice the algorithmic process of computational design as well as inform future means of either fabrication or application of the material. The translation explored the relationships from each test as independent parameters within virtual force field conditions. The resulting script produced the visualizations here within a user defined bounding region. While formally there were similarities to the original tests, the was also the ability to visualize the invisible forces further than possible with the early tests.
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The computational exploration informed the beginning of new experiments in application. In an attempt to introduce even more depth, a three dimensional surface was vacuum formed from a milled positive surface to allow for each magnet to have a varying relationship with the material. Utilizing this method in some ways allowed the material to surround a magnet while being able to save the magnet for further tests. The CNC tool-pathing was generated by combining the surfaces with manipulated versions of the previously developed script. This dripping paths along with all other forces at play resulted in varying transparency conditions that could be projected across a multitude of architectural surfaces. While there is much more to test, from this experiment future tests could be projected to embed magnets within more complex surfaces and objects and possibly utilize a six-axis machine for fabrication.
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Anxiety
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Fall 2017_Prof. Eric Sauda
Informed by explorations from Ferrous Intrigue, a series of installations were developed with the intent to utilize actuated magnets to animate spatial and textural effects. A clear line was initially drawn from the material performances to qualities of anxiety and those who experience it. The primary exploration was into four disorders: Social Phobia, Agoraphobia, Hypersensitivity, and Claustrophobia. This study allowed for the combining of various settings for the causes of different types of anxiety with the ability of animated iron filings and sensors. The result was a series that attempts to allow for types of anxiety to occur and express their triggers to allow for methods of coping through awareness and reaction
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In studying the relationship between material and phobia, scale became of instant importance. Many types of anxiety, especially those chosen, deal with compactness and personal space. When dealing with objects or spaces that result with closing proximity, it can either be the space itself or qualities within it that are more experiential that can cause a reaction. This is the same for the related material. Many of its powerful qualities require close proximity for experience but also for causing effects since the strength of the reaction diminished exponentially with distance. These relationships defined both the scales for the various spaces in the installation, along with the material performances paired with each experience. Each space is agitated by activating the material through proximity and movement causing auditory, varying textural, and lighting effects. Each space experiments with how a user deals with emotions caused by such effects by either isolating them and removing control, giving them all the control, or subjecting them to confined space with other users where each one must work together.
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Social Interaction
Confined Space
Personal Space
Agitation
Immediate Space
Intrusion
Active Space
Visibility
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Scale
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Manning
Occupation
Activation
De-activation (Coping)
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Exploded Modules | Membrane - Cavity - Augmentations
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Visualization | Experiential Effects
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Rather than continue to develop current methods as a means of reaching towards a “projectile� (v + Cache) instead it would prove more effective 64 to develop an alternative Mode of operation.
Future Spaces
BOUNDARY DEFINITION (Interior | Exterior)
SPATIAL CARVING (Embedding Trajectory)
ARTICULATION
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(PVP) | Polyvalent Perception
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Spring 2018_Prof. Jefferson Ellinger
(PVP) is a body of design research revolving around spaces of variable perception, occupation, and relativity. Its aim: to explore realms that force one to abandon the preconceived notions of habitation and traditional design. V2, the portion developed during this Spring studio, addresses specifically the issues of representation and “diagramming� and works towards realizing new modes of addressing the larger concepts outlined in V1, a preliminary research document. A majority of the work was developed using advanced animation and VFX software from the film industry in order to both work with the element of time, and to explore computation as a means of advancing means of conceptualizing and projection.
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Selections from Series 0
This particular set of experiments works towards breaking down the parameters of a performative element in order to understand how one may utilize such virtual behavioral conditions as one uses lines on paper [their parameters being color, line weight, type, etc] in a traditional diagrammatic context. These early experiments attempt an incremental translation towards an alternative way of working and thinking. [s0-7], isolated here, is one of many in the initial experimental series used to test how a single linear element in 4+ dimensions could be studied as a performative piece in the next generation of diagramming. In Series 0, a single curve in space applies forces within an area of influence. Its influence can be broken down into many parameters, all which were studied and speculated by visualizing the defined force field. Experiments in visualization are vital for each user, but generally in these early experiments it is accomplished by tracing trajectories of particles introduced into the field.
Force Curve
Particle Influence Boundary
Trajectory
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pop Curve Force_s0-7 Multi-Manipulation Test-1 Curve Force Max Influence Radius: 2 Individual Forces Follow Scale: SuctionScale: Orbit Scale:
2 0.5 1.2 Force Falloff (Across)
Follow
Suction
Orbit
Individual Trajectory Trails
Individual Particles | F 450
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Isolated slice | s2-5 | Translation
Code | Alt. Trajectory Anomalies + intertwining behaviors reveal alternative trajectoral elements in moments of polyvalence
Relationship | Variable Orientation Elements re-orient themselves while layering operations relative to proximate performances
Behavior | Low Density Change in density, particularly with individually identified trajectories, defines regional performance
Code | Orbit Trajectory Boundary conditions of orbit reveal layers within trajectoral structure for barriers + dense support elements
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Interpretation | Architectural Translation
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Cuttlefish | s2-3
ABANDON | Orthographics